In de trend van 'je kan er maar niet vroeg genoeg bij zijn' hier alvast een PS5 topicje.twitter:Marcus_Sellars twitterde op dinsdag 06-03-2018 om 20:14:25PS5 dev kits went out early this year to third party developers. reageer retweet
Als het live wordt gepresenteerd, dan kun je daar wel vanuit gaanquote:Op zondag 7 april 2019 14:26 schreef Notorious_Roy het volgende:
Ik hoop zooo op een epische meme waardige presentatie
Ik hoop eerder op een soort van PlayStation Game Pass, flappies in het laadje van Sony.quote:Op maandag 8 april 2019 06:58 schreef Jimbo het volgende: https://www.express.co.uk(...)tation-5-release/amp Ps+ premium bij de ps5?
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Blizzard (Diablo Immortal), Xbox One Reveal en Gearbox-presentaties van de laatste jaren buiten de E3 omquote:Op zondag 7 april 2019 14:26 schreef Notorious_Roy het volgende:
Ik hoop zooo op een epische meme waardige presentatie
Bij EA werkte dat ook tot anthem...quote:Op dinsdag 9 april 2019 13:56 schreef DKUp het volgende:
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Ik hoop eerder op een soort van PlayStation Game Pass, flappies in het laadje van Sony.
Need For Speed, Titanfall (geen 3), Star Wars The Fallen Jedi, Plants vs Zombies en eventueel EA Sports-gamesquote:Op dinsdag 9 april 2019 14:04 schreef Jimbo het volgende:
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Bij EA werkte dat ook tot anthem...
Nu worden er geen nieuwe toffe games meer toegevoegd en zit ik er nog een jaar aan vast
Ik was blij dat in NFS in ~2 dagen heb kunnen uitspelen, wat een kut spel was dat zegquote:Op dinsdag 9 april 2019 14:06 schreef DKUp het volgende:
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Need For Speed, Titanfall (geen 3), Star Wars The Fallen Jedi, Plants vs Zombies en eventueel EA Sports-games![]()
Dat kan inderdaad enorm tegenvallen inderdaad.
2015 of Payback?quote:Op dinsdag 9 april 2019 14:07 schreef Jimbo het volgende:
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Ik was blij dat in NFS in ~2 dagen heb kunnen uitspelen, wat een kut spel was dat zeg
Die laatste nieuwe op Accessquote:
Payback heb ik geen positieve dingen over gehoord dus dat is het eerste deel wat ik in tijden niet heb gespeeld.quote:
Je kan het in theorie compleet pay2winnenquote:Op dinsdag 9 april 2019 15:29 schreef DKUp het volgende:
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Payback heb ik geen positieve dingen over gehoord dus dat is het eerste deel wat ik in tijden niet heb gespeeld.
quote:8 core AMD 7nm Zen 2
Ray-tracing support with AMD Navi GPU
Extremely fast high-end SSD storage
Virtual Reality strongly hinted at
Physical Media
Backwards Compatible with at least PS4
Four years in development so far
2020
quote:Op dinsdag 16 april 2019 14:32 schreef Noppie2000 het volgende:
Zul je altijd zien, is er daadwerkelijk nieuws en dan schopt niemand dit omhoog
https://www.wired.com/story/exclusive-sony-next-gen-console/
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twitter:PlayStation twitterde op dinsdag 16-04-2019 om 14:11:33Get a sneak peek at PlayStation’s next-generation plans. https://t.co/rLPi7PPvqF reageer retweet
twitter:LisaSu twitterde op dinsdag 16-04-2019 om 14:35:03Super excited to expand our partnership with @Sony on their next-generation @PlayStation console powered by a custom chip with @AMDRyzen Zen2 and @Radeon Navi architecture! 😀 https://t.co/EvdIrMNLiV reageer retweet
Officieel volgend jaar de PS5 boys and girlsquote:-Mark Cerny is once again the Lead System Architect
-8 core AMD 7nm Zen 2 based on third generation Ryzen
-Ray-tracing support with custom AMD Navi GPU
-Custom AMD unit for 3D Audio, also aided by ray-tracing, a big upgrade
-Extremely fast high-end custom SSD storage faster than any solution currently available for PC
-Technically supports 8K but Cerny demoed Spider-Man load speed improvements (15s on PS4 → 0.8s on next-gen PS) on a 4K screen
-New Virtual Reality platform strongly hinted at but also supports current PSVR (meaning millions of VR users 'day one')
-Death Stranding might be a cross-gen title (speculation in article based on Cerny reply)
-Physical Media
-Backwards Compatible with at least PS4
-Four years in development so far
-2020
quote:EXCLUSIVE: WHAT TO EXPECT FROM SONY'S NEXT-GEN PLAYSTATION
MARK CERNY WOULD like to get one thing out of the way right now: The videogame console that Sony has spent the past four years building is no mere upgrade.
