Releasedata op Nintendo UK voor o.a. Paper Mario. Inmiddels zijn die data weer weggehaald.quote:Op vrijdag 18 juni 2010 12:13 schreef KingLysandus het volgende:
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Ik hoopte voor kerst. Wat is je bron?
Ohw, ik dacht dat je release van 3Ds bedoelde. Paper Mario is een musthave.quote:Op vrijdag 18 juni 2010 12:14 schreef Notorious_Roy het volgende:
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Releasedata op Nintendo UK voor o.a. Paper Mario. Inmiddels zijn die data weer weggehaald.
Paper Mario is een 3DS game.quote:Op vrijdag 18 juni 2010 12:20 schreef KingLysandus het volgende:
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Ohw, ik dacht dat je release van 3Ds bedoelde. Paper Mario is een musthave.
Thousand year door was fantastisch.
Ik lees juist op meerdere plekken weer dat het reuze meevalt met dat effectverlies.quote:Op vrijdag 18 juni 2010 11:32 schreef Moos. het volgende:
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Klopt, ik zit er aan te denken waarom Nintende niet een beetje head-tracking toevoegd, om dit op te lossen.
quote:Nintendo Testing Healthiness Of 3DS, Advising Young Children To Avoid 3D
Some people got "Nintendo thumb." Others complained of "Wii elbow." Should we next worry about "3DS Headache"?
The novel glasses-free 3D display of the Nintendo 3DS has "no health issues," Nintendo of America president Reggie Fils-Aime told Kotaku this week, though he added a caveat regarding the youngest of Nintendo consumers. "We are working with the experts in the field," he said. "We've done extensive testing. We have a legacy of bringing only the best and finest products to the marketplace.
Fils-Aime was addressing concerns that the system's eye-popping tech might cause headaches or other unpleasantness if viewed for an extended period of time. The 3DS' top screen uses undisclosed technology and optical tricks to make a user looking directly at the screen feel as if the graphics of the game they are playing have added depth, the difference between looking at a movie that shows fish and a fishtank.
The one population of players he would like to keep from using the optional 3D display of the 3DS are children under seven. "We will recommend that very young children not look at 3D images," he said. "That's because, [in] young children, the muscles for the eyes are not fully formed... This is the same messaging that the industry is putting out with 3D movies, so it is a standard protocol. We have the same type of messaging for the [1990s Nintendo virtual reality machine] Virtual Boy, as an example."
Fils-Aime said that "young children" cut-off edge would be around seven. Kids are certainly a relevant portion of Nintendo's audience, eager consumers of games like Pokemon and Nintendogs, the latter of which will see a sequel called Nintendogs + Cats on the 3DS. A slider on the 3DS allows a user to decrease and eventually shut off the machine's 3D display, flattening the game graphics to the more conventional flat look.
Kotaku writers including myself tried the 3DS at E3. I played and played and viewed several enjoyable games and videos in 3D. While I noticed that a direct viewing angle was needed to appreciate the 3D effect, I did not experience any optical or physical discomfort. Others on the team said that one or another of the games did make them feel queasy if viewed from the wrong angle. Actively messing with the slider that controls the intensity of the system's 3D effect by swiftly switching it up and down many times did leave one of our team members with a two-day eye ache. Moving it gently left another one of us with no such ailment. Most people I spoke to who had tried the system did not complain of discomfort, but none of us has played the 3DS for more than a few minutes.
Fils-Aime also talked to Kotaku about other elements of the 3DS. He confirmed that the system will be out before the end of March 2011. The 3DS form factor that was shown at E3 should not be considered final, he said, though the company plans to manufacture the extendable stylus shown with the 3DS. He said the company was still determining whether games for the machine would be region-locked, so as to only play, like most console games, in systems sold in certain regions of the world. He noted that downloadable games for the DSi were the first games for Nintendo's DS line to be region-locked.
The Nintendo of America president declined to name a price for the system, but on the subject of battery life, he offered, "Has there ever been a Nintendo handheld without a good battery life?" Asked if that meant people could expect a comparable level of battery life as they get with their DSes, he said they could.
