Omdat ik op een PvP server zit en iedereen zit alleen maar in de lucht.quote:Op dinsdag 12 november 2013 11:07 schreef Isabeau het volgende:
Wat is er mis mee dat iedereen zijn ding doet?
#verwijderteleportnaardungeonsquote:Op dinsdag 12 november 2013 11:18 schreef ufopiloot het volgende:
Zo niet dan staan ze in Stormwind en kan je er ook niks mee.
Frostmane is jouw serverquote:Op donderdag 14 november 2013 09:00 schreef ufopiloot het volgende:
Iemand nog tips voor een drukke, gezellig, leuke realm? Trollbane waar ik nu zit is echt helemaal afgestorven in 2,5 jaar tijd. Iedereen, maar ook echt iedereen is vertrokken.
Het liefst met een hogere Alliance ratio ten opzichte van de Horde. En een drukke realm, maar zonder queues.
Mijn vorige guild zit nu op Silvermoon, maar dat is denk ik too much, alliance/horde ratio van 16:1 ofzo, en hoge queues.
http://wow.realmpop.com/eu.htmlquote:Op donderdag 14 november 2013 09:00 schreef ufopiloot het volgende:
Iemand nog tips voor een drukke, gezellig, leuke realm? Trollbane waar ik nu zit is echt helemaal afgestorven in 2,5 jaar tijd. Iedereen, maar ook echt iedereen is vertrokken.
Het liefst met een hogere Alliance ratio ten opzichte van de Horde. En een drukke realm, maar zonder queues.
Mijn vorige guild zit nu op Silvermoon, maar dat is denk ik too much, alliance/horde ratio van 16:1 ofzo, en hoge queues.
Laat ons gewoon direct vliegen man, het Cata systeem was toch geniaal.quote:There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.
We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. No flying while leveling has been the case during Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. We allowed flying during Cataclysm because as those zones were mixed-in with the 1-60 world it just would have been really jarring to dismount you as you fly into Hyjal, etc. but we would have disallowed it for Catalcysm zones as well if there was a reasonable solution there.
Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like.
So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.
I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.
Update: So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements.
The second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. Think of something like a mini Legendary cloak quest. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.
Anyway, I felt like those two things were worth spelling out.
quote:Op donderdag 14 november 2013 12:39 schreef Vjenne12345 het volgende:
[..]
Laat ons gewoon direct vliegen man, het Cata systeem was toch geniaal.
'quote:Op maandag 11 november 2013 15:33 schreef Sapstengel het volgende:
Ja mijn oude realm is ook compleet uitgestorven, Turalyon aan de horde kant. Alliance is nog wel aardig druk.
Main zit nu op Silvermoon Alliance, lekker druk. Denk dat die samen met Frostmane Alliance en Kazzak Horde wel de drukkere realms zijn.
Hoe bevalt het? Hoe is de drukte? Hoe zijn de queues? Oftewel vertel eens over de realmquote:Op donderdag 14 november 2013 13:05 schreef Curlbrah het volgende:
[..]
mijn main zit ook op silvermoon alliance.
Prima, laat ons dan vliegen met alts als je al eenmaal alles hebt doorlopen.quote:Op donderdag 14 november 2013 13:41 schreef ufopiloot het volgende:
Dat hoort nou eenmaal bij een MMORPG. Ik snap de uitleg helemaal. Vliegen mag wel als je eenmaal alles hebt gehad.
[..]
Hoe bevalt het? Hoe is de drukte? Hoe zijn de queues? Oftewel vertel eens over de realmIk zit er ook aan te denken om heen te verhuizen maar wil niet een half uur in de wacht staan om te kunnen gamen, of dat alle mobs kapot worden gefarmd omdat het zo een drukke bende is.
Dan moet je niet gaanquote:Op donderdag 14 november 2013 13:41 schreef ufopiloot het volgende:
Dat hoort nou eenmaal bij een MMORPG. Ik snap de uitleg helemaal. Vliegen mag wel als je eenmaal alles hebt gehad.
[..]
Hoe bevalt het? Hoe is de drukte? Hoe zijn de queues? Oftewel vertel eens over de realmIk zit er ook aan te denken om heen te verhuizen maar wil niet een half uur in de wacht staan om te kunnen gamen, of dat alle mobs kapot worden gefarmd omdat het zo een drukke bende is.
quote:
Dit inderdaad, als je rond 19:30-20:00 inlogged is het de laatste tijd een queue van een half uur ongeveer. Het was erger, heb 1.5 uur queues gehad net na 5.4quote:Op donderdag 14 november 2013 14:52 schreef Maureentje het volgende:
[..]
Dan moet je niet gaanIedere avond na sta je wel dik uur in de queue als je te laat inlogged
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