abonnement Unibet Coolblue
  dinsdag 24 juli 2018 @ 15:11:30 #151
429367 DKUp
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pi_180697723
quote:
1s.gif Op dinsdag 24 juli 2018 15:10 schreef Doublepain het volgende:

[..]

ws pas over 3 uur
Het event start nu om 17 uur -O-
SOONY
  dinsdag 24 juli 2018 @ 15:13:30 #152
11736 Ceased2Be
Misantroop
pi_180697760
༼ つ ◕_◕ ༽つ
"Een menschenhater, menschenschuwend mensch, die niet gaarne andere menschen ziet; een wonderlijk, ongezellig mensch, vijand van alle vrolijkheid.'
"My voice is nothing, my thoughts are nothing, in many respects I'm like you; nothing"
  dinsdag 24 juli 2018 @ 15:14:38 #153
429367 DKUp
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pi_180697787
Zelfs de patch notes staan er nog niet :+
SOONY
pi_180697795
quote:
1s.gif Op dinsdag 24 juli 2018 15:11 schreef DKUp het volgende:

[..]

Het event start nu om 17 uur -O-
Mooi kan ik nog even zonnen 😎😎😎😎
  dinsdag 24 juli 2018 @ 15:16:40 #155
429367 DKUp
ON TOUR
pi_180697822
quote:
1s.gif Op dinsdag 24 juli 2018 15:15 schreef Doublepain het volgende:

[..]

Mooi kan ik nog even zonnen 😎😎😎😎
Dat kan nog wel een paar weken :7
SOONY
  dinsdag 24 juli 2018 @ 15:18:17 #156
11736 Ceased2Be
Misantroop
pi_180697855
quote:
1s.gif Op dinsdag 24 juli 2018 15:14 schreef DKUp het volgende:
Zelfs de patch notes staan er nog niet :+
- Minor text fixes
"Een menschenhater, menschenschuwend mensch, die niet gaarne andere menschen ziet; een wonderlijk, ongezellig mensch, vijand van alle vrolijkheid.'
"My voice is nothing, my thoughts are nothing, in many respects I'm like you; nothing"
  dinsdag 24 juli 2018 @ 15:18:33 #157
429367 DKUp
ON TOUR
pi_180697863
De mensen op de Xbox One kunnen al spelen :7
SOONY
  dinsdag 24 juli 2018 @ 15:19:12 #158
11736 Ceased2Be
Misantroop
pi_180697872
Mooi want mijn werkdag houdt over 12 minuten op.

Kan de pc update wel ff wachten.
"Een menschenhater, menschenschuwend mensch, die niet gaarne andere menschen ziet; een wonderlijk, ongezellig mensch, vijand van alle vrolijkheid.'
"My voice is nothing, my thoughts are nothing, in many respects I'm like you; nothing"
  dinsdag 24 juli 2018 @ 15:19:35 #159
429367 DKUp
ON TOUR
pi_180697882
quote:
14s.gif Op dinsdag 24 juli 2018 15:18 schreef Ceased2Be het volgende:

[..]

- Minor text fixes
“Onze vorige trailer was update 1.4. Update 1.5 komt vandaag uit.”
SOONY
  dinsdag 24 juli 2018 @ 17:09:05 #160
429367 DKUp
ON TOUR
pi_180700623
༼ つ ◕_◕ ༽つ

Geen update nog :+
SOONY
pi_180700728
quote:
1s.gif Op dinsdag 24 juli 2018 17:09 schreef DKUp het volgende:
༼ つ ◕_◕ ༽つ

Geen update nog :+
:(
  dinsdag 24 juli 2018 @ 17:20:07 #162
34614 jogy
Hersenflatulent
pi_180700910
Duurt lang.
Iedereen is de hoofdrolspeler van zijn eigen comedie.
'Goatboy is hurt by your indifference'
<a href="https://www.youtube.com/watch?v=M9srplWe_QQ" target="_blank" rel="nofollow">Vrijheid</a>
[b]Dean Radin presenteert: "Science and the taboo of psi"[/b]
  dinsdag 24 juli 2018 @ 17:25:12 #163
429367 DKUp
ON TOUR
pi_180701025
quote:
PATCH NOTES No Man’s Sky Update 1.5 Next

