Dat zullen ze eerder doen voor de nieuwe consoles denk ik.quote:Op zaterdag 4 april 2020 12:12 schreef Scrummie2.1 het volgende:
[..]
Geen fauna/flora update en ik ga nog steeds niet weer spelen.
Mja. Wel zonde hoor, zoveel plezier in de game gehad maar na een paar uur is 't nu wel veel van hetzelfde voor waar ik het spel voor speel (exploren).quote:Op zaterdag 4 april 2020 12:12 schreef DKUp het volgende:
[..]
Dat zullen ze eerder doen voor de nieuwe consoles denk ik.
Yep eigenlijk rond de launch t/m Atlas Rises (1.3) de meeste uren en plezier uit de game gehaald.quote:Op zaterdag 4 april 2020 12:19 schreef Scrummie2.1 het volgende:
[..]
Mja. Wel zonde hoor, zoveel plezier in de game gehad maar na een paar uur is 't nu wel veel van hetzelfde voor waar ik het spel voor speel (exploren).
Tnx.quote:
quote:EXO MECH: INTRODUCING UPDATE 2.4 PATCH NOTES
THE MINOTAUR
Added a new planetary Exocraft, the Minotaur Heavy Exosuit Hybrid.
Acquire the plans for the Minotaur Geobay at the Construction Research Station aboard the Space Anomaly.
The Minotaur allows exploration in even the most extreme environments, with a unique hazard protection upgrade that keeps the pilot safe from environmental damage.
The Minotaur comes with its own set of upgrades and technologies.
Blueprints are available to purchase from Iteration: Perses on the Space Anomaly.
Upgrade Modules can be found at the Exocraft Technology Merchant at your local Space Station.
Other specialist Minotaur abilities include the ability to upgrade its mining laser with Terrain Manipulation capabilities, and the ability to collect or harvest rare planetary resources such as Storm Crystals without leaving the safety of the cabin.
EXOCRAFT HAZARD CHANGES
Exocraft no-longer grant immunity to planetary hazards by default. External environmental conditions will now drain the player’s hazard protection, though at a reduced rate from on planet.
Specialist technologies have been made available at Iteration: Perses on the Space Anomaly that allow Exocraft to be upgraded to prevent environmental damage
NEW EXOCRAFT TECHNOLOGIES
Perses now also offers the Icarus Fuel System, an Exocraft upgrade that recharges the engine during daylight.
The Exocraft Scanner has been improved. Performing a standard scan will now reveal all nearby points of interest – i.e. all those that would be revealed by using the Analysis Visor.
Added an Orbital Exocraft Materialiser. This is a new freighter module that will allow all Exocraft to be summoned while the freighter is in-system.
EXOCRAFT QUALITY OF LIFE AND OTHER FIXES
Added new decal options to Exocraft customisation.
Exocraft cockpits now match the customisation of their exterior.
Improved the light cast by the headlights of all Exocraft.
Increased the base speed of the Roamer, Nomad and Pilgrim exocraft.
Tweaked a number of Exocraft cameras to improve visibility.
Increased the speed and acceleration of the Nautilon submarine, and tweaked its camera positioning.
Fixed an issue that caused the Exocraft fuel efficiency stat not to increase fuel efficiency.
Fixed an issue that caused the Exocraft speedometer to flash during a storm.
Fixed an issue that prevented items in the Exocraft inventory from being available for crafting.
Added a coordinates readout to the Exocraft HUD data.
Tweaked some early game rewards to give players access to an Exocraft earlier in a playthrough of the Artemis story.
Reduced the blueprint and construction cost of some Geobay blueprints.
Improved the Guide entry for Exocraft, including tweaking when it becomes unlocked and adding a mission to the Guide page to walk players through the Exocraft unlock and upgrading process.
Fixed an issue that caused the Exocraft mining laser to be ineffective when used on minable objects.
Fixed an issue that caused Exocraft to turn invisible when saving and charting at a waypoint.
Fixed an issue that caused the object health indicator to either appear in the wrong position or not appear at all when mining objects in an Exocraft.
