Je verliest 50% van je bezittingen en je huis bij een scheidingquote:Op dinsdag 15 november 2011 10:51 schreef vosss het volgende:
Volgens mij zit er (overigens net als in real life) geen enkel voordeel aan trouwen in deze game
Je enemies levelen niet mee deze keer.quote:Op dinsdag 15 november 2011 10:16 schreef Burrito het volgende:
Hoe vet is het spel geworden?
Vond Oblivion wel leuk behalve dat meelevellen van de enemies. Twijfel of ik deze game onder de boom laat leggen
SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Ah nvm, ik moest gewoon even wachten![]()
Ik geloof dat er een factor 16 verschil in zit.quote:Op dinsdag 15 november 2011 11:03 schreef Ame_thyst het volgende:
Iemand enig idee wat de verhouding is tussen ingame tijd en echte tijd?
Oblivion was 1 minuut = 30 minuten ingame.
Dat lijkt nu niet zo te zijn.
Niet? Ik dacht dat ze wel meelevelde maar niet zo storend als oblivion.quote:Op dinsdag 15 november 2011 11:03 schreef jogy het volgende:
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Je enemies levelen niet mee deze keer.
quote:Op dinsdag 15 november 2011 11:12 schreef seto het volgende:
Ben nu bezig met Dark Brotherhood, alleen:SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
Kan iemand nog serieus antwoord geven aub?quote:Op dinsdag 15 november 2011 10:40 schreef ricky2000 het volgende:
Hoe gaat dat trouwen precies? Ik kan niet eens is met camilla trouwen (de riverwood trader).
Ik heb die golden claw missie gedaan en ik heb de amulet of mara (ik draag hem ook).
Toch verschijnt er geen optie voor te trouwen.
Zelfs bij ysolda in whiterun (de caravan trader) lukt het niet. Ook haar missies heb ik gedaan...
Moet ik nog iets doen of hebben?
tnx
als je dat amulet om hebt, dus draagt en niet gewoon in je inventory dan schijn je extra opties te krijgen indien men jou aardig vind.quote:Op dinsdag 15 november 2011 11:18 schreef ricky2000 het volgende:
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Kan iemand nog serieus antwoord geven aub?
vaag, ik heb dat amulet om...quote:Op dinsdag 15 november 2011 11:22 schreef vosss het volgende:
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als je dat amulet om hebt, dus draagt en niet gewoon in je inventory dan schijn je extra opties te krijgen indien men jou aardig vind.
Meer weet ik er niet van en ik ben het (net zoals irl) niet van plan te gaan doen
Dat kan insgelijksch gezegd worden. (al spreek ik niet voor Jogy)quote:
Ricko is gewoon een vunzig jongquote:
quote:NPCs available to be married
Female
Aela the Huntress - Nord, first found in a farm outside Whiterun, then moves to the companions mead hall inside of Whiterun
Aeri - Nord, found in the Pale, inside her house.
Anwen - Redguard, found in Markarth Temple.
Avrusa Sarethi - Dark Elf, found in the Sarethi farm in the Rift.
Borghak the Steel Heart - Orc, found in Mor Khazgur.
Brelyna Maryon - Dark Elf, found in the College of Winterhold.
Camilla Valerius - Imperial, found in Riverwood.
Dravynea the Stoneweaver - Dark Elf, found in Kyne’s Grove.
Ghorza gra-Bagol - Orc, found in Markarth.
Gilfre - Imperial, found in the Mixwater Mill in Eastmarch.
Grelka - Nord, found in Riften.
Iona - Nord, also found in Riften.
Jenassa - Dark Elf, found in the Drunken Huntsman, in Whiterun.
Jordis the Sword-Maiden - Nord, found in Proudspire Manor, in Solitude.
Lydia - Nord, found in Dragonsreach, in Whiterun.
Mjoll the Lioness - Nord, found in her house, in Riften.
Muiri - Breton, found in The Hag’s Cure, in Markarth.
Njada Stonearm - Nord, found in the Companion’s Faction House, in Whiterun.
Orla - Nord, found in the Temple of Dibella, in Markarth.
Ria - Imperial, found in the Companion’s Faction House, in Whiterun.
Senna - Imperial, found in the Temple of Dibella, in Markarth.
Shahvee - Argonian, found outside Windhelm.
Sylgja - Nord, found in Shor’s Stone.
Taarie - High Elf, found in Solitude.
Temba Wide-Arm - Nord, found in Ivarstead.
Uthgerd - Nord, found in her house, in Whiterun.
Viola Giordano - Imperial, found in Windhelm, in Eastmarch.
Ysolda - Nord, found in Whiterun.
Male
Ainethach - Breton, found in Karthwasten Hall, in Karthwasten.
Angrenor Once-Honored - Nord, found in Candelhearth Hall, in Windhelm.
Argis the Bulwark - Nord, found in Vlindrel Hall, in Markath.
Athis - Dark Elf, found in Jorrvaskr Living Quarters, in Whiterun.
Balimund - Nord, found in The Scorched Hammer, in Riften.
Belrand - Nord, found in The Winking Skeever, in Solitude.
Benor - Nord, found in Morthal.
Calder - Nord, found in Hjerim, in Windhelm
Cosnach - Breton, found in The Warrens, in Markarth.
Derkeethus - Argonian, found in Darkwater Pass.
Erik the Slayer - Nord, found in Frostfruit Inn, in Rorikstead.
Farkas - Nord, found in the Brill and Vignar, in Whiterun
Filnjar - Nord, found in his house, in Shor's Stone.
Gat gro-Shargakh - Orc, found in Pavo's House, in Kolskeggr Mine.
Ghorbash the Iron Hand - Orc, found in Burguk's Longhouse, in Dushnikh Yal.
Marcurio - Imperial, found in Riften.
Moth gro-Bagol - Orc, found in Understone Keep, in Markarth.
Octieve San - Breton, found in Solitude.
Omluag - Breton, found in The Warrens, in Markarth.
Onmund - Nord, found in The Hall of Attainment, in the College of Winterhold.
Pavo Attius - Imperial, found in his house, in Kolskeggr Mine.
Perth - Breton, found in the Miner's House, in Soljund's Sinkhole.
Quintus Navale - Imperial, found in White Phial Services, in Windhelm.
Revyn Sadri - Dark Elf, found in Sadri's Used Wares, in Windhelm.
Roggi Knot-Beard - Nord, found in Steamscorch Mine, in Kyne's Grove.
Romlyn Dreth - Dark Elf, found in his house, in Riften.
Scouts-Many-Marshes - Argonian, found in the Argonian Assemblage, in Windhelm.
Sondas Drenim - Dark Elf, found in Goldenrock Mine, in Darkwater Crossing.
Sorex Vinius - Imperial, found in Solitude.
Stenvar - Nord, found in Windhelm.
Torvar - Nord, found in the Companion's Faction House, in Whiterun.
Vilkas - Nord, also found in the Companion's Faction House, in Whiterun.
Vorstag - Nord, found in Markarth.
Wilhelm - Nord, found in Ivarstead.
quote:Benefits
A player's spouse will prepare one home cooked meal a day, which will restore health and stamina.
If requested, your spouse will accompany you on your travels, and can be directed to either defend you or attack your enemies directly. The option does not seem to be available to all spouses (Ysolda in Whiterun f.e.)
If your spouse is acting as a companion, he or she can carry some of your equipment for you.
Your spouse will occasionally surprise you with a gift.
Your spouse can open his, or her, own business thus giving you a steady income (100 gold per day), plus a merchant close by.
Meuh, jammer dat je niet met die dark elf chick in Dragonsreach kunt trouwen. M'n eigen dark elf stond haar al flink te checkenquote:
Topquote:
quote:It works like this: Certain things in the game world scale with your character, and certain things are "semi-static,semi-scaling".
The latter one consists mostly of dungeons. All of the various dungeons in the World have a static, pre-determined difficulty which is described in terms of a range of the players level.
For example, there are a couple of dungeons early on which have the difficulty level "1-10", and that's where they'll always be, they won't scale beyond that, and similarly, dungeons of higher difficulty level will not be manageable by you until you level up some more.
An exception to that is the case of "cleared" dungeons and possibly areas. When you have previously cleared a dungeon, it will say so on the map when you hover the cursor over the location's legend. These cleared dungeons will eventually get repopulated after a long time (it's longer than just a couple of days, but I don't know the exact number), and when they do, they repopulate with mobs in a level-range that corresponds to the players level.
The actual level of the monsters inside those dungeons is determined by your first entry into the dungeon. When you first enter the dungeon, the level of all monsters inside it is "locked" to your level. For example, if you enter a dungeon of difficulty "10-20" with level 14, all enemies will be set to level 14 and will be locked there, so that if you find it too hard when you first enter it, you can come back later and try again with level 18, at which point they will still be level 14.
The difficulties in that case are clamped, which means that if you enter a 10-20 dungeon with level 5, all enemies will be set to level 10, and if you enter it with level 25, all enemies will be set to 20.
Besides that, a couple of monsters or monster types on the overworld will have this same behaviour. For example, the mammoths and giants in the 40 min gameplay demo are probably one of those.
Also, the areas in Skyrim work roughly that way, too. In general, you will find more difficult monsters the higher you get in the world (near the mountains). But as opposed to dungeons, monsters won't be locked into a level once you enter the area. Instead, the game randomly sometimes spawns monsters that are a couple of levels below or above you, or equal to your level.
One of the things which has "linear scaling", almost exactly like in Oblivion, should be dragons. Todd Howard has said a couple of times that he wants every player (no matter how good or bad) to be able to experience at least all of the main storyline. Although even with those, it will probably be an advantage to have better equipment or perks which give you some kind of resistance to something (for example, there are frost and fire-dragons, and a couple of other types).
Also, this might count as kind of a second-hand source, but at least it's an interesting read:
http://www.nma-fallout.com/forum/viewtopic.php?t=37643
It's a little explanation of how the scaling worked in Fallout 3. If you google for "Skyrim scaling" you will find a lot of references to devs saying that the level scaling is somewhat similar to that of Fallout 3.
partial source: http://www.uesp.net/wiki/Skyrim:Leveling (Section "Effects of Leveling")
also here's a discussion on the same topic which might be interesting to read (even though the guys totally worship the Oblivion scaling system and hence are total noobs, hehe) : http://www.gamespot.com/f(...)level-scaling-system
Dat voedsel heeft trouwens ook geen enkele zinquote:
quote:
10 vegetable soups = 10x1hp/sec for 720 sec.quote:Op dinsdag 15 november 2011 12:14 schreef RickoKun het volgende:
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Dat voedsel heeft trouwens ook geen enkele zin
Als ik zulke shit zie (zoals potato's etc.) dan flikker ik het na een poosje allemaal uit mjin inventory.
Het beste wat je kan maken healed....wat? 20 hp ofzo?
Heb ik niet zoveel aan als ik 300 hp heb.
[..]Zoveel schedes, zo weinig tijd
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