XP op een ARM chip, nooit. (dingen als wine zijn geen emulatoren dus die hebben een x86 chip nodig) Win95 kan wel maar dan via dosbox.quote:Op donderdag 27 januari 2011 21:19 schreef NietTeVolgen het volgende:
Ben ook benieuwd naar de beveiliging tegen homebrew etc,
op de psp kon je nog windows 95 draaien, heel langzaam.
op dit beest zou xp toch wel lukken, combineer dat met dat touchpad, g-g-g-gadgettt
Ja ik weet het maar ik hou mijzelf behoorlijk op de hoogte van homebrew op het cortex platform en xp zit er niet in, en als het zou lukken is het een aangepaste vorm van xp waarvoor alle software nog weer apart geport moet worden.quote:
Inderdaad, het zou nog een mooiere machine zijn voor een linux distro en gewoon echte homebrewquote:Op donderdag 27 januari 2011 22:02 schreef __Saviour__ het volgende:
De kracht van de hardware zou dit wel tot de perfecte machine maken voor emulators. De nadelige kant van homebrew is wel het onvermijdelijke uitmonden in piraterij van de echte games.
Met de PlayStation Suite gaan ze dat dus wel doen; PSone games voor Android.quote:Op donderdag 27 januari 2011 20:20 schreef OVchipkaart het volgende:
[..]
Ik denk dat die telefoontjes met cortex-A9 er snel komen maar ik denk niet dat sony zomaar hun games gaat vrijgeven voor dit soort telefoons.
In feite is dat dus een legale emulator wel nice trouwens, en slim van ze inderdaad.quote:Op donderdag 27 januari 2011 22:04 schreef FinalD87 het volgende:
[..]
Met de PlayStation Suite gaan ze dat dus wel doen; PSone games voor Android.
De vraag is dus; wat volgt?
quote:I wasn't able to get a hard number for the weight of the device, but it was definitely lighter than my first-gen PSP, much more in line with the feathery feel of the PSPgo. I guess not having a bulky UMD drive will do that.
quote:One kind of surprising but important difference is the analog sticks. Rather than being pulled over directly from the PS3 controller, the analog sticks on the NGP have been redesigned and feel a little more like the analog sticks on an Xbox 360 pad -- concave rather than rounded
quote:The rear touch pad on the system has a cool PlayStation logo design but is smooth, so swiping your fingers across it feels approximately the same as doing so on the screen itself.
http://www.gameinformer.c(...)d-sony-39-s-ngp.aspxquote:One other note worth stressing is just how clear and crisp games looked on the system. During the PlayStation Meeting, Sony representatives kept repeating this point, but seeing it in person, I can understand why. No matter what angle I viewed the handheld from, the image looked virtually as good as anything I'd play on my HDTV at home.
quote:SCE CEO Shares NGP Details
No video out. Wi-Fi only versions under consideration. System uses original OS.
Posted Jan 29, 2011 at 01:13, By Anoop Gantayat
Sony's new portable system, codenamed NGP.
Impress Watch has posted a summary of a roundtable interview conducted with Sony Computer Entertainment CEO Kaz Hirai. In the post PlayStation Meeting 2011 interview session, Hirai shared lots of new details on Sony's new NGP portable gaming system.
One of the major points from the interview is that Hirai acknowledged that there are plans for multiple versions of the hardware, including Wi-Fi only versions and 3G + Wi-Fi versions. Such hardware developments will be made on a region-by-region basis, he said.
Regarding 3G, Hirai said that Sony is currently in discussions with different carriers in the various territories about such things as rate plans and fees. They will announce specifics when available.
3G through NGP will not allow for phone use. Hirai said that it would be "nonsense" to use a device of this shape as a phone. Because it would require a headset or changes to form factor, they left out any such phone functionality.
The interview touched upon a number of other topics outside of 3G.
Hirai said that price and battery time information cannot be revealed at present because the system is still in the prototype phases. He said Sony is aiming for levels that will be well received by customers.
As announced at PlayStation meeting, the NGP is compatible with PSP software. PSP titles will run completely through emulation, said Hirai.
Of course, you'll only be able to use downloadable versions of PSP games. Sony is currently in negotiations to get software makers to actively release download versions of their games.
Those who already have downloadable PSP titles on their PSP system will be able to redownload them to NGP, assuming you're still within the download number limits imposed by PSN.
Internally, NGP uses an original games-oriented operating system, revealed Hirai. It's not Android. Different from the PSP, the OS has a modern framework akin to a PC.
Package PSP games will ship on a custom memory card format. This is basically a ROM, but it has rewritable space which can be used for save data and download data. Hirai said to think of it as similar to the memory cards used by the Nintendo DS.
NGP will also support general memory cards, a Sony representative told Impress. Specific formats were not mentioned. The site did not make clear what "support" means.
Separate from the Hirai interview, the Impress Watch story says that the NGP in its current form will not support video output. The site was told this by a Sony representative.
Die gaat sowieso in mijn pocket belanden.quote:
Als ze nu piraterij nu op 1 of andere manier tegen kunnen houden dan gaat het wel een hit worden, dan worden er vanzelf wel games voor gemaakt die de moeite waard zijn.quote:Op zaterdag 29 januari 2011 01:02 schreef jebentzelfeenfiets. het volgende:
[..]
Die gaat sowieso in mijn pocket belanden.
Mits de games goed worden die erop komen.
op arm cpu kan je niet windows draaien of via emu wat voor geen meter werkt en waarom zo je in godsnaam dat willenquote:Op donderdag 27 januari 2011 21:19 schreef NietTeVolgen het volgende:
Ben ook benieuwd naar de beveiliging tegen homebrew etc,
op de psp kon je nog windows 95 draaien, heel langzaam.
op dit beest zou xp toch wel lukken, combineer dat met dat touchpad, g-g-g-gadgettt
tip: interpunctiequote:Op zaterdag 29 januari 2011 17:00 schreef Athlon64x het volgende:
[..]
op arm cpu kan je niet windows draaien of via emu wat voor geen meter werkt en waarom zo je in godsnaam dat willen
Net als die mongolen van tweakers.net die massaal lopen te janken over linux op ps3 is verwijderdt
hallo tweakers aanhangerquote:Op zaterdag 29 januari 2011 17:45 schreef mien-moeke het volgende:
[..]
tip: interpunctie
tip 2:neem tijd voor je post.
Slaat nergens op.quote:
Voo mij persoonlijk zou ik een handheld alleen maar kopen wanneer het WEL mogelijk is om er gedownloadde games op af te spelen, maar goed, dat komt omdat ik gewoon echt geen handheld gamer ben en zo'n apparaat misschien 1-2x in de maand gebruik in de trein ofop een saaie verjaardag ofzo...quote:Op zaterdag 29 januari 2011 13:48 schreef BonusLevelEindBaas het volgende:
[..]
Als ze nu piraterij nu op 1 of andere manier tegen kunnen houden dan gaat het wel een hit worden, dan worden er vanzelf wel games voor gemaakt die de moeite waard zijn.
Ik ben alleen wel benieuwd hoe stevig dat uitstekende pookje zal zijn...quote:
Voor sommige games zal dat zeker gelden, maar in mijn geval is het waarschijnlijk alleen Everybody's Golf 2 dat ik met enige regelmaat heb gespeeld. Outrun heb ik ook wel meerdere keren gespeeld.quote:Op zondag 30 januari 2011 09:57 schreef lizardtattoo het volgende:
Juist dan is downloaden toch totaal niet de moeite waard? Je doet dan maanden zo niet jaren met een spel. Dan kan je die toch ook wel kopen?
Nee, dat probleem heb je in beide gevallen, waardoor het voor mij dus niet de aanschaf van zo'n apparaat waard is, tenzij er de mogelijkheid is om alle games gewoon gratis te downloaden, want dan is het meteen een stuk redelijker qua aanschaf.quote:Op vrijdag 4 februari 2011 15:26 schreef lizardtattoo het volgende:
En dat probleem heb je niet als je het spel gedownload hebt? Ik snap het bezwaar van fatsoenlijk kopen als je toch bijna nooit speelt echt niet hoor.
quote:During a presentation to around 20 UK developers at its headquarters in London yesterday, Sony shared a wide range of information about its new handheld platform, revealing significant new details on launch plans, hardware specifications, networking features and more.
One attendee, speaking to Eurogamer this morning under condition of anonymity, said: "NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years."
quote:Sony has not yet dated the system beyond plans to begin rollout worldwide by the end of 2011. But during yesterday's presentation, Sony listed the Wi-Fi only edition of NGP as "2011", while the Wi-Fi plus 3G version was listed as "Holiday Season 2011", implying that the 3G-enabled console would not be available day one.
quote:SCEE did not share any solid information on date or price, only adding that details would be revealed "very soon".
quote:Sony staff demoed a handful of upcoming first-party NGP titles, including Uncharted, Little Deviants and WipEout. The source said the latter was "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 – all the shader effects are in there".
quote:With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.
quote:However, Sony is also insisting that it "does not want exactly the same game" on NGP and PS3 – there "has to be a reason for the NGP title". "They want at least some kind of interactivity between the two versions with NGP-only extras," the source added.
http://www.eurogamer.net/(...)rge-at-private-eventquote:"Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment."
