quote:11:37: Games specifically developed for the SEGA Genesis and for the TurboGrafx console will also be playable on Nintendo Revolution.
quote:OP later
[quote]This release just hit the wire:
SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata
today challenged a crowd of game developers to think differently and take a
fresh approach to the creation of video games. During his keynote address at
the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will
provide developers with the tools they need to disrupt the traditional methods
of game creation, much as the company already has.
(Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b)
(Logo: http://www.newscom.com/cgi-bin/prnh/20050516/NINTENDOLOGO)
These tools include the controller for Nintendo's next home console
(code-named Revolution), which lets users control the action on their
television screens through the motion of the controller itself. The
controller lets game developers create new kinds of gaming experiences, ones
that enhance the experience for hard-core gamers while making video games more
accessible and less intimidating to novices. The new forms of innovative
software that can be created by any size developer will be made available for
download via Revolution's Virtual Console service.
"This new approach is like stepping onto an unexplored continent for the
first time, with all the potential for discovery that suggests," Iwata said.
"No one else can match the environment we're creating for expanding the game
experience to everyone. Our path is not linear, but dynamic."
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.
Iwata also revealed for the first time that a new game called The Legend
of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this
year.
Iwata, a game developer himself, revealed behind-the-scenes stories about
the development of three key initiatives.
For the industry leading Nintendo Wi-Fi Connection, internal engineers and
developers overcame a series of hurdles to make the system seamless and
flexible enough to allow players to choose to play wirelessly either with
friends or against unknown opponents. The Nintendo Wi-Fi Connection reached
1 million unique users in just 18 weeks -- nearly five times the adoption rate
of the leading online game console network.
He described a pivotal meeting in coming to agreement on development of
the incredibly popular "brain games" in Japan. A leading Japanese scientist
attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually
demonstrated stimulation of brain activity as the staffer played prototype
software.
Finally, he described the hundreds of sketches, dozens of prototypes and
company-wide collaboration that led to the final form of the unique Revolution
controller system, which resembles a traditional TV remote control. He called
the related research and manufacturing costs of the new control system,
"...our method to disrupt the market...realizing a new way to connect a player
to his game."
quote:19:31: Iwata turns to Revolution. "Why are people comfortable picking up a TV remote, but not a game controller?" Revolution needed to be wireless, approachable, sophisticated, and "revolutionary", he says.
quote:11:34: Reiterates backwards compatibility to all previous Nintendo titles and the need for the controller to function with it.
quote:# 11:34 - 15 people were involved with the design of the controller. Data pointing technology was the key aspect of its development.
# 11:35 - Early last year a young man came up with the idea for the one handed style for the controller.
# 11:35 - Backwards compatibility was an issue for the one handed controller.
# 11:36 - Miyamoto came up with the idea for an attachment plug in for it .
quote:11:37: Games specifically developed for the SEGA Genesis and for the TurboGrafx console will also be playable on Nintendo Revolution.
quote:11:38: Most important thing is still to be told.
ja idd die kan ik na tijden eindelijk weeer eens spelenquote:Op donderdag 23 maart 2006 20:40 schreef MMaRsu het volgende:
OMGOMGOMGOMGOGMOGM SEGA @ NINTENDO
Streets of Rage is mn droomgame
Dat is niet MOST IMPORTANT..quote:Op donderdag 23 maart 2006 20:40 schreef _Supreme het volgende:
11:38: Most important story is still to be told: how developers will work with the new consoles. Huge amounts of money are needed to market games, to create the elaborate graphics, etc. GODVER
Dat zal vooral belangrijk zijn voor de aanwezigen daar op de GDC, me dunktquote:Op donderdag 23 maart 2006 20:40 schreef _Supreme het volgende:
11:38: Most important story is still to be told: how developers will work with the new consoles. Huge amounts of money are needed to market games, to create the elaborate graphics, etc. GODVER
quote:19:38: "New is good, but there is also an appetite for old" - for kids, classic games are new, for adults they're a way to relive old experiences, Iwata says. So Sega Mega Drive games will be available through Virtual Console, and this applies to Hudson software as well.
