Eerdere delen in deze reeks
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Belangrijke aankomende releases:
Overzicht releasedates:
Gameboy (Advance) spellen op je Gamecube spelen:
Net zoals het vroeger mogelijk was om gameboytitels op de SNES te spelen is het nu ook mogelijk geworden om GB(A)-titels op de gamecube te spelen. Ondanks dat de gameboy advance regiovrij is (wat betekent dat je spellen uit de VS, Japan en Europa op iedere GBA in de wereld kunt spelen) heeft Nintendo ervoor gezorgd dat Europese gameboy player alleen PAL-spellen speelt. De gameboy player ligt voor ¤60 in de winkel.
US of JAP spellen op je PAL Gamecube spelen:
Games/hardware bestellen en de Nederlandse douane:
Wil je games en accessoires bestellen buiten de EU dan zijn er een aantal dingen die belangrijk zijn om te weten. Over alle artikelen die in landen buiten de EU worden gekocht, moeten douanerechten (0,06% voor games en accessoires) en BTW (19%) worden betaald. De douanerechten worden betaald over de aankoopprijs van het artikel en de verzekerings- en vervoerskosten tot aan binnenkomst van het artikel in de EU. Dit is de douanewaarde. De BTW wordt geheven over de douanewaarde. Per zending geldt een vrijstelling van belasting tot een bedrag van ¤ 22,-. Is de waarde meer dan dit bedrag, dan moeten douanerechten en BTW over de totale waarde betaald worden.
Fictief voorbeeld: ik bestel een gamepad voor 24 euro bij lik-sang uit Hong Kong. Verzendkosten zijn 7 euro, dus het totaal is 31 euro. Over deze 31 euro moet allereerst 6% douanerechten betaald worden. De optelsom van de douanerechten en de verzendkosten + aankoopprijs is ¤32,86. Tenslotte moet hierover nog 19% BTW betaald worden: 32,86 *1,19 = ¤39,10 totale kosten.
bron
On-line winkels:
Allereerst benodigd voor correcte prijsinterpretatie:
Schaamteloos gedeeltelijk geklauwd van GOT:
On-line spelen met de gamecube:
Sinds 6 maart is het mogelijk om te gaan met de gamecube. Om on-line te kunnen spelen heb je allereerst een modem nodig. Deze komt in twee smaken: de 56k modem en de breedband modem. Beide modems kosten ¤49,95 in de winkel. Het enige spel waar je vooralsnog mee on-line kunt is Phantasy Star Online, wat ¤59,95 kost. Je betaalt ¤8,95 per maand om on-line te kunnen spelen en je kunt dit via creditcard betalen.
[Dit bericht is gewijzigd door Chocobo op 13-07-2003 16:21]
quote:Je kan em gewoon alleen spelen (gewoon met je GC controller, of met alleen de GBA, of met beide tegelijk). Multiplayer kan alleen met GBA's.
Op zondag 13 juli 2003 16:21 schreef Chocobo het volgende:
Prachtige OPMaar hoe zit het nu met FFCC ? Is dat nu multiplayer verplicht of niet ? Wat ik eigenlijk wil weten is of ik dat spel ook alleen kan spelen
Viewtiful Joe ga ik bestellen
Die lijkt me cool !
quote:nehoor, multiplayer is ook met alleen GC players
Op zondag 13 juli 2003 17:37 schreef BMH het volgende:[..]
Je kan em gewoon alleen spelen (gewoon met je GC controller, of met alleen de GBA, of met beide tegelijk). Multiplayer kan alleen met GBA's.
quote:kwel
Op zondag 13 juli 2003 17:55 schreef BMH het volgende:
Leuk weetje: Het schijnt te zijn dat Factor 5 (Roque Squadron 3) nu probeert 15 miljoen molygonen per seconde uit de cube te persen. Terwijl de hardware van de cube maar tot 12 miljoen ondersteunt.
quote:Dat was alleen bij de E3 versie. De uiteindelijke versie van het spel is echt ALLEEN in mulitaplyer te doen met GBA's.
