JUIST RDRquote:Op woensdag 12 mei 2010 21:57 schreef Moe_Szyslak het volgende:
Komt er binnenkort nog iets noemenswaardig uit?
En GT5quote:Op woensdag 12 mei 2010 22:16 schreef Cyberia18 het volgende:
Dead Rising
LBP 2
The Last Guardian
Uncharted 3
E3 bitches. Nog 34 dagen.
Ik zat ook altijd met 2 schermen te kijken (pc en notebook naast elkaarquote:Op woensdag 12 mei 2010 22:18 schreef Deacon_Tigra het volgende:
Ja hoerrrrr, ik heb er zin an![]()
5 browsers open hebben staan,waarvan er 3 blijvend zitten te bufferen
1 met lag als de tering ,en 1 met crappy online cam kwaliteit![]()
En maar blijven switchen![]()
Ik zit er weer klaar voor
quote:Op woensdag 12 mei 2010 23:19 schreef Cyberia18 het volgende:
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Maar natuurlijk.
Je vergeet 3D gaming...quote:Op donderdag 13 mei 2010 11:18 schreef SocialDisorder het volgende:
E3 wordt kut:
MS: Natal-focussed
Sony: Move-focussed
Ninty: Vitality-sensor-focussed
quote:Op donderdag 13 mei 2010 00:22 schreef RaptoR-X het volgende:
En deze natuulijk
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Fallout New Vegas![]()
Maar jij was toch onwijs geïnteresseerd in Move?quote:Op donderdag 13 mei 2010 11:18 schreef SocialDisorder het volgende:
E3 wordt kut:
MS: Natal-focussed
Sony: Move-focussed
Ninty: Vitality-sensor-focussed
http://twitter.com/PSM3_Magazine/status/13906221118quote:We saw @deadspace 2 running yesterday. You won't believe how good it looks. We can't wait to explore The Sprawl.
http://uk.ps3.ign.com/articles/108/1089225p1.htmlquote:"We've seen some comments about the load times, which is something we're aware of. It's something we're working on. It wasn't an oversight on our part at all. The way that our technology was built we were able to keep file sizes really, really small for transfer times of less than a second or a second and a half. We didn't want it to be so that you and I go online and you want to try a track I've built that's 50MB and then have you have wait five minutes to download it. That immediately became an obstacle in sharing so we created a file system where everything is built dynamically and on the fly. Everything is essentially a series of coordinates to things that are saved. The challenge with that is we're building an entire world, an entire character, an entire kart, and 12 characters online, all on the fly. There's a lot of compositing that happens with the stickers and all the different parts. Because of that, there are longer load times, but that's something we're working on for one of our first patches, to improve that and get that down significantly."
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