Ik zou inderdaad wachten op de volgende update. Daar zijn ze nu lang mee bezig. Zo slecht als 1.0 is het spel al lang niet meer. Dit spel moet je alleen niet voor een verhaal of missies spelen.quote:
Dan slinger ik hem morgen of overmorgen weer even aan.quote:
Small announcement incoming. We generally say as little as possible now, and focus on making things for people to play... but this was about to leak ¯\_(ツ)_/¯
11:26 - 29 mrt. 2018
Er komen dus nog gratis updates na update Nextquote:Which brings us to Next, our “next step” on a longer journey for us and the No Man’s Sky community. This is our biggest update so far, and something we’ve been working ridiculously hard on. And after its release, we’ll continue to support No Man’s Sky with significant and free content updates on Xbox One. Next has a lot we’re going to surprise people with and I can’t wait until we can share more.
Ik zal hem in de zomervakantie misschienw eer eens aanslingeren.quote:
Wel weer zin in!quote:
quote:No Man’s Sky Coming to Xbox One July 24, First Multiplayer Details
Hello from Hello Games!
We are busily working on Next for No Man’s Sky, but wanted to share a little news from behind-the-scenes. Today, we’re letting people know that you’ll be able to play No Man’s Sky as a full multiplayer experience with your friends in Next. We wanted to share our new cover art too (see above) and announce the release date: No Man’s Sky will launch on Xbox One July 24.
We were delighted by the reaction to Next, even though we just shared the name so far, it means so much to see that people were already pumped about it. The reaction that No Man’s Sky is coming to Xbox One was lovely too. I’m excited for new players to be able to play such an expanded game from the start.
We’ve been playtesting multiplayer for the last six months, and the game has evolved into a very new experience that we think the community will enjoy.
For example, you’ll be able to explore the universe with your friends, or bump into random travelers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online.
That’s always been the potential I think everyone could see in what we were making, it’s been a lot of hard work, but thanks to team and the community we are so glad to finally able to make it a reality.
Something I’ve learned is that I much prefer making games to talking about them. I avoid it as much as I can now, but I just did my first interview in a couple of years with Inside Xbox to talk a little bit about No Man’s Sky coming to Xbox One.
This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.
This will be our biggest update yet and we’re pumped to be bringing Xbox players along on the journey with us now too. The launch of No Man’s Sky on Xbox One will include all three major updates — Foundation, Pathfinder, and Atlas Rises — along with Next and dozens of smaller patches.
No Man’s Sky has a lot we’re going to surprise people with the Next update and I can’t wait until we can share more as we lead up to launch on July 24.
No Man’s Sky Next update komt 24 juli 2018 uit.quote:Sean Murray
Play No Man’s Sky with your friends online July 24th
A free update for PS4, PC, and launch on Xbox. Explore together, meet random travellers, build shared bases, dog fight, race vehicles. We’re so happy this is ༼ つ ◕_◕ ༽つFINALLY༼ つ ◕_◕ ༽つ happening
10:59 a.m. · 18 mei 2018
Dat kan volgens mij al sinds de vorige update met de portals.quote:
Ik denk dat je samen een basis kan bouwen, niet heel dorp optuigen.quote:
Nou dan ben je ook binnen 10 minuten klaar want die basis mag NU al niet al te groot zijn.quote:
Gezien gisterenquote:Op zondag 8 juli 2018 12:45 schreef Nick-GizMo het volgende:
No Man's Sky NEXT | Waking Titan Massive London Live Drop! I Was Given Signed No Man's Sky NEXT Box!
vanaf minuut 36
Komt vandaag de update uit of aankomende week?quote:
De lijst met vernieuwingen komt meestal een dag eerder of de dag zelf van de update naar buitenquote:
Dinsdag? Waar staat dat?quote:Op dinsdag 17 juli 2018 09:24 schreef DKUp het volgende:
De lijst met vernieuwingen komt meestal een dag eerder of de dag zelf van de update naar buiten
Je kan misschien wat screenshots, audio of een korte gameplay-beelden. Sean Murray zal de fans wel bedanken en misschien wat info geven.
Dinsdag komt alles pas naar buiten.
quote:༼ つ ◕_◕ ༽つ
hele planeet volbouwenquote:
wie weet wordt dat ook nog wel verholpen in de update. mijn pro had in creation mode aardig zwaar iddquote:
quote:See No Man’s Sky NEXT multiplayer and third-person mode in action ahead of next week’s launch
Hello Games reveals trailer and full details on changes coming to its PS4 sci-fi exploration sim with update, out 24th July
Hello! On 24th July No Man’s Sky NEXT will launch as a free update for everyone who owns the game. On behalf of myself, and the team at Hello Games, I just want to say ‘thank you’. We are so excited to have made NEXT, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.
