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  dinsdag 26 mei 2009 @ 19:27:03 #126
167923 appelsjap
All the above
pi_69428070
quote:
Op dinsdag 26 mei 2009 19:22 schreef jmac het volgende:
Weet iemand waar je je Live Gold Abo kan annuleren? Ze maken het weer zo onvindbaar. Krijg alleen maar de optie langere abo's te nemen.
Hoe bedoel je annuleren? Als je een live abbo koopt, dan heb je ook zolang een abbo, het wordt niet automatisch verlengd als je geen CC gegevens hebt opgegeven.
Op vrijdag 11 september 2009 18:32 schreef jogy het volgende:
Ik ben zo trots op je dat ik je in brons wil gieten, in de achtertuin wil zetten met een tuinslang door je mond als appelsjapfontein.
pi_69428109
Dat heb ik wel Betaal al 2 jaar via CC gewoon maandelijks.
pi_69428441
quote:
Op dinsdag 26 mei 2009 19:22 schreef jmac het volgende:
Weet iemand waar je je Live Gold Abo kan annuleren? Ze maken het weer zo onvindbaar. Krijg alleen maar de optie langere abo's te nemen.
Als je een kaartje hebt gebruikt loopt ie vanzelf af.
Heb je een CC gebruikt, dan zul je met Xbox Support moeten bellen.
  dinsdag 26 mei 2009 @ 21:05:05 #129
87680 Mirel
Mirel wil een bongophone.
pi_69432330
ahwfdwsfge
When all else fails, you always have delusion.
  dinsdag 26 mei 2009 @ 22:11:39 #130
87680 Mirel
Mirel wil een bongophone.
pi_69435001
Misschien wilt ie vroegtijdig stoppen en z'n geld terug, wat niet kan.
When all else fails, you always have delusion.
pi_69436468
Tvp
pi_69437691
quote:
Rockstar Games Announces Grand Theft Auto: The Ballad of Gay Tony for Download on Xbox LIVE® and Grand Theft Auto: Episodes from Liberty City Available on Disc for Xbox 360® this Fall

By: Business Wire
May. 26, 2009 04:01 PM


Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the fall release of both the second episode of Grand Theft Auto: The Ballad of Gay Tony - exclusively for download on Xbox LIVE® online entertainment network, and Grand Theft Auto: Episodes from Liberty City, which will include both episode one The Lost and Damned, and episode two The Ballad of Gay Tony together on a single disc exclusively for Xbox 360® video game and entertainment system from Microsoft.

"Liberty City is the most vibrant game world we've created yet. The episodic structure has allowed us to interweave stories, gameplay and atmosphere in a whole new way," said Sam Houser, Founder of Rockstar Games. "The team at Rockstar North have yet again surpassed themselves, and made something that is both epic and very innovative. This episode's focus on high-end night life contrasts with the biker gangs portrayed in The Lost and Damned, whilst giving us a lot of new gameplay possibilities."

Grand Theft Auto IV's second downloadable episode, The Ballad of Gay Tony injects Liberty City with an overdose of guns, glitz, and grime. As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.

Grand Theft Auto: Episodes from Liberty City delivers two games on one disc - the all-new episode The Ballad of Gay Tony and the first episode, The Lost and Damned - together on disc for the first time - for Xbox 360 for $39.99 and will not require a copy of the original Grand Theft Auto IV to play.

The Ballad of Gay Tony will release on Xbox LIVE this fall for $19.99 or 1600 MS points and requires players to have Grand Theft Auto IV for Xbox 360 and Xbox LIVE membership to download.

