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  donderdag 28 november 2019 @ 10:53:40 #181
487228 Draak31
Een jonge frisse vent
pi_190165171
Beter doen ze wat aan de terrain generation want die was 100x beter in de pathfinder en foundation build. Spel is zo fucking saai geworden met die beperkte kleuren en kaka terrain.
pi_190168187
PeacefulGamer twitterde op donderdag 28-11-2019 om 01:37:09 So this has been found in the game files of #NoMansSky 😲What exactly would we need this for?? Fighting off Mother Aliens? Hunting Giant Sandworms?? 🤔 https://t.co/de91TDh2WE reageer retweet
SOONY
pi_190480310

quote:
Development Update

Update 2.24 is live on all platforms now. As well as the ByteBeat device, it includes a number of fixes and improvements. The full list of patch notes is below.

Thank you so much for your continued support of No Man’s Sky this year. It has been one of our biggest yet in all sorts of ways. We hope you all have a great holiday and we look forward to sharing more in the New Year.

Our journey continues.

Thank you so much,
Sean
quote:
2.24 Patch Notes

Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features.


To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
Fixed a hang that could occur when comparing freighters.
Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
Fixed an issue with GTAO that caused many planets to appear slightly too dark.
Added a new ‘Ultra’ setting for GTAO on PC.


Plants placed in a base now get slightly bigger as they grow.
Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
Added a multiplayer message when collecting mission-critical objects.
Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.


Unavailable options in the build menu are now greyed out rather than removed.
Fixed an issue that prevented players from deleting base parts while a wire is being placed.
Fixed a number of animation issues with the solar panel.
Improved the icon for the Teleport Cable.
Fixed an incorrect icon in a mission from the Abyss update.
Fixed an issue that caused some hostile plants to have incorrect HUD labels.
Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
The amount of rust and other junk substances found in damaged planetary machine has been reduced.


Fixed a rare crash in the Build Menu.
Fixed a rare crash in the planet generation system.
Fixed a PC-only crashed related to getting player names for base parts.
On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms).
On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms).
Made a number of minor optimisations to the texture caching system.
Fixed a minor visual issue with water reflections in PSVR.
https://www.nomanssky.com(...)action=1576516209.67
SOONY
pi_191151243
Nieuwe update vandaag en binnenkort weer een grote update.....

quote:
Development Update

A minor game update to support the upcoming shop items has been released on all platforms today. We have another, more substantial update arriving in the not-too-distant future, and much more planned for 2020 that we look forward to sharing with you!

Thank you so much,
Sean

https://www.nomanssky.com(...)ction=1579726773.241
SOONY
pi_191521719
Heeft iemand nog mooie screenshots? :)
Ô mon citoyens vous serez unis.
pi_191553105
Seangod heeft weer wat mysterieuze tweetjes de deur uit gedaan:

Ik gok dat er binnenkort weer een aankondiging komt voor een redelijk grote update :).
pi_191553314
quote:
0s.gif Op maandag 17 februari 2020 15:36 schreef Scrummie2.1 het volgende:
Seangod heeft weer wat mysterieuze tweetjes de deur uit gedaan:

Ik gok dat er binnenkort weer een aankondiging komt voor een redelijk grote update :).
en alle current progress kapot gaat en je WEER opnieuw kunt beginnen, ik heb nms opgegeven ooit (legaal) te voltooien*

*volgens steam achievements

[ Bericht 1% gewijzigd door mschol op 17-02-2020 17:20:24 ]
pi_191554437
Here we go again :7
SOONY
pi_191584867

Living Ships update.

Ziet er leuk uit, maar zolang er geen exploration update komt speel ik het spel niet meer. Vond VR in Beyond ontzettend tof, maar na 10 uur weer elke keer dezelfde planeten zien vond ik het wel mooi geweest.
pi_191586166
Idd leuke toevoeging, hoop echt dat ze iets van steden en bebouwing gaan toevoegen voordat het echt weer interessant gaat worden, weer veel lof voor ze dat ze de game nog steeds updaten :P
pi_191588131
Leuk feitje:

Rutger Hauer (RIP) heeft schijnbaar materiaal voor NMS ingesproken, ten tijde van de release al en die zijn ze nu aan het gebruiken. De stem die je in de trailer hoort is dus Rutger Hauer.