THIRD PERSON

Third person camera for walking, jetpacking, swimming and in-ship flight
New player models
Completely reworked animation system
New animations for players, as well as NPCs and creatures
System and animations for gestures
Character customisation
Player character turns to look at points of interest
New get in / out of vehicle effect
Interactions show the player character where appropriate
Warping in ship is in third person
Resized various deployable tech to better fit third person mode

MISSIONS

Real time missions
Scheduled missions
Multiplayer missions
Completely overhauled tutorial
New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
Guild envoy missions

BASES

Bases can be built anywhere
Players can own multiple bases
Hundreds of new base parts
Increased base complexity / size limits
Joint base building
Improved teleporting and selection between teleport destinations
Improved terrain editor modes and options to be more intuitive
Toned down saturation intensity of palette choices for colouring base building parts
Base terrain editing now stops when you hit the limit rather than overwriting old edits
Bases can now be deleted
Improved system for placing base building parts
Increased base building radius and made it expandable
Disabled base auto uploading, and added manual controls
Enabled downloading more than one external base from other players

FREIGHTERS

Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
Overhauled base building inside player freighters
Reworked and added procedural textures to freighter bridge hologram planet
Redesigned path from freighter hangar to bridge
Improved speed of airlock doors opening on freighters

CRAFTING AND RESOURCES

Reworked and rebalanced all core substances and resources
Deployable tech can now be picked up
Added refiner based crafting system
Added Craftable ammunition
Improved damage falloff on mining beam

UI / UX

Additional markers visible in analysis visor
Points of interest can be tagged from analysis visor
Latitude / longitude displayed on analysis visor
Improved HUD layout
HUD lines dynamically hidden with the corresponding UI elements
Improved notification layout
Improved build menu
Improved quick menu
Inventory stack splitting
New repair interface
All player owned ships can now be summoned
Added system for repairing damaged inventory slots
Backpack showing in your inventory will now match customised character backpack
Backpack bars display hazard protection and life support
In-ship map now highlights enemies
Improved docking indicators when flying
Completely reworked shop UI
Nanites no longer take up inventory slots
Scanning ships shows their slot count
Save slots are now sorted by timestamp
Galaxy map can show multiple markers for each system
Added dynamic suit protection inventory icon
Inventory full notifications now take into account cargo slots
Fixed camera voxel to star voxel in Galactic map
Can pin base building recipes on the HUD
Added danger icons to tentacle plants
Improved tech and product pinning, with more detailed guides to obtaining the build requirements
Improved compass
Improved HUD marker icons for objects of interest
Added multiplayer text chat on PC

GRAPHICS AND PLANET GENERATION

Improved fog and increased draw distance
New terrain generation system for improved navigability and more varied earth-like and alien landscapes
Reduced situations where cave props can be spawned above ground
Improved particle systems fading out over distance
Added support for extremely large biome props
Improved and increased variety of clouds and cloud shadows seen from space
Improved planet surface rendering from space
Improved terrain lods and visuals when flying in from space
Improved colour selection during planet generation
Improved sky and fog colour selection
Tightened triplanar texture blend areas
New colour mapping system to create more varied and atmospheric visuals
Improved tree density
Tree size variation
Added empty systems, with no current inhabitants
Added abandoned systems, with derelict space stations
Improved storm visuals
Improved textures for ship, NPCs, and buildings
Added planetary ring system
Increased asteroids density in space
Improved space visuals
Added support for larger bodies of water
Character shadows for first person gameplay
Adjusted TAA settings to reduce shadow blurring on terrain
Added particle effect when flying above water
Splash particle effects
Inventory and pause menu now uses depth of field to blur in-game camera
Balanced intensity of lights in the Atlas station
Updated model of hologram backpack in suit upgrade chamber
Improved water surface and foam shaders
Improved water reflections to better match terrain
Improved imposter visuals and lighting to better match nearby objects
Switched object and terrain fading to use Blue Noise to give smoother transitions
Improved compression on some textures generated in-game
Improved terrain texture blending and selection
Improved sand and cave colour selection
Improved beach blending and visuals
Brightened cave interiors, especially at night
Improved storm effect fading as you enter buildings
Added gun model for ships
New high quality tree models and textures
Fixed an issue with landing pad UVs
Improved drone, quad and walker models
New drone texture effects
Added more varied underwater and underground objects
Improved appearance of Gravitino Balls
Major improvements to biome object placement
Improved crystal placement
Improved marker distances for gameplay props
Added terrain objects which cannot be destroyed by player ships
Improved colours, brightness, saturation of creature textures
Tweaked rock textures
Improved scale of underground objects
Tweaked poison blob particle effects
Improved cave biome glowing plant lights
Optimised cave biome prop performance
Improved bushes and underwater plants
Improved asteroid texture balance
Improved abandoned slimey diffuse colours
Improved under-foot dust effects
Improved heavy air in caves
Improved scale of gameplay plants
Improved toxic grass diffuse texture
Tweaked mountain fragments on certain biomes
Improved vertex displacement on flags to make them wave nicer
Improved smoke and damage effects on ships and distress beacons
Modified frequency of wordstones, crates, underground props and damaged machinery
Improved rare gem collection effect
Improved ship trail effects
New engine effect for ships

