http://www.spong.com/feature/10109408quote:So, what is The Club? The guys from Bizarre described it to us as being like 'Fight Club, but with guns'. "Errr, ok boys," SPOnG thought at first, "like, wtf are you on about?" But it soon became (a little) clearer. 'The Club' in question is an illegal, underground network made up of three groups of people. Firstly, funding this dodgy scene, we have the Moneymen. In the games industry 'the moneymen' are those high-falutin' marketing reps that work for the bigger publishers and who like to flash their golden expense account credit cards to their peers at any opportunity. There are similarities here with The Club, although the Moneymen in the game pay for, and gamble on, the other two in-game castes to hunt and murder each other. For sport.
Oh god... Hoe triestquote:Op maandag 21 augustus 2006 20:23 schreef SToRM81 het volgende:
Waar sommige zich mensen ook mee bezig kunnen houden he: http://www.flickr.com/photos/61622704@N00/
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het lijkt er in elk geval wel op.quote:Op dinsdag 22 augustus 2006 08:11 schreef kepler het volgende:
ik hoop niet dat die 'grote' mededeling van Sony de roze PSP/PS2 was
Weet alleen niet of je hier heel blij mee moet zijn, dat spel WWII Combat: Iwo Jima krijgt een 25% op gamerankings... America's Army was dan wel weer een leuk spel, dus het is nog even afwachten wat ze voor de PS3 gaan makenquote:Zombie Rises on PS3
A new first-person shooter is on the way from the Combat folks.
by Jeremy Dunham
August 22, 2006 - Current employment opportunities located on multiple job service pages and Zombie Studio's own website are advertising the need for 3D artists, programmers, and level designers to work on an unnamed Unreal Engine 3-based first-person shooter. No other details about the game, including its publisher, release date, or concept were listed.
For the unfamiliar, the Seattle-bred Zombie Studios is the same team responsible for such titles as Combat: Iwo Jima (PC, Xbox), America's Army: Special Forces (PC), Shadow Ops (Xbox), Zork Nemesis (PC), Spec Ops (PS2), and Ecks vs. Sever (PS2).
WWII Combat: Iwo Jima was Zombie's last console project (Xbox)
Zombie's most recent (and public) project is Future Force Company Commander, a real-time strategy game based on the Army's Future Combat Systems networked weapons. The game is being used as a training tool by the SAIC (Science Applications International) and can be downloaded for free from Zombie's website.
Dat was een flauw grapje van de website Spong, die schijnen wel vaker nieuws te verzinnen of te overdrijven om zo de aandacht te krijgenquote:Op dinsdag 22 augustus 2006 08:11 schreef kepler het volgende:
ik hoop niet dat die 'grote' mededeling van Sony de roze PSP/PS2 was
ook IGN had het over een grote mededeling. Echter hadden zij het over twee mededelingen volgens mij, dus wat niet is kan nog komenquote:Op dinsdag 22 augustus 2006 12:27 schreef SToRM81 het volgende:
[..]
Dat was een flauw grapje van de website Spong, die schijnen wel vaker nieuws te verzinnen of te overdrijven om zo de aandacht te krijgen![]()
bron: http://www.mtv.com/news/a(...)jhtml?headlines=truequote:NEW YORK — Ryan Schneider concluded a 50-minute demonstration of what may prove to be the most advanced PlayStation 3 game launching this year with a comment that was kind of a suggestion, sort of a hope and just a touch of
smack-talk.
"Hopefully we just demonstrated [that] what you're seeing here could only be done on PS3," he said on Monday afternoon. As the spokesperson for Insomniac Games and the tour guide for an almost hour-long demo of the November-launching "Resistance: Fall of Man," Schneider is paid to make that kind of pitch. But did he have a point?
Fifty minutes earlier, Schneider and Insomniac Associate Producer Greg Phillips flanked a massive high-definition TV and powered "Resistance" to life. Here came the pitch. But first, the story: This first-person shooter from the makers of "Ratchet and Clank" would chronicle four days in July 1951 across an England scarred by a war against the several-eyed humanoid aliens called the Chimera.
