SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
De XBOX komt waarschijnlijk donderdag pas binnen (woensdag is er niemand thuis), dan zal ik posten welke chip 'ie heeft. De actie loopt trouwens t/m 1 juni dus nog wel genoeg tijd na donderdagquote:Op dinsdag 26 mei 2009 12:07 schreef Digixz het volgende:
[..]
Kan je dan ff vertellen of het een Jasper is ofniet, zo ja, dan koop ik er ook 1.
die e3 moet zelf opschietenquote:
Ok, thanks!quote:Op dinsdag 26 mei 2009 15:52 schreef Granaatappel het volgende:
[..]
De XBOX komt waarschijnlijk donderdag pas binnen (woensdag is er niemand thuis), dan zal ik posten welke chip 'ie heeft. De actie loopt trouwens t/m 1 juni dus nog wel genoeg tijd na donderdag.
Vanavond FIFA?quote:Op dinsdag 26 mei 2009 16:27 schreef lkb9000 het volgende:
Als je Xbox een HDMI uitgang heeft, dan een HDMI kabel
Dat heeft 'ie nietquote:Op dinsdag 26 mei 2009 16:27 schreef lkb9000 het volgende:
Als je Xbox een HDMI uitgang heeft, dan een HDMI kabel
Mijn hemel. Dat bak komt uit de tijd van Tsjernobyl.quote:Op dinsdag 26 mei 2009 16:24 schreef Enchanter het volgende:
ff een vraagje
Ik krijg 10 juni m;n nieuwe TV binnen![]()
M'n Xbox 360 staat nu nog aangesloten op een TV , vergelijk met het plaatje hier onder
[ afbeelding ]
Nu gebruik ik nog scart , maar welke kabel kan ik zo meteen het beste gebruiken ?
hij ziet er uit alsof die er bij wasquote:Op dinsdag 26 mei 2009 16:59 schreef Cyberia18 het volgende:
[..]
Mijn hemel. Dat bak komt uit de tijd van Tsjernobyl.
Dan moet je volgens mij voor Component gaan, maar het kan goed zijn dat ik me vergis dus dat zou iemand anders hier even moeten verduidelijkenquote:
Als zijn nieuwe TV over een componentingang beschikt is component het beste voor hemquote:Op dinsdag 26 mei 2009 17:25 schreef lkb9000 het volgende:
[..]
Dan moet je volgens mij voor Component gaan, maar het kan goed zijn dat ik me vergis dus dat zou iemand anders hier even moeten verduidelijken
1 Juni geloof ikquote:Op dinsdag 26 mei 2009 16:20 schreef Digixz het volgende:
Wanneer is de E3?
Ben wel benieuwd naar nieuwe exclusives
Hoe bedoel je annuleren? Als je een live abbo koopt, dan heb je ook zolang een abbo, het wordt niet automatisch verlengd als je geen CC gegevens hebt opgegeven.quote:Op dinsdag 26 mei 2009 19:22 schreef jmac het volgende:
Weet iemand waar je je Live Gold Abo kan annuleren? Ze maken het weer zo onvindbaar. Krijg alleen maar de optie langere abo's te nemen.
Als je een kaartje hebt gebruikt loopt ie vanzelf af.quote:Op dinsdag 26 mei 2009 19:22 schreef jmac het volgende:
Weet iemand waar je je Live Gold Abo kan annuleren? Ze maken het weer zo onvindbaar. Krijg alleen maar de optie langere abo's te nemen.
quote:Rockstar Games Announces Grand Theft Auto: The Ballad of Gay Tony for Download on Xbox LIVE® and Grand Theft Auto: Episodes from Liberty City Available on Disc for Xbox 360® this Fall
By: Business Wire
May. 26, 2009 04:01 PM
Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the fall release of both the second episode of Grand Theft Auto: The Ballad of Gay Tony - exclusively for download on Xbox LIVE® online entertainment network, and Grand Theft Auto: Episodes from Liberty City, which will include both episode one The Lost and Damned, and episode two The Ballad of Gay Tony together on a single disc exclusively for Xbox 360® video game and entertainment system from Microsoft.