You’d have good reason for thinking otherwise. Sony and Microsoft both extended the current console generation via a mid-cycle refresh, with the Xbox One and PlayStation 4 spawning mini-sequels (the Xbox One S and PS4 Pro). “The key question,” Cerny says, “is whether the console adds another layer to the sorts of experiences you already have access to, or if it allows for fundamental changes in what a game can be.”
The answer, in this case, is the latter. It’s why we’re sitting here, secreted away in a conference room at Sony’s headquarters in Foster City, California, where Cerny is finally detailing the inner workings of the as-yet-unnamed console that will replace the PS4.
If history is any guide, it will eventually be dubbed the PlayStation 5. For now, Cerny responds to that question—and many others—with an enigmatic smile. The “next-gen console,“ as he refers to it repeatedly, won’t be landing in stores anytime in 2019. A number of studios have been working with it, though, and Sony recently accelerated its deployment of devkits so that game creators will have the time they need to adjust to its capabilities.
As he did with the PS4, Cerny acted as lead system architect for the coming system, integrating developers’ wishes and his own gaming hopes into something that’s much more revolution than evolution. For the more than 90 million people who own PS4s, that's good news indeed. Sony’s got a brand-new box.
A TRUE GENERATIONAL shift tends to include a few foundational adjustments. A console’s CPU and GPU become more powerful, able to deliver previously unattainable graphical fidelity and visual effects; system memory increases in size and speed; and game files grow to match, necessitating larger downloads or higher-capacity physical media like discs.
PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it. Yet.
Ray tracing’s immediate benefits are largely visual. Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real-time, leading to heightened realism. According to Cerny, the applications go beyond graphic implications. “If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. “It's all the same thing as taking a ray through the environment.”
The AMD chip also includes a custom unit for 3D audio that Cerny thinks will redefine what sound can do in a videogame. “As a gamer,” he says, “it's been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.”
The result, Cerny says, will make you feel more immersed in the game as sounds come at you from above, from behind, and from the side. While the effect will require no external hardware—it will work through TV speakers and visual surround sound—he allows that the “gold standard” will be headphone audio.
One of the words Cerny uses to describe the audio may be a familiar to those who follow virtual reality: presence, that feeling of existing inside a simulated environment. When he mentions it, I ask him about PlayStation VR, the peripheral system that has sold more than 4 million units since its 2016 release. Specifically, I ask if there will be a next-gen PSVR to go alongside this next console. “I won't go into the details of our VR strategy today,” he says, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.”
So. New CPU, new GPU, the ability to deliver unprecedented visual and audio effects in a game (and maybe a PSVR sequel at some point). That’s all great, but there’s something else that excites Cerny even more. Something that he calls “a true game changer,” something that more than anything else is “the key to the next generation.” It’s a hard drive.
THE LARGER A game gets—last year’s Red Dead Redemption 2 clocked in at a horse-choking 99 gigabytes for the PS4—the longer it takes to do just about everything. Loading screens can last minutes while the game pulls what it needs to from the hard drive. Same goes for “fast travel,” when characters transport between far-flung points within a game world. Even opening a door can take over a minute, depending on what’s on the other side and how much more data the game needs to load. Starting in the fall of 2015, when Cerny first began talking to developers about what they’d want from the next generation, he heard it time and time again: I know it’s impossible, but can we have an SSD?
Solid-state drives have been available in budget laptops for more than a decade, and the Xbox One and PS4 both offer external SSDs that claim to improve load times. But not all SSDs are created alike. As Cerny points out, “I have an SSD in my laptop, and when I want to change from Excel to Word I can wait 15 seconds.” What’s built into Sony’s next-gen console is something a little more specialized.
To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.
That’s just one consequence of an SSD. There’s also the speed with which a world can be rendered, and thus the speed with which a character can move through that world. Cerny runs a similar two-console demonstration, this time with the camera moving up one of Midtown’s avenues. On the original PS4, the camera moves at about the speed Spidey hits while web-slinging. “No matter how powered up you get as Spider-Man, you can never go any faster than this,” Cerny says, “because that's simply how fast we can get the data off the hard drive.” On the next-gen console, the camera speeds uptown like it’s mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp. (While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)
What else developers will be able to do is a question Cerny can’t answer yet, because those developers are still figuring it all out—but he sees the SSD as unlocking an entirely new age, one that upends the very tropes that have become the bedrock of gaming. “We're very used to flying logos at the start of the game and graphic-heavy selection screens," he says, "even things like multiplayer lobbies and intentionally detailed loadout processes, because you don't want players just to be waiting."