SPACE STATIONS AND BUILDINGS

Overhauled space station interior
New space station marketplace
New style for stairs in space station
Redesigned look of teleporter in space station
Added variation to building interior layouts and props
Added a small ramp to the drop pod for easier access
Improved building frequency
Added LOD system for base building parts to increase draw distances and complexities

EXPLORATION, FAUNA AND FLORA

New underground ruins building type
Buried technology modules and blueprint analysis
Overhauled signal booster and navigation data input
Procedurally generated technology
Procedurally generated products
Improved creature pathfinding
Improved creature response to feeding
Herd behaviour for creatures
Improved scales and maximum sizes of creatures
Improved sentinel drone behaviour, proximity indicator and escape gameplay
Improved matching of creature body parts to their role
Coprite improvements
New hazardous fauna
New hazardous flora
Improved scan ranges for biome specific plants
Added new armoured drone type
Must use the terrain editor to mine resource deposits
Improved Colossus speed and fuel tanks / consumption
Different ship classes use different amounts of launch fuel
New name generation system for planets / ships / weapons / creatures
Increased variety in creature descriptions
Nada + Polo’s tasks are now tracked in the Mission Log
Fancier descriptions for planetary weather conditions
Changed starting Exosuit inventory size
Increased the number of Exosuit cargo slots available to purchase
Increased crafted item stack size in the Exosuit to 5

CONTROLS AND COMBAT

Climbing traversal more challenging and rewarding
Added ability to slide down cliffs
Player movement is more dynamic
Air resistance simulation for jetpack navigation
Multi-tool manual holstering / unholstering
Ship weapons can be used against ground targets
Splash damage added to ship weapons when used against ground targets
Improved low level flight, with destruction of terrain objects with which you collide
Fixed jitter on physics debris pieces
Stopped player colliding with tiny rocks on scorched biomes
Crit points on sentinel drones and quads
Combat scope module for the Multi-Tool
Personal forcefield module for the Multi-Tool
New grenade types
Improved weapon alternative mode, also with better HUD display
Sentinel drones can repair quads and walkers in battle
Improved sentinel quadruped behaviour, pouncing, evade
Improved walker behaviour with different attack modes
Extra armour plating added to sentinels arriving in combat
Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

AUDIO

Updated creature vocals
New third person foley for player and NPCs
Additional loading music and a new track when starting normal mode
Revised ship engine sounds
Added low flying ship sounds
Revised underwater sounds
Improved combat audio and overhauled Quad and Walker audio
New NPC vocals
New Frigate audio

STABILITY / BALANCING / FIXES

Fixed a number of issues with atmospherics and water rendering on the horizon
Fixed text clipping issues in some languages
Fixed certain cases where opening the settings menu silently changed resolution
Fixes for several uncommon out of memory crashes
Fixed transition between lighting when flying to space
Fixed and improved a number of situations for flattening terrain around buildings
Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
Fixed crashed freighters having underground treasure too low to mine down to
Prevented dead planets ever having atmospheres
Prevented some story-critical buildings being placed underwater
Fixed lighting issues with double sided leaf shaders
Fixed repetitive tiling textures on some foliage leaves
Fixed issues with loading some particularly large saves
Fix for superconductive lock bug
Voice chat quality and reliability improvements
Fixed scan events for players who have managed to go off-grid
Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
Fixed rocks showing up as the wrong colour on frozen biomes
Fix occasional hang in asynchronous IO
Fixes for non-instance LODs
Added geometry streaming system
Made numerous memory savings to improve overall stability
Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
Rebalanced AI ship damage
Balanced ship to ground target damage
High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
Made numerous grass and foliage rendering optimisations
Optimised per-frame renderer memory usage
Optimised various engine components using async compute
Various optimisations
Various miscellaneous bug fixes


