Wat een discussie hier alweer.
Mage is van imba in beta naar een redelijke gimped class gegaan in retail.
Begin van retail was mage goed te spelen, momenteel is het gewoon een gimped class doordat blizzard eerst alle andere classes aanpakt, soms 2 te gelijk, maar liefst 1 class per patch...
Verder heeft mage class weinig veranderingen gehad.
Even alle patch log van mage op rij, warlock komt zowat bij iedere patch voor mage slaat hier en daar eens iets over
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Sommige "fixes" zijn er nu nog...
- Blink door de wereld map
- Blink ik ga terug in de tijd (beweeg geen meter)
- AM channelled maar geen missiles
Verder waar ik mezelf aan stoor is dat als je blinked je soms nog xxxx dmg op je krijgt van rogue's en warriors...
Staat er you gain blink, blaat hits you for xxx en blaat hits you for xxxx.
Verder het frost resist probleem.
Dit heeft niet alleen betrekking op een mage maar op de hele wereld...
Het oplossen hiervan is niet even gebeurt in 123 stappen.
Maar ik snap gewoon niet dat ze het systeem van fire niet kunnen gebruiken om het te fixen...
Aangezien fire works as intend....
Even voor de stats, mijn frostbolt zit avg +900 crist 17xx of 18xx.
Dit zonder gebruik van trinkets.
Verder heb ik GEEN Arcane Power.
Profiel alhier:
Pocus at Twisting NetherKan mij redelijk redden in PvP, maar het is wel "Learn2Play your class".
In teamverband met guild is AB of WSG leuk om te doen met randoms vind ik er weinig aan...
Snap niet dat jullie een warlock en mage gaan vergelijken...
Classes zijn voor verschillende doeleinden gemaakt.
Momenteel is het Warlock > Mage
* LMD kijkt naar MC/BWL en PvPNee Recca je weet op wie ik doel
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Laat het hier bij, hieronder alle mage changes in patches, verder 1 General aanpassing die ook invloed had op mage... was een zeer irritante.
World of Warcraft Client Patch 1.8.0 (2005-10-11)
quote:
Mages
- Arcane Missiles - Should now properly report the correct "out of
range" indicator on the action bar.
- World of Warcraft Client Patch 1.6.1 (2005-08-02)
quote:
General
- Spell casting is no longer interrupted when leaving combat.
- World of Warcraft Client Patch 1.6.0 (2005-07-12)
quote:
Mages
- Frostbolt - Targets that are immune to movement slowing effects will
no longer be affected by Frostbolt's movement slowing effect. Damage
will still be caused.
- Frost Nova - Will now cause damage to targets immune to immobilizing
effects.
- Blast Wave - Will now cause damage to targets immune to immobilizing
effects.
- Cone of Cold - Targets that are immune to movement slowing effects
will no longer be affected by Cone of Cold's movement slowing effect.
Damage will still be caused.
- Detect Magic - will no longer cause guard retaliation in Goblin towns.
- Ignite - Can now be dispelled by any effect that dispels magic
effects.
- Frost Armor/Ice Armor - Targets that are immune to movement slowing
effects will no longer be affected by the Chill's movement slowing
effect. Targets will still have their melee attack speed reduced.
- Arcane Instability - Fixed a bug where rank 3 of this talent was not
increasing the periodic damage of various spells by the correct
amount (was increasing by 2% and should now properly increase by 3%).
- World of Warcraft Client Patch 1.5.0 (2005-06-07)
quote:
Mages
- Mage Armor - Now has a new, unique icon.
- World of Warcraft Client Patch 1.4.0 (2005-04-19)
quote:
Mages
- Amplify Magic and Dampen Magic effects should now replace each other
properly.
- Improved Scorch (Talent) - Redesign. Scorch spells have a
20/40/60/80/100% chance to cause your target to be vulnerable to Fire
damage. This vulnerability increases the Fire damage dealt to your
target by 2% and can be stacked up to 5 times for a total of 10%
increased Fire damage.
- New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses
the target's party with brilliance, increasing their Intellect.
- Improved Mana Shield - Design changed. Instead of increasing the
amount absorbed, it now decreases the mana lost per point of damage
taken by 10/20%.
- An error message is now displayed if you try to use Blink on boats
and zeppelins.
- Wand Specialization - Fixed a bug where the damage increase with this
talent was higher than the listed amount.
- Frost Nova - Now subject to diminishing returns in PvP. This is
considered an immobilizing effect.
- Pyroblast and Fireball damage over time will now stack together.
- World of Warcraft Client Patch 1.3.0 (2005-03-22)
quote:
Mage
- Training costs adjusted. Total training cost was decreased.
- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
seconds w/ Permafrost) and refreshes with each damage tick rather
than at the beginning of the spell. In addition, a target that
resists the damage will also resist the chill effect.
- Blink - Using this spell should no longer cause you to fall through
the world.
- Blink can now be used to escape more of the stun effects used by
creatures in the world.
- Blink is no longer useable on boats or zeppelins.
- Blast Wave damage radius fixed so damage properly extends to 10 yd.
- Dampen Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Amplify Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Frost/Ice Armor - Mana cost reduced.
- New Spell: Mage Armor (Available at level 34) - Allows for 30% of
mana regeneration to function while casting and increases resistance
to all magic schools. Does not stack with Frost/Ice Armor.
- New Spell: Conjure Water (Rank 7) (Available through quest at
level 60).
- Arcane Missiles: Fixed a bug where the spell would not function
properly against spell-reflecting targets.
- World of Warcraft Client Patch 1.2.0 (2004-12-21)
quote:
Mages
- Portals: Each portal spell now has an individual cooldown.
- Polymorph: Players now have an increasing chance to break free of
the effect, such that it is unlikely the effect will last more than
15 seconds.
- World of Warcraft Client Patch (2004-11-07)
quote:
Mage
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and
Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of
breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.