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Sony's Playstation®3

Sony's volgende console/media-apparaat. Voor het afspelen van CD, SACD, DVD, Blu-Ray, Playstation 1, Playstation 2 en natuurlijk de nieuwe Playstation 3 games. Geschikt voor High-Definition weergave en met meer uitgebreide online mogelijkheden dan z'n voorganger. In Europa verkrijgbaar vanaf 17 november in twee verschillende uitvoeringen voor de prijs van ¤499,- of ¤599,-

Specs

Het duurste en meest complete pakket bevat de volgende uiteindelijke specificaties.
CPU
  • Cell
    GPU
  • RSX
    Geluid
  • Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
    Geheugen
  • 256MB XDR Main RAM, 256MB GDDR3 VRAM
    HDD
  • 60GB
    I/O
  • USB 2.0 x4
  • Memory Stick / SD / Compact Flash
  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x1
  • WiFi (IEEE 802.11 b/g)
  • Bluetooth 2.0 (EDR)
    AV Output
  • Beeldformaten: 480i, 480p, 720p, 1080i, 1080p
  • HDMI out: HDMI 1x
  • Digital out: Optical 1x
    BD/DVD/CD Drive
  • BD 2x (BD-ROM)
  • DVD 8x (DVD-ROM)
  • CD 24x (CD-ROM)
  • SACD 2x
    Afmetingen & Gewicht
  • Afmetingen: 325mm (B) x 98mm (H) x 274mm (D)
  • Gewicht: 5Kg

    De goedkopere versie heeft de volgende restricties ten opzichte van de dure versie.
  • Een harde schijf van 20GB in plaats van 60GB.
  • Geen WiFi.
  • Geen HDMI uitgang.
  • Geen Memory Stick / SD / Compact Flash ondersteuning.

    Controller

    Sony heeft uiteindelijk toch niet gekozen voor het "boemererang" ontwerp, maar heeft de Playstation 3 controller de volgende eigenschappen gegeven.
  • Het ontwerp is wederom gebaseerd op de "Dual Shock" en "Dual Shock 2" controllers, die we kennen van de PS3 z'n voorgangers.
  • De analoge L2 en R2 schouderknoppen zijn een stuk dieper geworden ten opzichte van de "Dual Shock 2" om het bereik te vergroten en daarmee de nauwkeurigheid te verhogen.
  • Ook de analoge sticks hebben ook een iets groter bereik gekregen.
  • De nauwkeurigheid van de knoppen/sticks registratie is vergroot van 8 bit naar 10 bit.
  • De controller zelf registreert 3D bewegingen in zes assen door de controller te kantelen.
  • Er is geen trilfunctie meer.
  • Hij maakt verbinding met de Playstation 3 via Blue Tooth of via een standaard USB kabel. Via de USB kabel kun je spelen en tegelijk de controller accu opladen.
  • De Playstation 3 kan met maximaal 4 controllers overweg.


    Games

    Vele bekende Playstation-franchises zullen terugkeren naar de Playstation 3, zoals Devil May Cry 4, Gran Turismo 5, een nieuwe Killzone, Metal Gear Solid 4, Final Fantasy XIII, Ridge Racer 7 en Tekken 6. Maar ook nieuwe titels zoals Heavenly Sword, Eight Days, Resistance: Fall of Man, Stranglehold en Fatal Inertia.

    Links

  • Officiële site
  • Officiële plaatjes van de Playstation 3
  • Sony Computer Entertainment Inc.
  • PS3 nieuws op Fok!games

    High Definition & Multichannel Audio

    Welke tv's zijn geschikt voor high definition weergave? Welke kabels kun je het beste gebruiken? Wat heb je nodig om van multichannel audio te genieten? Hier kun je alles kwijt over HDTV's en multichannel audio icm de Playstation 3.
    01 | 02 | 03 | 04 | 05

    Voorgaande Topics

    01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
    21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39

    (OP)
  • PSN id: NL_SToRM
    pi_41040319
    Hier nog wat nieuwe screens van Resistance