NoMansSky twitterde op woensdag 19-02-2020 om 14:59:14 The Living Ships Update🥚 Living Void Ships🍆 Organic Technologies🐔 Origin Story Mission🦑 Tentacle Cockpit🐙 Varied Space Encounters😘 Space NPCS👍 Quality of Life ImprovementsFind out more:https://t.co/WMIqK7UNxO https://t.co/7J5NqYuGUQ reageer retweet
NoMansSky twitterde op woensdag 19-02-2020 om 17:41:58 Featuring the unique voice of Rutger Hauer (lines written by him for No Man’s Sky also). Rutger sadly passed away 6 months ago today, and this seemed appropriate to use now (with permission) 💔 reageer retweet
NoMansSky twitterde op woensdag 19-02-2020 om 17:48:18 @earcom worked with Rutger for a NMS trailer originally. He was absolutely lovely, and joked on the way to the studio pointing out a hairdressers called Bladerunners. A true legend with an incredible voice https://t.co/mnhXXZL2PY reageer retweet
pi_191788377
Vraagje, weet iemand of je je eigen planeten kan bezoeken in een andere savegame?

Kan ik met bepaalde coördinaten naar het juiste systeem teleporteren of warpen zodat ik met mijn creatieve game de basis wat kan opbouwen van de game die ik in normal mode speel ? :D
  maandag 2 maart 2020 @ 07:27:54 #195
429367 DKUp
ON TOUR
pi_191788576
quote:
0s.gif Op maandag 2 maart 2020 06:31 schreef Meike26 het volgende:
Vraagje, weet iemand of je je eigen planeten kan bezoeken in een andere savegame?

Kan ik met bepaalde coördinaten naar het juiste systeem teleporteren of warpen zodat ik met mijn creatieve game de basis wat kan opbouwen van de game die ik in normal mode speel ? :D
Volgens mij alleen in dezelfde modus, dus de basis in een Normale modus is niet aanwezig in de Creatieve modus.
SOONY
pi_191788732
Hmm.. dat is balen :D
pi_191788781
quote:
1s.gif Op maandag 2 maart 2020 07:27 schreef DKUp het volgende:

[..]

Volgens mij alleen in dezelfde modus, dus de basis in een Normale modus is niet aanwezig in de Creatieve modus.
Ik bevestig dit.

Creative mode heeft (als het goed is) een andere 'seed' waaruit het hele universum op gebaseerd is.
  maandag 2 maart 2020 @ 08:35:03 #198
139693 Rolstoelvandaal
I once was a stuntman...
pi_191789033
Wat is die living ship questlijn omslachtig. Ik heb dat ei gisteren gekocht en keek net even wat de stappen zijn die je moet doen.
Het is zo een gedoe met ook nog eens irritante timers, dat ik al geen zin meer heb om er aan te beginnen.
  zaterdag 4 april 2020 @ 12:10:05 #199
429367 DKUp
ON TOUR
pi_192445505
Volgende update is gelekt. Exo Mech Update dus waarschijnlijk binnenkort.
Je zou toch denken dat je dit nodig hebt om tegen grote enge monsters te vechten als die sandworms....
SOONY
pi_192445519
quote:
10s.gif Op zaterdag 4 april 2020 12:10 schreef DKUp het volgende:
Volgende update is gelekt. Exo Mech Update dus waarschijnlijk binnenkort.
Je zou toch denken dat je dit nodig hebt om tegen grote enge monsters te vechten als die sandworms....
Geen fauna/flora update en ik ga nog steeds niet weer spelen.
  zaterdag 4 april 2020 @ 12:12:58 #201
429367 DKUp
ON TOUR
pi_192445525
quote:
0s.gif Op zaterdag 4 april 2020 12:12 schreef Scrummie2.1 het volgende:

[..]

Geen fauna/flora update en ik ga nog steeds niet weer spelen.
Dat zullen ze eerder doen voor de nieuwe consoles denk ik.
SOONY
pi_192445584
quote:
0s.gif Op zaterdag 4 april 2020 12:12 schreef DKUp het volgende:

[..]

Dat zullen ze eerder doen voor de nieuwe consoles denk ik.
Mja. Wel zonde hoor, zoveel plezier in de game gehad maar na een paar uur is 't nu wel veel van hetzelfde voor waar ik het spel voor speel (exploren).
  zaterdag 4 april 2020 @ 12:20:42 #203
429367 DKUp
ON TOUR
pi_192445608
quote:
0s.gif Op zaterdag 4 april 2020 12:19 schreef Scrummie2.1 het volgende:

[..]