[ Bericht 0% gewijzigd door DKUp op 24-07-2018 17:35:20 ]
SOONY
  dinsdag 24 juli 2018 @ 17:28:33 #164
429367 DKUp
ON TOUR
pi_180701105
Alles over update 1.5 Next
https://www.nomanssky.com/next-update/
SOONY
pi_180701111
Toevallig kijk ik nu op Twitter
  dinsdag 24 juli 2018 @ 17:31:40 #166
429367 DKUp
ON TOUR
pi_180701154
Downloaden nu :Y)
SOONY
  dinsdag 24 juli 2018 @ 17:56:28 #167
447963 endechaos
life is short, enjoy!
pi_180701621
Ah thuis de ps4 maar even aanzetten. Kan ik het vanavond in alle rust oppakken!
  dinsdag 24 juli 2018 @ 19:31:59 #168
429367 DKUp
ON TOUR
pi_180703550
Frame drops op de PS4 Pro :X
Veel technologie is niet meer bruikbaar. Ik begin wel een nieuwe save file :P
SOONY
  dinsdag 24 juli 2018 @ 19:35:00 #169
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_180703608
Nah dan wacht ik wel met downen. Is toch weer om met de blote piemel lekker op de stretcher te liggen met een mangosapje.
  dinsdag 24 juli 2018 @ 20:02:40 #170
34614 jogy
Hersenflatulent
pi_180704314
Iedereen is de hoofdrolspeler van zijn eigen comedie.
'Goatboy is hurt by your indifference'
<a href="https://www.youtube.com/watch?v=M9srplWe_QQ" target="_blank" rel="nofollow">Vrijheid</a>
[b]Dean Radin presenteert: "Science and the taboo of psi"[/b]
pi_180712881
quote:
10s.gif Op dinsdag 24 juli 2018 15:18 schreef DKUp het volgende:
De mensen op de Xbox One kunnen al spelen :7
Jazker, dat hebben we dan ook meteen gedaan :9





Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  woensdag 25 juli 2018 @ 09:00:16 #172
34614 jogy
Hersenflatulent
pi_180713178
Alles ziet er toffer uit, goed gedaan van Hello Games ^O^.

Ik had overigens wel een uitdagende start, zat op een planeet die me meteen leeg liet lopen op hittebescherming en ik wist ff niet wat ik moest inzamelen om het op peil te houden _O-. Was bijna dood voor ik überhaupt een grot kon vinden en uit kon vogelen wat ik nou moest halen :'). Ondertussen heb ik wel mijn vliegtuig gerepareerd en zit ik op een eerste basis ^O^. Mijn oudere savegame lijkt overigens nog wel oké te zijn dus misschien ga ik daar ook wel mee verder. Weet het nog niet.
Iedereen is de hoofdrolspeler van zijn eigen comedie.
'Goatboy is hurt by your indifference'
<a href="https://www.youtube.com/watch?v=M9srplWe_QQ" target="_blank" rel="nofollow">Vrijheid</a>
[b]Dean Radin presenteert: "Science and the taboo of psi"[/b]
  woensdag 25 juli 2018 @ 09:35:12 #173
429367 DKUp
ON TOUR
pi_180713485
Ziet er vet uit!

Vandaag een nieuwe start maken.
SOONY
  woensdag 25 juli 2018 @ 10:07:42 #174
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_180713856
quote:
14s.gif Op woensdag 25 juli 2018 09:00 schreef jogy het volgende:
Alles ziet er toffer uit, goed gedaan van Hello Games ^O^.

Ik had overigens wel een uitdagende start, zat op een planeet die me meteen leeg liet lopen op hittebescherming en ik wist ff niet wat ik moest inzamelen om het op peil te houden _O-. Was bijna dood voor ik überhaupt een grot kon vinden en uit kon vogelen wat ik nou moest halen :'). Ondertussen heb ik wel mijn vliegtuig gerepareerd en zit ik op een eerste basis ^O^. Mijn oudere savegame lijkt overigens nog wel oké te zijn dus misschien ga ik daar ook wel mee verder. Weet het nog niet.
Welke modus doe jij?
pi_180713889
quote:
14s.gif Op woensdag 25 juli 2018 09:35 schreef DKUp het volgende:
Ziet er vet uit!

Vandaag een nieuwe start maken.
Het probleem met deze game is dat de tijd zo vlug gaat _O-

Was gisteren ineens 23.30 _O_
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
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