Fixed a soft-lock that could occur when the Inventory auto-opens to the Exocraft page and no Exocraft is present in the system.
Fixed an issue that caused the position and icon of the network player marker to be wrong when the player is in an Exocraft.
Fixed an issue where Exocraft could sometimes fall through planetary terrain.
Fixed an issue where the Exocraft customisation camera could be incorrectly positioned when swapping between Exocraft types.
Fixed an issue where exiting an Exocraft could cause a fade to black transition if the ship camera was set to first person.
GRAPHICAL IMPROVEMENTS AND OPTIONS
GTAO: improved performance by avoiding oversampling on distant objects.
GTAO: modified attenuation heuristic to avoid over-darkening of thin objects, particularly noticeable on grass.
GTAO: modified reprojection filter to improve AO temporal stability. This reduces flickering on moving objects, particularly noticeable on grass.
3D rendering resolution can be now scaled as a factor of the window resolution. This means UI can render at a higher resolution to the 3D game view, offering more options for improving performance while keeping UI crisp. Additionally, the in-game resolution may be scaled larger than the actual screen resolution, allowing for greater image quality than possible when rendering at the monitor’s native resolution.
BASE BUILDING QUALITY OF LIFE
Added a new base part, the Electrical Cloaking Unit. This can be placed to hide power lines when outside of build mode.
Added the ability for console players not using VR to disable local base complexity limits (PC players could already adjust the Base Quality setting). This may come at a performance cost when viewing large, player-made, structures.
Added a Quick Menu option to immediately return to the Space Anomaly when visiting a featured base.
Fixed an issue that caused incorrect planet information to be displayed when previewing bases in a different galaxy.
Fixed an issue that could cause players to become stuck when warping to a featured base if the base computer had not loaded in time.
Fixed a number of soft locks that could occur when interacting with base parts that were outside the local complexity limit.
BUG FIXES
Fixed an issue that prevented AI ships from ever landing on player-owned landing pads.
Fixed an issue with the transition to a new galaxy that caused it to be entirely white.
Fixed an issue that prevented the Blaze Javelin from being cycled while cooling down.
Increased the distance at which damaged frigate icons are displayed on the ship HUD and compass.
Added a timeout sequence to the start of Nexus missions to discourage players from going AFK on board the Anomaly after readying up.
Extended the time during which weekend missions are active to 9AM GMT on Mondays.
Added some additional graphic warnings when low on hazard protection or life support.
Fixed an issue that caused diplomatic frigates to award units as a substance rather than directly.
Fixed an issue with the trails on certain Royal ships not lining up correctly with their engines.
Fixed a number of graphical glitches that could occur when warping in a starship.
Fixed a graphical issue that affected the Bytebeat envelope rendering on console.
Improved the readability of the currency readout when browsing tech trees.
Added a recovery fix for players who lost their Void Egg after they come back through the Portal at the end of the final Starbirth quest.
Fixed a rare crash in the lighting system.
Fixed an issue that caused the audio environment to be set incorrectly while on Atlas Stations.
Fixed an issue where Armoured Clams could be destroyed with the Terrain Manipulator.
Fixed an issue where Weekend Event missions could sometimes have partially encrypted descriptions at the Nexus.
Fixed an issue where player models could sometimes inherit their scale from ships or Exocraft.
https://www.nomanssky.com/exo-mech-update/
Zag in de news post dat dit 1 van de kleinere updates is, en dat ze komend jaar nog wel een grote update gaan doen.quote:
Your wish would (probably) be grantedquote:Op dinsdag 7 april 2020 19:53 schreef Scrummie2.1 het volgende:
[..]
Zag in de news post dat dit 1 van de kleinere updates is, en dat ze komend jaar nog wel een grote update gaan doen.
HYPED
Waarop Sean Murray (of iemand anders bij Hello Games) antwoordetwitter:Gothalion twitterde op dinsdag 26-05-2020 om 14:48:57Its that time of year.
Atlas
Next
Beyond
Your Move, Babe. @NoMansSky reageer retweet
twitter:
Oehquote:Op woensdag 27 mei 2020 10:16 schreef Meike26 het volgende:
[..]
