3D? Moet je dan ook zo'n stom brilletje op?quote:Op woensdag 23 juni 2010 00:11 schreef superjojo het volgende:
Daarbij is de nieuwe DS in 3D, wat je ook nog niet op beelden kan zien.
Nee een heel hip brilletjequote:Op woensdag 23 juni 2010 09:02 schreef Notorious_Roy het volgende:
[..]
3D? Moet je dan ook zo'n stom brilletje op?
Dat is toch geen handheld meer? Die past echt niet in mijn broekzak!quote:Op woensdag 23 juni 2010 09:07 schreef Bosbeetle het volgende:
[..]
Nee een heel hip brilletje
[ afbeelding ]
quote:Op woensdag 23 juni 2010 09:07 schreef Bosbeetle het volgende:
[..]
Nee een heel hip brilletje
[ afbeelding ]
quote:Nintendo president Satoru Iwata has said that development costs for high-end 3DS titles may approach Wii levels.
That’s down to the increased graphical capabilities the portable has over its predecessors, and not due to the new 3D visual effects it’s capable of producing.
"As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye,” Iwata said during an E3 analyst Q&A session.
"From a development perspective, it actually does not make much of a difference in terms of development costs to create the 3D visual effect.
"On the other hand, because the visual capabilities of Nintendo 3DS are more powerful than the existing Nintendo DS, if you are going to take full advantage of the graphics capability of Nintendo 3DS, the development cost is also expected to rise.
"Therefore, if developers decide to try and maximize the graphical powers of the system, then the cost would be more expensive than what it is currently for Nintendo DS and may potentially approach the cost of developing Wii software."
During the same briefing Iwata also admitted that Nintendo isn’t satisfied with its efforts in the online space. He said that the company is a specialist in creating unique and compelling offline experiences, but that it’s working to improve its online offerings.
Idd kartelrandjes, kan ik ook helemaal chaggy van worden. Maar ik ben benieuwd.quote:Op woensdag 23 juni 2010 12:08 schreef DragonFire het volgende:
Leuke features die chip.
Wel erg jammer dat de anti-aliasing alleen werkt in 2D mode...
Dat vind ik toch wel een gemis, kartel randjes zijn toch wel iets waar ik mij het meest aan stoor bij zowel de DS als de PSP. Ook de Wii kan er wat van af en toe...
Zelf ben ik erg blij dat er eindelijk een analoge stick op is gekomen, ofwel een slider. Games zoals mario 64 speelde naar mijn mening gewoon niet lekker zonder.
quote:Op woensdag 23 juni 2010 09:41 schreef SuperFruitig het volgende:
[..]![]()
![]()
Tering, ik vraag me af waar Nintendo mee bezig is, als ze denken dat ze hier mee kunnen concurreren met de PSP van Sony
3DS is nu al een faalproduct![]()
Wat een gedrocht
quote:Op woensdag 23 juni 2010 15:48 schreef NietTeVolgen het volgende:
[..]
OBVIOUS TROLL IS SUPER OBVIOUS LIKE MY CAPS
virtual boy = hip.quote:Op woensdag 23 juni 2010 09:07 schreef Bosbeetle het volgende:
[..]
Nee een heel hip brilletje
[ afbeelding ]
Het ontwerp is nog niet definitief. Dus wie weet.quote:Op woensdag 23 juni 2010 12:13 schreef sp3c het volgende:
ja dat vind ik ook vaag
iedereen klaagt al sinds de eerste foto van de PSP dat er 1 zo'n schuivert te weinig op zit ... maakt Nintendo doodleuk dezelfde fout
quote:Iwata: 3DS Games May Cost as Much as Wii Titles
Better start saving or thinking up Sanford and Son-esque money making schemes
With the 3DS generating as much hype as it is, it's no surprise that its software may cost as much as your average Wii release. You get what you pay for, and this handheld could hardly be classified in the same ballpark as the Game Boys of yesteryear. No, friends; the 3Ds is nothing less than a Game Man. Or woman.
Gender confusion aside, here's what Nintendo CEO Satoru Iwata had to say about it:
"As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye. From a development perspective, it actually does not make much of a difference in terms of development costs to create the 3D visual effect.
On the other hand, because the visual capabilities of Nintendo 3DS are more powerful than the existing Nintendo DS, if you are going to take full advantage of the graphics capability of Nintendo 3DS, the development cost is also expected to rise.
Therefore, if developers decide to try and maximize the graphical powers of the system, then the cost would be more expensive than what it is currently for Nintendo DS and may potentially approach the cost of developing Wii software."
