Bronquote:"Nintendo Talks Secrets & Wii Peripherals"
Top bod at Nintendo's Japanese headquarters discusses the strategy of keeping secrets and says Nintendo will make whatever controllers for Wii that gamers demand. Plus: Animal Crossing Wii and Mario 128.
Nintendo's famous ability to keep its secrets confidential is because of a stringent security process at its Kyoto headquarters, says twenty-year veteran at the company Katsuya Eguchi. "With regards to Wii, we kept information very close... it was on a need-to-know basis", he revealed in a new video interview with Kikizo. "Those involved in development knew [only] the details they needed to know."
Top-secret information scarcely even made it to Nintendo's overseas offices: "Even within NCL, for example the speaker that's in the controller, we wanted to reveal that information at E3, so the only people who knew were the sound designer and the hardware designer, and those people who were very close to the project - people only found out on a need-to-know basis."
One of the final Wii secrets to emerge the day before E3 was a small speaker, included on the controller itself. "Having audio feedback in the player's hands is a first for games, so we're very excited about that", explaines Eguchi. "With the Wii remote in one hand and the Nunchuck in the other, and you've got the motion sensor, the accelerometer and the pointer, and having that added sound effect when your sword strikes something, it will just build on that player's experience."
"In addition to increasing that realistic feel of the game, when you're playing a multiplayer game, sometimes it's hard to tell which player you are on the screen, and that speaker could also remind the player which one they are... there are various applications."
Eguchi-san, who is working on the next Animal Crossing game, also described how another 'final secret' - the machine's sneaky standby mode that keeps Wii busy even when it's switched 'off' - will benefit the wild world of Tom Nook and co. "Through Wii Connect 24, the power on the Wii itself will still be on, except a small portion of the machine will be running, [allowing it] to communicate online. With the example of Animal Crossing, one of the things that might be possible is even while the player isn't actively playing in their town, a friend of theirs could come and visit their town and for instance leave them a letter or a gift."
"Another application might be someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter." Who needs Live Anywhere, when Wii looks like it will be doing all that and let you catch butterflies at the same time...
We what the deal was going to be for users with existing Friend Codes. "There probably will be Friend Codes for the Wii version, however we're not so sure about compatibility [with previous Animal Crossing codes], so it's most likely that everyone will be using new codes."
One aspect of Wii that we're only beginning to scratch at the surface of is the potential for new controller devices and add-ons to interoperate with the Wii remote. A light-gun 'zapper' mock-up has been shown, but Eguchi explained there'll be much more on the way:
"I could give you my ideas of [Wii controller attachments] that are possible, but that might end up becoming a product, so right now I can't really say. Of course, if software calls for a light-gun, we'll make a light-gun. If the software requires a guitar, then maybe we'll make a guitar. Our number one priority is always to provide the ultimate gameplay experience, so if the game requires a peripheral, then we'll supply a peripheral. It's all about the end user's experience, and that's the top priority for us."
Eguchi is also working on Wii Sports and Wii Music, as well as Star Fox DS. But we had a burning question about a certain other Wii title confirmed last month. Is Mario Galaxy same project we've previously known as Mario 128, or a separate that has more recently been in development? "It's a different thing," said Eguchi, "Galaxy is Galaxy, and 128 was a demo - I don't know." We pushed for more detail, pointing out that Shigeru Miyamoto has spoken on record on many occasions about Mario 128 as a specific game for GameCube and then for 'Revolution', not just a GameCube tech demo from back at Spaceworld 2000. What happened?
"Better to ask Miyamoto-san about that one! Mario Galaxy will come out on Wii, and after that, I can't say that another Mario won't come out. That may turn out to be '128', or it may become a different Mario game. For now, we'll release what we've developed, and after that, it depends on what the team decides. That's when we'll think about another Mario, but at this time, we don't know." We'll bring you updates on this.