"Liberty City is the most vibrant game world we've created yet. The episodic structure has allowed us to interweave stories, gameplay and atmosphere in a whole new way," said Sam Houser, Founder of Rockstar Games. "The team at Rockstar North have yet again surpassed themselves, and made something that is both epic and very innovative. This episode's focus on high-end night life contrasts with the biker gangs portrayed in The Lost and Damned, whilst giving us a lot of new gameplay possibilities."
Grand Theft Auto IV's second downloadable episode, The Ballad of Gay Tony injects Liberty City with an overdose of guns, glitz, and grime. As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
Grand Theft Auto: Episodes from Liberty City delivers two games on one disc - the all-new episode The Ballad of Gay Tony and the first episode, The Lost and Damned - together on disc for the first time - for Xbox 360 for $39.99 and will not require a copy of the original Grand Theft Auto IV to play.
The Ballad of Gay Tony will release on Xbox LIVE this fall for $19.99 or 1600 MS points and requires players to have Grand Theft Auto IV for Xbox 360 and Xbox LIVE membership to download.
For more information, log onto www.rockstargames.com.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™ and Nintendo DS™. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
This press release may contain forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our reliance on a primary distribution service provider for a significant portion of our products, our ability to raise capital if needed, risks associated with international operations, the matters relating to the investigation by a special committee of our board of directors of the Company's stock option grants and the claims and proceedings relating thereto (including stockholder and derivative litigation, actions by governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors) and risks associated with the Company's concluded process to evaluate its strategic alternatives including stockholder litigation arising therefrom. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2008, in the section entitled "Risk Factors," as updated in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended January 31, 2009, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
grapje hoop ik tochquote:
quote:You will be returning to Rapture on November 3, gamers. Take-Two Interactive revealed the highly anticipated release date for BioShock 2 during a financial conference call this afternoon. European gamers will have a small head start, however, with BioShock 2 arriving overseas a little earlier: October 30.
quote:Op dinsdag 26 mei 2009 23:39 schreef Edwinuss het volgende:
Lees nog een keer goed wie je speelt.
quote:Op woensdag 27 mei 2009 08:06 schreef Parzival het volgende:
ik heb dus een x360(niet de goedkoopste maar ook niet het duurste model).. maar gamen doe ik eigenlijk niet.. kan ik er nog wat anders mee? is er al een ombouw net als voor de oude xbox ?
Zie je, niet op de E3. Roy's E3 voorspellingen +1quote:
quote:May 26, 2009 - Pirates very often get the short end of the stick. When they're raiding ocean vessels off of the coast of Somalia, it is probably well-deserved. But when it comes to role-playing videogames, one has to wonder: Why don't we get more games starring pirates? We've saved the world as a spiky haired protagonist and slain more dragons than any of us care to count. It's high time our role-playing took to the high seas.
If you've ever felt the same, prepare to have your wishes granted by Disney Interactive Studios and Propaganda Games. The publisher and developer are working on a Pirates of the Caribbean videogame, but this isn't your typical licensed game. Pirates of the Caribbean: Armada of the Damned is an action RPG set in a huge open world. The story takes place before the Pirates of the Caribbean movies with an original plot where players step into the shoes of a new pirate beset with all manner of nasty enemies. Moral choices, character building, and a supernatural world await. Sound interesting? We've got the first details on the PS3, Xbox 360 and PC game, courtesy of Alex Peters, Game Director for Armada of the Damned.
IGN: Can you tell us a little bit about the plot? Who do you play as and what is the overall goal of the game?
Alex Peters: The story of Armada of the Damned takes place before the events of the Pirates of the Caribbean films, so we have a great opportunity to expand on the rich and diverse history and mythology that already exists in the universe. The character at the start of the game is a young pirate setting out on his maiden voyage with the goal of becoming the most respected -- or feared -- pirate captain in the Caribbean.
