Zonder bril natuurlijkquote:Op dinsdag 22 juni 2010 19:26 schreef RaymanNL het volgende:
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Nee, HD3D duh, voor de backwards compatibility
quote:List
N64 The Legend of Zelda: Ocarina of Time
Nintendo, 1998 97.48%
25 Reviews
WII Super Mario Galaxy 2
Nintendo, 2010 97.48%
Hij heeft een punt denk ik, maar Activision gelooft dus ook niet zo in Kinect/Move? Wat zijn hun plannen daarvoor?quote:GoldenEye 007, from Activision and Eurocom, is exclusive to Nintendo because of a gap in the Wii's line-up and because Activision wanted to partner with Nintendo. That's according to Brian Pass, senior producer at Activision.
When asked why GoldenEye 007 is exclusive to Nintendo platforms, Pass said: "There are a number of different reasons for that. One's we have a partnership with Nintendo. It's a great opportunity. This game was originally on the N64, so there's the nostalgia factor for people that are Nintendo fans. So we wanted to partner with Nintendo for this.
"There's opportunity. So, the opportunity on the Nintendo Wii platform is huge. There's roughly 12 million Wiis in North America. But it's not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter, that's unique and exclusive to that console."
Pass thinks the reason gamers aren't playing shooters on the Wii is because they don't like using the Wii Remote and Nunchuck. GoldenEye 007 will feature Classic Pro Controller support.
"Why are people not playing shooters on the Wii? I don't know," said Pass. "Maybe it's because people don't like using the Wii Remote and the Nunchuck. They don't like using the pointing device. Now they've got the Classic Pro Controller. This is dual analogue stick. It's got the exact same layout you find on PS3 or 360.
"You put this in a shooter fan's hands and they instantly know how to play. We feel that the opportunity and the time is right. And partnering with Nintendo is a huge opportunity for us. We really want to tap in to the nostalgia for Nintendo fans, and take advantage of the opportunity presented by the platform."
Xbox 360 and PS3 owners hoping they'll get a version of GoldenEye 007 in the future probably shouldn't get their hopes up. "We can't talk about that," commented Pass, while Dawn Pinkney, primary producer, Eurocom simply said that "it belongs to the platform that it should be on, which is Nintendo".
GoldenEye 007 is due for release on Wii and Nintendo DS in November.
SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
quote:Pass thinks the reason gamers aren't playing shooters on the Wii is because they don't like using the Wii Remote and Nunchuck.
quote:Op donderdag 24 juni 2010 15:26 schreef Notorious_Roy het volgende:
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Hij heeft een punt denk ik, maar Activision gelooft dus ook niet zo in Kinect/Move? Wat zijn hun plannen daarvoor?nogal een LDO imo.SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Roy, je bent niet alleen ({)
www.play-asia.comquote:Op donderdag 24 juni 2010 15:51 schreef SuperFruitig het volgende:
Trouwens Roy kun je dat plaatje achter een spoiler zetten. Als mn vriendin dat roze gedrocht ziet moet het aangeschaft worden
Ik vind de wiimote+nunchuck juist geweldig werken in een shooter. Metroid Prime 3 speelt echt geweldig met die besturingquote:Op donderdag 24 juni 2010 15:26 schreef Notorious_Roy het volgende:
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Hij heeft een punt denk ik, maar Activision gelooft dus ook niet zo in Kinect/Move? Wat zijn hun plannen daarvoor?
MAAK HET ERGER ANDERSquote:Op donderdag 24 juni 2010 15:56 schreef Notorious_Roy het volgende:
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www.play-asia.com
Ik heb mijn baby-blauwe WIimote daar ook vandaan
Die is gister op de post gegaan. SUPERMOOI INGEPAKT!quote:Op donderdag 24 juni 2010 15:59 schreef SuperFruitig het volgende:
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MAAK HET ERGER ANDERS
EN WAAR IS MN GAME GOFTEDOMME
quote:Kotaku recently got the chance to talk to Retro president Michael Kelbaugh, Bryan Walker, and Kensuke Tanabe about Donkey Kong Country Returns. While most of it is information we already know (DKCR’s codename, for instance), scrolling to the bottom gets us some tight lips and one bit of information.
First off, the tight lips: in terms of returning Kong characters, Tanabe says, “There was a direction from Mr. Miyamoto as to what to up point in the series’ legacy to draw from, but I think it will be the most fun for people to play it themselves and see who pops up along the way.”
What about the Animal Buddies? “I know people certainly have enjoyed them in the past so we are definitely considering those elements of gameplay. But you’ll have to excuse me for keeping this secret for a little while longer,” says Tanabe.
Fair enough. What about water levels?
Tanabe says that “There are no underwater stages this time around.”
That’s…kind of sad to hear. As to why they aren’t in, Walker said that they “felt slow[;] it just wasn’t the kind of gameplay we were looking for.”
On the one hand, they give the impression that they want to make a fast-paced game (and that can’t be argued, given what we’ve seen so far). On the other, the water levels (particularly the first) was such an iconic part of the series. They’ll be missed.
quote:
Wat, is die zwaardvis niet meer terug? Epic FAIL!quote:
Nee, het is wennen. Cosmic Cove was ook geweldigquote:Op maandag 28 juni 2010 14:20 schreef Jesse_ het volgende:
Vreselijk.
In elke game zijn ze ook kut, Mario, DK, Sonic, allemaal bagger
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