    Voor de rest: http://ps3.qj.net/Amazing(...)eens/pg/49/aid/62649

    [ Bericht 17% gewijzigd door SToRM81 op 21-08-2006 21:03:06 ]
    PSN id: NL_SToRM
    pi_41040398
    quote:
    So, what is The Club? The guys from Bizarre described it to us as being like 'Fight Club, but with guns'. "Errr, ok boys," SPOnG thought at first, "like, wtf are you on about?" But it soon became (a little) clearer. 'The Club' in question is an illegal, underground network made up of three groups of people. Firstly, funding this dodgy scene, we have the Moneymen. In the games industry 'the moneymen' are those high-falutin' marketing reps that work for the bigger publishers and who like to flash their golden expense account credit cards to their peers at any opportunity. There are similarities here with The Club, although the Moneymen in the game pay for, and gamble on, the other two in-game castes to hunt and murder each other. For sport.
    http://www.spong.com/feature/10109408

    tevens tvp
    Are you brave enough to fear?
    SpankmasterC: SocialDisorder is de Julius Caesar onder de gamers
    Sigmund666: U bent synoniem voor: AWESOME!
    pi_41040573
    Waar sommige mensen zich ook mee bezig kunnen houden he: http://www.flickr.com/photos/61622704@N00/



    [ Bericht 3% gewijzigd door SToRM81 op 21-08-2006 21:00:07 ]
    PSN id: NL_SToRM
      maandag 21 augustus 2006 @ 20:25:44 #5
    38849 Notorious_Roy
    Doomed since 1889
    pi_41040654
    quote:
    Op maandag 21 augustus 2006 20:23 schreef SToRM81 het volgende:
    Waar sommige zich mensen ook mee bezig kunnen houden he: http://www.flickr.com/photos/61622704@N00/

    Oh god... Hoe triest
    The hardware is just a box you buy only because you want to play Mario games - Yamauchi
    Mr. Zurkon doesn't need bolts, his currency is pain
    Roy-O-Rama | Backlog | Wish-list
    pi_41043063
    Ik ben toch wel blij dat ze die controller van de PS2 hebben gehouden.. ding is perfect.
      maandag 21 augustus 2006 @ 22:41:51 #7
    12648 Fallen
    135335 and rising...
    pi_41044987
    te veel PS3 informatie...
    He didn't set up the rhyme with meaningless words.
    As you predicted or assumed everything was calculated
    Every word had purpose just not always on the surface.
    But you couldn't look below, life is fast when you're shallow.
    pi_41046198
    Playstation
    pi_41049366
    nee...tog een 360 en een Wii
    pi_41049721
    trilfunctie was trouwens wel relaxed.. jammer dat die nu weg is..
      dinsdag 22 augustus 2006 @ 08:11:48 #11
    34586 kepler
    No bounce, no play
    pi_41052352
    ik hoop niet dat die 'grote' mededeling van Sony de roze PSP/PS2 was
    The line is a dot to you!
    pi_41052476
    quote:
    Op dinsdag 22 augustus 2006 08:11 schreef kepler het volgende:
    ik hoop niet dat die 'grote' mededeling van Sony de roze PSP/PS2 was
    het lijkt er in elk geval wel op.
    Are you brave enough to fear?
    SpankmasterC: SocialDisorder is de Julius Caesar onder de gamers
    Sigmund666: U bent synoniem voor: AWESOME!
    pi_41057603
    Developer erbij voor de PS3

    http://ps3.ign.com/articles/727/727067p1.html
    quote:
    Zombie Rises on PS3
    A new first-person shooter is on the way from the Combat folks.
    by Jeremy Dunham

    August 22, 2006 - Current employment opportunities located on multiple job service pages and Zombie Studio's own website are advertising the need for 3D artists, programmers, and level designers to work on an unnamed Unreal Engine 3-based first-person shooter. No other details about the game, including its publisher, release date, or concept were listed.

    For the unfamiliar, the Seattle-bred Zombie Studios is the same team responsible for such titles as Combat: Iwo Jima (PC, Xbox), America's Army: Special Forces (PC), Shadow Ops (Xbox), Zork Nemesis (PC), Spec Ops (PS2), and Ecks vs. Sever (PS2).


    WWII Combat: Iwo Jima was Zombie's last console project (Xbox)
    Zombie's most recent (and public) project is Future Force Company Commander, a real-time strategy game based on the Army's Future Combat Systems networked weapons. The game is being used as a training tool by the SAIC (Science Applications International) and can be downloaded for free from Zombie's website.
    Weet alleen niet of je hier heel blij mee moet zijn, dat spel WWII Combat: Iwo Jima krijgt een 25% op gamerankings... America's Army was dan wel weer een leuk spel, dus het is nog even afwachten wat ze voor de PS3 gaan maken
    Rocks? Check.
    Laser beams? Check.
    Acid? Check.
    Body bag? Check.
    pi_41057845
    quote:
    Op dinsdag 22 augustus 2006 08:11 schreef kepler het volgende:
    ik hoop niet dat die 'grote' mededeling van Sony de roze PSP/PS2 was
    Dat was een flauw grapje van de website Spong, die schijnen wel vaker nieuws te verzinnen of te overdrijven om zo de aandacht te krijgen
    PSN id: NL_SToRM
      dinsdag 22 augustus 2006 @ 12:53:20 #15
    34586 kepler
    No bounce, no play
    pi_41058681
    quote:
    Op dinsdag 22 augustus 2006 12:27 schreef SToRM81 het volgende:

    [..]