IGN: Are you set to play as a specific character with a predetermined look or is there going to be a character creation system so that I can make my own unique pirate?
Alex Peters: The current plan is that the character initially has a predetermined look, but throughout the game the choices the player makes during gameplay will change the character's appearance. Some of these changes will be story-related and quite drastic and some will be much less serious, allowing the player to create a more unique character.
IGN: This takes place before any of the films, but it exists within the same world. So will any characters from the movies make appearances in the game?
Alex Peters: The original story takes place before and separate from the films, but being part of the universe means anything is possible.
IGN: Will there be any famous real-life pirates you meet up with or is everyone in the world completely fictionalized?
Alex Peters: All characters are fictional but some may draw inspiration from real life pirates.
IGN: Though not an RPG, clearly Sid Meier's Pirates! is the best pirate game ever made. How would you compare your RPG to some of the elements seen in Sid Meier's game?
Alex Peters: I think that Sid Meier's Pirates is great. Similarly, we want to make sure our game creates a sense a freedom in how you decide to live your pirate life. We are trying to make experiences in the Caribbean similar to those featured in the movies so you can expect to see some supernatural elements mixed in with realism.
IGN: Is the bulk of the game on sea or are there significant portions of exploration on land?
Alex Peters: The exploration will be a mixture of both land and sea and it's up to the player to choose how much time they spend in each.
IGN: Since this is an open world, I'm assuming that exploration will be a big part of the game. What sorts of things can I do when veering away from the main quest?
Alex Peters: We want to entice players to explore hidden coves, mysterious inlets and intriguing islands. The people of the Caribbean have their own stories and while their lives are certainly affected by the events that transpire in the main story, they often have more immediate or personal concerns. Since the player is cast in the role of a pirate, they may choose to involve themselves in situations that pique their interest or serve their own purposes.
IGN: The film is set in a sort of pseudo-reality. But obviously during the time of pirates, the sea was a warzone for a variety of nations. How are those nationalities playing a role in this game and will you be free to pick you allegiances?
Alex Peters: Throughout the course of the game, the player will interact with the nation powers who inhabited the Caribbean at that time and their loyalties will change based on the choices made over the course of the game.
IGN: Is there any sort of dynamic economy and trading model? In other words, can you buy spices in one port, take them somewhere in need of spices and sell them for a profit?
Alex Peters: We aren't ready to talk about this yet but as an RPG game, we definitely expect an economy to be part of the experience.
IGN: The press release says there are moral choices to be made. How extensive is this and how does the morality system work?
Alex Peters: A major focus for this game is choice. Players will have to decide how they interact with non-player characters, what they decide to do and where they travel. Morality in the pirate lore is a bit of a gray area and our game will take advantage of the various choices the player will have to make.
IGN: How does the character upgrade system work?
Alex Peters: We don't want to go into too much detail at this early stage but your character will level up over the course of the game. Your play style will help you make those choices and we are ensuring we accommodate everything you would expect.
IGN: Can you also upgrade your ship?
Alex Peters: We want the ship to progress over the course of the game so that it ends up acting and looking dramatically different than it did at the beginning. How this happens is something we`ll reveal at a later date.
IGN: Is the combat turn-based or all action?
Alex Peters: The combat is a high-intensity action experience. We give the player full control of their character as they attack and defend themselves.
IGN: Can you describe what you've done to create some good sword duels?
Alex Peters: Players will be able to attack, parry and counter their enemies. On top of that, players will be gaining special abilities.
IGN: How does ship-to-ship combat work?
Alex Peters: Without giving away anything at this early stage, our approach is vastly different than any other game.
IGN: How important is your crew and what goes into assembling one to take your ship to sea?
Alex Peters: A pirate captain is only as good as his ship's crew. With that said, we will allow the player to personalize their crew. These choices will affect their character's success or struggle.
IGN: One of the key elements to any RPG is having a good dialogue system. How will this work in Pirate of the Caribbean? Are there multiple dialogue choices or is it more traditional?