Okquote:Op donderdag 23 maart 2006 20:42 schreef speknek het volgende:
[..]
Dat zal vooral belangrijk zijn voor de aanwezigen daar op de GDC, me dunkt.
quote:19:40: Iwata talks about cost as a barrier to entry. $50/60 games require big teams, licenses, massive marketing cost. Thus, it's "understandable that publishers rely on sequels", "our industry is starting to look like a bookstore where you can only buy expensive encyclopedia sets". Iwata contests that if Tetris was presented now, developers would be told to get more levels, better graphics and a movie licence.
19:42: Future Zeldas, Marios and Metroids will be bigger masterpieces than ever before - but this doesn't have to be the only business model, he says. Virtual Console is the videogames version of iTunes Music Store. Others will offer such a service, but it won't be the same.
Jouw boeit het alleen dat de console uit komt. De spellen boeien je nietsquote:
Juistemquote:Op donderdag 23 maart 2006 20:44 schreef disjfa het volgende:
[..]
Jouw boeit het alleen dat de console uit komt. De spellen boeien je niets
quote:In a few weeks, you will play and see and understand our philosophy.
We hebben ons volgende F5 materiaal.quote:
WAAR?quote:Op donderdag 23 maart 2006 20:44 schreef Roi het volgende:
Oei Tomasso, hij heeft het over een Apple product!
quote:Op donderdag 23 maart 2006 20:52 schreef Tomasso het volgende:
[..]
WAAR?
En P-Style, stop eens
Zelda DS aangekondigd, SEGA games voor de Virtual Console... Je had gewoon te hoge verwachtingen. Ow wacht... Nee, never mind...
quote:19:42: Future Zeldas, Marios and Metroids will be bigger masterpieces than ever before - but this doesn't have to be the only business model, he says. Virtual Console is the videogames version of iTunes Music Store. Others will offer such a service, but it won't be the same.
Dreamcast lijkt me niet erg waarschijnlijk. De games zijn te groot voor de opslagruimte die de Rev biedt en voor zover ik weet komt er geen GD-ROM compatible drive in de Rev.quote:Op donderdag 23 maart 2006 20:59 schreef disjfa het volgende:
Nu nog wachten op de mogenlijkheid tot ondersteuning dreamcast games naast de gc games en dan
1000 SEGA games zelfs..quote:According to Nintendo, over 1,000 games for Sega's Genesis console, released in 1989, will be added to the Revolution's library. Joining them will be an undisclosed number of titles from the Hudson's TurboGrafx console, also released in 1989 and codeveloped by electronics giant NEC. Though no specific titles were mentioned, Nintendo said it is taking a "best of" approach in selecting which games will come to the Revolution.
Nee, een selectie uit de beste 1000 SEGA games...quote:
quote:March 23, 2006 - In a press release simultaneously with an announcement made during Nintendo's keynote speech at GDC 2006 this morning, Nintendo announced that Sega and Hudson have signed on as partners for the Revolution's Virtual Console service. With this, the emulators will be best games from the two companies for the TurboGraphix 16 (or PC-Engine) and Sega Genesis will be downloadable and playable for the Revolution.
Curiously, only Sega Genesis games were mentioned as planned for the Virtual Console system (um, hello? Master System? Saturn? Game Gear? 32X?!?), but the partnership promises that many of the best out of the Genesis' 1,000+ gaming library will be available for the Revolution. Individual deals will have to be worked out with publishers for titles to be released on the Revolution, but with a growing interest in classic gaming, publishers and license owners will hopefully be fast to get on-board with Genesis support. And considering that most of the TG-16 games released were published and/or developed by Hudson and NEC, it seems that the vast majority of games for the system will automatically fall into that partnership without much more licensing work from the company.