    Dat was een flauw grapje van de website Spong, die schijnen wel vaker nieuws te verzinnen of te overdrijven om zo de aandacht te krijgen
    ook IGN had het over een grote mededeling. Echter hadden zij het over twee mededelingen volgens mij, dus wat niet is kan nog komen
    The line is a dot to you!
    pi_41062639
    Een stuk over Resistance fall of Man. Begint steeds interresanter te klinken.
    quote:
    NEW YORK — Ryan Schneider concluded a 50-minute demonstration of what may prove to be the most advanced PlayStation 3 game launching this year with a comment that was kind of a suggestion, sort of a hope and just a touch of

    smack-talk.

    "Hopefully we just demonstrated [that] what you're seeing here could only be done on PS3," he said on Monday afternoon. As the spokesperson for Insomniac Games and the tour guide for an almost hour-long demo of the November-launching "Resistance: Fall of Man," Schneider is paid to make that kind of pitch. But did he have a point?

    Fifty minutes earlier, Schneider and Insomniac Associate Producer Greg Phillips flanked a massive high-definition TV and powered "Resistance" to life. Here came the pitch. But first, the story: This first-person shooter from the makers of "Ratchet and Clank" would chronicle four days in July 1951 across an England scarred by a war against the several-eyed humanoid aliens called the Chimera.

    "It is not a World War II game," he said, not just because it takes place in the '50s and replaces Nazis with aliens, but because in the world of "Resistance," that war never happened. Aliens swept through Russia at the turn of the century, the Communists never took over, and Lenin died in a gulag. A congressional filibuster blocked U.S. involvement in World War I. For a time, America stayed secluded from global conflict (which is historically accurate, as the U.S. did not get involved in World War I until 1917, three years after the conflict began). The Chimera took hold of Asia, then continental Europe, and then England. Come 1951, an American Army ranger named Nathan Hale would go missing during combat against the Chimera in England. His four days in England are the player's to experience. That's the plot — which sounds possible, probably, on any console.

    Next from Schneider and Phillips came a demonstration of the game's first level, a shootout between humans and aliens in the city of York, frantic and detailed enough to not appear on game machines that launched five years ago. Aliens shot laser guns from second-story windows; foot soldiers returned fire from the ground. Cars in the courtyard combust in different ways: Shots deflate tires or explode gas tanks.

    In the opening level, the hero Hale held a basic rifle and Schneider offered a next-gen tease: "We are going to be supporting the tilt functionality of the PlayStation 3 controller," he said. "You're going to be able to shake off melee advances, and you'll be able to counter-strike with a rifle butt. And we're looking at other tricks as well."

    None of those techniques were in the incomplete build on display in Manhattan, but onscreen text indicated when they'd be allowed. A vampiric smothering from one foe was the moment for the shake. The jolt with the rifle butt — holding the controller with two hands and jabbing forward with the right — was animated into the game but triggered, for now, just with a press of the button. Players will have a choice of button press or flick to make it happen in the finished game. Those maneuvers might be possible with the Wii as well, but with the detailed pandemonium of the "Resistance" version of England? Probably not.

    Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 and playing one-half of a VHS vs. Betamax format war erupting between tech companies throughout the year.

    "We're going to fit more on a Blu-Ray disc than you could on an HD DVD," he said, referring to the competing format, which in its most basic discs can't hold more than 15 GB. More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live title.

    Next came a level from halfway into the game. A deep crater in a rustic English town makes a foundation for the elaborate metal alien node. An alien of Incredible Hulk proportions and armed with a massive flame-spitting gun prowled the crater floor. The game is gritty and grim.

    Asked if anything in this bleak, gray, brown and yellow war shooter could claim inspiration from the bright, green, blue and silver "Ratchet and Clank" games, Schneider had a ready answer. " 'Ratchet and Clank' stood out because of the weapons," he said. "We've brought the same kind of design sensibility [to 'Resistance']."

    Talk of "Ratchet" weapons conjures memories of guns that spat exploding bowling balls, including one that spawned small black holes and a cannon that turned enemies into sheep. "Resistance" guns are designed to be fired with more of a grimace. The "augur" blasts energy that slows through a cover of sandbags but eventually punches through. A sniper rifle comes equipped with a slow-motion viewpoint that allows players to juke between incoming energy bullets before firing from long range. The rocket launcher can leave its fired rocket suspended in mid-air until it finds a target and lets the journey end.