Alex Peters: We're committed to making conversations in the game entertaining. We've created a script that takes advantage of an entirely new story set within the world of the Pirates of the Caribbean and wholeheartedly embraces the tone and humor players expect. RPGs are all about choices. Players that want to cut to the chase are able to do so, and those who wish to explore every angle can weave their way through the dialogue, pursuing areas that interest them.
IGN: Thanks for your time.
Wauw.. die ziet er wel goed uit!.. beter dan mijn vorige 30gb versie. al meer bekend over de inhoud?quote:Op woensdag 27 mei 2009 08:38 schreef Notorious_Roy het volgende:
Nieuwe Zune, Zune HD: http://kotaku.com/5270893/zune-marketplace-comes-to-xbox-live
De Zune Marketplace komt beschikbaar voor Xbox Live users. Ofzo.
[ afbeelding ]
Meer op de E3 uiteraard
Ziet er goedkoop uit.quote:Op woensdag 27 mei 2009 08:38 schreef Notorious_Roy het volgende:
Nieuwe Zune, Zune HD: http://kotaku.com/5270893/zune-marketplace-comes-to-xbox-live
De Zune Marketplace komt beschikbaar voor Xbox Live users. Ofzo.
[ afbeelding ]
Meer op de E3 uiteraard
die er goedkoop uitziet maar duur is ?quote:Op woensdag 27 mei 2009 09:43 schreef Strolie75 het volgende:
[..]
Ziet er goedkoop uit.
Liever een iPod Touch
Alleen weer niet voor Nederland als ik het goed gelezen heb.quote:Op woensdag 27 mei 2009 08:38 schreef Notorious_Roy het volgende:
Nieuwe Zune, Zune HD: http://kotaku.com/5270893/zune-marketplace-comes-to-xbox-live
De Zune Marketplace komt beschikbaar voor Xbox Live users. Ofzo.
[ afbeelding ]
Meer op de E3 uiteraard
Volgens mij speel je toch echt met Anthony Prince a.k.a. Gay Tony.quote:Op woensdag 27 mei 2009 09:34 schreef Reintji het volgende:
[..]
http://gta.wikia.com/wiki/Luis_Fernando_Lopez
quote:As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
quote:As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
quote:As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
quote:As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
quote:As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
quote:As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
quote:Tomonobu Itagaki and Crew Return With a New Team and Xbox 360 Game
1UP: Can you tell me who else from Team NINJA is in your new company now?
HM: Well, I can give you a list, but it's probably faster to just tell you that we got all of the leads and directors and such.
1UP: All of them?
HM: Well, you see Okamoto, the producer here, and Ehara and me, the directors. We got Maeda and Sasaki, the engineering leads. These guys are amazing, they put together a brand new game engine in less than a year.
1UP: Does that mean you're coming up with a brand new title?
KE: That's right. That's why we made an entirely new company.
HM: We also got Motosa, the animation lead. He worked with me to create the high quality and quantity of animations in Dead or Alive and Ninja Gaiden. This guy is young, but he's good.
YO: We're also working with Onishi, the cinematics lead.
HM: He was in charge of all of the cut-scenes in Ninja Gaiden. He's also always been my right-hand man. We also have Inamori, the audio lead, and the guys from the level design team.
1UP: Really? Like who else?
HM: For starters, the superb art director who led the character design efforts for Virtua Fighter 5 is also on our team. He supervised the modeling for all the characters. We also have the guy who did the modeling for Akira, Kage, and the Lucha Libre character.
......
1UP: I was told a few minutes ago that a couple guys who worked on Virtua Fighter 5 joined your team. Is this new game a fighting game?
HM: [Bursts out laughing] No, no that would be impossible.
KE: Yeah, we did all what we can do for a fighting game. We have no more reasons to make another fighting game.
TI: It'd be more fun if we made something new, right?
....
