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Op donderdag 4 juni 2015 12:31 schreef Pheno het volgende:[..]
omdat de ontwikkelaar het eigenlijk zelf aan geeft? Ze hebben er zelf maar een doel aangegeven door te zeggen dat je naar het midden van het universum moet of zo. Maar alles gaat om sandbox verkenning, of jij ooit dat doel behaald roest totaal niet

Prima als mensen met tijd te veel het leuk vinden. Maar ik heb tegenwoordig niet zo vee tijd meer, dus die immersie za aan me voorbij gaan. Ook een reden dat ik spellen als The Witcher aan me voorbij laat gaan: als ik in het spel zit ben ik uren verder op een avond en dat gaat bij mij dus niet

Naja, het is gewoon een grote open wereld waarin ongedwongen verkennen en avonturieren uiteraard een groot aspect van de gameplay zijn, maar wel met een concreet doel en een duidelijke manier om dat doel te bereiken. Bij een echte sandbox creëer je je eigen doelen, of niet. Tuurlijk kun je eindeloos blijven exploren zonder het doel te willen bereiken, maar dat kan bij iedere open world game.
Hier een mooi stukje:
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When I talk about No Man’s Sky, either on the site or with friends, I typically get one of two reactions. It’s either, “That sounds cool,” or “That sounds cool, but what’s the point?” I get it; a lot of people like to play games with a greater purpose in mind. They want to rescue a princess or kill the bad guy or save the universe – possibly even all three at once. Hello Games’ spacefaring adventure isn’t easily explained, and the fact that the studio doesn’t want to reveal all of its secrets doesn’t make it any easier. That doesn’t mean that there isn’t a goal in the game, for people who want more than simply idling through space, scanning planets, and gathering minerals. There’s a central mystery at the center of the game’s galaxy, and we’re sharing all we currently know about it
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You begin the game on a planet, one of hundreds of millions that circle the outer edges of the galaxy. It’s assigned to you randomly, and the odds that you’ll be someplace that another player has set foot on is infinitesimal. If you take a short walk from your starting position, you’ll come upon your first spaceship. It’s slow and weak, but it’ll allow you to get off the planet’s surface and into orbit, where you’ll chart your next move.
Pulling up the galaxy map will provide a better view of your relative position in the galaxy. Your starting planet is one of several in a solar system. Each procedurally generated planet is home to one of several resources, which have their own value depending on its scarcity. When you’re on a planet’s surface, you can scan your surroundings. Valuable commodities are highlighted by a grid-like overlay. Blasting the resources with your multitool harvests them. You can sell your finds at space stations – every solar system has one – or deposit them at trading posts that dot some planets’ surfaces. When you have enough money, you can buy additional fuel for your ship. You’ll need that for the next step in your journey.
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2. Building Your Strength
You don’t upgrade your ship in No Man’s Sky. Instead, you purchase new ships. Better ships will have better attributes, including more powerful shields, the ability to withstand harsher environments, and more storage capacity. The last component will be of particular interest for goal-oriented players. Storage capacity refers to both the amount of resources you can carry, as well as fuel. You’ll naturally burn fuel to travel to other solar systems, and your starting ship won’t allow you to travel far.
When you pull up the galaxy map, you’re free to explore beyond your ship’s capabilities. If you zoom all the way out, you’ll notice something interesting in the center of the galaxy. That, ladies and gentlemen, is your goal. The game won’t explicitly state this to the player; you don’t come upon mission logs or distress beacons that guide you in that direction. Instead, players will start to figure out that working your way from the outside in increases your chances of finding better resources. And it’s hard not to notice that strange, fiery-looking object in the middle of the galaxy. It’s up to players to find that out for themselves.
“If you play Minecraft there is no prompt to do anything,” Murray says. “The things I would say is that there are better ships, better weapons, better suit upgrades towards the center of the galaxy. And you’ll go out looking for those and you will find that they are towards the center of the galaxy, but we never say ‘go to the center of the galaxy.’”
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Stripped to its most ludicrously basic level, here’s The Point of No Man’s Sky: Harvest resources (or fight A.I.-controlled ships) to acquire wealth. Purchase and refuel a new ship. Head deeper into the galaxy, toward the center. Repeat. Of course, reducing it to that degree eliminates everything that makes the game so incredible, including the wondrous sense of exploration and discovery, but that’s the core of its gameplay loop.
http://www.gameinformer.c(...)aspx?PostPageIndex=1Als je het hebt over een game zonder een doel dank denk ik aan een 'Flower', of 'Proteus'. Maar tijd heb je er wel voor nodig inderdaad, als je dat niet hebt dan gaat het denk ik sowieso niks worden