We are focused on development, but we know people are hungry for details so wanted to share this before launch.
When No Man’s sky launched it was broad in a way that almost no other game is, but with four updates it has become broader and so much deeper too. Now, the release of NEXT brings a full multiplayer experience which makes the universe even more rich. We can’t wait for you to play, but hopefully you can see from the trailer this is a very new experience.
Here are a few things you might notice from the trailer…
-Team-up with a small group of friends and explore the universe together, or be joined by random travelers.
-You can help friends to stay alive, or prey on others to survive.
-Tiny shelters or complex colonies that you build as a team are shared for all players.
-Fight as a pirate or a wingman in epic space battles with friends and enemies.
-Race exocraft across weird alien terrains, creating race tracks and trails to share online.
-Character customisation allows you to personalise your appearance.
-The game is fully playable in third- or first- person, both on-foot and in ship.
-Planetary rings and improved space visuals make space more beautiful than ever.
-Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
-Significantly more detail added to ships, NPCs and buildings.
Unlimited base building
-Bases can now be built anywhere on any planet.
-Dramatically increased base-building complexity and size limits.
-Hundreds of new base parts.
-Own multiple bases.
-Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
-Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
-Improved freighter base building allows a truly custom capital ship.
-Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.
Nearly two years ago, our small team of friends, with a shared love sci-fi, opened up the universe of No Man’s Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with.
This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.
We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.
Niet de laatste updatequote:༼ つ ◕_◕ ༽つ
Today is a big deal for us...
Seven years ago I started writing the code for the game that became No Man's Sky. The average team size was 6, we were just 15 when it launched.
We always wanted No Man's Sky to grow and develop after it released. It's been a crazy two years, but I'm so happy we've been able to do that.
We decided instead to focus on development rather than words. Foundation, Pathfinder, Atlas Rises and now NEXT. This team you guys. This team.
One day maybe we'll reach a point where we feel No Man's Sky is "done", but until then there's still so much more we want to do.
Working on Next feels important to us, but I know it's not the end of the journey. We appreciate everyone on that journey with us <3
Bij het bezoeken van een basis van andere spelers is mijn pro meerdere keren gecrashed door de grote hoeveelheid van die communicatie modules. Ik hoef sowieso NMS maar op te starten en mijn ps4 lijkt wel een opstijgend vliegtuig. Bij andere games nergens last van.quote:
Performancedingetje. Zal z.s.m. opgelost worden.. wat ze altijd al snel hebben gedaan.quote:Op donderdag 19 juli 2018 09:09 schreef Rolstoelvandaal het volgende:
Bij het bezoeken van een basis van andere spelers is mijn pro meerdere keren gecrashed door de grote hoeveelheid van die communicatie modules. Ik hoef sowieso NMS maar op te starten en mijn ps4 lijkt wel een opstijgend vliegtuig. Bij andere games nergens last van.
Herkenbaar. Je bent echt in the middle of nowhere.quote:
Daar heb je inderdaad een punt.quote:
quote:NO MAN'S SKY TO BEGIN WEEKLY UPDATES
Big game, little additions.
Following the release of the No Man's Sky NEXT update, Hello Games will introduce weekly updates to the game, with a focus on community challenges.
The updates will take the form of events or missions, with item rewards offered for those who take part in them. As creator Sean Murray described it to IGN, "this is not a loot box thing, it's not a microtransaction thing, it's 100% free". The first weekly update is currently expected to launch a week after NEXT's release on July 24.
The emphasis seems to be on getting players to somewhere in the game's galaxy, rather than complete a rote activity, a move Murray says was inspired by the community, which has been organising in-game events and meet-ups itself for some time.
Along with weekly updates, a new website, Galactic Atlas, is expected to be launched today. The website will display in-game events on the Galaxy Map, as well as include Portal Glyph addresses that will allow players to visit specific locations without having to warp there manually.
Alongside its function for challenges, the Galactic Atlas will allow players to create their own points of interest, pointing their fellow Travellers to their favourite planets, bases, or anything else they might want to show off.
Hello Games will recognise the community-created Galactic Hubs - portions of the galaxy systematically explored by large numbers of players - on the Atlas. Leaderboards will also be added for players will the most discoveries in a certain area.
Hello is keen to point out that these weekly updates will come on top of, rather than instead of, the major free content updates No Man's Sky has received since release.
But before those little weekly updates, there's the matter of a very big one. NEXT, the latest major update to the game, will add four-player multiplayer, extended base-building, a third-person viewpoint, character customisation and much more.
quote:28 CHANGES COMING TO NO MAN'S SKY WITH NEXT
There are a lot of small steps behind this giant leap.