Op zondag 13 juli 2003 17:59 schreef gieling.com het volgende:[..]
nehoor, multiplayer is ook met alleen GC players
(gamekings-E3)
quote:dat word dus 20 fps
Op zondag 13 juli 2003 17:55 schreef BMH het volgende:
Leuk weetje: Het schijnt te zijn dat Factor 5 (Roque Squadron 3) nu probeert 15 miljoen molygonen per seconde uit de cube te persen. Terwijl de hardware van de cube maar tot 12 miljoen ondersteunt.
en ikuragua bestel ik mooi na de vakantie
quote:Hij draait op een constante 60 fps (als je em tenminste op 60hz draait he
Op zondag 13 juli 2003 19:13 schreef flappiewappie het volgende:[..]
dat word dus 20 fps
en ikuragua bestel ik mooi na de vakantie
quote:*FFCC uit zijn wanted list haalt*
Op zondag 13 juli 2003 18:52 schreef BMH het volgende:[..]
Dat was alleen bij de E3 versie. De uiteindelijke versie van het spel is echt ALLEEN in mulitaplyer te doen met GBA's.
quote:Waar slaat dat op? Alle FF games waren alleen in Single player te spelen. Deze toch ook. Alleen heb je hier nog een te gekke xtra dankzij de GBA. Het is geen must om multiplayer te spelen hoor, speel het spel gewoon in single player net als bij alle andere FF games.
Op zondag 13 juli 2003 19:21 schreef Chocobo het volgende:[..]
*FFCC uit zijn wanted list haalt*
quote:respect voor factor 5
Op zondag 13 juli 2003 19:19 schreef BMH het volgende:[..]
Hij draait op een constante 60 fps (als je em tenminste op 60hz draait he
.
zijn ze ook al bezig met een xbox emulator voor de NGC ?
quote:Nee dat lukte niet door de hardware. Op de GBA is ie er al wel, alhoewel HALO toch iets minder is op zo'n klein scherm
Op zondag 13 juli 2003 19:25 schreef flappiewappie het volgende:[..]
respect voor factor 5
zijn ze ook al bezig met een xbox emulator voor de NGC
?
De release lijsten voor de komende maanden
quote:
By Cube-Europe.nl
Release dates
Name
Speed Kings 14.07.2003
Dead To Rights 17.07.2003
Charlie's Angels:Full Throttle 18.07.2003
Dragons Lair 3D: Return To The Lair 25.07.2003
Freaky Flyers 25.07.2003
Lotus Challenge 25.07.2003
Top Angler 25.07.2003
Big Mutha Truckers July 2003
Tom & Jerry: War of the Whiskers July 2003
Futurama 11.08.2003
XGRA -Extreme Gravity Racing Association 22.08.2003
Product Number 03 29.08.2003
Super Bust a Move All Stars Aug 2003
True Crime: Streets of L.A. 19.09.2003
Cubivore 26.09.2003
Mace Griffin Bounty Hunter 26.09.2003
Soul Calibur 2 26.09.2003
Gladius Sep 2003
Harry Potter: Philospher Stone Sep 2003
Robotech: Battlecry Sep 2003
Auto Modellista U.S.-Tuned Q3 2003
Finding Nemo Q3 2003
Hunter: The Reckoning Q3 2003
Racing Simulation 3 Q3 2003
Super Bubble Pop Q3 2003
TransWorld Surf: Next Wave Q3 2003
Disney's Mickey Party 02.10.2003
Bulletproof Monk 03.10.2003
Harvest Moon: A Wonderful Life 03.10.2003
XIII 03.10.2003
The Hobbit 31.10.2003
Viewtiful Joe 31.10.2003
F-Zero GX Oct 2003
Kirby's Air Ride Oct 2003
Pitfall Harry Oct 2003
Pokémon Memory Magic Oct 2003
Star Wars: Rogue Squadron III Oct 2003
Urban Freestyle Street Soccer Oct 2003
Wrestlemania XIX Oct 2003
James Bond 007: Everything or Nothing 17.11.2003
1080º: Avalanche Nov 2003
Buffy the Vampire Slayer: Chaos Bleeds Nov 2003
Crash Nitro Kart Nov 2003
Conan: The Dark Axe Nov 2003
Harry Potter: Quidditch World Cup Nov 2003
Mario Kart: Double Dash Nov 2003
Prince of Persia: The Sands of Time Nov 2003
Pikmin 2 Nov 2003
RoadKill Nov 2003
The Simpsons: Hit and Run Nov 2003