1UP: How do you feel about the plans for Yosuke Hayashi and the abilities of the remaining Team NINJA at the newly merged KoeiTecmo to continue both the Ninja Gaiden and Dead or Alive franchises? Do you think they're up to the task?
TI: I believe I created a certain era in Tecmo's history, and I hold pride in that fact. So, if I were to speak negatively of Tecmo, it would be the same as me disrespecting myself. They should strive to do their best, that's all.
....
1UP: Assuming you're going to save the details of your game for the official unveiling, can you tell me what your plans are for the future?
TI: Well, I'm going to E3 next month, for sure.
YO: E3? Not Vegas? [Laughs]
TI: [Bursts out laughing] Both.
1UP: Are you going public with your new game at E3?
TI: No, no. It's too early. I wouldn't mind having a photo exhibition, though. [Laughs] Anyway, I feel it's my duty to make the best game possible to deliver to my fans. So I don't intend to stay out of the game for too long. To any of my fans reading this, if you see me at E3, feel free to say hi.
http://www.1up.com/do/feature?cId=3174393
Volgens mij wel.quote:Op woensdag 27 mei 2009 11:08 schreef Rahl het volgende:
Xbox terug van RRoDSplinternieuwe gekregen, hell yeah.
Maar hoe zorg ik er nou voor dat ie automatisch inlogt op mn gamertag als ik hem aanzet? Moet het nu elke keer manual doen
Naar je profiel gaan, optie's > auto sign-in > on.quote:Op woensdag 27 mei 2009 11:08 schreef Rahl het volgende:
Xbox terug van RRoDSplinternieuwe gekregen, hell yeah.
Maar hoe zorg ik er nou voor dat ie automatisch inlogt op mn gamertag als ik hem aanzet? Moet het nu elke keer manual doen
Yup. Je kunt het altijd 'controleren' via Xbox.nlquote:
Ierse pagina ligt er zelfs helemaal uitquote:Op woensdag 27 mei 2009 13:11 schreef Notorious_Roy het volgende:
[..]
Yup. Je kunt het altijd 'controleren' via Xbox.nl
quote:Server is Unavailable
Troubleshooting Tips
* The web server may be too busy to accept your request. Try again at a later time.
* Click the Refresh button, or try again later.
* Go back to Xbox.com Home.
Oh Nederlandse ook dusquote:Op woensdag 27 mei 2009 13:13 schreef Elegy het volgende:
Net gedaan, dat gaf ook al een "page unavailable". Ik was al bang dat ik gebanned was ofzo
en de schuldige is gevondenquote:Op woensdag 27 mei 2009 13:19 schreef Document1 het volgende:
Waarom moet dit nou gebeuren op mijn vrije dag![]()
2 koele mappen gemaakt voor Far Cry 2 en die wou ik vandaag net gaan hosten
ik geef ook nooit een tijd door, als ik iets sloop ghe ghequote:Op woensdag 27 mei 2009 13:27 schreef Document1 het volgende:
Ik vind het wel raar dat ik hier geen medling over krijg... iets in de trant van Xbox live will be offline till 14.00pm
Mischien zijn ze wel gehacket door ps3fanboys
quote:
Hij is vandaag al binnen, supermooi ding zeg!quote:Op dinsdag 26 mei 2009 15:52 schreef Granaatappel het volgende:
[..]
De XBOX komt waarschijnlijk donderdag pas binnen (woensdag is er niemand thuis), dan zal ik posten welke chip 'ie heeft. De actie loopt trouwens t/m 1 juni dus nog wel genoeg tijd na donderdag.
Hoe kan je dat zien?quote:Op woensdag 27 mei 2009 15:46 schreef Granaatappel het volgende:
[..]
Hij is vandaag al binnen, supermooi ding zeg!
De chip is een Falcon, geen Jasper.
Kan je zien aan het wattage wat je voeding verbruikt. 203W is zephyr, 175W is falcon, 150W is jasperquote:
Ok, bedankt voor de info! Ff over nadenken nog danquote:Op woensdag 27 mei 2009 15:46 schreef Granaatappel het volgende:
[..]
