quote:Op dinsdag 6 mei 2008 23:59 schreef Cyberia18 het volgende:
Voor de schaarse liefhebbers: Valkyria Chronicles
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Heb je weer een nieuwe gekocht...?quote:Op woensdag 7 mei 2008 19:39 schreef jorienvdherik het volgende:
de tocht met de ps3 doos over straat overleefd
quote:“The EA SPORTS Fight Night franchise has always been synonymous with quality and innovation that raised the bar for the sports videogame genre”, said Kevin Wilkinson, Executive Producer, EA SPORTS. “EA SPORTS Fight Night Round 3 was a platform defining game as the industry transitioned to next generation consoles. EA SPORTS Fight Night Round 4 will change how boxing games are played and measured in the future.”
Featuring a re-written gameplay engine, EA SPORTS Fight Night Round 4 will add a variety of fighting styles and boxer differentiation to authentically emulate the greatest fighters of all time. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. Capitalize on Muhammad Ali’s reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside. For the first time in history, EA SPORTS Fight Night Round 4 gives you the opportunity to pit these legendary heavyweights against one another and name a true champ.
No fight will be the same with an all-new physics-based animation system that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement. The new physics system allows for missed punches, glancing punches, knockout blows and for the first time ever, rough and tumble inside fighting. Fatigue, adrenaline, footwork and timing all come into play as you hammer away at your opponents.
nee opgehaald bij een vriend, had hem uitgeleend in ruil voor een 360, omdat mijne kapot was, nu heb ik mijn eigen ps3 en xbox 360 weer.quote:
Hebben ze toevallig dezelfde level designer als Alan Wake?quote:Op woensdag 7 mei 2008 21:45 schreef Cyberia18 het volgende:
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MP shots.
Alan Wake?quote:Op woensdag 7 mei 2008 21:55 schreef Sackboy het volgende:
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Hebben ze toevallig dezelfde level designer als Alan Wake?
quote:Op woensdag 7 mei 2008 21:53 schreef jorienvdherik het volgende:
is dat niet een te groot geweer met die gozer
Uhuhquote:
lol, ik dacht hetzelfdequote:Op woensdag 7 mei 2008 21:55 schreef Sackboy het volgende:
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Hebben ze toevallig dezelfde level designer als Alan Wake?
quote:The latest build picks up where the Tokyo Game Show build left off, demonstrating improvements to all areas of the game. According to technical director Alex Evans, when he looks at the game however, all he can see these days is things to do, things to refine and things to fix. Maybe that's fair enough then; with a delay now official (don't expect to be playing this until October), Alex's small team can focus on refining the controls, interface and physics engine even further.
quote:Sack-boy is back; the now-iconic figure was joined by three other players all working their way across a lush, iconic stony field, full of obstacles to be overcome. Piles of beanbags, boulders, walls, tennis balls, hinges, pulleys, hanging ornaments like stone crescent moons and many others dotted the path forward as we got used to the controls – which are fundamentally the same as they have been in the past. This time, however, activating the jetpack and flying upwards felt much more accurate and solid; just a tad less floaty with better response to our turns and banks.
Teamwork still reign on levels like this. Three players grappled with a large weighted stone, needed to lift a massive teetering block that prevented passage. With two, the stone barely moves; with three, progress is slow but steady. With four, the weight is divided further and the group can pull the object along (and through the air) with ease.
At its most simplistic, this is the most flexible and open-ended sandbox game of this generation. It hails back to The Incredible Machine on PCs – a game that took the same DIY mentality to gamers back in the mid-90s. However, the promise of being able to upload, download and display your creations – be them fully-fledged levels, obstacle courses, Rube Goldberg machines, deathtraps or just fun levels to fool around in – just makes us more excited. Surely, as Sony has been touting, LittleBigPlanet will foster a community of eager designers.
quote:While none of this is particularly new from the team, the demonstration did show exactly how refined the game already is. Visually, the engine now sports even more subtle depth-of-field effects, soft light blooming, lovely fabric ruffles, clouds of volumetric smoke and animation that strictly adhere's to Newton's laws. More than that, however, the framerate is now locked in somewhere between 30 frames per second and buttery. It's got the trademark quality of a triple-A game and we can't help but expect great things come October.
Tering dat ziet er mooi uit zegquote:Op donderdag 8 mei 2008 02:06 schreef Cyberia18 het volgende:
Killzone 2 op z'n best.
http://www.jeuxvideo.tv/video/killzone-2.html#view:242742
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