Your wish would (probably) be grantedWaarop Sean Murray (of iemand anders bij Hello Games) antwoordetwitter:Gothalion twitterde op dinsdag 26-05-2020 om 14:48:57Its that time of year.
Atlas
Next
Beyond
Your Move, Babe. @:NoMansSky reageer retweettwitter:
Als je veel base building doet lijkt me dit een prima toevoeging jaquote:Op woensdag 27 mei 2020 10:21 schreef Meike26 het volgende:
Ik hoop persoonlijk op een betere 'editor' om je basis beter te bouwen zonder glitches te hoeven gebruiken. Ben nu vaak bezig om hele rare constructies te bedenken om iets gedaan te krijgen. Bijvoorbeeld ook de snap-on-functie van componenten en dat deze nu dan niet draaibaar zijn.. Deze functie uitbreiden zou het bouwen zoveel meer vrijheid geven.
Ik weet nog wel dat in 1080P en 60FPS mode alles goed liep. Nu in die 1800P mode nietquote:Op zondag 7 juni 2020 08:53 schreef RickoKun het volgende:
Ik heb hem toch weer even opgestart.
Maar ben toch weer afgeschrikt; de FPS vind ik echt tergend (ik sta bij mn base).
Wat ook niet helpt is dat ik niet meer weet wat ik zal gaan oppakken
Dan wacht ik maar op de PS5 in de hoop dat ik daar gewoon verder kan spelen.
Zou het een ARG zijn weer ja?quote:
In augustus weer een grote update? De kans is best groot.quote:
Morgen is het de 16e. Morgen updatequote:Op woensdag 15 juli 2020 21:46 schreef DKUp het volgende:
[..]
In augustus weer een grote update? De kans is best groot.
Maar ja ik wacht meer op de next gen-update/versie
Dat zal een grote update worden, een next gen update, No Man’s Sky 2 of gewoon nooit.quote:Op donderdag 16 juli 2020 16:10 schreef Scrummie2.1 het volgende:
Nog altijd geen variatie update. We gaan weer wachten en hopen met valse hoop.
Denk het idd ook.quote:Op donderdag 16 juli 2020 16:20 schreef DKUp het volgende:
[..]
Dat zal een grote update worden, een next gen update, No Man’s Sky 2 of gewoon nooit.
Voorlopig niet was het laatste nieuws.quote:Op donderdag 16 juli 2020 16:21 schreef Scrummie2.1 het volgende:
[..]
Denk het idd ook.
Er is ook nog nooit nieuwe info van die space game van Bethesda volgens mij he? Starfield ofzo?
Er komen meer grote updates nog dit jaarquote:Improved Combat, Deeper Space Exploration in Latest No Man’s Sky Desolation Update
Hello,
Last month we welcomed over a million new players into No Man’s Sky by virtue of Xbox Game Pass and the Windows 10 release. This, together with our cross-play update, meant that we are seeing some of our biggest ever in-game numbers, all playing together regardless of their gaming platform. It is genuinely humbling, nearly two years after first releasing on Xbox One, that there are still so many people interested in exploring our universe.
It is a journey which we are thoroughly enjoying, and our tiny team is still excited to bring new content to the game. The free updates we have already released this year, Living Ship, Exo Mech, and Crossplay, are part of our plan to regularly release new ways to play and new things to explore, and we are thrilled to see the community growing alongside the game.
In this vein, today we are releasing No Man’s Sky: Desolation. Our latest free update, it improves the combat experience and deepens the possibilities of space exploration.
Sprawling derelict freighters have been discovered in space, deserted by all but their half-deactivated the security systems and malfunction AI drones. These hazardous environments are fraught with danger, lit only by the faint glow of emergency lights. There are even rumours that some ships have become nests for strange and hostile creatures… Venturing into these vessels is not to be done lightly, and is best undertaken with a crew.
Like much of the No Man’s Sky universe, every freighter is procedurally generated. There are a countless array of interiors to explore, with procedurally generated stories from the crew and the possibility of extracting pieces of the freighter to refit as upgrades into your own capital ship.
On top of this, there are a whole raft of quality of life features and improvements, including customisation for your own freighter, as well as weapon and combat improvements.