With NES, SNES, N64, and now Genesis and TG-16 on-board, the Revolution has got years of gaming already ready to play as soon as it launches later this year. Look for more news on supported systems for the Nintendo Virtual Console
Virtual console heerschtquote:Op donderdag 23 maart 2006 21:09 schreef Tomasso het volgende:
Ik denk trouwens dat er steeds meer games voor de Virtual Console zullen volgen. Zodra ze zien dat het een succes is, willen ze er natuurlijk allemaal aan meedingen. Ik zal niet verbaasd zijn als straks het merendeel van oude games te downloaden valt.
Gamasutraquote:Breaking: GDC - Nintendo Keynote
The mood before Satoru Iwata's keynote at Game Developers Conference could best be described as ebullient, with the Kaiser Chiefs' 'I Predict A Riot' blasting over the sound system, and a sign-wielding activist outside the San Jose Civic Auditorium exhorting Iwata and Nintendo to 'Drop The Bomb'. (!! )
In the event, an extremely entertaining speech yielded two minor depth charges (the new Legend Of Zelda: Phantom Hourglass for Nintendo DS, and confirmation of support from Sega and Hudson for Genesis and Turbografx/PC Engine titles for the Revolution's Virtual Console service.)
When Iwata took the stage, as introduced by GDC Director Jamil Moledina, he seemed very contented, commenting: "Since I still have the heart of a gamer, I have the most fun talking to you." His central point was that thinking different is vital, discussing a certain company which had ideas to redefine the business and to expand the market - but revealing that this company is not Nintendo, but Pepsi, who, according to Iwata: "...stopped asking how it could sell more cola. Instead it started asking what other things were profitable", in its battle with Coke.
This was the point Nintendo is trying to make, as Iwata phrased it: "For some time, we have believed that the game industry is ready for disruption." Iwata particularly referenced Nintendogs, selling 6 million copies around the world, and the success of DS, he suggested, is based around "brand new software" and hardware that is disruptive and different in various ways.
Iwata referenced that the DS has reached 6 million Japanese sales in 14 months, as opposed to the GBA in 20 months and the PlayStation 2 in 21 months - showing that the company is dominating the handheld market, through what Iwata notes as disruptive software, such as the Brain Training line of games, which have collectively sold well over 5 million copies in Japan.
The Nintendo executive discussed, in detail, the Brain Training concept, quipping: "It started where all great ideas being - from a board of directors." He referenced an older Nintendo director who complained that his peers did not play games, and the adapted idea of an all-ages title. There was a book named 'Train Your Brain' which was particularly successful in Japan, and was used by the CFO, so Nintendo put together a task force, and Iwata himself met with the brain training author Professor Kawashima, on the day of the DS launch, and managed to agree a deal with him.
Iwata then assembled 9 developers, and told them that they could finish the first Brain Training game in 90 days - though he noted: "At least they couldn't waste much time complaining!" He then helped his sales people try a hands-on approach to selling through to retail, making the sales people
Bill Trinen of Nintendo was then introduced, and he ran through the basic arithmetic, numeric, and even Sudoku-related features of the English language version of Brain Age, before introducing Jamil Moledina, Spike TV's Geoff Keighley, and Maxis' Will Wright on stage, who ran through a competitive game of the title against all four of each other, projected onto the big screen - Trinen was victorious both times!
Re-introducing Iwata, the Nintendo exec explained the initial Japanese ordering for the first Brain Age game was 70,000 units, but by the time the second Brain Age game was previewed, the Japanese retailers wanted to order in 850,000. Explaining this success, Iwata explained happily, if cheekily: "If you want to succeed in game development, you need to follow two simple rules. First, listen to your board of directors. And second, listen to your Chief Financial Officer."
He then announced that all keynote attendees would get a copy of Brain Age to show their friends, which naturally went down rather well in the presentation.
Iwata then went on to discuss the Nintendo Wi-Fi connection, explaining: "Normally, making things easy for players make it harder for developers", but that Nintendo had put a great deal of thought into how the connection is used. He countered suggestions that the relatively closed (friend-oriented) nature of some of existing Wi-Fi titles, such as Animal Crossing, maybe have that players "have the choice and freedom" to decide how to play. He mentioned that more than 1 million unique users have played more than 29 million sessions. They reached 1 million players in 4 months, whereas Xbox Live took 20 months to do so.
