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Die richten zich vast alweer op de hardware van de volgende Xbox. De games van die studio komen pas over 3/4 jaar uit lijkt mequote:
Daarom denk ik dat we deze generatie niet veel verrassingen meer gaan zien. Veel van de exclusive titels zijn al lang xbox-bound, de hand vol nieuwe titels zijn geen system sellers.quote:
Was al beter geweestquote:Exclusivity" into "Exclusive" vs "Console Launch Exclusive
Volgens mij wel!quote:
Speaking of which, die nieuwe game van Remedy (Control) ziet er weer erg gelikt uit.quote:
Niet meer Windows exclusive toch?quote:Op donderdag 14 juni 2018 14:48 schreef 2dope het volgende:
Speaking of which, die nieuwe game van Remedy (Control) ziet er weer erg gelikt uit.
Die northlight-engine briljante gfx/physics alsook lichteffecten
Klopt, eerste game van Remedy sinds Max Payne 2 die (ook) op PlayStation 4 verschijnt.quote:
Quantum Break was misschien niet op alle vlakken even uitmuntend, maar die telekenetic abilities waren geniaal.quote:Like Remedy's previous projects, Control is played from a third-person perspective. In the game, players fight against enemies using The Director's Pistol, which is a firearm which can be transformed into different shapes. The pistol can also be upgraded to enhance its combat efficiency. In addition, players will have access to various supernatural and telekinetic abilities. For instance, she can use debris to form a defensive shield and hurl objects towards enemies, using them as weapons. Players can acquire Objects of Power by completing side quests or exploring the game's world. They are items which can be used to unlock new skills, such as the ability for Jesse to levitate in air. Remedy added that the game is less linear than its previous games and that players would have plenty of opportunities to explore. The game will also feature cooperative gameplay.
Instead of focusing on creating a large and complex story, the game's writers put more emphasis on creating a game world and universe that is rich enough for players to craft their own stories. Another goal for the team was to create a game that has high replayability. The game will also be the first game made by Remedy to feature multiplayer, as the studio felt that it would be the team's "evolution" and that they can craft an experience that gives players more choices. Despite having an emphasis on multiplayer, Lake assured players that the game will still feature a strong narrative, one that is "narrowly focused" according to Kasurinen.