No Man's Sky is getting its first major update in a year, and it adds a lot to the cosmic exploration experience. Hello Games has already revealed the headline additions coming in the NEXT update, with a very clear focus on responding to players desires. Multiplayer, upgraded base-building, character customisation - it's essentially a wishlist drawn from comments sections internet-wide.
But after getting our hands on the upcoming version of the game and talking to creator Sean Murray, we spotted lots of little details - both part of those headline changes and beyond - that had been added, all of which add up to make NEXT an even bigger step for the game than we first thought. Here's everything we noticed:
Full multiplayer is finally coming to No Man's Sky, and the first thing you'll notice is that the once-lonely galaxy is a lot sillier when playing with friends. Who would have thought walling someone into a cave with a terrain manipulator and laughing at their misfortune was the tweak this game needed?
Parties can be up to four players large, with everyone bringing their items and ships along for the ride.
There's no range limit on your party. While you'll appear in the same place as the player you join, you can then blast off into space and head halfway across the galaxy, while remaining in the same game.
While a party's set up by joining a single player's game, they aren't a host. Everyone has equal privileges, and can get the party to take part in their missions, wherever they are in the story.
The one restriction is that all players have to be using a save file in the same game mode, Normal, Creative or Survival...
... But if you don't have a compatible save, we're told you can join another player as a guest, presumably with standardised equipment.
The focus is very much on playing together, but you can attack your fellow players. It might be more trouble than it's worth - when I blew up someone's ship, they respawned halfway across the planet, which was a bit of a faff for everyone.
Starships are strictly assigned to the player that owns them, and they're still all one-seaters, so you can't pick up passengers.
But you can share almost everything else - transferring items across inventories now gives you the option to send any item to any player in your party.
A player can also activate Photo Mode while the rest of the party carries on playing, meaning you can stage some lovely shots.
If one player owns a Capital Ship they can accept new multiplayer missions.
From what we've seen, the new missions err on the side of simple, tasking the party with everything from combat challenges to scanning set numbers of creatures.
Building Bases, Going Places
Bases can now be built anywhere - and I mean anywhere. Underwater, up mountains, on floating rocks. It's worth scouting for the most impressive location.
Bases can now be built out of up to 20,000 individual pieces, meaning you can build giant, sprawling complexes - we saw one with buildings at the top and bottom of a ravine, with a staircase that took minutes to climb between them.
Base building also comes with a mission tree now, keeping you building by rewarding you with new pieces for old ones.
Whoever sets the initial base piece owns the whole building but in multiplayer, any party member can add to a base owned by another party member.
You can also base-build within a Capital Ship owned by a party member.
Incidentally, landing a whole party's starships in a freighter will seemingly be the easiest way of getting to new systems together.
If you're rich in units, you can buy a whole fleet of freighters, and a new mission list lets you send them out on various missions, which play out in real time.
Those freighters don't just disappear - they head to the specific system where the mission takes place. If you really wanted to annoy a party member, you could trick them into landing on a frigate, then send it on a mission in a distant system, blasting them into space with your laughter ringing in their ears. Just a thought.
Get the Look
The game's added a third-person viewpoint, and it wants you to know that - in our game, it became the default on-foot view.
It's easy to change, however - the contextual menu you use to recharge systems or recall your ship now also lets you switch from third to first person at any time.
With the third-person mode and multiplayer comes another addition - you actually have a customisable player model now.
You can change your look at any time from a new terminal. That terminal can be found in every space station, and can be built in your bases and freighters.
You can change your helmet, suit, even your species. Changing to a short species like the Gek will lower your first-person view appropriately.
Speaking of your view, the HUD's been tweaked a little, with a sleeker contextual menu and less intrusive pop-ups when you pick up items and materials.
Perhaps the nicest little change is the ability to repair critically damaged systems piece by piece. Instead of having to stockpile all the materials needed, you can plug in what you have and leave to find more, freeing up inventory space.
A new scanning view also helps show off a new addition - worlds can now be peppered with buried treasure, which you can uncover with the terrain manipulator and crack open for various rewards.
quote:No Man's Sky's NEXT update is big
All the details from next week's huge overhaul.
No Man's Sky ambitious NEXT update is out next week, coming to PC, PS4 and, for the first time, Xbox One. It's been a year in the making and is, it's fair to say, big.
Right now, I've only had around 30 minutes with the latest version, so it's impossible to fully appreciate its scope - but, as someone that's already accrued hundreds of hours with the game and it's three previous updates, it's already clear that NEXT marks a significant new chapter for No Man's Sky.
The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering systems, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.
Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.