Bill Trinen then re-appeared, and played Metroid Prime Hunters with three of the NCL development team, showing off the Wi-Fi action over the local network, and getting his ass kicked in the impressive-looking FPS game in the meantime. Turning back to Iwata, the Nintendo boss indicated that Metroid Prime Hunters is a prime example of Nintendo "not turning our backs on the kind of games that hardcore players already love."
He then went on to introduce Tetris DS - "something that even your grandmother will enjoy", and the previously announced New Super Mario Bros, before revealing video footage of a brand new title, Legend Of Zelda: Phantom Hourglass, which will launch "later this year", and sported Wind Waker-style art with a partially topdown view, and even lots of touchscreen-related puzzles and ship navigation effects. Iwata also confirmed that Zelda titles will be shown both on DS and GameCube at E3.
Iwata's final section simply commented: "How did we get the idea for the Revolution controller?", and the Nintendo exec started with the question: "Why is it that everyone feels comfortable with a TV controller, but feel nervous picking up a game controller?" He revealed that the first meetings on the Revolution controller were in early 2004, and major points were that the controller had to be wireless, the look needed to be simple and nonthreatening, but sophisticated enough to handle complex games. Around 15 people were involved trying to figure out the answer.
Interestingly, Iwata revealed that the Metroid Prime producers said that they didn't like the initial idea, that a full normal controller be added to the existing 'TV remote style', suggesting that Nintendo add a small second controller, and so: "The experience truly feels more intuitive." Iwata suggested that this was a very expensive process - in terms of the R&D costs and the manufacturing costs, and notably said: "While some people put their money on the screen, we decided to put ours into the game experience", in an attempt to "not just improve the market, but disrupt it."
Another example of this was Iwata's second major announcement - of support from Sega and Hudson for Genesis and Turbografx/PC Engine titles for the Revolution's Virtual Console service, a revelation that drew such cheers from the audience that the second half of his statement could barely be discerned.
http://www.gamespot.com/news/6146532.htmlquote:In a statement issued alongside Iwata's speech, Nintendo also said, "The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service." At the very least, it seems that in addition to retro rereleases from classic consoles, Nintendo is looking to offer smaller, downloadable games through the Revolution, perhaps similar to those found in the Xbox Live Marketplace.
Dus naast retro games ook kleine spelletjes? begrijp ik dat goed?quote:Op vrijdag 24 maart 2006 08:36 schreef Xrenity het volgende:
[..]
http://www.gamespot.com/news/6146532.html
Jep, Xbox Live Arcade achtigquote:Op vrijdag 24 maart 2006 08:41 schreef King_of_cubes het volgende:
[..]
Dus naast retro games ook kleine spelletjes? begrijp ik dat goed?
http://revolution.ign.com/articles/698/698014p1.htmlquote:March 23, 2006 - IGN Revolution has learned that Activision will publish a version of Spider-Man 3 built specifically for Nintendo's next generation console, still codenamed Revolution. The game will make use of the system's innovative new controller to manipulate Spidey through the virtual universe. Specific details in this regard were not provided, but IGN speculates that the freestyle unit could be utilized to aim and cast webs, which would in turn accurately guide the hero about the city environments he explores.
Activision has formally announced that it is planning to have at least one Revolution title ready during the first four months of the system's launch. However, IGN believes that the publisher's launch game is unrelated to the Spider-Man franchise.