TONKA Rescue Patrol Nov 2003
The Haunted Mansion Nov 2003
The Lord of the Rings:Return of the King Nov 2003
World Racing Nov 2003
Batman: Rise of Sin Tzu Dec 2003
Final Fantasy: Crystal Chronicles Dec 2003
Gotcha Force Dec 2003
Hot Wheels Highway 35:World Race Dec 2003
Mario Party 5 Dec 2003
Mario Golf: Toadstool Tour Dec 2003
Metal Gear Solid: The Twin Snakes Dec 2003
NHL Hitz Pro Dec 2003
SSX 3 - Out of Bounds Dec 2003
Spongebob Squarepants:BattleBikiniBottom Dec 2003
4x4 Evo 2 Q4 2003
AFL Live 2004 Q4 2003
Animaniacs: Hollywood Hijinx Q4 2003
Aquaman: Battle for Atlantis Q4 2003
Asterix & Obelix XXL Q4 2003
Billy Hatcher and the Giant Egg Q4 2003
Beyond Good And Evil Q4 2003
Clue Spree Q4 2003
Custom Robo Q4 2003
Crouching Tiger, Hidden Dragon Q4 2003
Capcom vs SNK: Chaos Q4 2003
City Racer Q4 2003
Dragonball Z Budokai Q4 2003
Disney's Extreme Skate Adventure Q4 2003
Dinotopia: The Sunstone Odyssey Q4 2003
Evolution Snowboarding Q4 2003
Frogger's Adventures: The Rescue Q4 2003
Fifa 2004 Q4 2003
Freestyle: Metal X Q4 2003
GrooveRider:Slot Car Thunder Q4 2003
GT Cube Q4 2003
Giftpia Q4 2003
Galidor:Defenders of the Outer Dimension Q4 2003
Haven: Call of the King Q4 2003
Jimmy Neutron Boy Genius:Jet Fusion Q4 2003
LMA Manager 2003 Q4 2003
Medabots Infinity Q4 2003
MTV Celebrity Deathmatch Q4 2003
Mr. Driller Drill Land Q4 2003
Madden NFL 2004 Q4 2003
Muppet Party Cruise Q4 2003
NARC Q4 2003
NBA Live 2004 Q4 2003
OC Racing Q4 2003
Resident Evil : Code Veronica X Q4 2003
Rainbow Six 3: Raven Shield Q4 2003
Sphinx Q4 2003
SpyHunter 2 Q4 2003
Spirits & Spells Q4 2003
Tennis Masters Series 2003 Q4 2003
Templar Q4 2003
The Italian Job Q4 2003
Tube Slider Q4 2003
Terminator 3: Rise of the Machines Q4 2003
Ultimate Muscle: The Kinnikuman Legacy Q4 2003
Wallace & Gromit: In Project Zoo Q4 2003
quote:Dat is nog al wat, iedereen die dus in zo'n hotel zit komt dus in contact met de GameCube. Marketing technisch een zeer strake actie van Nintendo.
News: GameCube in HotelsLodgeNet are bringing GameCubes to all their North American hotels.
Instead of the old Super Nintendos filling North American hotel rooms, LodgeNet have partnered with Nintendo to bring GameCubes to all their hotels.
Currently LodgeNet brings Nintendo games of the past to over 5,000 hotels and covers 875,000 rooms. The company has a strong hold on the market, providing 97% of the interactive entertainment to the lodging community in North America.
Unfortunatly, UK hotels aren't quite as kind (or at least the ones I've been to aren't). Hopefully some smart hotel company over here will bring gaming to hotels. But until then...
Wat Mario Golf screens
Wat F-Zero spul+info
Boxart
Big Blue baan
Wallpapers
de besturing:
Voor nog veeeeel meer info Klik dan hier
quote:LotR:tRotK screens
The F-Zero Press Conference
Miyamoto, Imamura and Nagoshi talk about the game in detail.July 08, 2003 - Monday morning select members of the press gathered at Sega of America's offices to play the final version of F-Zero GX for GameCube, test drive the first US arcade unit of F-Zero AX, and learn about the relationship between the two. Afterward, Nintendo figurehead Shigeru Miyamoto, supervisor Takaya Imamura and Amusement Vision president Toshihiro Nagoshi fielded questions about the games via a live video conference call from Japan. Following, some highlights from the event.