Terecht. Ze gaan maar op de schommel.quote:
Daar begint het alquote:
Net als mobiele telefoons bij miljoenen mensen oortyfus tot gevolg hebben?quote:Op vrijdag 18 juni 2010 20:07 schreef SuperFruitig het volgende:
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Daar begint het al
Die hele 3D meuk gaat voor een flinke golf aan hersens / oogkanker zorgen. Mark my words.
Aha! Daar is waar je fout zit beste vrind.quote:Op vrijdag 18 juni 2010 20:11 schreef Notorious_Roy het volgende:
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Net als mobiele telefoons bij miljoenen mensen oortyfus tot gevolg hebben?
Interessante GPU! Ben benieuwd wat ontwikkelaars er na een aantal jaar uit kunnen halen.quote:Op maandag 21 juni 2010 08:57 schreef Notorious_Roy het volgende:
Het is bekend welke grafische chip de 3DS gebruikt, zie NeoGAF:
http://www.neogaf.com/forum/showthread.php?t=398994
Ik heb geen idee wat het allemaal betekent
hé dat is "2 months" in pandora tijdquote:Op vrijdag 18 juni 2010 12:07 schreef Notorious_Roy het volgende:
Schrijf maar in je agenda:
25 maart 2011
in motion betekend CGI tegenwoordig?quote:Op dinsdag 22 juni 2010 08:28 schreef Notorious_Roy het volgende:
Resident Evil in motion:
http://japan.gamespot.com(...)6101,20415519,00.htm
In motion betekent in beweging, dus geen screens maar een filmpje. Of dat filmpje uiteindelijk CGI is, of realtime, dat weet ik niet. Ze zeggen realtime, maar jaquote:Op dinsdag 22 juni 2010 11:08 schreef SuperFruitig het volgende:
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in motion betekend CGI tegenwoordig?
ze pullen een KZ2 heur.
Met een Wii moet je het natuurlijk niet meer gaan vergelijken. Dat ding was toen het uitkwam al zwaar verouderd en nu dus al helemaal. Het is nu absoluut mogelijk om in een handheld hardware te proppen die krachtiger is dan de Wii.quote:Op dinsdag 22 juni 2010 11:49 schreef Wii-Style het volgende:
Right. Geen real-time dus.Ziet er beter uit dan een Wii game.
krachter als 3ds ook volgens mij hoor ... maja moet wel betaalbaar blijven en dat 3d scherm zal ook geld kostenquote:Op dinsdag 22 juni 2010 12:05 schreef __Saviour__ het volgende:
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Met een Wii moet je het natuurlijk niet meer gaan vergelijken. Dat ding was toen het uitkwam al zwaar verouderd en nu dus al helemaal. Het is nu absoluut mogelijk om in een handheld hardware te proppen die krachtiger is dan de Wii.
Dit is absoluut real-time, is zowel door Capcom bevestigd als door iedereen die ermee 'gespeeld' heeft. Je kon net zoals in de Snake Eater demo de camera draaien, wat niet mogelijk is bij een FMV.quote:Op dinsdag 22 juni 2010 11:49 schreef Wii-Style het volgende:
Right. Geen real-time dus.Ziet er beter uit dan een Wii game.
Dat moet je me dan toch eens uitleggen, ik hoopte zelf helemaal nergens op.quote:Op dinsdag 22 juni 2010 23:22 schreef sp3c het volgende:
ik ben reuze benieuwd maar wat ik tot nu toe gezien heb ligt niet ver boven de psp, het is allemaal wat beter maar niet zoveel als ik gehoopt had
van de volgende generatie handheldsquote:Op woensdag 23 juni 2010 00:06 schreef Kriegel het volgende:
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Dat moet je me dan toch eens uitleggen, ik hoopte zelf helemaal nergens op.Volgens mij kon je niet eens verwachtingen hebben, want de DS was grafisch nou niet een krachtpatser.
3D? Moet je dan ook zo'n stom brilletje op?quote:Op woensdag 23 juni 2010 00:11 schreef superjojo het volgende:
Daarbij is de nieuwe DS in 3D, wat je ook nog niet op beelden kan zien.
Nee een heel hip brilletjequote:Op woensdag 23 juni 2010 09:02 schreef Notorious_Roy het volgende:
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3D? Moet je dan ook zo'n stom brilletje op?