As ever, the team has continued to work on more updates. We have several more significant releases planned for the year, and we’re excited to share them with the community when the time comes.
Our journey continues.
https://news.xbox.com/en-(...)y-desolation-update/
Meer soorten planeten, meer diversiteit qua biomes, meer flora en fauna (hoeveelheid en meer soorten spaceworms en whales GENOT), space update (je kan er vliegen en op kleine planeten en asteroden verkennen), betere textures, resolutie en performance.quote:Op donderdag 16 juli 2020 20:38 schreef Scrummie2.1 het volgende:
Wel tof, ontzettend respect dat ze de game gewoon blijven ontwikkelen. En die generated freighters klinken wel als goede content.
Maar nog steeds niet waar ik de game voor kocht en speelde ooit. Dus we wachten nog rustig af..
Jij wilt gewoon teveel. Ik heb zelden gezien dat een ontwikkelaar zoveel passie en energie in een spel gestoken heeft als de mensen achter No Man's Sky.quote:Op donderdag 16 juli 2020 16:10 schreef Scrummie2.1 het volgende:
Nog altijd geen variatie update. We gaan weer wachten en hopen met valse hoop.
Oh oke.quote:Op dinsdag 11 augustus 2020 07:43 schreef HSG het volgende:
[..]
Jij wilt gewoon teveel. Ik heb zelden gezien dat een ontwikkelaar zoveel passie en energie in een spel gestoken heeft als de mensen achter No Man's Sky.
De subreddit is weer gek geworden na deze tweet:quote:Op dinsdag 11 augustus 2020 08:45 schreef DKUp het volgende:
Geen grote update meer gehad sinds vorig jaar dus ik verwacht dat de grote update is verplaatst naar het einde van het jaar rond de next gen consoles.
Misschien tijd dat die consoles exclusieve features krijgen. Na 4,5 jaar mag dat wel
Wat mij betreft het laatste. Echter, als je je een beetje kan vermaken met base building kan je er genoeg uren in kwijt.quote:Op dinsdag 11 augustus 2020 10:52 schreef TigerXtrm het volgende:
Hoe is No Man's Sky tegenwoordig? Ik hoor een hoop goede dingen, maar is er ook een beetje een doel in het spel te vinden behalve het vliegen van planeet naar planeet? Wat me in het verleden een beetje afkeerde (zelfs na de eerste updates) was dat het allemaal een beetje herhalend bleef. Scheepjes waren het zelfde, stations waren het zelfde, planeten waren het zelfde, etc. Nadat je een solar system of 5 gezien had had je alles wel een beetje gezien. Is dat nog steeds zo?
Er is een nieuwe game in ontwikkeling.quote:Op vrijdag 18 september 2020 19:43 schreef mschol het volgende:
ze mogen wel een nieuwe game gaan uitbrengnen en deze gewoon laten rusten
Van mij mogen ze tot de lengte in dagen doorgaan met deze game. Zelden een ontwikkelaar gezien die zo zijn game blijft updaten.quote:Op vrijdag 18 september 2020 19:43 schreef mschol het volgende:
ze mogen wel een nieuwe game gaan uitbrengnen en deze gewoon laten rusten
Laten we het hopen.quote:Op vrijdag 18 september 2020 20:13 schreef DKUp het volgende:
Ik hoop in ieder geval of een next gen update of een vervolg wat alleen mogelijk is op de next gen. Gewoon betere AI en hoeveelheden fauna zoals pre-launch.
Ik verwacht variatie van biomes en misschien classes.
Over een paar maandjes een next gen update.
Zeker kijken. Echt bijzonder wat er de afgelopen jaren is gebeurd. Je kan het spel ontzettend kut vinden. Ze hebben wel ontzettend veel werk verricht. Eigenlijk was de game met de Foundation Update goed te pruimen.quote:Op zaterdag 19 september 2020 09:38 schreef Drankster het volgende:
De eerste 10 minuten zijn heel even doorbijten en best cringey maar uiteindelijk een hele goede mini docu over the rise and fall en weer rise van No Man’s Sky.
quote:PLANETARY GENERATION
New planets have been created in most star systems.
Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
Terrain generation for existing planets has not been affected, and player bases have not been reset.
PLANETARY VISUALS
Planetary terrain rendering has been significantly improved.
Planetary colour diversity has been significantly increased.
Planetary lighting diversity has been significantly increased.
Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
In addition, scorched planets have a chance of becoming volcanically active.
Lush planets also have a chance of becoming marshlands or swamps.
Every planet has a small chance of becoming infested with bizarre alien growths.
This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
ATMOSPHERIC VISUALS
The visual quality of cloud rendering has been significantly improved.
The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
During storms, cloud coverage now increases and darkens.
Cloud coverage levels are now procedurally generated and vary from planet to planet.
Cloud coverage levels now vary over time.
STAR SYSTEM VISUALS
Additional stars have been added to the universe.
Some systems now have binary stars.
There is a rare chance for a system to have ternary stars.
PLANETARY FAUNA
A large number of new, highly exotic creatures have been added to the universe.
Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
The diversity of insect and flying life has been increased.
The behaviour and animations for flying creatures has been significantly improved.
Flying and swimming creatures can now flock together.
Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
PLANETARY WEATHER
New weather and other atmospheric events have been added.
Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
Lightning may now strike during storms.
There is now a rare chance that tornadoes can form during a storm.
Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
Anomalous planets may now experience strange gravitational events.
During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
PLANETARY BUILDINGS
Previously empty planets now have a range of abandoned and/or ancient buildings.
New colossal planetary archives have been added to the building generation.
The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
The archives are also home to a large number of NPCs and shops.
The archives contain mapping stations that reveal the presence of nearby ancient ruins.
Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
SANDWORMS
Some planets are now home to colossal worms. Watch your step.
TRADERS
Trader ships now occasionally land on the planet’s surface.
These traders sell a range of exotic goods, including black-market upgrade modules.
The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
USER INTERFACE
The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
The teleporter interface now more consistently shows screenshots of the target base.
The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
Systems may now be hidden from the list of discovered systems.
The Discoveries page system / planet view now displays more accurate information about player bases.
A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
Planetary base markers now display the name of the base.
Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
A number of places in which the UI did not respect disabling press & hold have been fixed.
Fixed a number of visual issues with the display of information on the Galaxy Map.
The number of items in an inventory stack is now displayed in the popup header.
A depth readout has been added to the player HUD when underwater.
PHOTO MODE
New photo mode filters have been added.
Photo mode controls over fog and cloud density have been fixed and improved.
Photo mode controls over vignettes have been fixed.
Photo mode control over FOV has been fixed and improved.
Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
Photo mode now captures stormy conditions accurately.
Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
CRAFTING AND ITEMS
A number of lesser-used crafting products have been removed from the game.
A smaller number of new crafting products have been added to replace them.
The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
The stack size for Glass has been increased.
A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
Fixed a number of issues with items being in the wrong place in the Catalogue.
MULTI-TOOL UPGRADES
Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
Multi-Tool class can also be upgraded for a significant amount of nanites.
Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
PORTAL INTERFERENCE
Portal interference for conventional portals has been removed. Players may explore freely.
After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
OTHER FIXES
Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
Reduced player and camera jitter in third person.
Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
Reduced the auto-centre strength on the falling camera.
Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
Player freighters now supply power automatically to all base parts placed aboard them.
Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
Fixed an issue that caused the Eye of the Korvax helmet to be black.
Fixed an issue that prevented markers placed on crashed freighters from clearing.
Fixed an issue that caused the lighting on the children of helios to be overblown.
Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
Fixed a number of issues with base building parts looking incorrect when seen at a distance.
Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
Fixed an issue that caused dead creatures to become embedded in the terrain.
Fixed an issue that caused the lightning to be overblown on some rare props.
Fixed an issue that caused underwater props to appear overly bright.
Fixed an issue that caused the mining laser impact effect to stay active forever.
Fixed an issue that prevented some time-based missions from starting correctly.
Fixed an issue that caused some mission UI elements to appear during warp.
Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
Fixed a number of interface errors that could occur during the process to upgrade an inventory.
Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
Fixed an issue that caused the portable refiner to be missing its audio.
Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
Fixed a number of issues that could cause Nexus missions to mark the wrong system.
Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
Fixed a text glitch that could occur when leaving a technology shop.
Fixed an issue where NPC pilots did not have their name above their speech box.
Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
Fixed an issue that caused starship trail customisations to appear on other players’ ships.
Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
Fixed a number of issues with using the Steam Overlay in VR.
Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
Misschien een van de nieuwe weersomstandigheden?quote:Op vrijdag 25 september 2020 09:14 schreef Scrummie het volgende:
Uurtje gedaan gister. Ik ben wel voor even terug, planeten zijn daadwerkelijk cool (vraag is voor hoe lang). Onverwachte dingen, etc.
Zag gister een planeet, volgens de omschrijving zou hij vrij kleurrijk moeten zijn (Veriscident ofzoiets). Maar, hij zag er compleet grijs uit. Ik duik naar beneden, blijkt dat grijze gewoon een wolkendek te zijn over de gehele planeet, en zodra je beneden het wolkendek kwam, ook compleet mistig, je zag bijna niets. Landen kon, maar verder dan 2 meter zie je niet.
Was er dan ook zo weer weg, maar dat is wel de bizarheid van het universum wat ik graag zie.
Yep, dat was het inderdaadquote:Op maandag 5 oktober 2020 07:59 schreef HSG het volgende:
[..]
Misschien een van de nieuwe weersomstandigheden?
Jij geeft ook snel op.quote:Op maandag 5 oktober 2020 19:28 schreef Blackst4r het volgende:
Ben er alweer klaar mee. Heb de bug dat ik niet elders een base kan bouwen.
Heb je wel gelijk in. Misschien bij thuiskomst toch nog verder gaan.quote:
daar heb ik ook al naar lopen zoeken nog geen antwoord gevonden helaasquote:Op dinsdag 6 oktober 2020 11:45 schreef StateOfMind het volgende:
Krijgt deze game ook een (gratis) upgrade naar PS5/Series X?
Nog niets over bekend.quote:Op dinsdag 6 oktober 2020 11:45 schreef StateOfMind het volgende:
Krijgt deze game ook een (gratis) upgrade naar PS5/Series X?
Een stille Playstation is voor mij al genoeg upgrade.quote:Op dinsdag 6 oktober 2020 11:45 schreef StateOfMind het volgende:
Krijgt deze game ook een (gratis) upgrade naar PS5/Series X?
Die heb ik alquote:Op zondag 25 oktober 2020 08:45 schreef Drankster het volgende:
[..]
Een stille Playstation is voor mij al genoeg upgrade.
Ben wel nieuwsgierig. Dit lijkt mij bij uitstek een game die kan profiteren van een snelle SSD met al die proc gen.quote:Op zondag 25 oktober 2020 12:20 schreef DKUp het volgende:
Hopelijk gaat Sean volgende maand de next gen consoles ophypen met een geile next gen update of versie.
Inderdaad en eventueel alleen verder gaan met nieuwe updates en opties op de pc en de next gen consoles.quote:Op zondag 25 oktober 2020 12:27 schreef Scrummie het volgende:
[..]
Ben wel nieuwsgierig. Dit lijkt mij bij uitstek een game die kan profiteren van een snelle SSD met al die proc gen.
JAAAAAAquote:Op woensdag 28 oktober 2020 15:28 schreef Scrummie het volgende:
Next gen aangekondigd.
Gratis update, mooier, voller, etc.
quote:
https://news.xbox.com/en-(...)g-to-xbox-series-xs/quote:No Man’s Sky: The Next Generation
PS5 version and upgrade announced, next-gen enhancements detailed.
Hello! This has been such a busy year for the small team behind No Man’s Sky. We have already put out five separate and sizable updates to the game. Our most recent update, Origins, has seen a large resurgence of travellers coming back into the game to witness first-hand the huge amount of new things there are to discover. As busy as this year has been though, we still have ‘one more thing’ to reveal.