"It is not a World War II game," he said, not just because it takes place in the '50s and replaces Nazis with aliens, but because in the world of "Resistance," that war never happened. Aliens swept through Russia at the turn of the century, the Communists never took over, and Lenin died in a gulag. A congressional filibuster blocked U.S. involvement in World War I. For a time, America stayed secluded from global conflict (which is historically accurate, as the U.S. did not get involved in World War I until 1917, three years after the conflict began). The Chimera took hold of Asia, then continental Europe, and then England. Come 1951, an American Army ranger named Nathan Hale would go missing during combat against the Chimera in England. His four days in England are the player's to experience. That's the plot — which sounds possible, probably, on any console.
Next from Schneider and Phillips came a demonstration of the game's first level, a shootout between humans and aliens in the city of York, frantic and detailed enough to not appear on game machines that launched five years ago. Aliens shot laser guns from second-story windows; foot soldiers returned fire from the ground. Cars in the courtyard combust in different ways: Shots deflate tires or explode gas tanks.
In the opening level, the hero Hale held a basic rifle and Schneider offered a next-gen tease: "We are going to be supporting the tilt functionality of the PlayStation 3 controller," he said. "You're going to be able to shake off melee advances, and you'll be able to counter-strike with a rifle butt. And we're looking at other tricks as well."
None of those techniques were in the incomplete build on display in Manhattan, but onscreen text indicated when they'd be allowed. A vampiric smothering from one foe was the moment for the shake. The jolt with the rifle butt — holding the controller with two hands and jabbing forward with the right — was animated into the game but triggered, for now, just with a press of the button. Players will have a choice of button press or flick to make it happen in the finished game. Those maneuvers might be possible with the Wii as well, but with the detailed pandemonium of the "Resistance" version of England? Probably not.
Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 and playing one-half of a VHS vs. Betamax format war erupting between tech companies throughout the year.
"We're going to fit more on a Blu-Ray disc than you could on an HD DVD," he said, referring to the competing format, which in its most basic discs can't hold more than 15 GB. More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live title.
Next came a level from halfway into the game. A deep crater in a rustic English town makes a foundation for the elaborate metal alien node. An alien of Incredible Hulk proportions and armed with a massive flame-spitting gun prowled the crater floor. The game is gritty and grim.
Asked if anything in this bleak, gray, brown and yellow war shooter could claim inspiration from the bright, green, blue and silver "Ratchet and Clank" games, Schneider had a ready answer. " 'Ratchet and Clank' stood out because of the weapons," he said. "We've brought the same kind of design sensibility [to 'Resistance']."
Talk of "Ratchet" weapons conjures memories of guns that spat exploding bowling balls, including one that spawned small black holes and a cannon that turned enemies into sheep. "Resistance" guns are designed to be fired with more of a grimace. The "augur" blasts energy that slows through a cover of sandbags but eventually punches through. A sniper rifle comes equipped with a slow-motion viewpoint that allows players to juke between incoming energy bullets before firing from long range. The rocket launcher can leave its fired rocket suspended in mid-air until it finds a target and lets the journey end.
The "sapper" shoots goo. Fired on walls, it drips down onto enemies, sapping their life energy, naturally. This armament, Schneider said, couldn't be done last-gen. He pointed to the sapper's goo, including the "level of interaction between the globules from a physics standpoint."
He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.
Then they fired another, this time without the slowdown, and that complexity re-emerged quicker than two finger-snaps. No, that couldn't be done on a PS2, they said. Not like that.
Schneider said the game was developed with four criteria: immersiveness, believability, fun and creepiness. "That was the guiding light for us from beginning to end," he said.
But there's clearly a fourth criterion now part of the message: show off the potential of the $500 to $600 PS3. An hour makes a strong argument for the system's unique potential, but the case isn't closed.