Miyamoto: I'm proud to say that finally we have finished work on the Japanese version of the game and that it will be hitting stores soon," opened Miyamoto via conference call. "This is actually the first time that I've been able to work in collaboration with Mr. Nagoshi and I think we've managed to put together a game that will surprise and excite you.So at today's event we are very happy to show off to you some connectivity on many levels from F-Zero GX to AX, from GameCube to Triforce, and of course the collaboration between Nintendo and Sega.
Imamura: As far as the actual game content, I will allow Mr. Miyamoto and Nagoshi to talk about that. First, I would like to take this opportunity to talk about the collaboration we've done on this project. It was a very different experience for me personally. I have worked directly on F-Zero throughout its different incarnations. Whereas this time I took a step back and was involved at kind of a producer level at looking over the game. It was really an exciting and interesting process for me.
Actually, we had some very interesting conversations with the original development staff, talking with the development team at Sega -- a kind of melding of ideas. I think it led to putting together a game that was really new to the series, and a step forward.
Of course, since I have worked on the F-Zero series, and seeing the results of the collaboration with Sega, I found myself at something of a loss as to how we can take the franchise further past F-Zero GX and AX.
Nagoshi: I'm going to first start off with a demonstration. We're going to show off some of the connectivity using the GameCube memory card and the license card with the AX machine.
[Brief demonstration; Nagoshi shows off a Sonic the Hedgehog decal which can be applied to ships in the game and explains that players can create their own vehicle logos. Also explains that as of noon Monday (in Japan) an F-Zero Internet website will open in which players can enter a password into a database and rank their performance for everyone to see.
Afterward, Nintendo and Sega open up the lines for a brief Q&A session with the American press.]
Q: Can you clarify about the Internet competition?
Miyamoto: We really want to open our games up to a wide user base. We realize that there are a number of people going on line these days. We're looking to do something similar to what we're doing with Animal Crossing E+ by way of people being able to go on the Internet and trade information without being connected to a GameCube. So that's what we've devised here for F-Zero GX.
One of the big features for F-Zero is Time Attack, and we've had a lot of requests from people who wanted to compete, so we've put in a lot of effort in being able to do that. I'll turn you over to Mr. Nagoshi for more information on that.
Nagoshi: In basic terms, this Internet ranking system is setup whereby players will enter a password on the Internet and will get ranked based on that in the database. So essentially players will upon completing a race receive a password, write it down, go an enter it into a webpage database, and it'll track their time, the machine they've used, and eventually we will have this database.
Q: Will you have LAN support in F-Zero?
Nagoshi: Well, it's true at the time of E3 I was hoping that we would have that time. But we did not actually include a LAN mode in F-Zero.
Once you include a mode like that the multiplayer mode becomes the focus of gameplay. With F-Zero, we're more focused on the single-player game. That's the main reason we've not included it this time
Q: With all of the classic properties between Sega and Nintendo, why did you choose F-Zero to be your first collaboration?
Nagoshi: When I began work on Super Monkey ball for GCN, that opened up the window for a number of opportunities. So those talks surrounding SBM really led to the F-Zero collaboration. It became a question of not only what games we would like to work on together, but also from a business sense.I enjoy working on racing games so it made sense to me that I should work on a F-Zero.
Miyamoto: Luckily for Nintendo, we have gained a lot of fans among current game developers, including famous producers like Mr. Nagoshi who grew up playing Nintendo games and are big fans of some of our titles.
With Nintendo, it comes to a question of letting some other companies work on our franchises. We focus more on specific relationships with talented producers; we look for people who will care, spend a lot of time and energy, on a specific franchise. We also want to allow these producers to work on franchises that they are interested in working on.
I really feel it was a very good match.
Nagoshi: There were many pressures in developing the game, from the pressures of the fans to those of creating a game for Mr. Imamura and Miyamoto, and thanks to those pressures and challenges we really were able to put together.
Q: Will F-Zero connect with a future GBA title?
Nagoshi: Unfortunately, with F-Zero AX and GX, there is no connectivity to any GBA games. But it is something interesting to think about for the future. Definitely something we can consider.