Another hot topic in the run-up to any console launch is thirdparty development. How can Nintendo make sure that thirdparties get high quality results with the controller? "Because the Wii controller is such a new device, Nintendo is of course going to have more know-how than the thirdparty developers. We're very supportive in supplying them with know-how and libraries necessary for them to create the games, and utilise he controller to its fullest."
And, agreeing with executives like Sony's Phil Harrison as well as his colleagues at Nintendo, Eguchi played down any sort of connection between the respective controllers for Wii and PlayStation 3. "There's a significant difference between the Wii controller and the PS3 controller. If we're just talking about the motion sensor, with the Wii there are two parts to the controller; each hand can move freely... but with the PS3 controller both of your hands are kind of stuck, and I get the feeling that will limit freedom of movement."
There wasn't much hesitation within the company to go with such a radical new way of playing either. "The groups that are actually developing knew how the system works and knew how much fun it is, and even those people who aren't hands-on in development, when they walk down the halls of the office and they see someone playing Tennis, they'll join right in... I approach every project with just that much more excitement."
He concluded, "I want users to experience the 'newness' - the feeling of actually being in a tennis game and actually swinging a bat in a ball field. I don't feel like I'm controlling a character within a game, I feel like I'm actually on the court swinging a tennis racquet, and I want users to experience this."
damn, hoe slechtquote:Op maandag 5 juni 2006 13:44 schreef kipknots het volgende:
Heeft iemand hier ooit deze Zelda gezien?![]()
Als het een spin-off is wel. Maar DQIX komt denk ik gewoon naar de PS3.quote:Op maandag 5 juni 2006 18:34 schreef Tomasso het volgende:
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Een hele grote kans dat het voor de DS is.
quote:Op maandag 5 juni 2006 18:55 schreef H.Flick het volgende:
[..]
Als het een spin-off is wel. Maar DQIX komt denk ik gewoon naar de PS3.
quote:http://www.gamekult.com/articles/A0000048967
It seems that his name is "Dragon Quest Monsters Joker" and that it is for Nintendo DS.
Als het op een handheld komt is het natuurlijk een spin-off. Je verwacht toch niet dat de main series op een handheld komt?quote:
Niks mis met dit stukje, maar bij kikizo let ik altijd op omdat er ooit een interview was (met Sega volgens mij) en dat was fake.quote:
Uiteraard. Maar spin-offs van Square-Enix zijn sowieso klote. Ik wil gewoon DQIXquote:Op maandag 5 juni 2006 19:27 schreef Ruzbeh het volgende:
[..]
Als het op een handheld komt is het natuurlijk een spin-off. Je verwacht toch niet dat de main series op een handheld komt?
Een aankondiging van DQIX hoef je voorlopig niet te verwachten omdat DQVIII nog recent uitkwam.quote:Op maandag 5 juni 2006 19:29 schreef H.Flick het volgende:
[..]
Uiteraard. Maar spin-offs van Square-Enix zijn sowieso klote. Ik wil gewoon DQIX
Ik blijf hopenquote:Op maandag 5 juni 2006 19:31 schreef Ruzbeh het volgende:
[..]
Een aankondiging van DQIX hoef je voorlopig niet te verwachten omdat DQVIII nog recent uitkwam.
ziet er strak uitquote:Op maandag 5 juni 2006 20:00 schreef Xrenity het volgende:
http://rapidshare.de/files/22282723/metroid-1.mp4.html
Nieuwe Metroid 3 filmpje.
Voor mij gewoon allebei!quote:Op maandag 5 juni 2006 20:13 schreef Erwtensoep het volgende:
Ik was aan het twijfelen tussen Zelda en Metroid, maar het wordt denk ik toch Metroid.
Zelda is meer mijn ding denk ik, maar dit ziet er wel mooi uit!quote:Op maandag 5 juni 2006 20:13 schreef Erwtensoep het volgende:
Ik was aan het twijfelen tussen Zelda en Metroid, maar het wordt denk ik toch Metroid.
Foei. Een echte fan haalt ze allebei bij de launch.quote:Op maandag 5 juni 2006 20:13 schreef Erwtensoep het volgende:
Ik was aan het twijfelen tussen Zelda en Metroid, maar het wordt denk ik toch Metroid.
Netjes!quote:Op maandag 5 juni 2006 20:00 schreef Xrenity het volgende:
http://rapidshare.de/files/22282723/metroid-1.mp4.html
Nieuwe Metroid 3 filmpje.
Kan me totaal niet boeien. Ik laat hem lekker schieten.quote:Op maandag 5 juni 2006 20:00 schreef Xrenity het volgende:
http://rapidshare.de/files/22282723/metroid-1.mp4.html
Nieuwe Metroid 3 filmpje.
Like we carequote:Op maandag 5 juni 2006 21:40 schreef H.Flick het volgende:
[..]
Kan me totaal niet boeien. Ik laat hem lekker schieten.
wii demo games binnen halen als je slaapt lijkt me nog een mooier vooruit zichtquote:Op maandag 5 juni 2006 21:35 schreef Roi het volgende:
Wii to Download DS Demos While You Sleep
Topic: Online Gaming
Holy crap. There was a lot of speculation at E3 about what Nintendo's WiiConnect24 service -- which would let your Wii download things from Nintendo and from other gamers even when the system is turned off -- might bring. Most people just said that maybe somebody could visit your Animal Crossing town and leave you a present or whatever. Yawn.
But check this out. In a new interview with Nikkei BP, Nintendo president Satoru Iwata says that the Wii will be able to download demos of new Nintendo DS games -- Nintendo DS games! while you sleep:
I'll give you a specific example we are planning for. Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii's to their Nintendo DS's.
How excited am I for this? Very.
[afbeelding]
Koel.quote:Op maandag 5 juni 2006 20:00 schreef Xrenity het volgende:
http://rapidshare.de/files/22282723/metroid-1.mp4.html
Nieuwe Metroid 3 filmpje.
JAAAHAHAHAHAHAH BELIEVE!!!!11quote:Hey guys I hear the big news is coming on Thursday.
quote:WII --SUX--
Waar werken ze [Nintendo] dan aan...
Japaners zijn gewoon dikste n00bs ooit !!![]()
quote:De WII is gewoon een gamecube in een plat jasje met een infraroodzender ;-)
het lijkt me dat als de Wii iets download dat tie gewoon aan moet staan, alleen zit er een soort van wake-up WLAN ofzoquote:Op maandag 5 juni 2006 21:35 schreef Roi het volgende:
Wii to Download DS Demos While You Sleep
Topic: Online Gaming
Holy crap. There was a lot of speculation at E3 about what Nintendo's WiiConnect24 service -- which would let your Wii download things from Nintendo and from other gamers even when the system is turned off -- might bring. Most people just said that maybe somebody could visit your Animal Crossing town and leave you a present or whatever. Yawn.
But check this out. In a new interview with Nikkei BP, Nintendo president Satoru Iwata says that the Wii will be able to download demos of new Nintendo DS games -- Nintendo DS games! while you sleep:
I'll give you a specific example we are planning for. Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii's to their Nintendo DS's.
How excited am I for this? Very.
[afbeelding]
Zijn met uitstek de meest steekhoudende argumenten jegens die Wii OOITquote:Op maandag 5 juni 2006 22:58 schreef BMH het volgende:
Deze vond ik net op een niet nader te noemen website:
[..]
[..]
Het lijkt mij dat dit juist net niet nodig is. Anders is een dergelijk 24 uurs verbinding onzin in mijn ogen. Aangezien de Wii met o.a. flash geheugen gaat werken verbruikt hij zeer weinig. Puur downloaden kan makkelijk als het apparaat in de "sleep" functie staat. Toch?quote:het lijkt me dat als de Wii iets download dat tie gewoon aan moet staan, alleen zit er een soort van wake-up WLAN ofzo
Dat is al bekend sinds de e3 converance. Hij gebruikt het enrgie van een fietslampje als in slaap stand en dan kan je 24 uur connected zijn. Als mensen dat nog niet weten moeten ze wat meer luisterenquote:Op maandag 5 juni 2006 23:04 schreef Poit het volgende:
[..]