Roze heruitgave van de PS1?quote:Op dinsdag 22 augustus 2006 16:25 schreef Deacon_Tigra het volgende:
ik hoor in de beruchte wandelgangen dat ze morgen (woendag dus) groot nieuws bekend gaan maken![]()
maar of dat zo is![]()
zal wel een gifgroene PSP zijnquote:Op dinsdag 22 augustus 2006 16:25 schreef Deacon_Tigra het volgende:
ik hoor in de beruchte wandelgangen dat ze morgen (woendag dus) groot nieuws bekend gaan maken![]()
maar of dat zo is [afbeelding]
De eerste zat ik ook al aan te denken, zou erg fijn zijn. Rumble lijkt me niet zo waarschijnlijk.quote:Op dinsdag 22 augustus 2006 17:38 schreef Fallen het volgende:
Blu-ray drive 4x, (ja, graag)
Motion sensor met Rumble, (Pretty please with sugar on top with a cherry)
quote:Metal Gear Solid 4 trailer debuts at Leipzig
Tuesday 22-Aug-2006 9:53 AM Hideo Kojima's PS3 opus gets fresh movie love at this year's Leipzig Games Convention - with first in-game footage!
Metal Gear Solid 4 is a key title for the PlayStation 3's launch period and one of the first games guaranteed to give Sony's next-gen console some must have appeal.
Well as you'll know from E3, where we managed to catch a word with legendary creator Hideo Kojima on the next and possibly final incarnation of Solid Snake's adventures (though we hope Kojima will at least keep the door ajar for future offerings), MGS4 already has us more excited than a bag of puppies.
Well, more should be known at Leipzig tomorrow about this 'Most Wanted' of all PS3 titles with a brand new movie debuting, which should give further clues to the all-consuming beast which is MGS4. From what we hear on the wind it's going to be an absolute corker too, with attendees (including us) treated to the first in-game action from the title, which will feature actual PS3 gameplay visuals, as well as the usual carefully crafted and absorbing cut-scenes which are such a feature of the series.
We hope it won't be too long before Konami unleashes the trailer on an entirely suspecting world too, but if not, we'll be there to bring you footage direct from the show floor with our usual wobbly cam antics. Are we excited? Most definitely!
Die ga ik naakt halenquote:Op woensdag 23 augustus 2006 07:57 schreef kepler het volgende:
weet wat ik denk dat de volgende grote mededeling is?
Een roze PS3
Kun je dat dan bij een andere winkel doen dan degene waar ik m'n zwarte PS3 ga halen?quote:
Enkele feiten uit dit bericht komen al overeen met wat die 'insider' een aantal dagen geleden te vertellen hadquote:Op dinsdag 22 augustus 2006 15:03 schreef Renzokuken het volgende:
Een stuk over Resistance fall of Man. Begint steeds interresanter te klinken.
[..]
bron: http://www.mtv.com/news/a(...)jhtml?headlines=true
Roze PSP en prijsverlaging PS2 voor Europa, dat zijn de nieuwsberichten die per ongeluk maandag al online gingen op de SCEE perssite.quote:Op dinsdag 22 augustus 2006 16:25 schreef Deacon_Tigra het volgende:
ik hoor in de beruchte wandelgangen dat ze morgen (woendag dus) groot nieuws bekend gaan maken![]()
maar of dat zo is [afbeelding]
Vanavond zullen we het horen hequote:Mittwoch, der 23. August 2006
12 Uhr - Electronic Arts: Alles über Command & Conquer 3, Medal of Honor und FIFA1
13 Uhr - Nintendo: Einzigartige Interaktivität mit innovativem Wii-Controller
14 Uhr - World of Warcraft: Paul Sams spricht über das Addon Burning Crusade
16 Uhr - Xbox 360: Die nächste Generation der Super-Spiele
18 Uhr - Buena Vista Games: Desperate Houswifes und Fluch der Karibik 2 werden interaktiv
20 Uhr - Sony: Erste Details zur PlayStation 3
uit dat verhaal komt ook dat de game 35 GB groot zal worden, maar zover ik weet komen er voorlopig alleen 25 GB BR-schijfjes uit... Aangezien Resistance een launch-game wordt, komt de game dan op 2 BR-schijfjes?quote:Op woensdag 23 augustus 2006 09:28 schreef SToRM81 het volgende:
[..]