Miyamoto: We do have a number of plans for the future of the F-Zero franchise. We're looking at future versions and the future of connectivity, and how we can build that world, so you have a lot to look forward to.
[The brief Q&A comes to a close. Miyamoto, Imamura and Nagoshi use the remaining minutes to stress how important the new addition of the story mode to F-Zero GX is, in their opinions.]
Nagoshi We have a story mode, which we've never had before in an F-Zero game. The way the story mode works is that we've taken some very high quality cinematics and created a story for the game. Each of the chapters for the story is essentially mission-based gameplay; once you achieve a mission you have the opportunity to unlock the next story. There are roughly 10 chapters and you will get a deeper understanding of the universe of F-Zero and the F-Zero characters. We included this mode because we felt that the F-zero universe was very unique and we wanted to take that opportunity to explain some of the character motivations and flush out the F-Zero universe.
Miyamoto: Of course on the Nintendo side we're very happy because these characters that Mr. Imamura created are really finally coming to life and taking on some personality.
Imamura: One of the biggest things that remains in my memory is that Mr. Nagoshi came to me and said, I think it's very strange that in a race game there are all these difference characters. He really took a liking to the characters and found a way to draw out their personalities. And that's where the story mode comes in. I am very happy to see the story mode.
R:Racing Evolution screens
The Hobbit screens
James Bond : Everything or Nothing screens
GT Cube screens (iet wat gaar)
1080 Avalanche screens
RSIII screens
FF CC screens+info
quote:Killer7 screens (wie kent hem nog?)
Final Fantasy: Crystal Cronicles
GBA or no GBA?
Nintendo finally clears up the confusion about Final Fantasy Crystal Chronicles' multiplayer requirements.July 08, 2003 - Nintendo today updated its Japanese info website for Final Fantasy Crystal Chronicles with confirmation that the final game will indeed require GBA units for its multiplayer mode.
Though pre-release versions of the game (such as the one we experienced at E3) enabled standard controllers to be used when playing with two or more players, the final Japanese game requires that each player uses his own Game Boy Advance unit, connected to the GameCube controller ports via GBA link cables.The single player quest can be enjoyed with three different control configurations:
-Standard GameCube controller
-Game Boy Advance as controller
-Standard GameCube controller & GBATo make the multiplayer requirements a bit more palatable, the Japanese version of Final Fantasy Crystal Chronicles ships with a free GBA link cable.
When a Game Boy Advance is connected, the handheld functions as a menu screen.
While the left GameCube screen shows all the action, the GBA screen to the right displays attack and defend commands (blue bars), abilities like Fire, Blizzard, and Thunder (pink bars), and items like the life-renewing Phoenix Down (green bar).
The right side of the GBA display shows character stats, such as strength, defense, magic, etc. Here's what the two displays look like side-by-side:
As seen at E3, there is also a GBA map mode that helps pinpoint the player location.
No word yet on whether the US version will have the exact same requirements, but given the relatively close launch date, we're expecting the two versions to be identical.
wat info
quote:Meer...
Additional details on Capcom's Killer 7 for the Game Cube have been revealed in the latest release of Famitsu magazine. Killer 7 will contain five storylines that span through four different worlds in two time periods, the present day and the year 2005. The world of 2005 will change depending on what the main character does in the present-day period.
Overig:
Mario Kart online spelen? Kirby online? Wie weet..
Project GameCube Online gaat een soort 'tunneling software' proberen te maken zodat je deze spellen online kan spelen ala Xbox connect.
quote:
Mission Statement
The scope of this project is very clear, create an ability to play LAN enabled GameCube games over a wide area network (the internet). It has been long rumored that GameSpy plans on releasing tunneling software and a free service for the GameCube. As of now, these rumors remain just that. I do not want to wait for a third party to bring the cube online, the time is now and I want to make sure there is a viable solution out there by the time Mario Kart: Double Dash arrives in stores. Enter Kirby's Air Ride.I have just learned today that a LAN enabled game will be shipping much earlier than expected, Kirby's Air Ride will be shipping in Japan this Friday. I've done all the research I can do until I get my hands on this Kirby's Air Ride. More to come about that soon.
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