Today we are thrilled to announce that a PlayStation 5 version of No Man’s Sky will be available at launch just a few weeks from now. Taking advantage of the next gen hardware, the PS5 version offers enhanced visuals, audio and more. Current No Man’s Sky players will receive this PS5 upgrade for free – and be able to transfer their save game between consoles – when they decide to continue to explore their universe on next gen.
Here is a closer look at just some of the features and upgrades that players can expect in the PS5 version of No Man’s Sky.
Haptic controls: From the satisfying feeling of firing your boltcaster, to the gentle nudge of a building part slotting into place in a space habitat or the firm click of the trigger in your interstellar ship – haptic controls allow players to feel immersed in an alien world as never before.
Fuller worlds: Next generation hardware allows No Man’s Sky’s procedural generation to create lusher, richer and more densely populated universes than ever before. Planet surfaces are even more detailed, with thousands more rocks, alien grasses, and exotic flora on screen at any time.
32 player multiplayer: For the first time on console, up to 32 players can join forces to build, survive, fight and explore the galaxy together.
Advanced audio: Immersion has always been a pillar of No Man’s Sky. Thanks to PlayStation 5’s Tempest 3D AudioTech, players will be able to soak in the ambience of an alien planet, or feel a ship fly overhead like never before (You can find out more about PS5’s 3D Audio here.)
4K* at 60FPS: On PlayStation 5 players can experience the universe in pin-sharp detail at higher framerates.
Ultra visuals: Explore alien vistas with improved shadows, greater draw distances, thousands more objects on screen and improved lighting and volumetric effects.
Vast base building: Players can now work together to build huge off-world colonies, with the ability to construct and render far more vast and complex bases on screen.
Warp-speed load times: Explore the universe instantly with 5-10x reduction in loading times. On PS5, you can warp from solar system to solar system in an instant.
Crossplay: PS5 explorers will be able to join together with other adventurers on all other platforms, including previous generations.
Upgrading from PS4 to PS5: Not only will previous owners of No Man’s Sky on PlayStation 4 be able to upgrade their game to PlayStation 5 at no extra cost when PS5 launches in their territory, but their progress can be carried across to their new console.
PlayStation VR: No Man’s Sky is fully playable in PS VR on PlayStation 5 by virtue of its backwards compatibility functionality.
An evolving game: Just another step on the evolution of the best-selling title, No Man’s Sky Next Generation will come preloaded with the previous four years of huge upgrades from day one. Join in the journey at our most important moment yet.
Our next generation journey begins. We hope you are excited to join us.
*4K compatible TV required.
https://blog.playstation.(...)the-next-generation/
Die verdienen ze zeker te winnen.quote:Op woensdag 18 november 2020 19:53 schreef Scrummie het volgende:
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Leuk hoor, in 2020 nog altijd nominaties krijgen. En volledig terecht in mijn ogen.
Zeker, ik ook. Dit weekend maar eens even goed verkennen.quote:Op woensdag 18 november 2020 20:32 schreef Rolstoelvandaal het volgende:
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Die verdienen ze zeker te winnen.
Ik ben wel benieuwd naar de upgrade voor de PS5.
''No speech prepared, no expectations, beer in hand. That's how you get a genuine award reaction.''quote:
Yep, bij launch.quote:Op zaterdag 2 januari 2021 08:06 schreef Blackst4r het volgende:
Is deze trouwens al next gen upgraded?
quote:Op donderdag 31 december 2020 10:39 schreef Scrummie het volgende:
Sinds kort weer NMS aan het spelen:
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Heerlijke game blijft dit voor wat verloren uurtjes. Ben nu de story quest lijn weer een beetje aan het doen, moet nu de basis uitbreiden en dan ga ik waarschijnlijk weer heel wat uren verliezen aan het vinden van de perfecte planeet voor de basis (maar die perfecte planeet bestaat niet).
Zeker doenquote:Op zaterdag 2 januari 2021 13:14 schreef SpaceOddity het volgende:
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Ziet er vet uit.
Ik heb het een tijd geleden gespeeld, maar nadat ik tegen een game breaking bug aanliep ben ik er maar mee gestopt. Toch binnenkort maar even opnieuw beginnen op mn PS5.
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