At the moment, Sony won’t cop to exact details about the SSD—who makes it, whether it utilizes the new PCIe 4.0 standard—but Cerny claims that it has a raw bandwidth higher than any SSD available for PCs. That’s not all. “The raw read speed is important,“ Cerny says, “but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in a SSD that cost as much as the PlayStation 4 Pro—it might be one-third faster." As opposed to 19 times faster for the next-gen console, judging from the fast-travel demo.
As you’ve noticed, this is all hardware talk. Cerny isn’t ready to chat about services or other features, let alone games and price, and neither is anyone at Sony. Nor will you hear much about the console at E3 in June—for the first time, Sony won’t be holding a keynote at the annual games show. But a few more things come out during the course of our conversation. For example, the next-gen console will still accept physical media; it won’t be a download-only machine. Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console. As in many other generational transitions, this will be a gentle one, with numerous new games being released for both PS4 and the next-gen console. (Where exactly Hideo Kojima’s forthcoming title Death Stranding fits in that process is still unconfirmed. When asked, a spokesperson in the room repeated that the game would be released for PS4, but Cerny’s smile and pregnant pause invites speculation that it will in fact be a two-platform release.)
What gaming will look like in a year or two, let alone 10, is a matter of some debate. Battle-royale games have reshaped multiplayer experiences; augmented reality marries the fantastic and real in unprecedented ways. Google is leading a charge away from traditional consoles by launching a cloud-gaming service, Stadia, later this year. Microsoft’s next version of the Xbox will presumably integrate cloud gaming as well to allow people to play Xbox games on multiple devices. Sony’s plans in this regard are still unclear—it’s one of the many things Cerny is keeping mum on, saying only that “we are cloud-gaming pioneers, and our vision should become clear as we head toward launch”—but it’s hard to think there won’t be more news coming on that front.
For now, there’s the living room. It’s where the PlayStation has sat through four generations—and will continue to sit at least one generation more.
Bron: https://www.wired.com/story/exclusive-sony-next-gen-console/
Backwards compatibility confirmed!!!!11!111.quote:Op dinsdag 16 april 2019 15:37 schreef DKUp het volgende:
Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console.
GTA VI eind 2020 zou me verbazen.quote:Op dinsdag 16 april 2019 16:39 schreef Dagger87 het volgende:
Nog meer informatie. Hier wordt gesproken over de games die uit gaan komen voor de ps5.
GTAV is echt al eeuwen oud, vorige generatie. Het zou godver tijd worden dat er een nieuwe GTA komt. Hardware zegt me overigens niet zoveel. 8K ook niet, we zijn niet eens goed begonnen met 4K. Wel zin in. Al die PS4 remastersquote:Op dinsdag 16 april 2019 16:42 schreef KennyPowers het volgende:
[..]
GTA VI eind 2020 zou me verbazen.
We hebben op de ps4 al ps4 remastersquote:Op dinsdag 16 april 2019 17:03 schreef Notorious_Roy het volgende:
[..]
GTAV is echt al eeuwen oud, vorige generatie. Het zou godver tijd worden dat er een nieuwe GTA komt. Hardware zegt me overigens niet zoveel. 8K ook niet, we zijn niet eens goed begonnen met 4K. Wel zin in. Al die PS4 remasters
Vooralsnog hink ik op twee gedachten. Mijn verstanden mijn hart
roepen verschillende dingen.
Dat zou wel redelijk sick zijn. Beetje heen en weer vliegen tussen twee levendige steden met niveautje RDR2-graphicsquote:
Twee grote steden met dorpjes er tussen zou zo tof zijn met fantastische graphics, gameplay, missies en hopelijk goede performance.quote:Op dinsdag 16 april 2019 18:20 schreef 2dope het volgende:
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Dat zou wel redelijk sick zijn. Beetje heen en weer vliegen tussen twee levendige steden met niveautje RDR2-graphics![]()
Die maand PS5-exclusiviteit zou wel weer redelijk cringy zijn maarja dat hou je toch
Nouja daardoor voor mij wel meteen in de preorder zodra die open gesteld worden.quote:Op dinsdag 16 april 2019 15:47 schreef Scrummie2.0 het volgende:
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Backwards compatibility confirmed!!!!11!111.
Oh zeker, een goed argument om 'm straks te kopenquote:Op woensdag 17 april 2019 20:57 schreef I.C.O.N. het volgende:
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Nouja daardoor voor mij wel meteen in de preorder zodra die open gesteld worden.
16GB tot en met 32GB RAM vermoedelijk.quote:
Veel vermoedelijks, we weten dus geen klotequote:Op donderdag 18 april 2019 16:56 schreef DKUp het volgende:
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16GB tot en met 32GB RAM vermoedelijk.