Dat is toch geen handheld meer? Die past echt niet in mijn broekzak!quote:Op woensdag 23 juni 2010 09:07 schreef Bosbeetle het volgende:
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Nee een heel hip brilletje
[ afbeelding ]
quote:Op woensdag 23 juni 2010 09:07 schreef Bosbeetle het volgende:
[..]
Nee een heel hip brilletje
[ afbeelding ]
quote:Nintendo president Satoru Iwata has said that development costs for high-end 3DS titles may approach Wii levels.
That’s down to the increased graphical capabilities the portable has over its predecessors, and not due to the new 3D visual effects it’s capable of producing.
"As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye,” Iwata said during an E3 analyst Q&A session.
"From a development perspective, it actually does not make much of a difference in terms of development costs to create the 3D visual effect.
"On the other hand, because the visual capabilities of Nintendo 3DS are more powerful than the existing Nintendo DS, if you are going to take full advantage of the graphics capability of Nintendo 3DS, the development cost is also expected to rise.
"Therefore, if developers decide to try and maximize the graphical powers of the system, then the cost would be more expensive than what it is currently for Nintendo DS and may potentially approach the cost of developing Wii software."
During the same briefing Iwata also admitted that Nintendo isn’t satisfied with its efforts in the online space. He said that the company is a specialist in creating unique and compelling offline experiences, but that it’s working to improve its online offerings.
Idd kartelrandjes, kan ik ook helemaal chaggy van worden. Maar ik ben benieuwd.quote:Op woensdag 23 juni 2010 12:08 schreef DragonFire het volgende:
Leuke features die chip.
Wel erg jammer dat de anti-aliasing alleen werkt in 2D mode...
Dat vind ik toch wel een gemis, kartel randjes zijn toch wel iets waar ik mij het meest aan stoor bij zowel de DS als de PSP. Ook de Wii kan er wat van af en toe...
Zelf ben ik erg blij dat er eindelijk een analoge stick op is gekomen, ofwel een slider. Games zoals mario 64 speelde naar mijn mening gewoon niet lekker zonder.
quote:Op woensdag 23 juni 2010 09:41 schreef SuperFruitig het volgende:
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Tering, ik vraag me af waar Nintendo mee bezig is, als ze denken dat ze hier mee kunnen concurreren met de PSP van Sony
3DS is nu al een faalproduct![]()
Wat een gedrocht
quote:Op woensdag 23 juni 2010 15:48 schreef NietTeVolgen het volgende:
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OBVIOUS TROLL IS SUPER OBVIOUS LIKE MY CAPS
virtual boy = hip.quote:Op woensdag 23 juni 2010 09:07 schreef Bosbeetle het volgende:
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Nee een heel hip brilletje
[ afbeelding ]
Het ontwerp is nog niet definitief. Dus wie weet.quote:Op woensdag 23 juni 2010 12:13 schreef sp3c het volgende:
ja dat vind ik ook vaag
iedereen klaagt al sinds de eerste foto van de PSP dat er 1 zo'n schuivert te weinig op zit ... maakt Nintendo doodleuk dezelfde fout
quote:Iwata: 3DS Games May Cost as Much as Wii Titles
Better start saving or thinking up Sanford and Son-esque money making schemes
With the 3DS generating as much hype as it is, it's no surprise that its software may cost as much as your average Wii release. You get what you pay for, and this handheld could hardly be classified in the same ballpark as the Game Boys of yesteryear. No, friends; the 3Ds is nothing less than a Game Man. Or woman.
Gender confusion aside, here's what Nintendo CEO Satoru Iwata had to say about it:
"As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye. From a development perspective, it actually does not make much of a difference in terms of development costs to create the 3D visual effect.
On the other hand, because the visual capabilities of Nintendo 3DS are more powerful than the existing Nintendo DS, if you are going to take full advantage of the graphics capability of Nintendo 3DS, the development cost is also expected to rise.
Therefore, if developers decide to try and maximize the graphical powers of the system, then the cost would be more expensive than what it is currently for Nintendo DS and may potentially approach the cost of developing Wii software."
