Volgensmij niet.. bijna lt. colonel

edit, deze week te verwachten:
Here’s what you can expect when we pull the trigger:
Team SlayerSWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.
Team SWATSWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).
Team ObjectivePowerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.
Multi TeamRocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)
Big Team BattleSWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.
Arena DoublesBoardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.
Team Arena“Pro” options are being removed. Arena Zealot (details above), is being added.
Score AttackCredit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.
General Matchmaking Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.
[ Bericht 44% gewijzigd door Xblister op 05-10-2010 08:11:09 ]