Hij is vandaag al binnen, supermooi ding zeg!
De chip is een Falcon, geen Jasper.
Geen probleem.quote:Op woensdag 27 mei 2009 17:06 schreef Digixz het volgende:
[..]
Ok, bedankt voor de info! Ff over nadenken nog dan
Nieuwere revisie heeft minder problemen, en omdat mn ouwe Zephyr hier kapot en garantieloos ligt wil ik een nieuwe, waar de kans dat dit zich nog een keer voordoet kleiner is.quote:Op woensdag 27 mei 2009 17:13 schreef Granaatappel het volgende:
[..]
Geen probleem.![]()
Maar wat maakt het precies uit dan?![]()
_________
Verschil in chips zie je hier: http://www.360-hq.com/xbox-tutorials-81.html
De Jasper chip is zuiniger en zowel de RROD als de laatste error zouden er mee verholpen moeten zijn.quote:Op woensdag 27 mei 2009 17:13 schreef Granaatappel het volgende:
[..]
Geen probleem.![]()
Maar wat maakt het precies uit dan?![]()
_________
Verschil in chips zie je hier: http://www.360-hq.com/xbox-tutorials-81.html
sloeberquote:Op woensdag 27 mei 2009 15:50 schreef Jorwol het volgende:
Gore kut werkgever! Fucking heel het land krijgt z'n vakantiegeld nu en wie krijgt het pas over 4 weken? Juist, ik weer. Wilde verdomme nieuwe tv en xbox kopen (mét HDMI), kan ik weer gaan wachten. Eikels
[CENTRAAL] Xbox 360-games verkoop/ruil topic deel 34quote:Op woensdag 27 mei 2009 18:33 schreef Henk-B het volgende:
Waar is dat ruiltopic van de Xbox 360 games???
Ik heb RE 5 te ruil!
Thanx!quote:Op woensdag 27 mei 2009 18:50 schreef lkb9000 het volgende:
[..]
[CENTRAAL] Xbox 360-games verkoop/ruil topic deel 34
Kan wel. Binnen een bepaalde tijd.quote:Op dinsdag 26 mei 2009 22:11 schreef Mirel het volgende:
Misschien wilt ie vroegtijdig stoppen en z'n geld terug, wat niet kan.
Opgelost! Eerst allerlei dingen geprobeerd met geluid over de TV (werkte wel!), geluid zonder verlengkabel, enzovoorts. Wat was de oplossing?quote:Op maandag 25 mei 2009 21:14 schreef Anne het volgende:
En ik wil ook even klagen dat het geluid niet syncroon loopt met het beeld, bij mij.
Dan speelt Guitar Hero echt KUT, kan ik je zeggen.
Zoooooo simpelquote:Vraag
Hoe kan ik vertraging op het beeld van mijn TV voorkomen wanneer ik een spel speel via een aangesloten gameconsole?
Antwoord
Stel de TV in op de modus Game (Spel). Druk op Menu > TV menu (TV-menu) > Smart settings (Smart-instellingen) en selecteer de modus Game (Spel).
Een uur maar? Ik hou het zo een week nonstop volquote:Op woensdag 27 mei 2009 20:29 schreef Anne het volgende:
[..]
Opgelost! Eerst allerlei dingen geprobeerd met geluid over de TV (werkte wel!), geluid zonder verlengkabel, enzovoorts. Wat was de oplossing?
Van de site van Philips:
[..]
Zoooooo simpel. Nu hoef ik Guitar Hero (waar ik straks een UUR mee zoet was) niet eens meer te calibreren! Ik blij!
2008 belde, hij zei dat het awesome was.quote:Op woensdag 27 mei 2009 21:37 schreef Granaatappel het volgende:
Wat vinden jullie van GTA:IV?
Ik vind het echt een te gek spel. Ik houd van het vrij kunnen rondrijden/rondlopen in de wereld van GTA. En als je dan weer missies wilt doen, kun je zo beginnen. Echt een mooi spel.
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