For more information, log onto www.rockstargames.com.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™ and Nintendo DS™. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

This press release may contain forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our reliance on a primary distribution service provider for a significant portion of our products, our ability to raise capital if needed, risks associated with international operations, the matters relating to the investigation by a special committee of our board of directors of the Company's stock option grants and the claims and proceedings relating thereto (including stockholder and derivative litigation, actions by governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors) and risks associated with the Company's concluded process to evaluate its strategic alternatives including stockholder litigation arising therefrom. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2008, in the section entitled "Risk Factors," as updated in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended January 31, 2009, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
  dinsdag 26 mei 2009 @ 23:20:33 #133
6789 Strolie75
De reisGijs
pi_69437793


WTF?
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  dinsdag 26 mei 2009 @ 23:21:48 #134
167923 appelsjap
All the above
pi_69437845
quote:
Op dinsdag 26 mei 2009 23:20 schreef Strolie75 het volgende:
[ afbeelding ]

WTF?
grapje hoop ik toch
Op vrijdag 11 september 2009 18:32 schreef jogy het volgende:
Ik ben zo trots op je dat ik je in brons wil gieten, in de achtertuin wil zetten met een tuinslang door je mond als appelsjapfontein.
pi_69437908
Microsoft banned gamers met het woord "gay" in hun gamertag en nu dit?
pi_69438108
quote:
You will be returning to Rapture on November 3, gamers. Take-Two Interactive revealed the highly anticipated release date for BioShock 2 during a financial conference call this afternoon. European gamers will have a small head start, however, with BioShock 2 arriving overseas a little earlier: October 30.
pi_69438198
WHAT THE FUCK?
pi_69438581
Lees nog een keer goed wie je speelt.
pi_69438636
quote:
Op dinsdag 26 mei 2009 23:39 schreef Edwinuss het volgende:
Lees nog een keer goed wie je speelt.
Aquila?
  woensdag 27 mei 2009 @ 07:51:20 #140
158038 AQuila360
Xbox Ultimate
pi_69443507
quote:
Op dinsdag 26 mei 2009 23:39 schreef Edwinuss het volgende:
Lees nog een keer goed wie je speelt.
Shaderon: i say boom boom boom now let me hear you say weehooo
SpankmasterC: Tut mir leit Herr AQuila, es soll nicht wieder passieren!
RickoKun: Hey hoi! Ik kom bij dit topiqueje checken weetjuh!
  woensdag 27 mei 2009 @ 08:06:08 #141
54408 Parzival
Where it happens
pi_69443640
ik heb dus een x360(niet de goedkoopste maar ook niet het duurste model).. maar gamen doe ik eigenlijk niet.. kan ik er nog wat anders mee? is er al een ombouw net als voor de oude xbox ?
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  woensdag 27 mei 2009 @ 08:11:59 #142
158038 AQuila360
Xbox Ultimate
pi_69443698
quote:
Op woensdag 27 mei 2009 08:06 schreef Parzival het volgende:
ik heb dus een x360(niet de goedkoopste maar ook niet het duurste model).. maar gamen doe ik eigenlijk niet.. kan ik er nog wat anders mee? is er al een ombouw net als voor de oude xbox ?


Geef dat ding maar aan je arme buurjongetje dan maak je er nog iemand blij mee! Dan kan die demo's downloaden en spelen
Shaderon: i say boom boom boom now let me hear you say weehooo
SpankmasterC: Tut mir leit Herr AQuila, es soll nicht wieder passieren!
RickoKun: Hey hoi! Ik kom bij dit topiqueje checken weetjuh!
  woensdag 27 mei 2009 @ 08:25:27 #143
38849 Notorious_Roy
Doomed since 1889
pi_69443829
quote:
Op dinsdag 26 mei 2009 23:18 schreef Cyberia18 het volgende:

[..]
Zie je, niet op de E3. Roy's E3 voorspellingen +1
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  woensdag 27 mei 2009 @ 08:28:32 #144
38849 Notorious_Roy
Doomed since 1889
pi_69443863
RE5 nog maar 30 euro:

http://www.zuiderpark-games.nl/v2/product_info.php?cPath=133&products_id=19003

20 of lager en ik ga 'm ook kopen
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  woensdag 27 mei 2009 @ 08:38:57 #145
38849 Notorious_Roy
Doomed since 1889
pi_69443984
Nieuwe Zune, Zune HD: http://kotaku.com/5270893/zune-marketplace-comes-to-xbox-live

De Zune Marketplace komt beschikbaar voor Xbox Live users. Ofzo.