Further details about this project, and others, are expected to be made known at the Electronics Entertainment Expo 2006, which kicks off this May in Los Angeles.
quote:Also, been hearing some reports that HAL's Kirby title is now Revolution bound, but haven't been able to validate through multiple sources yet. Could be a load of hot air, but since I'm not going to write it up as news, I figured I'd at least drop it in here as rumor
Ik snapte nooit in die 16bit tijd waarom mensen een genesis haalden ipv een snes. Ik vond de graphics/ mechanics altijd achterlopen op de snes. Kan me nog herinnneren dat ik helemaal gek werd toen ik hoorde dat iemand het verschil tussen Mortal Kombat en Streetfighter tussen SNES en Genesis niet zag.quote:Op donderdag 23 maart 2006 21:54 schreef MMaRsu het volgende:
Ik ben echt niet teleurgesteld, Genesis games downloaden maakt het voor mij allemaal goed. Ik had vroeger geen snes maar een Genesis, nou damn daar heb ik ook fucking veel uur plezier aan beleefd
Je was toen al een graphics hoerquote:Op vrijdag 24 maart 2006 10:18 schreef alex4allofyou het volgende:
[..]
Ik snapte nooit in die 16bit tijd waarom mensen een genesis haalden ipv een snes. Ik vond de graphics/ mechanics altijd achterlopen op de snes. Kan me nog herinnneren dat ik helemaal gek werd toen ik hoorde dat iemand het verschil tussen Mortal Kombat en Streetfighter tussen SNES en Genesis niet zag.
Meer:quote:IGN: Don't take this the wrong way because we're happy. But why unveil Zelda: Phantom Hourglass at GDC and not E3?
Beth Llewelyn: We just thought it'd be fun. We wanted to give you guys a little taste of what you'll see more of at E3. We thought you'd appreciate it. It's a game we're working on and we certainly wanted to start talking about it.
IGN: Right. But it seems to us that Nintendo traditionally holds its big guns until E3. However, you're already giving us a major Zelda game at GDC. So what does that say about your E3 presence?
Beth: Nothing. We'll have nothing to show there [laughs].
IGN: Give us a little more than that!
Beth: I think you're going to be very excited with E3. There'll be a lot to talk about at E3. Certainly Revolution will have a big presence there. We'll be saying a lot more about that. And DS will have a huge presence. I think you'll be very pleasantly surprised and have a good time.
IGN: Lots of beautiful DS Lites at your GDC booth. But you didn't mention anything about a US launch of the handheld at GDC.
Beth: We haven't talked about the launch date. It will be coming to the US. It will become a global product. But we just haven't said specifically when you'll be seeing it here. You will, though.
IGN: When do you think we'll be hearing around the release date in the US?
Beth: You know, that's a tough one to say right now, but soon.
Het was niet alleen graphics hoor, als je Mortal Kombat speelde op de Genesis dan speelde je het spel in slow-motion, streetfighter was niet veel anders. Die Genesis was gewoon echt minder krachtig.quote:
quote:De Genesis was krachtiger afaik...
Ja, maar je vergeet dat de PSP de markt van de Gameboy opslokt. Ze verliezen dus wel degelijk marktaandeel op een specifieke markt. Een economisch principe is dat je het goede dat je hebt indien rendabel zal moeten blijven continueren, als je portomonaie je lief is iig.quote:Op vrijdag 24 maart 2006 13:06 schreef Kill_em_all het volgende:
Als je het mij vraagt verschilt de markt van de psp en ds koper vrij veel. Nintendo raakt dus niet direct marktaandeel kwijt, het is meer dat de markt groter is geworden door de psp. Denk niet dat nintendo snel met een soort gba2 zal komen, de DS verkoopt gewoon goed dus er is geen reden om nu met nog een nieuw product te komen.
nou moet ik eerlijk zeggen dat het niet mijn vakgebied is, maar ikzelf vond het er nog best fragiel uitzien.quote:Op vrijdag 24 maart 2006 14:06 schreef Erwtensoep het volgende:
En hoe kun je dat zien?