Mja. Wel zonde hoor, zoveel plezier in de game gehad maar na een paar uur is 't nu wel veel van hetzelfde voor waar ik het spel voor speel (exploren).
Yep eigenlijk rond de launch t/m Atlas Rises (1.3) de meeste uren en plezier uit de game gehaald.
SOONY
  maandag 6 april 2020 @ 20:41:46 #204
429367 DKUp
ON TOUR
pi_192484649
No Man’s Sky Exo Mech LEAKED
SOONY
pi_192486456
quote:
10s.gif Op maandag 6 april 2020 20:41 schreef DKUp het volgende:
No Man’s Sky Exo Mech LEAKED
Te laat :(
  dinsdag 7 april 2020 @ 18:28:40 #206
429367 DKUp
ON TOUR
pi_192499201
quote:
0s.gif Op maandag 6 april 2020 22:23 schreef Scrummie2.1 het volgende:

[..]

Te laat :(
Nu officieel
SOONY
pi_192499331
quote:
0s.gif Op dinsdag 7 april 2020 18:28 schreef DKUp het volgende:

[..]

Nu officieel
Tnx.

Ziet er... bijzonder uit.
  dinsdag 7 april 2020 @ 19:11:23 #208
429367 DKUp
ON TOUR
pi_192500145
quote:
EXO MECH: INTRODUCING UPDATE 2.4 PATCH NOTES

THE MINOTAUR

Added a new planetary Exocraft, the Minotaur Heavy Exosuit Hybrid.
Acquire the plans for the Minotaur Geobay at the Construction Research Station aboard the Space Anomaly.
The Minotaur allows exploration in even the most extreme environments, with a unique hazard protection upgrade that keeps the pilot safe from environmental damage.
The Minotaur comes with its own set of upgrades and technologies.
Blueprints are available to purchase from Iteration: Perses on the Space Anomaly.
Upgrade Modules can be found at the Exocraft Technology Merchant at your local Space Station.
Other specialist Minotaur abilities include the ability to upgrade its mining laser with Terrain Manipulation capabilities, and the ability to collect or harvest rare planetary resources such as Storm Crystals without leaving the safety of the cabin.

EXOCRAFT HAZARD CHANGES

Exocraft no-longer grant immunity to planetary hazards by default. External environmental conditions will now drain the player’s hazard protection, though at a reduced rate from on planet.
Specialist technologies have been made available at Iteration: Perses on the Space Anomaly that allow Exocraft to be upgraded to prevent environmental damage

NEW EXOCRAFT TECHNOLOGIES

Perses now also offers the Icarus Fuel System, an Exocraft upgrade that recharges the engine during daylight.
The Exocraft Scanner has been improved. Performing a standard scan will now reveal all nearby points of interest – i.e. all those that would be revealed by using the Analysis Visor.
Added an Orbital Exocraft Materialiser. This is a new freighter module that will allow all Exocraft to be summoned while the freighter is in-system.

EXOCRAFT QUALITY OF LIFE AND OTHER FIXES

Added new decal options to Exocraft customisation.
Exocraft cockpits now match the customisation of their exterior.
Improved the light cast by the headlights of all Exocraft.
Increased the base speed of the Roamer, Nomad and Pilgrim exocraft.
Tweaked a number of Exocraft cameras to improve visibility.
Increased the speed and acceleration of the Nautilon submarine, and tweaked its camera positioning.
Fixed an issue that caused the Exocraft fuel efficiency stat not to increase fuel efficiency.
Fixed an issue that caused the Exocraft speedometer to flash during a storm.
Fixed an issue that prevented items in the Exocraft inventory from being available for crafting.
Added a coordinates readout to the Exocraft HUD data.
Tweaked some early game rewards to give players access to an Exocraft earlier in a playthrough of the Artemis story.
Reduced the blueprint and construction cost of some Geobay blueprints.
Improved the Guide entry for Exocraft, including tweaking when it becomes unlocked and adding a mission to the Guide page to walk players through the Exocraft unlock and upgrading process.
Fixed an issue that caused the Exocraft mining laser to be ineffective when used on minable objects.
Fixed an issue that caused Exocraft to turn invisible when saving and charting at a waypoint.
Fixed an issue that caused the object health indicator to either appear in the wrong position or not appear at all when mining objects in an Exocraft.
Fixed a soft-lock that could occur when the Inventory auto-opens to the Exocraft page and no Exocraft is present in the system.
Fixed an issue that caused the position and icon of the network player marker to be wrong when the player is in an Exocraft.
Fixed an issue where Exocraft could sometimes fall through planetary terrain.
Fixed an issue where the Exocraft customisation camera could be incorrectly positioned when swapping between Exocraft types.
Fixed an issue where exiting an Exocraft could cause a fade to black transition if the ship camera was set to first person.