Meer op de E3 uiteraard
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  woensdag 27 mei 2009 @ 09:05:15 #146
38849 Notorious_Roy
Doomed since 1889
pi_69444439
Pirates of the Caribean: Armada of the Damned
http://xbox360.ign.com/articles/986/986415p1.html

quote:
May 26, 2009 - Pirates very often get the short end of the stick. When they're raiding ocean vessels off of the coast of Somalia, it is probably well-deserved. But when it comes to role-playing videogames, one has to wonder: Why don't we get more games starring pirates? We've saved the world as a spiky haired protagonist and slain more dragons than any of us care to count. It's high time our role-playing took to the high seas.

If you've ever felt the same, prepare to have your wishes granted by Disney Interactive Studios and Propaganda Games. The publisher and developer are working on a Pirates of the Caribbean videogame, but this isn't your typical licensed game. Pirates of the Caribbean: Armada of the Damned is an action RPG set in a huge open world. The story takes place before the Pirates of the Caribbean movies with an original plot where players step into the shoes of a new pirate beset with all manner of nasty enemies. Moral choices, character building, and a supernatural world await. Sound interesting? We've got the first details on the PS3, Xbox 360 and PC game, courtesy of Alex Peters, Game Director for Armada of the Damned.

IGN: Can you tell us a little bit about the plot? Who do you play as and what is the overall goal of the game?

Alex Peters: The story of Armada of the Damned takes place before the events of the Pirates of the Caribbean films, so we have a great opportunity to expand on the rich and diverse history and mythology that already exists in the universe. The character at the start of the game is a young pirate setting out on his maiden voyage with the goal of becoming the most respected -- or feared -- pirate captain in the Caribbean.

IGN: Are you set to play as a specific character with a predetermined look or is there going to be a character creation system so that I can make my own unique pirate?

Alex Peters: The current plan is that the character initially has a predetermined look, but throughout the game the choices the player makes during gameplay will change the character's appearance. Some of these changes will be story-related and quite drastic and some will be much less serious, allowing the player to create a more unique character.

IGN: This takes place before any of the films, but it exists within the same world. So will any characters from the movies make appearances in the game?

Alex Peters: The original story takes place before and separate from the films, but being part of the universe means anything is possible.

IGN: Will there be any famous real-life pirates you meet up with or is everyone in the world completely fictionalized?

Alex Peters: All characters are fictional but some may draw inspiration from real life pirates.

IGN: Though not an RPG, clearly Sid Meier's Pirates! is the best pirate game ever made. How would you compare your RPG to some of the elements seen in Sid Meier's game?

Alex Peters: I think that Sid Meier's Pirates is great. Similarly, we want to make sure our game creates a sense a freedom in how you decide to live your pirate life. We are trying to make experiences in the Caribbean similar to those featured in the movies so you can expect to see some supernatural elements mixed in with realism.

IGN: Is the bulk of the game on sea or are there significant portions of exploration on land?

Alex Peters: The exploration will be a mixture of both land and sea and it's up to the player to choose how much time they spend in each.

IGN: Since this is an open world, I'm assuming that exploration will be a big part of the game. What sorts of things can I do when veering away from the main quest?

Alex Peters: We want to entice players to explore hidden coves, mysterious inlets and intriguing islands. The people of the Caribbean have their own stories and while their lives are certainly affected by the events that transpire in the main story, they often have more immediate or personal concerns. Since the player is cast in the role of a pirate, they may choose to involve themselves in situations that pique their interest or serve their own purposes.

IGN: The film is set in a sort of pseudo-reality. But obviously during the time of pirates, the sea was a warzone for a variety of nations. How are those nationalities playing a role in this game and will you be free to pick you allegiances?

Alex Peters: Throughout the course of the game, the player will interact with the nation powers who inhabited the Caribbean at that time and their loyalties will change based on the choices made over the course of the game.