Enkele feiten uit dit bericht komen al overeen met wat die 'insider' een aantal dagen geleden te vertellen had![]()
Nogeens de link: http://www.genmay.net/showthread.php?t=667429
Hij had al gelijk over de grootte van de game, de info over een bepaald wapen klopte ook en er was nog iets over het gebruik van het geluid in het spel (met realtime geluidsgolven ofzo). Op verschillende fora zijn ze hier al druk over aan het discussiëren.
Ik ga eerst maar eens afwachten totdat er meer feitjes uit dat verhaal kloppen voordat ik het geloof![]()
35GB voor een shooter is echt heel overdreven, dan doen ze toch iets verkeerds als het echt zo isquote:Op woensdag 23 augustus 2006 09:58 schreef kepler het volgende:
[..]
uit dat verhaal komt ook dat de game 35 GB groot zal worden, maar zover ik weet komen er voorlopig alleen 25 GB BR-schijfjes uit... Aangezien Resistance een launch-game wordt, komt de game dan op 2 BR-schijfjes?Dat zou een mooie grap zijn
![]()
kortom, ik geloof dat artikel niet zo
heeeeel veeeel ammunitie? Elke kogel een eigen 3D modelquote:Op woensdag 23 augustus 2006 10:13 schreef Tain het volgende:
[..]
35GB voor een shooter is echt heel overdreven, dan doen ze toch iets verkeerds als het echt zo is
daarom geloof ik dat verhaal dus ook nietquote:Op woensdag 23 augustus 2006 10:13 schreef Tain het volgende:
[..]
35GB voor een shooter is echt heel overdreven, dan doen ze toch iets verkeerds als het echt zo is
Als je alle 3D modellen gehad hebt zijn dan je kogels op?quote:Op woensdag 23 augustus 2006 10:15 schreef SocialDisorder het volgende:
[..]
heeeeel veeeel ammunitie? Elke kogel een eigen 3D model
quote:Op woensdag 23 augustus 2006 10:20 schreef Tain het volgende:
[..]
Als je alle 3D modellen gehad hebt zijn dan je kogels op?
Als je al spijkerbommen in het spel doet met spijkers die na ontploffing een AI krijgen om ze een ping (raken metaal) of pok (hout) geluidje te laten makenquote:Op woensdag 23 augustus 2006 10:13 schreef Tain het volgende:
[..]
35GB voor een shooter is echt heel overdreven, dan doen ze toch iets verkeerds als het echt zo is
nee, dan gebruik je alle processorkrachtquote:Op woensdag 23 augustus 2006 11:06 schreef Renzokuken het volgende:
[..]
Als je al spijkerbommen in het spel doet met spijkers die na ontploffing een AI krijgen om ze een ping (raken metaal) of pok (hout) geluidje te laten makenheb je snel 35gb vol.
Ook goedquote:Op woensdag 23 augustus 2006 11:08 schreef kepler het volgende:
nee, dan gebruik je alle processorkracht![]()
Law of Murphy: the more space you get, the more space you need.quote:Op woensdag 23 augustus 2006 11:24 schreef P-Style het volgende:
Ach we kunnen wel allemaal de semi-expert uithangen en steeds maar weer opnieuw beweren dat games voorlopig genoeg zullen hebben aan de 9GB die een DVD biedt, maar de geschiedenis heeft geleerd dat als de extra ruimte eenmaal beschikbaar is (hetzij RAM, HDD-ruimte, optische media, etc.) er snel genoeg gebruik van gemaakt zal worden. En waarom zou Resistance niet 35GB kunnen zijn?
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