Devkit heeft vermoedelijk 32GB RAM.
Vermoedelijk 4GB RAM voor het OS en de rest voor de spellen.
HBM of GDDR6. Vermoedelijk GDDR6.
Voorlopig krijg je er geen officieel antwoord opquote:Op donderdag 18 april 2019 17:09 schreef Noppie2000 het volgende:
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Veel vermoedelijks, we weten dus geen klote
Ook geen PS5 begin 2020twitter:mochi_wsj twitterde op vrijdag 26-04-2019 om 10:07:39Sony:-No next-gen PlayStation launch over next 12 months-PS Now has been ave. 40% annual growth since launch, now 700,000 users-Much of Y31.1 billion (difference between past fy op vs this fy op outlook) to be invested to develop next PlayStation console reageer retweet
Sony lanceert traditioneel gezien toch rond november? Weinig verrassend danquote:Op vrijdag 26 april 2019 10:17 schreef DKUp het volgende:
Ook geen PS5 begin 2020twitter:mochi_wsj twitterde op vrijdag 26-04-2019 om 10:07:39Sony:-No next-gen PlayStation launch over next 12 months-PS Now has been ave. 40% annual growth since launch, now 700,000 users-Much of Y31.1 billion (difference between past fy op vs this fy op outlook) to be invested to develop next PlayStation console reageer retweet
September, oktober, november en december ongeveer jaar.quote:Op vrijdag 26 april 2019 10:49 schreef Noppie2000 het volgende:
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Sony lanceert traditioneel gezien toch rond november? Weinig verrassend dan
Altijd leuk zo'n pre-holiday launch. Weer geen voorraad voor 3 maanden, een half uur na de aankondiging een pre-order moeten hebben, anders ben je te laat, steden afstruinen of ze niet toch ergens er nog één hebben liggenquote:Op vrijdag 26 april 2019 10:58 schreef DKUp het volgende:
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September, oktober, november en december ongeveer jaar.
Februari en maart ook in het verleden buiten Japan.
Het is officieel nieuws in ieder geval.
Hype creert schaarste.quote:Op vrijdag 26 april 2019 11:02 schreef Noppie2000 het volgende:
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Altijd leuk zo'n pre-holiday launch. Weer geen voorraad voor 3 maanden, een half uur na de aankondiging een pre-order moeten hebben, anders ben je te laat, steden afstruinen of ze niet toch ergens er nog één hebben liggen
Of zou er dit keer ruime voorraad zijn? Ben benieuwdLaunches
Ik ga uit van hetzelfde scenario, hoewel ¤500,- er voor kan zorgen dat minder mensen overstag gaan en dat veel mensen nog tevreden zijn met de PS4/PS4 Pro.quote:Op vrijdag 26 april 2019 11:02 schreef Noppie2000 het volgende:
[..]
Altijd leuk zo'n pre-holiday launch. Weer geen voorraad voor 3 maanden, een half uur na de aankondiging een pre-order moeten hebben, anders ben je te laat, steden afstruinen of ze niet toch ergens er nog één hebben liggen
Of zou er dit keer ruime voorraad zijn? Ben benieuwdLaunches
Dussss, sneller dan Switch?quote:Op zaterdag 27 april 2019 11:46 schreef Aether het volgende:
8 core Zen 2, clocked at 3.2Ghz.
Custom Navi GPU, 56CU, 1.8Ghz, 12.9TF. RT is hardware based, co engineered by AMD and Sony. (They believe the RT hardware is the basis for the rumour that Navi was built for Sony)
24GB RAM (Type or bandwidth wasn't mentioned)
Custom embeded Solid State solution paired with HDD.
No mention of PSVR 2. At all.
PS4 native backwards compatibility, Boost mode being worked on. No mention of enhanced titles. PS3 BC will stay as part of PS Now for the foreseeable future.
https://www.neogaf.com/th(...)cu-and-more.1478566/
Dit klinkt wel realistischquote:Op zaterdag 27 april 2019 11:46 schreef Aether het volgende:
8 core Zen 2, clocked at 3.2Ghz.
Custom Navi GPU, 56CU, 1.8Ghz, 12.9TF. RT is hardware based, co engineered by AMD and Sony. (They believe the RT hardware is the basis for the rumour that Navi was built for Sony)
24GB RAM (Type or bandwidth wasn't mentioned)
Custom embeded Solid State solution paired with HDD.
No mention of PSVR 2. At all.
PS4 native backwards compatibility, Boost mode being worked on. No mention of enhanced titles. PS3 BC will stay as part of PS Now for the foreseeable future.
https://www.neogaf.com/th(...)cu-and-more.1478566/
Zijn er consoles die dat niet zijn danquote:
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