IGN: Is there any sort of dynamic economy and trading model? In other words, can you buy spices in one port, take them somewhere in need of spices and sell them for a profit?

Alex Peters: We aren't ready to talk about this yet but as an RPG game, we definitely expect an economy to be part of the experience.

IGN: The press release says there are moral choices to be made. How extensive is this and how does the morality system work?

Alex Peters: A major focus for this game is choice. Players will have to decide how they interact with non-player characters, what they decide to do and where they travel. Morality in the pirate lore is a bit of a gray area and our game will take advantage of the various choices the player will have to make.

IGN: How does the character upgrade system work?

Alex Peters: We don't want to go into too much detail at this early stage but your character will level up over the course of the game. Your play style will help you make those choices and we are ensuring we accommodate everything you would expect.

IGN: Can you also upgrade your ship?

Alex Peters: We want the ship to progress over the course of the game so that it ends up acting and looking dramatically different than it did at the beginning. How this happens is something we`ll reveal at a later date.

IGN: Is the combat turn-based or all action?

Alex Peters: The combat is a high-intensity action experience. We give the player full control of their character as they attack and defend themselves.

IGN: Can you describe what you've done to create some good sword duels?

Alex Peters: Players will be able to attack, parry and counter their enemies. On top of that, players will be gaining special abilities.

IGN: How does ship-to-ship combat work?

Alex Peters: Without giving away anything at this early stage, our approach is vastly different than any other game.

IGN: How important is your crew and what goes into assembling one to take your ship to sea?

Alex Peters: A pirate captain is only as good as his ship's crew. With that said, we will allow the player to personalize their crew. These choices will affect their character's success or struggle.

IGN: One of the key elements to any RPG is having a good dialogue system. How will this work in Pirate of the Caribbean? Are there multiple dialogue choices or is it more traditional?

Alex Peters: We're committed to making conversations in the game entertaining. We've created a script that takes advantage of an entirely new story set within the world of the Pirates of the Caribbean and wholeheartedly embraces the tone and humor players expect. RPGs are all about choices. Players that want to cut to the chase are able to do so, and those who wish to explore every angle can weave their way through the dialogue, pursuing areas that interest them.

IGN: Thanks for your time.
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  woensdag 27 mei 2009 @ 09:08:56 #147
54408 Parzival
Where it happens
pi_69444514
quote:
Op woensdag 27 mei 2009 08:38 schreef Notorious_Roy het volgende:
Nieuwe Zune, Zune HD: http://kotaku.com/5270893/zune-marketplace-comes-to-xbox-live

De Zune Marketplace komt beschikbaar voor Xbox Live users. Ofzo.

[ afbeelding ]

Meer op de E3 uiteraard
Wauw.. die ziet er wel goed uit!.. beter dan mijn vorige 30gb versie. al meer bekend over de inhoud?
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pi_69445041
quote:
Op dinsdag 26 mei 2009 23:39 schreef Edwinuss het volgende:
Lees nog een keer goed wie je speelt.
http://gta.wikia.com/wiki/Luis_Fernando_Lopez
  woensdag 27 mei 2009 @ 09:43:56 #149
6789 Strolie75
De reisGijs
pi_69445257
quote:
Op woensdag 27 mei 2009 08:38 schreef Notorious_Roy het volgende:
Nieuwe Zune, Zune HD: http://kotaku.com/5270893/zune-marketplace-comes-to-xbox-live

De Zune Marketplace komt beschikbaar voor Xbox Live users. Ofzo.

[ afbeelding ]

Meer op de E3 uiteraard
Ziet er goedkoop uit.
Liever een iPod Touch
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  woensdag 27 mei 2009 @ 10:03:13 #150
54408 Parzival
Where it happens
pi_69445765
quote:
Op woensdag 27 mei 2009 09:43 schreef Strolie75 het volgende:

[..]

Ziet er goedkoop uit.
Liever een iPod Touch
die er goedkoop uitziet maar duur is ?
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