GRAPHICAL IMPROVEMENTS AND OPTIONS

GTAO: improved performance by avoiding oversampling on distant objects.
GTAO: modified attenuation heuristic to avoid over-darkening of thin objects, particularly noticeable on grass.
GTAO: modified reprojection filter to improve AO temporal stability. This reduces flickering on moving objects, particularly noticeable on grass.
3D rendering resolution can be now scaled as a factor of the window resolution. This means UI can render at a higher resolution to the 3D game view, offering more options for improving performance while keeping UI crisp. Additionally, the in-game resolution may be scaled larger than the actual screen resolution, allowing for greater image quality than possible when rendering at the monitor’s native resolution.

BASE BUILDING QUALITY OF LIFE

Added a new base part, the Electrical Cloaking Unit. This can be placed to hide power lines when outside of build mode.
Added the ability for console players not using VR to disable local base complexity limits (PC players could already adjust the Base Quality setting). This may come at a performance cost when viewing large, player-made, structures.
Added a Quick Menu option to immediately return to the Space Anomaly when visiting a featured base.
Fixed an issue that caused incorrect planet information to be displayed when previewing bases in a different galaxy.
Fixed an issue that could cause players to become stuck when warping to a featured base if the base computer had not loaded in time.
Fixed a number of soft locks that could occur when interacting with base parts that were outside the local complexity limit.

BUG FIXES

Fixed an issue that prevented AI ships from ever landing on player-owned landing pads.
Fixed an issue with the transition to a new galaxy that caused it to be entirely white.
Fixed an issue that prevented the Blaze Javelin from being cycled while cooling down.
Increased the distance at which damaged frigate icons are displayed on the ship HUD and compass.
Added a timeout sequence to the start of Nexus missions to discourage players from going AFK on board the Anomaly after readying up.
Extended the time during which weekend missions are active to 9AM GMT on Mondays.
Added some additional graphic warnings when low on hazard protection or life support.
Fixed an issue that caused diplomatic frigates to award units as a substance rather than directly.
Fixed an issue with the trails on certain Royal ships not lining up correctly with their engines.
Fixed a number of graphical glitches that could occur when warping in a starship.
Fixed a graphical issue that affected the Bytebeat envelope rendering on console.
Improved the readability of the currency readout when browsing tech trees.
Added a recovery fix for players who lost their Void Egg after they come back through the Portal at the end of the final Starbirth quest.
Fixed a rare crash in the lighting system.
Fixed an issue that caused the audio environment to be set incorrectly while on Atlas Stations.
Fixed an issue where Armoured Clams could be destroyed with the Terrain Manipulator.
Fixed an issue where Weekend Event missions could sometimes have partially encrypted descriptions at the Nexus.
Fixed an issue where player models could sometimes inherit their scale from ships or Exocraft.

https://www.nomanssky.com/exo-mech-update/
SOONY
pi_192501376
quote:
0s.gif Op dinsdag 7 april 2020 19:11 schreef DKUp het volgende:

[..]

Zag in de news post dat dit 1 van de kleinere updates is, en dat ze komend jaar nog wel een grote update gaan doen.

HYPED
pi_193334137
quote:
0s.gif Op dinsdag 7 april 2020 19:53 schreef Scrummie2.1 het volgende:

[..]

Zag in de news post dat dit 1 van de kleinere updates is, en dat ze komend jaar nog wel een grote update gaan doen.

HYPED
Your wish would (probably) be granted

Gothalion twitterde op dinsdag 26-05-2020 om 14:48:57 Its that time of year.

Atlas
Next
Beyond

Your Move, Babe. @NoMansSky reageer retweet
Waarop Sean Murray (of iemand anders bij Hello Games) antwoorde
NoMansSky twitterde op dinsdag 26-05-2020 om 15:29:57 @Gothalion 😘👌 reageer retweet
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