Het lijkt mij dat dit juist net niet nodig is. Anders is een dergelijk 24 uurs verbinding onzin in mijn ogen. Aangezien de Wii met o.a. flash geheugen gaat werken verbruikt hij zeer weinig. Puur downloaden kan makkelijk als het apparaat in de "sleep" functie staat. Toch?
Jij snapt de posts daarvoor nietquote:Op maandag 5 juni 2006 22:29 schreef Ruzbeh het volgende:
http://www.neogaf.com/forum/showpost.php?p=3553410&postcount=30
[..]
JAAAHAHAHAHAHAH BELIEVE!!!!11![]()
![]()
MEGATON!!!!
Maar goed, wat weet Iwata nou,quote:Iwata: "Nintendo is not working on a next-generation console"
Game giant president tells Japanese daily that the Wii is a lower-graphics console by choice, sheds light on online plans.
Iwata-san, leader of the Nintendans.
Though many game pundits have called the face off between the PlayStation 3, Xbox 360, and Wii the "next-generation console war," one of gaming's leading lights does not see the conflict in such terms.
"Nintendo is not working on a next-generation console," said Nintendo president Satoru Iwata in an interview with Japanese news service Nikkei Business' Tech On! spinoff. "'Next-generation' implies that the console is an extension of previous installments. We believe that extending our current line will not lead to larger markets and could possibly even lead to smaller markets."
In the Tech On! interview, Iwata further distanced the Wii from other next-gen consoles with some familiar arguments. He said the increasing complexity of gameplay has put many novices off, and that the Wii was going after said novices with an interface that "would appeal to anyone."
As proof, Iwata cited the success of the DS as a reason for the Wii controller's existence. "When Nintendo opted for the dual screens for the DS, more people were shaking their heads," he said. "Yet the market turned out favorable to the DS...I feel that this had led to more people looking upon our new [Wii] controller favorably."
Still, the decision to go with the so-called "Wii-wand" form factor was a difficult one. "Some of our staff disagreed with changing it," said Iwata. "Yet after some hands-on time with the prototypes, we knew we had a working formula."
Iwata also told Tech On! that mass appeal was the main factor behind the decision to add a speaker to the Wii-wand. "We introduced it fairly recently," he said. "Households sporting 5.1 channel speakers will certainly be able to enjoy realistic sound, yet not all homes have such audio equipment."
Potential Wii-owners will likely be most interested in Iwata's comments on WiiConnect24, the Wii's online network. Unlike Xbox Live, which makes users download demos, WiiConnect24 will automatically deliver Wii and DS demos to any connected console--presumably at the user's discretion
"Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis," explains Iwata. "This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wiis to their Nintendo DSes."
Je bent gestopt met lezen na de eerste zin van de 2e alinea?quote:Op dinsdag 6 juni 2006 09:02 schreef Dr.Daggla het volgende:
In ieder geval 1 iemand die het met me eens is dat de Wii geen Next Gen console is.
[..]
Maar goed, wat weet Iwata nou,.
Hier zitten de échte kenners.
Nee, juist6 daar bevestigt hij wat ik toen ook al zei.quote:Op dinsdag 6 juni 2006 11:39 schreef Cheiron het volgende:
[..]
Je bent gestopt met lezen na de eerste zin van de 2e alinea?
je bedoelt discusiiquote:
Ja, duh, als je naar de speech van Reggie had geluisterd dan zei ie t zelfde.quote:Op dinsdag 6 juni 2006 09:02 schreef Dr.Daggla het volgende:
In ieder geval 1 iemand die het met me eens is dat de Wii geen Next Gen console is.
[..]
Maar goed, wat weet Iwata nou,.
Hier zitten de échte kenners.
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