He says a lot of other stuff too, so be sure to check out the full interview. Whether or not this will impact the prices of games at retail only time will tell, but if development costs are to rise it's not impossible that retail prices will have to increase too.
quote:3DS Could be Region-Locked
Decision not made yet, says Reggie
With no concrete release date for the 3DS yet in any territory, gamers everywhere are already plotting which importer to go with should the machine reach their country last. Nintendo of America's President Reggie Fils-Aime says the company has not yet decided if the machine will be region-locked, leaving the door open for an import frenzy later this year.
Speaking to Kotaku, Mr Fils-Aime did note that DSiWare games were the first region-locked titles for the entire DS line. Whether this means it was the first step towards further region-specific games or that it was the exception rather than the rule is yet to be seen, but as soon as we know, you will know.
The interview also confirmed Nintendo's assertion that the 3DS design shown at E3 is not final hardware, although the extendable stylus is said to be entering production, and that the machine's battery life will be comparable to that of the current DS line. When asked about pricing, however, Mr Fils-Aime expertly executed a barrel roll, dodging the question completely.
quote:Iwata's 3D GameBoy Advance is in a Drawer Somewhere
Prototype console hidden amongst socks
Nintendo's interest in 3D graphics stretches far back in time, from the days of the Virtual Boy to the newly-unveiled 3DS. They may have been the only two 3D machines to reach consumers, but that doesn't mean they're the only ones Nintendo cooked up, as an interview with CEO Satoru Iwata reveals.
During development of the GameBoy Advance the company added a parallax barrier to the existing GBA SP hardware, but the machine's resolution and graphical power wasn't up to the task, so the project was abandoned at the prototype phase.
Ever wonder where that prototype went? Does it sit in an archive at Nintendo's Kyoto HQ? Is it nestled in a multi-millionaire's collection of rare video game hardware? Even better than that: it lives in Satoru Iwata's drawer.
"The next tryout was with the GameBoy Advance handheld. With that, we could just attach a 3D display to the GameBoy Advance. The prototype is still inside my chest drawer. So we had to give up on that idea because it wasn’t appealing enough to consumers."
At last year's Game Developer's Conference Nintendo did a short presentation on its prototype portable hardware, though the 3D-enabled GBA SP was not present, but it's still got a few interesting entries in there. Head over to Wired's gallery for more unseen Nintendo gadgets.
quote:
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quote:Square Considering Final Fantasy V & VI Remakes On 3DS
Tom Goldman posted on 24 June 2010 2:04 pm
Filed under: tom goldman, 3ds, final fantasy, final fantasy v, final fantasy vi, nintendo 3ds, shinji hashimoto, square enix
We'd been told that Final Fantasy V and VI probably wouldn't be remade on the DS, so how about on the the 3DS instead?
In late April, Square-Enix producer Shinji Hashimoto told the world that there were technical issues related to bringing Final Fantasy V and Final Fantasy VI to the Nintendo DS in a way similar to the Final Fantasy III and IV remakes developed by Matrix Software. Hashimoto has indicated that these issues could be resolved with the reveal of the Nintendo 3DS.
At E3 this year Siliconera was able to have a few words with Hashimoto who had this to say about the 3DS: "As you saw from Nintendo's press conference yesterday, there is new hardware coming out. We knew that was coming. We had to make decisions understanding that there were hardware changes in the near future and where want to put our resources."
When asked about the possibility of Final Fantasy V and VI being remade with the new hardware, Hashimoto laughed and said: "No decision has been made. Rather than creating a V or VI for the current DS we want to take a look to see how 3DS does, how it evolves, and then make a decision." This is a much better indication than saying that there are "technical issues" in the way.
The 3DS is allegedly a powerful system, able to run at least a variant of the Resident Evil 5 engine, so it wouldn't be a surprise if any hardware related issues with bringing Final Fantasy V and VI to the DS would be resolved on the 3DS. Many hardcore Final Fantasy lovers put Final Fantasy VI at the top of their list of series favorites due to its depth, complexity, and the inclusion of a berserk Yeti as a secret character. In my personal opinion as one of those that favors Final Fantasy VI, a remake on the 3DS would be incredible. Moogles in 3D? I think my brains just exploded out of my ears.
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