Maar wel met NPG only areas.quote:Op vrijdag 4 februari 2011 17:59 schreef sp3c het volgende:
een ps3 port met npg only areas blijft een ps3 port
Leuk dat je daarover begint. Ik kwam er een paar weken geleden pas achter dat je een vijfde chapter kon downloaden voor Killzone Liberation, maar dat lukt me niet. De Killzone-website is namelijk te resource-vretend voor m'n PSPquote:Op vrijdag 4 februari 2011 18:42 schreef sp3c het volgende:
je auto is een NGP only area!
ahum ... ik werwacht toch wat meer creativiteit dan killzone met een extra map ofzo
Heb inderdaad wel wat gezien daar, en ook wat gedownload en op m'n mem stick gezet (en hernoemd omdat ik de EU-versie heb en dat een andere code nodig heeft) en hij zou iets installeren maar dat deed ie nietquote:Op vrijdag 4 februari 2011 18:53 schreef sp3c het volgende:
moeilijk verhaal, hij is nog wel te krijgen via een omweg
als je naar www.killzone.com naar de PSP forums gaat (Nederlands of Engels iig) dan gaan de eerste 20 topics over chapter 5 geloof ik
ik moet nu weg maar anders post ik vanavond of morgenochtend een linkje
(Eurogamer)quote:At a Game Developers Conference session, Sony has moved to dispel the myth that its Next Generation Portable could rival PS3 for processor performance.
David Coombes, a platform research manager for Sony Computer Entertainment America, explained that although the NGP is equipped with a high-performance quad-core CPU theoretically capable of 2GHz, the clock speeds will have to be dialled down in order to preserve the PSP successor's battery life and prevent it from running too hot.
"Some people in the press have said wow, this thing... could be as powerful as PS3. Well, it's not going to run at 2GHz because the battery would last five minutes," he said. "And it would probably set fire to your pants."
In his engineering-themed tour of the NGP's features, Coombes shed some extra light on the handheld's specifications and performance.
He mentioned that the game cards - the solid state physical media on which NGP games will be available in shops - would come in 2GB and 4GB sizes.
NGP games will therefore have a maximum size of 4GB. He compared this to the 9GB size of a typical PS3 game on Blu-ray, or the 10MB size of an average mobile phone game.
Coombes couldn't reveal how much memory NGP will have, but stressed that it was more than enough. "I can't talk about actual numbers, but compared to PSP we have a lot of memory... we're closer to PS3 than PSP in terms of memory size."
NGP will come in two versions: one with wi-fi, and one equipped with both wi-fi and 3G network connectivity. Coombes explained that only the wi-fi plus 3G version would also be equipped with GPS sensors. However, "wi-fi only can still do quite accurate positioning" thanks to Skyhook, a positioning service that works out your location by cross-referencing the wireless hotspots in range with a worldwide databse. "In urban areas, it's more accurate than GPS," he said.
Location-based features would include "treasure hunts" for virtual items in the real world, Coombes said, although these won't be implemented until after launch.
He revealed that NGP's front touch screen and rear touch pad could detect how hard players were pressing on them. Rather than using pressure sensors, this "analogue strength reading" would be achieved by detecting how large a surface area of the player's fingertips were pressed against the screen.
Speaking of the device's beautiful 5-inch screen, Coombes boasted that with its 960x544 resolution and anti-aliasing turned on - 4xMSAA, Digital Foundry fans - "you really can't see the pixels on the screen, which is pretty nice."
Also at the panel, Tsutomu Horikawa, a director from Sony Computer Entertainment International's software solution development department in Tokyo, performed an augmented reality demonstration in which the NGP visualised a giant dinosaur - the T-rex famous from the original PlayStation's first graphics demo - in the aisle of the lecture theatre.
He stepped down from the stage, and craned upwards with the NGP in his hands to view the dinosaur towering above him.
NGP is due to make its first apperance before the end of this year. Check out our NGP gamepage for more infor.
quote:NGP to hit Europe this year?
Third party licensees insist that NGP will arrive in Europe before Christmas
Forget what you've heard about Japan getting it first – third party licensees insist that NGP will arrive in Europe this year.
Sources have told MCV that development deadlines have been set to ensure key Western releases are finished before the end of the summer for deployment in the autumn.
Online leaks even suggest the console will launch on Friday, November 11th. This would make the hardware roll-out for the follow-up to PSP Sony’s first simultaneous global games hardware launch.
When Sony first revealed the device in January boss Kaz Hirai said the launch would see NGP "begin rolling out this year".
However, SCEA boss Jack Tretton moved quickly to calm those hopes saying that "it's very difficult to have the quantities to be able to launch on a worldwide basis on the same date" and that "our goal is get at least one territory out by the end of holiday 2011".
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