    The "sapper" shoots goo. Fired on walls, it drips down onto enemies, sapping their life energy, naturally. This armament, Schneider said, couldn't be done last-gen. He pointed to the sapper's goo, including the "level of interaction between the globules from a physics standpoint."

    He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.

    Then they fired another, this time without the slowdown, and that complexity re-emerged quicker than two finger-snaps. No, that couldn't be done on a PS2, they said. Not like that.

    Schneider said the game was developed with four criteria: immersiveness, believability, fun and creepiness. "That was the guiding light for us from beginning to end," he said.

    But there's clearly a fourth criterion now part of the message: show off the potential of the $500 to $600 PS3. An hour makes a strong argument for the system's unique potential, but the case isn't closed.
    bron: http://www.mtv.com/news/a(...)jhtml?headlines=true
    PSN id: Puddled_nl
      dinsdag 22 augustus 2006 @ 16:25:11 #17
    134803 Deacon_Tigra
    Final Fantasy Fanboy
    pi_41064942
    ik hoor in de beruchte wandelgangen dat ze morgen (woendag dus) groot nieuws bekend gaan maken

    maar of dat zo is

    [ Bericht 6% gewijzigd door Deacon_Tigra op 22-08-2006 16:34:11 ]
    Psn online ID Tec-Deacon
    ---------------------------------
    オランダ語男狂った人の日本のゲームがプレイ
    pi_41064996
    quote:
    Op dinsdag 22 augustus 2006 16:25 schreef Deacon_Tigra het volgende:
    ik hoor in de beruchte wandelgangen dat ze morgen (woendag dus) groot nieuws bekend gaan maken

    maar of dat zo is
    Roze heruitgave van de PS1?
    Rocks? Check.
    Laser beams? Check.
    Acid? Check.
    Body bag? Check.
      dinsdag 22 augustus 2006 @ 16:33:31 #19
    134803 Deacon_Tigra
    Final Fantasy Fanboy
    pi_41065195
    Psn online ID Tec-Deacon
    ---------------------------------
    オランダ語男狂った人の日本のゲームがプレイ
    pi_41065295
    quote:
    Op dinsdag 22 augustus 2006 16:33 schreef Deacon_Tigra het volgende:
    [afbeelding]
    Rocks? Check.
    Laser beams? Check.
    Acid? Check.
    Body bag? Check.
    pi_41065307
    quote:
    Op dinsdag 22 augustus 2006 16:25 schreef Deacon_Tigra het volgende:
    ik hoor in de beruchte wandelgangen dat ze morgen (woendag dus) groot nieuws bekend gaan maken

    maar of dat zo is [afbeelding]
    zal wel een gifgroene PSP zijn
    Are you brave enough to fear?
    SpankmasterC: SocialDisorder is de Julius Caesar onder de gamers
    Sigmund666: U bent synoniem voor: AWESOME!
      dinsdag 22 augustus 2006 @ 16:43:55 #22
    134803 Deacon_Tigra
    Final Fantasy Fanboy
    pi_41065477
    ik zet gewoon hoog in , ik hoop heel heel erg op de rumble functie
    Psn online ID Tec-Deacon
    ---------------------------------
    オランダ語男狂った人の日本のゲームがプレイ
    pi_41065575
    het is de afgelopen ERG stil geweest rond:
    Ninja Gaiden 2
    Immersion
    BD-drive

    wellicht één van die drie?
    Are you brave enough to fear?
    SpankmasterC: SocialDisorder is de Julius Caesar onder de gamers
    Sigmund666: U bent synoniem voor: AWESOME!
    pi_41066305
    Bij elke ps3 een levensgroot standbeeld van ken kutagari
    PSN id: Puddled_nl
      dinsdag 22 augustus 2006 @ 17:38:05 #25
    12648 Fallen
    135335 and rising...
    pi_41067017
    Blu-ray drive 4x, (ja, graag)
    Motion sensor met Rumble, (Pretty please with sugar on top with a cherry)
    Samenwerking Apple iTunes-store, (never, maar je weet niet...)
    Sony koop Nintendo...

    * Fallen is niet ongeduldig... slechts hongerig naar nieuwe PS3 info

    edit:

    Bij EuroGamer vragen ze zich af wat dit logo op de PS3-stand doet/betekend...



    Iemand enig idee?

    [ Bericht 29% gewijzigd door Fallen op 22-08-2006 17:46:19 ]
    He didn't set up the rhyme with meaningless words.
    As you predicted or assumed everything was calculated
    Every word had purpose just not always on the surface.
    But you couldn't look below, life is fast when you're shallow.
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