Het ziet er idd redelijk fragiel uitquote:Op vrijdag 24 maart 2006 14:12 schreef Quack_of_Doom het volgende:
[..]
nou moet ik eerlijk zeggen dat het niet mijn vakgebied is, maar ikzelf vond het er nog best fragiel uitzien.
precies!quote:Op vrijdag 24 maart 2006 14:30 schreef disjfa het volgende:
Idd die controller is gewoon kut. kan je toch niet mee spelen. Slecht gewoon. En als je hem vast pakt kruimelt hij uit elkaar terwijl je ernaar kijkt. Kut gewoon
Of we wachten gewoon ff af tot we ermee mogen spelen![]()
Waar haal jij de bewering vandaan dat ik zeg dat het een feit is?!? Ik zeg alleen dat het zeer waarschijnlijk is dat er een Gameboy komt en de Cube hardware uitermate geschikt is.quote:Op vrijdag 24 maart 2006 13:55 schreef disjfa het volgende:
alex4allofyou, waar haal je al die info vandaan? Heb je bewijzen of cijvers die dat aantonen of zuig je het geheel uit je grote duim? Die lappen text van jou zien er leuk uit maar je onderbouwd nooit wat.
Niet, ik vroeg het me gewoon afquote:Op vrijdag 24 maart 2006 14:42 schreef alex4allofyou het volgende:
[..]
Waar haal jij de bewering vandaan dat ik zeg dat het een feit is?!?
Bullshit imo. De meeste mensen die nu een PSP hebben vonden een GBA voor kinderen en hadden er dus ook geen een. Dat is dus wel de nieuwe markt die de PSP heeft, nu samen met de DS.quote:Op vrijdag 24 maart 2006 13:47 schreef alex4allofyou het volgende:
[..]
Ja, maar je vergeet dat de PSP de markt van de Gameboy opslokt. Ze verliezen dus wel degelijk marktaandeel op een specifieke markt. Een economisch principe is dat je het goede dat je hebt indien rendabel zal moeten blijven continueren, als je portomonaie je lief is iig.
Ik geloof niet dat de markt echt groter is geworden door de PSP. De PSP vult de vervaningsvraag op die de Gameboy achter heeft gelaten. De DS heeft er ECHT voor gezorgd dat de markt groter is geworden door in een nieuwe vraag te voorzien.
Voorlopig echt nog niet. Nintendo weet ook wel dat als ze nu nog een handheld uitbrengen, het publiek die echt minder gaat kopen en zich afgezet voelt. Nintendo komt pas weer met een nieuwe handheld als de DS een aantal jaar oud is en de GBA (Micro) verkopen dramatisch worden. De DS is gewoon de handheld die de PSP moet beaten, en dat is behoorlijk gelukt tot nu toe.quote:Let maar op, hij komt, Nintendo heeft met Iwata een goede. Enne, snel is relatief in deze markt. Nintendo wacht gewoon tot de hardware goedkoop genoeg is om concurrerend, duurzaam & interessant genoeg is. Het is echt ondenkbaar dat ze de Gameboy brand laten verzwakken door de opmars van de PSP.
Dit staat er op tweakers:quote:Op vrijdag 24 maart 2006 15:16 schreef Erwtensoep het volgende:
Ik vraag het me af eerlijk gezegd, de conferentie is toch in Amerika, en er staan Aziatische tekens naast
Of maak ik nu een hele domme opmerking?
http://tweakers.net/nieuw(...)DS-krijgt-Zelda.htmlquote:Later op de dag lekte een sheet van de presentatie uit, waarop het logo van Nintendo Go is te zien. Het is niet bekend wat Go precies inhoudt, maar volgens geruchten zou het de uiteindelijke naam van de Revolution zijn of de nieuwe naam van het online netwerk Wi-Fi Connect.
[Nintendo Revolution 61] Live @ GDC!quote:Op vrijdag 24 maart 2006 15:46 schreef Dj_Day-V het volgende:
Filmpje van Rev dichtbij:
http://www.ngcfrance.com/news.php?operande=0&idx=4841&r=1
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Was al voor de GDC keynote gepostquote:Op vrijdag 24 maart 2006 15:14 schreef RaymanNL het volgende:
[afbeelding]
Is gister uitgelekt op de conferentie ofzoKan de officiele naam zijn van de Revo, of een nieuwe naam voor NWFC
bron: Tweakers
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