But Hello Games' changes go beyond mere aesthetic tinkering, and it's surprising just how much has, in the last year, been tweaked and enriched. It'll require a lot more time to properly gauge the true impact of NEXT, but here are a few early observations: the entire opening of No Man's Sky has been once again reworked to make for a more accessible introduction to the game's sometimes opaque systems - which have only grown more complex through the previous three major updates.
Your first task is still to gather resources to repair your downed ship - and, to be clear, the fundamental loops that drive the game haven't changed, even if the depth of activities around them certainly have - but even in the early moments, there's ample evidence of the sheer breadth of NEXT's additions, such as the introduction of a refinery, which enables the creation of new resources out of those mined from planets.
Crucially, No Man's Sky's structural reworking gives much faster access to some of its more interesting tools. Now, not only do you get a ship in the opening hour, you're given access to the the likes of the terraformer - enabling you shape the earth at will, useful for carving out spots for bases or escaping a planet's harsh environment - as well as access to base building. Notably too, freighters - the vast starships that essentially act as giant, portable bases - are no longer the domain of the super rich, but will arrive early on as a freebie.
That's important, as No Man's Sky places renewed emphasis on freighters; improved versions of these, with betters stats, can be found around the galaxy as play progresses, and have been redesigned so that customisable areas (now basically a large hangar, waiting to be filled with rooms) are front and centre, giving a much greater sense of ownership and personalisation.
Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates can be sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.
Freighters are also home to the new procedurally-generated multiplayer quest system. Now, you're able to form wings and set out across the galaxy, working together to complete the likes of dogfighting missions and more. And speaking of multiplayer, it's impressive just how well integrated it is, feeing like a natural extension of the experience, rather than something awkwardly bolted onto the existing core.
Resource gathering no longer feels quite so much of a chore when you've up to three other friends in a party; creative collaboration on building projects and the likes is a joy, and simply exploring the galaxy with friends in tow makes for a much less lonely place. And there are plenty of well-considered touches too, such as being able to mark points of interest for others to see, and easily dropping resources straight into friends' inventories.
NEXT's additions go much further though: building has received a major overhaul, with a greater focus on construction using individual pieces (floors, walls ceilings, etc.) to make more elaborate, more distinct rooms and layouts - and I was especially taken with the way room pieces now automatically carve out the landscape, meaning it's easy to build cosy planetary bases underground, built straight into the rock.
And, of course, with restrictions lifted in terms of base size and placement - you can now build anywhere on a planet - there's much greater scope for creativity. And you can finally have multiple bases, meaning you don't have to undo all your previous work if you find a appealing new planet on your travels, and want to make a new home.
Even a relatively brief time with NEXT impresses, with its procession of subtle adjustments, welcome quality of life features, and bigger additions such as multiplayer - although it's hard to tell if the game's weighting has been shifted enough to move its focus away from the sometimes fiddly survival and resource gathering core loops that put off some at launch. Answers to these questions will come in time.
And speaking of things to come, Hello Games has one last surprise, in the form of its post-launch plans for NEXT. With three massive updates under its belt, the team is keen to adopt a schedule of smaller, regular updates, to ensure a consistent run of new experiences. To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.
That's still not all though; this will be joined by a new Galaxy map system, enabling players to scrutinise No Man's Sky from afar. It's a way of highlighting just how much of a living, changing space it is, thanks in large part to the tireless efforts of the game's remarkably engaged community. It will show the likes of galactic hubs and just how far afield the surroundings systems have been explored, as well as player discoveries, and even community-provided points of interest - whether these be screenshots, stories, or poems.
It certainly seems that the studio efforts over the last year have brought even more scope, scale, and depth to No Man's Sky's galaxy - and I can't wait to see and share more.
PCgamer:quote:“Worlds now have buried treasures you can find with the scanner.”
quote:Speaking of cosmetics, you can also customise your player character, either taking on the form of a space traveler in the human astronaut vein, or as one of the game's NPC races, like the Gek or the Vy'keen.
Uit een interview met Sean Murray.quote:And we're changing what we're doing. After the release of Next, we're going to start communicating directly with the community loads more, and we're going to start dropping weekly content, weekly community missions and rewards and stuff like that. Really catering to them, which is something we've always wanted to do, but it just didn't feel like we could.
quote:Op vrijdag 20 juli 2018 22:21 schreef DKUp het volgende:Er is wel meer gelekt nuSPOILERTwo things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
Ah dat boeit nietquote:
Echt tof dat we kunnen spelen als ieder rasquote:Op zaterdag 21 juli 2018 10:33 schreef Nick-GizMo het volgende:
Ah dat boeit niet
Nog 3 dagen
Maar ff erbij zetten :
Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
Part 6 -
Wel spoilers denk ik
Voor mij is vrijwel alles nieuw! Heb de 1ste update niet eens meegemaaktquote: