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pi_27629871
Fijn. Omdat een of andere burgelijke, in hokjes denkende mod besluit dat alleen omdat deze vraag IETS met MGS te maken heeft het in deze 10 dagen dode thread hoort moet ik em hier plaatsen. Fijn dat niemand dan uberhaupt komt kijken. Ik zou ook denken: iemand heeft die topic zomaar gebumpt. Maar ok, kan iemand mijn vragen beantwoorden?
pi_27631266
quote:
Op vrijdag 3 juni 2005 23:09 schreef DiningPlayt het volgende:
Ok, nogmaals, kan iemand mij vertellen of het de bedoeling is dat de framerate (iig) in het tweede moeras (we hebben het hier dus over MGS3) aanzienlijk naar beneden gaat? Ik denk zelfs naar iets van 5 fps, serieus als ik me draai worden de bomen in rare stukken over mn scherm heen gechopt. Heb ik genoeg reden om het spel terug te brengen, of hoort dit?

Mocht het toch de bedoeling zijn, ligt het dan aan sloppy programming of zit de ps2 daar tegen zn limiet aan?

Net vroeg iemand me of mijn ps2 niet gewoon oud was: hijs nog maar een half jaartje oud, toevallig afgelopen November geruild, een maand voor mij 3 jarige garantie af zou lopen. Quelle chance. Er werd ook gezegd dat de ps2 zelf al oud is, maar ik zie niet hoe dit ermee te maken heeft, gezien het spel is geschreven voor de PS, en men het dus niet "met de tijd mee" heeft geprogrammeerd.
Bij die krokodillen meer? Daar valt bij mij het framerate ook wat naar beneden, maar alleen in first -person view...
α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
pi_27634635
quote:
Op zaterdag 4 juni 2005 11:28 schreef DiningPlayt het volgende:
Fijn. Omdat een of andere burgelijke, in hokjes denkende mod besluit dat alleen omdat deze vraag IETS met MGS te maken heeft het in deze 10 dagen dode thread hoort moet ik em hier plaatsen. Fijn dat niemand dan uberhaupt komt kijken. Ik zou ook denken: iemand heeft die topic zomaar gebumpt. Maar ok, kan iemand mijn vragen beantwoorden?
Echt veel geduld heb je niet hè, knul? Verder valt je vraag ook niet te beantwoorden. De framerate dropt wel eens bij hele drukke scenes, ja. En dan?
pi_27636588
Kerplunk, bedankt.
En het is idd alleen in de first person view.

P/Style Ok sorry, idd te heftig gereageerd.
Over mijn vraag: ik heb het nog nooit zo erg in een console game gezien, anders zou ik het wel weten ok? Zoals het daar gebeurt is echt "ongehoord" zou k bijna zeggen.
pi_27661127
quote:
Op zondag 5 juni 2005 03:03 schreef DiningPlayt het volgende:
Kerplunk, bedankt.
P/Style Ok sorry, idd te heftig gereageerd.
Over mijn vraag: ik heb het nog nooit zo erg in een console game gezien, anders zou ik het wel weten ok? Zoals het daar gebeurt is echt "ongehoord" zou k bijna zeggen.
Oké, dat kan. Maar het komt wel in meer console games voor hoor. De programmeurs willen soms zó veel uit de hardware halen, dat de console het niet helemaal meer trekt. Bij MGS3 vind ik het best wel meevallen hoor. Alleen in de jungle in first person view inderdaad wel eens. Hideo Kojima en z'n team kunnen héél goed met de PS2 hardware omgaan en hebben een prachtig spel gemaakt, alleen hebben ze in de jungle zo veel details gepropt dat de PS2 het niet altijd helemaal aankan op de volledige framerate.

Maar als je dit al "ongehoord" vind, dan moet je eens GTA:San Andreas spelen op de PS2! Dat spel is één grote framedrop!
pi_27671696
P-style, GTA SA platgespeeld. En je hebt gelijk, wat betreft de framerate. Maar toch loopt het daar bij een lage framerate nog wel "soepel" en kan je gewoon doorgamen. Maar bij mgs3 had ik het probleem dat ik voor 1 dikke boom sta, ik draai me en die boom verschijnt diagonaal, verdeeld in 3 blokken op mijn scherm. Zelf bij GTA is het niet zo erg, misschien weinig frames, maar wel consistentie. En verder geniet ik natuurlijk van beide spellen. En meer.
pi_27728644
Zo... de Fury heb ik ook alweer verslagen op European Extreme. Was ook weer best gemakkelijk. Ben nu weer mannetjes in elkaar aan het rossen met m'n Raikov-pak aan in Groznyj Grad (blijft leuk! ) Eigenlijk zijn de bosses op European Extreme helemaal niet zoveel moeilijker dan op Hard.
pi_27735988
Hah, heb dat spel net een week... ik ben nu pas bij The End.. op heel erg makkelijk. Ik weet het maar ik zuig nou eenmaal, ik moet makkelijk beginnen en dan steeds een niveautje hoger. Maar ik heb er helaas ook niet zoveel tijd voor. Van het weekend zal ik wel weer eens losgaan.
pi_27758579
quote:
Op woensdag 8 juni 2005 11:33 schreef DiningPlayt het volgende:
Hah, heb dat spel net een week... ik ben nu pas bij The End.. op heel erg makkelijk. Ik weet het maar ik zuig nou eenmaal, ik moet makkelijk beginnen en dan steeds een niveautje hoger. Maar ik heb er helaas ook niet zoveel tijd voor. Van het weekend zal ik wel weer eens losgaan.
Ach... als je opnieuw begint kun je best wat niveau'tjes overslaan hoor!
pi_27766448
True, was ook zo in MGS2.
  donderdag 9 juni 2005 @ 23:11:52 #111
18875 BDisOKE
Spend some quality time...
pi_27791033
Splinter Cell is uitgespeeld!
Dus de 2de ronde MGS3 kan binnekort beginnen!
with a demon of mine...
BDisOKE.nl mijn werk
Mijn games...
pi_27883649
quote:
Op donderdag 9 juni 2005 23:11 schreef BDisOKE het volgende:
Splinter Cell is uitgespeeld!
Dus de 2de ronde MGS3 kan binnekort beginnen!
Splinter cell .
pi_27885528
Deel 1 was goed van Splinter Cell, rest sux
Vind het bloed in MGS3 overigens minder als in deel 2, waar je met een gedood mannetje een hele gang kon onder smeren met bloed
Vind het ook te orange op het lichaam...
α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
pi_27895919
Ik heb een tijdje terug MSG1 (voor de PSOne) opgepikt voor 4,95, in de koopjesbak van Replay. En ik ben de Metal Gear serie begonnen met MSG2, dus het is wel grappig om dit nu te spelen. .
pi_27958829


Narf!
pi_29479930
Heb weer effe MGS3 in m'n PS2 gestopt en keek eventjes of er misschien nog wat nieuwe camo's te downloaden waren. En ja hoor! Er zijn nu alweer 20 camo's beschikbaar. Zitten wel weer een paar geinige tussen. Ik weet alleen niet of sommige van die camo's (behalve een leuk uiterlijk) ook andere eigenschappen hebben (zoals de grenade-camo bijv.)

Ik kijk stiekem toch wel een beetje uit naar MGS3:Subsistence dat online gebeuren lijkt me wel wat en vooral natuurlijk MG1 & MG2! Als Hideo er dan ook nog een widescreen mode in stopt dan is 'ie helemaal compleet!
  zondag 7 augustus 2005 @ 16:43:13 #117
83139 Alessandro
Vivere ora dare
pi_29487952
Dit zat bij de japanse extra bonus cd ingame talk van Hideo over mgs 3 Ongeveer 70 % in vertaald zie onder. Ze zijn nog bezig om alles te vertalen. Link http://geocities.com/muni_shinobu/mgs3/
Veel lees stof voor de die hard fans/ EnJoy


The plane in the opening sequence is numbered "000", meaning it is an experimental aircraft.
The inside of the aircraft was complimented by the US marines as being very well made.
The cigar is a Havana.
If you chose "I like Metal Gear Solid 2" at the beginning, originally there were two separate lines planned for the road master, with the different line being "...‚ ‚Ì—D’jA‘åä•v‚©H" ("...That gentle man, is he up to it?") ("...‚ ‚Ì’jA‘fl‚©H" ("...That man, is he an amateur?") in game). But the extra line was cut due to disk space.
Also, is it possible to light a cigar so high up in a pressurized space?
This was a scene filled with considerations.
Snake's mask was designed after the image of "ƒnƒG’j‚Ì‹°•| (Fear of the Fly Man)". Both to create the atmosphere of the 60's, and to make a tie in with Raiden's mask in MGS2.
The cigar rolling towards Snake, that was because tossing a lit cigarette into the Hudson Bay led to a lot of angry responses, this time we made sure to stamp out the cigar before heading off to the mission.
The line "’¹‚ɂȂÁ‚Ä‚±‚¢IK‰^‚ð‹F‚éI" ("Become a bird! We wish you luck!") was very well received among the staff. It's one of the famous quotes.
Also, Snake's posture during his drop, going from a stretched body into a curled up body, that was an homage to "‰¼–ʃ‰ƒCƒ_[ (Mask Rider)".
The flashback sequence here is comprised mainly of Art Director Shinkawa Yoji's artwork. It was popularly referred to as the "Shinkawa Theater". You can watch it in the Briefing Files. It's got real life footage of Gagarin, space development, the Berlin Wall, etc. This is a theme in MGS3. The copyright fees we had to pay for these footage were very expensive. We used enough footage to make several television documentaries. The original footage were in color. We changed the color, and ran them through a filter to create a stock film feeling for them.
During Snake's parachute descent, if you press the R1 button you can go into first person view. Look up and you'll be able to see that there is a FOX logo on the parachute. This is a sneaking mission, is it alright to have that logo on there? (Laughs)
The method of attaching a person on a balloon and then retrieving him with an airplane is called the "Fulton Recovery System". The actual usage of this system was a little later than this 1964. Originally we were going to explain it with some artwork, but because it doesn't really matter, we cut it.
The sneaking mission begins with the usual famous quote "‚±‚¿‚çƒXƒl[ƒNA‘Ò‚½‚¹‚½‚È" ("This is Snake, sorry for the wait"), said by the "Snake" through the ages - ‘å’Ë–¾•v Ootsuka Akio. This is a sequence with only Akio and ‹â‰Í–½ä Ginga Banjyou (Major Zero / Liquid Snake) acting against each other.
If you chose "This is my first time in the Metal Gear Solid series", after Snake takes off his mask it will be Snake's own face. Of course I want people to choose "I like MGS2".
Also, Snake's actions during this sequence is quite cute. He seems to be in a state of ecstasy before returning to himself and quickly hiding behind a tree. What was he doing? (Laughs)
The Virtuous Mission, like it's name, it is a VR (virtual) Mission. It is the first mission in the game, it is also there as a practice for the players, a VR mission.
Originally in the beginning of the scene, Snake's finger is inserted into the trigger. One of the development staff, Hirano, he said that made Snake look like an amateur. He said for a pro, the finger wouldn't be on the trigger unless preparing to fire. So he changed the position of Snake's finger in the scene on his own. There are a lot of people very fussy about military stuff in our development staff.
If you kill an enemy soldier you get one item. If you make him fall asleep you get two items. If you hold him up you get four items, sometimes even special items. Even though the battle is a lot of fun in this game, it is preferred that you advance without engaging in battles too much.
When Snake is looking through the binoculars, if you press the R1 button, you can see the hornet's nest above the soldier's head. Release the R1 button at this point to see Snake's face. He is showing a menacing smile. As if saying "I'll shoot down that hornet's nest and surprise that soldier."
Let's save here.
The Godzilla fan conversation of Para-Medic was written by Murashyuu (scenario team). The pictures were picked by me, I picked the three most famous Godzilla cuts and put them in the game.
Para-Medic's mention of Godzilla celebrating its 50 years in 2004 is a prediction into the future, and is a reference to "Godzilla FINAL WARS". Para-Medic is a movie otaku. It is our wish that after playing the game, you will want to go out and watch the movies Para-Medic likes. The monster B-movie genre used in the game is not the type of movies I'm interested in though.
When you're at the abandoned factory (Rassvet), break all the windows and stuff. Because when you come here again later, all the windows are already broken. Also if you crawl under the floors, there are rats and snakes there, so make sure to crawl under there. From under the floors, bullets can penetrate through, you can defeat enemies above the floors that way.
When you meet with Sokolov, Snake's camouflage outfit and face paint will be the same as the ones you are currently using. In MGS3, all the polygon demo scenes change according to the camouflage outfit and face paint the player is currently using.
Also, this scene was set with the characters all speaking in Russian. In the script it was noted that the dialogues are "in Russian". Ootsuka asked if it's alright to record in Russian. Actually, I had wanted to do all the dialogues in Russian, but in the end we did it like "U571", and took the easy way out Hollywood movie style.
The documents Sokolov is burning are actual early designs and rough sketches, of Shagohod and other things.
Sokolov's single-eye glasses are pretty cool, isn't it. Also, Sokolov is wearing a leather coat, his fashion sense is that of a gentleman.
Also, when Snake is speaking over the radio, the way Sokolov looks over at Snake is fun. Because he's a scientist, it is his nature to be extra curious.
Also, Snake's pose is worth paying attention to. Because he's not speaking via nanomachines, he has to put his hand to his ear.
The scene of Snake and Sokolov coming out into the open is a scene I like a lot. Snake is trying his best to move while remaining hidden, but Sokolov is just walking normally attracting attention, and after seeing the way Snake is walking, Sokolov mimicks the CQC movements. Among the staff that was referred to as the "Sokolov CQC" (bursts out laughing). This was really a much longer scene, but it was cut (laughs).
Also, when the enemy soldier appears for a moment, that was an homage to John Carpenter.
At this time, the KGB and the GRU are not friendly with each other.
Also, Ocelot's pose of him doing that finger thing. That was the suggestion of motion actor Kanazawa Tarou (Ocelot).
The music is the Macaroni Western style guitar sound of the 60's.
Ocelot's technique is called the "‘•“U¼‚‚¿" chamber-fill-shooting. Manually filling the first bullet and shooting. This is the newest technique to ensure the filling of the chamber with the first shot. This is where it jammed. Afterwards, you arch the elbow during shooting, to absorb the recoil. It looks like an over-action, but really it is a high level technique. However, blowing the gun after shooting is Ocelot's personal habbit.
But the Macaroni Western was born in 1965. Probably influenced by "The Magnificent Seven" (1960)?
In the action sequence we wanted to show the players CQC, even though in the sequence Snake is doing a little more CQC than his regular move sets.
This part is like an action movie.
To emphasize how powerful CQC is, but not make the scene over the top, took a lot of work.
When flipping the enemy, at the instant he hit the ground, we made the sound something like an explosion, to help the graphics in trying to demonstrate the frightening power of CQC. We wanted to get the power of the impact across by using sound.
Snake's line "‚¢‚¢ƒZƒ“ƒX‚¾" ("You got good senses") is remembered by Ocelot. Tens of years later Ocelot repeats this line to Solid Snake. This is where Ocelot starts to like Snake.
Also, if you kill Ocelot here, it will turn into a "Time Paradox" and game over. Don't you think it's a great invention? This system of ending the game if something happens that doesn't connect with the events of MGS and MGS2.
The cases The Boss is carrying contain the Davy Crockets. In reality the combined total weight would be around 300 kilograms. The Boss is really strong.
The sound of the bees switches seamlessly into the sound of the helicopter propellers. It's a morphing of sounds. And here we go! The appearance of the Cobra Unit!
Having the helicopter appear out of nowhere seemed really odd, this is something that makes no sense which we often see in movies, where something appears from off-screen and surprises the characters when it makes no sense their existence before entering the screen wouldn't have been noticed. In this case, a helicopter couldn't appear out of nowhere, even if you didn't see it approaching, you must hear it. We tried a trick here, by using bees, and blending the sound of the bees into the sound of the helicopter, we hope the player wouldn't notice the helicopter's sudden appearance being odd.
(The surprising appearance that makes no sense scene was present in MGS2 as well, during the Shell 1 Shell 2 Connecting Bridge cutscene, right before Raiden fights the harrier, the harrier's appearance surprising Snake was one.)
Here we see The Boss perform even more extreme CQC moves than we have already seen Snake perform. Also the "field strip" technique of barehandedly disassembling a pistol is also faithfully and authentically performed. Pulling out the pin, stripping the slide... Even though according to Mori (Motosada, military adviser), this kind of thing is impossible in real life (laughs).
We just saw in the previous scene Snake using CQC to neutralize so many enemies, without any trouble. And now faced with The Boss, Snake's CQC becomes completely useless. This shows how strong The Boss is, Snake can't even compare.
The appearance scene of Colonel Volgin. Already he says "Kuwabara kuwabara". That and releasing electricity are his habits.
I heard that overseas people call him Colonel Kuwabara.
The scars on his face are burnt by himself.
Snake's trademark bandana is really The Boss' bandana. Here is where Snake obtained the bandana.
Snake then uses it as a sling, and brings it back with him. And in the main game he uses it as his bandana.
The Boss' words, "—¬‚³‚ê‚Äs‚¯A´„‚Í—¯‚܂邵‚©‚È‚¢" ("Be carried away by the drift, I have no other choice but to stay"), those who have seen the ending I think should understand the meaning. It's because The Boss herself couldn't follow the drift of the changing era, but must stay behind to complete the mission.
Even in the end, when she tells Snake to kill her, it's the same message. Snake must continue down the path, to follow the drift of the changing era, but she has to die and stay behind, to complete her mission.
After Snake cures his severe wounds, press R1 and look at the side of the river to see The Sorrow of the Cobra Unit. Actually, this place is where The Sorrow died two years ago. Because he had become a ghost that is tied to the place of his death (´©”›—ì).
When The Boss reaches out her hand on the helicopter, this was originally where she drops her bandana, and it floats down and reaches Snake. But during motion capture for the fight scene, the motion capture team came up with the suggestion to put this there, so Snake getting the bandana was changed to the fight on the bridge.
Originally we had wanted a bigger transport helicopter to transport the Shagohod, but it made no sense to create a separate model just for this one scene, so we changed it to Hinds instead.
I requested for The Colonel's acting on the Hind to be like Carl Weathers (CIA agent role) in "Predator". Acting overjoyed by the success.
With Tatyana, using the same polygon model but with combed up hair and glasses we wanted to make two persons with different feels to them. But after we made it, no matter how we looked at it, it was just Eva with her hair up, it doesn't look like a different person at all. It's not really what we wanted, but there's nothing we can do about it. It is the same model.
In MGS1, Liquid also disguises as Master Miller as a spy, for the player to find out. It's kind of the same thing here, instead it's not for the player to not know, but for the player to already know.
Tatyana's lipstick pistol "Kiss of Death" is a real life spy goods of the 60's. I was told the real thing is displayed in an American spy museum. I was going to visit and look at the real thing, but was not able to in the end. It is very regrettable.
The Colonel's line of not forgetting the Alamo is a reference to the real life person Davy Crocket at the Alamo Fort. The Colonel knows well about the West side.
And then comes the nuclear explosion. This time it is a story that begins with a nuclear explosion. Snake also becomes nuclear affected here.
And then the title song starts. Like the style of Hollywood movies, the 15 minute opening sequence.
Finally, "Snake Eater" begins.


This time the sneaking in is done using the Black Bird. Last time the sneaking in was done using the HALO (High Altitude Low Opening) descent, we wanted something more elaborate for the second one. The coloring being silver is because of Shin(kawa Yoji) and Mataan (Mechanic Design). For me personally, I wanted black color.
Flying in the drone is an honor on par with that of Allan Shepard successfully orbiting in space. If any accident happens here Snake will become the "Six Million Dollar Man".
Press the R1 button in the drone and look around in first person view... There is a poster of actress ‹e’n—R”ü Kikuchi Yumi! Oh`! Miss Yumi!
The appearance of the Migs are for Mataan (Mechanic Design).
The Mig pilots are wearing pressure suits, while Snake is only wearing combat uniform. This is the instant Snake becomes super-human (laughs).
Later, this scene turns into an homage of the atmosphere entrance scene in "The Right Stuff".
The scene of Snake rolling on the ground during landing was done in motion capture in real time speed. I really wanted the challenge of doing something much cooler. It's similar to Snake's facial expression at the end, as if saying "can't do it!" (laughs).
After entering the jungle, the first thing to do is look for animals and stock up on food. That is the iron rule. This is a game like the story of the ant and the grasshopper.
The Green Tree Python hanging off a tree at the entrance of the forest, that was put there as a reminder for the players telling them that there are snakes on the trees.
The Boss was designed based on the image of Charlotte Rampling.
The imagery of this battle was "‚ ‚µ‚½‚̃Wƒ‡[ (Tomorrow's Joe)". Notice the dust cloud of the forest coming upwards from the bottom?
The Boss' outfit and Andalousie, The Boss' horse, are white, to represent purity.
For the CQC combat moves between Snake and The Boss, we motion captured the performances twice, once with Mr Yoshida (Snake's motion actor), and once with Mr Mori. And we chose which take looked more painful to keep. In the end, most of the attack moves that ended up in the game were performed by Mr Mori.
The motion capture actress of The Boss, •½“c¦G—´q Hirata Eriko, during the filming of this line "‹A‚ê‚Á!" ("Go Back!"), was already bursting out in tears. She had already read the script, and already knew how the story develops. So her acting during this scene is filled with heat and intensity.
The deciding CQC move of The Boss tossing Snake onto the ground was motion captured off of the movements of Mr Mori (Motosada –Ñ—˜¼³’å, Military Adviser).
The above waist shot of The Boss in this scene was known as the "ƒAƒ“ƒk‘àˆõ Team Member Anne" cut. Doesn't it look like her?
(—F—¢ƒAƒ“ƒk‘àˆõ Team Member Anne Yuri of Ultraman Seven, played by ‚Ђµ”ü‚ä‚è´q Hishimi Yuriko, aka •H¼©•S‡´q Hishimi Yuriko.)
The space suit looking outfit The Boss is wearing is the sneaking suit. If the player goes to a certain location you can find a black colored sneaking suit for Snake to wear. I would like him to wear that during the ending battle. Black and white, fighting in a field of white flowers. This shows which one is really the black one.
This sneaking suit is to be further developed into the sneaking suits worn by Snake in MGS1 and MGS2.
The Boss flipping and covering herself with the manteau gave the modeling team a really hard time. That one cut took them several days.
The Boss' black colored manteau covering her white sneaking suit is another black and white symbolism.
Seeing Snake wearing her bandana, The Boss scolds him, but really she is somewhat happy in her heart.
The horse crushed Snake's hand, he should have gotten serious injury.
Here it comes! The Mauser!
("M712 Schnellfeuer", 1896, German, 7.63mm x 25mm caliber, 30cm length, 1.3kg weight, 900 rpm. Refined model "M1932 Schnellfeuer Pistole", 1932, single or full automatic.)
I have wanted to use this gun in the past but every time was unable to. This time I wanted to include this gun no matter what. However, the actor didn't know the Mauser so it caused a lot of trouble.
In this scene, Eva shoots using a special technique. Shooting the pistol horizontally, firing consecutively. It was said that robbers in China shoot using this technique, this is a hint to Eva's origin.
This cut, of Eva shaking her head with the moon in the back, the hair simulation was very difficult.
First person view here when Eva introduces herself! Fan service. That's •ô•s“ñ´q Mine Fujiko (from ƒ‹ƒpƒ“´O¢ Lupin III)! Eros of the 60's. For 18 and above.
If Eva didn't unzip the front of her jacket, there would be no point to her character.
The carvings on the Mauser Military are for the gun maniacs. There are Chinese words written on it. It's made in China.
Here Snake is given a 45, and Snake is overjoyed. Snake = gun maniac theory.
Here Hirano So and Toyota So and Shinkawa had a lot of fun authenticating all the weaponry.
The second gun Eva hands Snake, that's the same gun that was disassembled by The Boss on the rope bridge.
Originally Snake was going to get a completely original gun, a fictional gun fit for a spy. But the staff kept saying to me why don't we do this, why don't we do that, and one of the ideas was that Snake is a gun maniac. So the idea of Snake going on and on about the gun came about, like he's a gun maniac in a gun shop, looking at all the new arrivals in the display case. So we rewrote Snake's dialogue here. I heard the idea came about because of Mr Yoshida (Snake's motion actor), who is something of an expert on guns, and would explain about guns a lot.
During conversation, Snake is immediately already starting to carve the grip of the gun. This was a technique taught by Mori Motosada. We were having trouble thinking of how Snake could hold the gun and the knife at the same time, because it is more accurate to aim using both hands, but Snake has a knife in the other hand, and Mr Mori said just carve the grip. So we used that in the game.
When Snake wakes up, press R1 and it's the close up of Eva's chest, view normally and it's Eva's changing scene. Both good. This is for the players to practice using the R1 button. Also, press R1 lightly and Snake's eyes will be opened narrowly, press it strongly and Snake's eyes will open widely and see better.
This is a world first, pressure sensitive eyelids (laughs). And it is put to use for the first time here.
Even when being surrounded by enemies, Snake can still focus on Eva's chest. Pretending to be looking out the window, but looking at Eva's chest.
In this scene, the gun Ocelot is holding is the engraved model. This is the only place it appears. He brought it expecting to be praised by Snake. To Ocelot, he brought a revolver just like Snake said to, but it didn't work, the shock to him is great. Around his neck is the commemorative bullet that jammed before. Ocelot wears it as a pendant.
The scene of the jumping bike, we managed to film it with motion capture. It took a lot of time though. The tire mark on Ocelot's forehead, it was very light at first, we made it darker. For a laugh.
Snake and Ocelot, from the first moment they set eyes upon each other, they both fell into liking with each other. It is a pure love.


Other than the Hind, there is also the food storage and the weapon storage here at the Bolshaya Past Base. If you blow up the food storage with the TNT, the enemies' stomachs will go empty, so if Snake leaves food on the ground, they will slowly approach. Similarly, blow up the weapon storage, and the enemies' weapons will run low on ammunition. You can of course also blow up the Hind. If you blow it up here, the Hind will not appear later on. In the past there was this arcade gun-shooting game, where if you destroy the radio base, less enemies will appear. This was inspired from that image.


When they were doing CQC combat, The Boss planted a tracking device on Snake's body, that is why the Cobra Unit and Ocelot both know Snake's location. The device that is discovered when being interrogated by Volgin is this.
That rolling ball of grass can also be set on fire.
Ocelot's revolver rotating gun-play here, it should be in the Guinness Book of Records. In the scene it is divided by edit cuts, but in motion capture it was filmed all in one take.
Aim for Ocelot's head, then shoot his beret hat to the ground, and he will go and pick up the hat in a hurry. Ocelot hates getting his hat dirty. Also, in the forest in the back is a markhor, because Ocelot likes markhors, if you shoot that markhor he will flip out.
This is the first in the industry! We get to see Ocelot defeat hornets using gun-play.
Also, for the gun-play we motion captured a famous gun-play expert, because of rotating too much, his fingers started to bleed.
Initially, when you fall into the cave, it's complete darkness. But after a few seconds the eyes will adjust, slowly you'll be able to see around you. This time we tried to infuse physical phenomena into the game. While on the topic there are glowcap mushrooms in the caves, if you toss one, the surroundings will become illuminated. You can also catch crabs and eat them. The scene of crab eating is an homage to "‹°•|¦ï¼`l¦Ô (Fright of the Deformed Man)". Also, the concept of this cave is "ì¼û_’T¼¾‘à (Kawaguchi Hiroshi Exploration Team)" (laugh). Does the path continue forward this way? We tried to bring out this kind of feeling of fear and claustrophobia.
The backpack of The Pain is placed at his behind to make him look like a bee.
With white camouflage and face paint, the hornets won't attack you. This is a bee keeper trick. This was thought up at a honey shop when I was on a leisure trip to Karuizawa (¼yˆä‘ò). If the bullet bee The Pain shoots out makes contact, it will continue to eat away inside Snake's body. If you don't cure it properly inside the Cure Menu, life and stamina will keep decreasing, so beware.
When the flying platforms fly by there are these ôhyo-hyo-hyo` sounds. I asked the sound staff to "use sound of UFO!" After the image of television drama "“ä‚̉~”Õ‚t‚e‚n (Mysterious Round Disc UFO)"! Attaching analog sound of the 70's. At that time, all the UFO sounds are this. This is a rare mangrove area, I hope you move around here wearing the Crocodile Cap.


The Fear's limb joints are not motion captured, his limbs bending in opposite directions were done on the computer.
The Fear has two bow guns, William Tell and Little Joe. But here we only see one of them (I forget which, will include info after I verify). When The Boss tells Volgin about The Fear's defeat later on, she is holding the other bow gun.



I have decided on a flower field as the stage for the final battle between Snake and The Boss since the very beginning. Because the flower field is the place where life cycles. Plants, to create the next generation, blossom flowers. The meaning

Sunflower.
The flower ƒIƒIƒAƒ}ƒi(‘å¦ÃØ), and the surprise revelation. (Currently unable to locate the statement.)
The Boss' sneaking suit was originally blue, like Solid Snake's sneaking suit in MGS1, so that she stands out in a field of skin colored sunflowers. But the whole thing was changed into a white suit in a white flower field, so that she melts and blends into the background.
The Boss originally carried the Patriot and another machine gun pistol, which came with a shooting goggle that's attached to the muzzle. The goggle would have looked like either an eye-shield or sunglasses. The Boss would have been wearing the goggle to hide her tears. The weapon and the goggle were both cut.




The scar leaving The Boss' body is symbolizing The Boss' sorrow and pain finally leaving her, she is liberated at last.
When Snake is aiming the Patriot at The Boss, the widescreen changes into fullscreen, telling the player that he is now no longer just watching the movie custcene, but is in control again. However, just like Snake, the player doesn't have any other choice but to pull the trigger, otherwise Snake's world, the story, the player's game won't go on. Just like Snake, the player doesn't want to pull the trigger, but has no other choice.
The white flowers turning red is the same image as in "Hero ‰p—Y" (starring Jet Li and Zhang Ziyi). Except the petals are floating in the opposite direction. (Laughs)
Here (when Ocelot catches up to Snake in the hover platform), when Snake yells "Ocelot!", what we are really hearing is "Liquid!". The two have the same sound. (Laugh)
(The two names rhyme, in Japanese, the two names are pronounced "O-se-ro-to!" and "Ri-ki-do!".)
Originally, after Ocelot shoots one of the engines of the plane, the plane shakes, and Snake's utility belt falls out of the cargo and gets caught on something outside the plane. This was changed to Ocelot dropping the belt out of the plane instead, and it doesn't get caught on something, but falls into the lake.
The Snake-Ocelot fight was a lot of trouble to motion capture. We built a square set to imitate the small space of the plane.
Look at Ocelot's actions, he is really mimicking the CQC moves of Snake. Every time Snake does something, Ocelot immediately repeats the same technique. He is an elite indeed, he can learn Snake's techniques right after seeing them.
In many ways, Ocelot considers Big Boss his teacher. That is why many years later he joined Fox Hound, because he wants to be in the same organization Big Boss was in, even though when he joined, Big Boss was already dead. That is why Ocelot joined in Liquid's unit, even though Liquid did not know this reason.
Here (when Ocelot pokes Snake in the patched eye), the two of them exchange a look, it's like an inside joke shared between just the two of them.
When Snake hears The Boss' voice reminding him to remember the basics of CQC, that is from "Star Wars", direct copy. (Laughs)
Depending on which revolver you pick up, and what actions you take, there are several different cinema prepared, we hope you experience every one of them.
(There are four. Chambered gun but don't shoot, chambered gun and shoot Ocelot, chambered gun and shoot but miss Ocelot, empty gun.)




This man, he is the one responsible for thinking up this entire mission, that is why Snake refuses to shake his hand.
The man behind him will later create Fox Hound.


I have decided on a flower field as the stage for the final battle between Snake and The Boss since the very beginning. Because the flower field is the place where life cycles. Plants, to create the next generation, blossom flowers. The meaning

Sunflower.
The flower ƒIƒIƒAƒ}ƒi(‘å¦ÃØ), and the surprise revelation. (Currently unable to locate the statement.)
The Boss' sneaking suit was originally blue, like Solid Snake's sneaking suit in MGS1, so that she stands out in a field of skin colored sunflowers. But the whole thing was changed into a white suit in a white flower field, so that she melts and blends into the background.
The Boss originally carried the Patriot and another machine gun pistol, which came with a shooting goggle that's attached to the muzzle. The goggle would have looked like either an eye-shield or sunglasses. The Boss would have been wearing the goggle to hide her tears. The weapon and the goggle were both cut.




The scar leaving The Boss' body is symbolizing The Boss' sorrow and pain finally leaving her, she is liberated at last.
When Snake is aiming the Patriot at The Boss, the widescreen changes into fullscreen, telling the player that he is now no longer just watching the movie custcene, but is in control again. However, just like Snake, the player doesn't have any other choice but to pull the trigger, otherwise Snake's world, the story, the player's game won't go on. Just like Snake, the player doesn't want to pull the trigger, but has no other choice.
The white flowers turning red is the same image as in "Hero ‰p—Y" (starring Jet Li and Zhang Ziyi). Except the petals are floating in the opposite direction. (Laughs)
Here (when Ocelot catches up to Snake in the hover platform), when Snake yells "Ocelot!", what we are really hearing is "Liquid!". The two have the same sound. (Laugh)
(The two names rhyme, in Japanese, the two names are pronounced "O-se-ro-to!" and "Ri-ki-do!".)
Originally, after Ocelot shoots one of the engines of the plane, the plane shakes, and Snake's utility belt falls out of the cargo and gets caught on something outside the plane. This was changed to Ocelot dropping the belt out of the plane instead, and it doesn't get caught on something, but falls into the lake.
The Snake-Ocelot fight was a lot of trouble to motion capture. We built a square set to imitate the small space of the plane.
Look at Ocelot's actions, he is really mimicking the CQC moves of Snake. Every time Snake does something, Ocelot immediately repeats the same technique. He is an elite indeed, he can learn Snake's techniques right after seeing them.
In many ways, Ocelot considers Big Boss his teacher. That is why many years later he joined Fox Hound, because he wants to be in the same organization Big Boss was in, even though when he joined, Big Boss was already dead. That is why Ocelot joined in Liquid's unit, even though Liquid did not know this reason.
Here (when Ocelot pokes Snake in the patched eye), the two of them exchange a look, it's like an inside joke shared between just the two of them.
When Snake hears The Boss' voice reminding him to remember the basics of CQC, that is from "Star Wars", direct copy. (Laughs)
Depending on which revolver you pick up, and what actions you take, there are several different cinema prepared, we hope you experience every one of them.
(There are four. Chambered gun but don't shoot, chambered gun and shoot Ocelot, chambered gun and shoot but miss Ocelot, empty gun.)




This man, he is the one responsible for thinking up this entire mission, that is why Snake refuses to shake his hand.
The man behind him will later create Fox Hound.







Geloof in jezus. Dan zal hij je belonen
  zondag 7 augustus 2005 @ 16:53:13 #118
83139 Alessandro
Vivere ora dare
pi_29488132
Ik heb laatste stukje dubbel, maar als je leest zul je dat wel doorhebben. Ik kan hem niet editten want fok kan het niet aan zo'n lap tekst.
Geloof in jezus. Dan zal hij je belonen
pi_29498087
quote:
Op zondag 7 augustus 2005 16:53 schreef Alessandro het volgende:
Ik heb laatste stukje dubbel, maar als je leest zul je dat wel doorhebben. Ik kan hem niet editten want fok kan het niet aan zo'n lap tekst.
Uhm... wat moeten we precies met deze enorme lap (vrij onduidelijke) tekst? Het ziet eruit als het script van MGS3.

Ik weet nog wel dat het complete script van MGS2 ook was na te lezen op de interactieve bonus-disc bij MGS2:Substance. Ik hoop trouwens dat er ook zo'n uitgebreide bonusdisc bij MGS3:Subsistence zit.
  dinsdag 9 augustus 2005 @ 17:17:52 #120
83139 Alessandro
Vivere ora dare
pi_29522128
quote:
Op maandag 8 augustus 2005 03:01 schreef P-Style het volgende:

[..]

Uhm... wat moeten we precies met deze enorme lap (vrij onduidelijke) tekst? Het ziet eruit als het script van MGS3.

Ik weet nog wel dat het complete script van MGS2 ook was na te lezen op de interactieve bonus-disc bij MGS2:Substance. Ik hoop trouwens dat er ook zo'n uitgebreide bonusdisc bij MGS3:Subsistence zit.
Het is dus inside info van kojima over de game. Staan leuke stukjes in over mgs 3 en waarom hij bepaalde dingen in zijn game heeft gebruikt.

Oja en SNake vs Sam Fisher
Geloof in jezus. Dan zal hij je belonen
pi_29547146
Ey, wat doet ekrmit de kikker (kermisversie) eigenlijk in dat spel? Ik zie overal dat groene kikkertje! Wat kun je ermee?
pi_30015324
quote:
Op woensdag 10 augustus 2005 21:52 schreef menesis het volgende:
Ey, wat doet ekrmit de kikker (kermisversie) eigenlijk in dat spel? Ik zie overal dat groene kikkertje! Wat kun je ermee?
als je ze allemaal spot dan krijg je iets leuks

soort easter egg zegmaar
Narf!
pi_30015882
Ik krijg steeds meer zin in Subsistence. Er is onlangs een trailer verschenen met de nieuwe online mode (te zien/downloaden op alle grote gamesites). En dat lijkt me toch wel èrg cool! Bovendien heb ik dan eindelijk een spel om online te spelen met m'n PS2!
pi_30020805
zo: in 24:nogwat uur het spel uitgespeeld
VET spel! Maar toch heb ik niet meteen zin om het nog een keer te spelen. Maar ik ga t binnen een maandje nog wel een keer spelen denk ik, gewoon om het verhaal wat beter te volgen want ik snap er nog niet veel van met al die verschillende karakters!
pi_30026673
quote:
Op zaterdag 27 augustus 2005 03:20 schreef menesis het volgende:
zo: in 24:nogwat uur het spel uitgespeeld
VET spel! Maar toch heb ik niet meteen zin om het nog een keer te spelen. Maar ik ga t binnen een maandje nog wel een keer spelen denk ik, gewoon om het verhaal wat beter te volgen want ik snap er nog niet veel van met al die verschillende karakters!
Moet je mgs1 eens spelen, die snapte ik de eerste 4x nog niet
pi_30027571
quote:
Op zaterdag 27 augustus 2005 13:30 schreef Markster het volgende:
Moet je mgs1 eens spelen, die snapte ik de eerste 4x nog niet
Toen waren we nog jong!

Overigens heb ik alle MGS's 3x achter elkaar gespeeld en daarna nog een paar keer (maar niet meer direct daarna).
pi_30030386
Is MGS1 nog ergens te koop btw? Ik wil hem best hebben! (en als je die dan op de PS2 speelt; ziet het er dan misschien iets mooier uit?)
pi_30030770
quote:
Op zaterdag 27 augustus 2005 15:51 schreef menesis het volgende:
Is MGS1 nog ergens te koop btw? Ik wil hem best hebben!
Hmmm... Vast wel, maar dat wordt dan goed zoeken.
quote:
(en als je die dan op de PS2 speelt; ziet het er dan misschien iets mooier uit?)
Je kan met de PS2 de discspeed van PS1 games hoger zetten en de textures "gladstrijken". Die laatste instelling moet je kiezen. Het is niet dat het spel dan op een hogere resolutie draait, maar de textures zijn niet meer zo blokkerig en het ziet er stukken beter uit!
pi_30030878
quote:
Op zaterdag 27 augustus 2005 15:51 schreef menesis het volgende:
Is MGS1 nog ergens te koop btw? Ik wil hem best hebben! (en als je die dan op de PS2 speelt; ziet het er dan misschien iets mooier uit?)
ziet er niet mooier uit en is erg lastig aan te komen
RRoD : Het is niet de vraag OF het gebeurt, maar WANNEER het gebeurt!
pi_30030941
quote:
Op zaterdag 27 augustus 2005 16:11 schreef Gamedemon het volgende:
ziet er niet mooier uit
Jawel. Als je "texture smoothing" aanzet wel (zoals ik al zei).
pi_30031352
ik merkte niet echt veel vershil om eerlijk te zijn, tis en blijft lelijk
RRoD : Het is niet de vraag OF het gebeurt, maar WANNEER het gebeurt!
pi_30031754
quote:
Op zaterdag 27 augustus 2005 16:11 schreef Gamedemon het volgende:

[..]

ziet er niet mooier uit en is erg lastig aan te komen
Kwestie van geluk hebben. .
quote:
Op maandag 13 juni 2005 19:03 schreef Great_Expectations het volgende:
Ik heb een tijdje terug MSG1 (voor de PSOne) opgepikt voor 4,95, in de koopjesbak van Replay. En ik ben de Metal Gear serie begonnen met MSG2, dus het is wel grappig om dit nu te spelen. .
pi_30042901
quote:
Op zaterdag 27 augustus 2005 16:44 schreef Great_Expectations het volgende:

[..]

Kwestie van geluk hebben. .
[..]
Ik heb hem ook gevonden . Al heb ik niet het genoegen mogen hebben er ook voor te mogen betalen...

Ik ben de serie trouwens begonnen met Metal Gear 2 - Solid Snake op de MSX. Heb je die ook al eens geprobeerd? Uit 1990, dus van een heel andere orde dan de latere versies. Maar de spelkwaliteit is uitstekend en het is leuk voor de verhaallijn.
pi_30046694
quote:
Op zaterdag 27 augustus 2005 23:09 schreef AnGabhar het volgende:
Ik ben de serie trouwens begonnen met Metal Gear 2 - Solid Snake op de MSX. Heb je die ook al eens geprobeerd? Uit 1990, dus van een heel andere orde dan de latere versies. Maar de spelkwaliteit is uitstekend en het is leuk voor de verhaallijn.
Als MGS3:Subsistence straks verkrijgbaar is kunnen we Metal Gear 2 (en deel 1) allemáál uitproberen!
pi_30050497
Ik wil Subsistence
  zondag 28 augustus 2005 @ 20:27:20 #136
83139 Alessandro
Vivere ora dare
pi_30059124
Geloof in jezus. Dan zal hij je belonen
pi_30060264
quote:
Hèhè!
pi_30636307
Meer nieuws over "Metal Gear Solid 3: Subsistence" en "Metal Gear Solid 4: Guns Of The Patriots" (enneh... Metal Gear Acid 2) vind je hier op de officiële site van Kojima Productions.

Ik krijg al èrg veel zin in MGS3:Subsistence en MGS4!
  vrijdag 16 september 2005 @ 16:11:50 #139
71435 King_of_cubes
Infantiele klootzak
pi_30638284
quote:
Op woensdag 15 juni 2005 18:06 schreef Sickert het volgende:
[afbeelding]

Dan loop je ook voor lul.
pi_30639007
quote:
Op vrijdag 16 september 2005 15:07 schreef P-Style het volgende:

Ik krijg al èrg veel zin in MGS3:Subsistence en MGS4!
Tering ik ook, gelukkig heb ik ff gewacht met het kopen van mgs3 Heb hem lekker geleend
  vrijdag 16 september 2005 @ 17:33:11 #141
71435 King_of_cubes
Infantiele klootzak
pi_30640790
quote:
Op vrijdag 16 september 2005 16:37 schreef Markster het volgende:

[..]

Tering ik ook, gelukkig heb ik ff gewacht met het kopen van mgs3 Heb hem lekker geleend
Ik ga er dus nog een PS2 voor kopen..

nee serieus
pi_30641018
quote:
Op vrijdag 16 september 2005 17:33 schreef King_of_cubes het volgende:
Ik ga er dus nog een PS2 voor kopen..

nee serieus
En terecht!
pi_30641677
Zijn er nog steeds mensen zonder ps2 dan ?
pi_30642368
Zo te zien is er voor MGS4 een aparte topic geopend...

Metal Gear Solid 4: Guns of the Patriots
pi_30643448
quote:
Op vrijdag 16 september 2005 16:11 schreef King_of_cubes het volgende:

[..]

Dan loop je ook voor lul.
naja wel leuke rokjes met laarsjes
Narf!
pi_30707409
Ik ben nog staads aan het wachten totdat hij op de X-Box komt
  zondag 18 september 2005 @ 21:31:38 #147
38571 BMH
Brute Force 360!!
pi_30708970
Subsistence is wel een PS2 game die ik ga kopen. Vooral om de 3e dvd die je erbij krijgt. 3+ uur aan MGS3 filmpjes samengekneed tot een film.
Gamertag: BMHLive
PSN: BMHLive
pi_30713693
quote:
Op zondag 18 september 2005 20:51 schreef the_legend_killer het volgende:
Ik ben nog staads aan het wachten totdat hij op de X-Box komt
Je wacht tot je een ons weegt?
pi_30911767
quote:
Op zondag 18 september 2005 23:53 schreef P-Style het volgende:

[..]

Je wacht tot je een ons weegt?
dude je avatar
  zondag 25 september 2005 @ 12:42:01 #150
71435 King_of_cubes
Infantiele klootzak
pi_30912641
quote:
Op vrijdag 16 september 2005 18:01 schreef Markster het volgende:
Zijn er nog steeds mensen zonder ps2 dan ?
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