He says a lot of other stuff too, so be sure to check out the full interview. Whether or not this will impact the prices of games at retail only time will tell, but if development costs are to rise it's not impossible that retail prices will have to increase too.
quote:3DS Could be Region-Locked
Decision not made yet, says Reggie
With no concrete release date for the 3DS yet in any territory, gamers everywhere are already plotting which importer to go with should the machine reach their country last. Nintendo of America's President Reggie Fils-Aime says the company has not yet decided if the machine will be region-locked, leaving the door open for an import frenzy later this year.
Speaking to Kotaku, Mr Fils-Aime did note that DSiWare games were the first region-locked titles for the entire DS line. Whether this means it was the first step towards further region-specific games or that it was the exception rather than the rule is yet to be seen, but as soon as we know, you will know.
The interview also confirmed Nintendo's assertion that the 3DS design shown at E3 is not final hardware, although the extendable stylus is said to be entering production, and that the machine's battery life will be comparable to that of the current DS line. When asked about pricing, however, Mr Fils-Aime expertly executed a barrel roll, dodging the question completely.
quote:Iwata's 3D GameBoy Advance is in a Drawer Somewhere
Prototype console hidden amongst socks
Nintendo's interest in 3D graphics stretches far back in time, from the days of the Virtual Boy to the newly-unveiled 3DS. They may have been the only two 3D machines to reach consumers, but that doesn't mean they're the only ones Nintendo cooked up, as an interview with CEO Satoru Iwata reveals.
During development of the GameBoy Advance the company added a parallax barrier to the existing GBA SP hardware, but the machine's resolution and graphical power wasn't up to the task, so the project was abandoned at the prototype phase.
Ever wonder where that prototype went? Does it sit in an archive at Nintendo's Kyoto HQ? Is it nestled in a multi-millionaire's collection of rare video game hardware? Even better than that: it lives in Satoru Iwata's drawer.
"The next tryout was with the GameBoy Advance handheld. With that, we could just attach a 3D display to the GameBoy Advance. The prototype is still inside my chest drawer. So we had to give up on that idea because it wasn’t appealing enough to consumers."
At last year's Game Developer's Conference Nintendo did a short presentation on its prototype portable hardware, though the 3D-enabled GBA SP was not present, but it's still got a few interesting entries in there. Head over to Wired's gallery for more unseen Nintendo gadgets.
quote:
quote:
quote:Square Considering Final Fantasy V & VI Remakes On 3DS
Tom Goldman posted on 24 June 2010 2:04 pm
Filed under: tom goldman, 3ds, final fantasy, final fantasy v, final fantasy vi, nintendo 3ds, shinji hashimoto, square enix
We'd been told that Final Fantasy V and VI probably wouldn't be remade on the DS, so how about on the the 3DS instead?
In late April, Square-Enix producer Shinji Hashimoto told the world that there were technical issues related to bringing Final Fantasy V and Final Fantasy VI to the Nintendo DS in a way similar to the Final Fantasy III and IV remakes developed by Matrix Software. Hashimoto has indicated that these issues could be resolved with the reveal of the Nintendo 3DS.
At E3 this year Siliconera was able to have a few words with Hashimoto who had this to say about the 3DS: "As you saw from Nintendo's press conference yesterday, there is new hardware coming out. We knew that was coming. We had to make decisions understanding that there were hardware changes in the near future and where want to put our resources."
When asked about the possibility of Final Fantasy V and VI being remade with the new hardware, Hashimoto laughed and said: "No decision has been made. Rather than creating a V or VI for the current DS we want to take a look to see how 3DS does, how it evolves, and then make a decision." This is a much better indication than saying that there are "technical issues" in the way.
The 3DS is allegedly a powerful system, able to run at least a variant of the Resident Evil 5 engine, so it wouldn't be a surprise if any hardware related issues with bringing Final Fantasy V and VI to the DS would be resolved on the 3DS. Many hardcore Final Fantasy lovers put Final Fantasy VI at the top of their list of series favorites due to its depth, complexity, and the inclusion of a berserk Yeti as a secret character. In my personal opinion as one of those that favors Final Fantasy VI, a remake on the 3DS would be incredible. Moogles in 3D? I think my brains just exploded out of my ears.
komt ongetwijfeld, de DS heeft bv ook remakes en originele FF titels ... deze zijn ze bv aan het vertalenquote:
Die datum wil ik bij deze bevestigen. En de nieuwe pokemon komt meteen met de release. 15 maart dusquote:Op zaterdag 26 juni 2010 11:49 schreef Sjiep het volgende:
E-Plaza
Zo lang nog
Prijs lijkt niet te kloppen, maar zou wel mooi zijn!
| Forum Opties | |
|---|---|
| Forumhop: | |
| Hop naar: | |