quote:An Ubisoft representative has responded, confirming the image as real.
"Ubisoft confirms the authenticity of this image and will provide more information next week."
You heard the rep, more details on Assassin's Creed Brotherhood next week. Stay tuned!
Naja, 15 oktober is nieuw voor mij. Is al een heel stuk concreter dan 'fall 2010'quote:
Mogelijk alleen DLC.quote:Op donderdag 6 mei 2010 01:09 schreef DoDie het volgende:
Weet iemand of de online mogelijkheden van Modnation Racers gekoppeld is aan land?
SPOILER: Nog meer rantingOm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Maar toch blijft 't een wreed spel![]()
Lijkt mij ook wel leuk. Zijn er al mensen die 'm hier gespeeld hebben?quote:Op donderdag 6 mei 2010 17:45 schreef Asskicker14 het volgende:
3D Dot Game Heroes. Nog eventjes wachten.
Stiekem ben ik ook wel benieuwd maar op een of andere manier voelt het niet als een full price game.. Mocht ik hem cheap ass tegenkomen dan overweeg ik zeker om hem aan te schaffen..quote:Op vrijdag 7 mei 2010 09:39 schreef Notorious_Roy het volgende:
[..]
Lijkt mij ook wel leuk. Zijn er al mensen die 'm hier gespeeld hebben?
Marvel vs Capcom 2quote:Op vrijdag 7 mei 2010 10:51 schreef Vince22 het volgende:
Heb nog 10 euro aan PSN tegoed... Iemand een aanradertje?
Had 20 euro tegoed gehad voor mn verjaardag en een tientje uitgegeven aan Braid, superspel trouwens. Alleen nu nog 10 over en bij god geen idee wat tof is!
http://www.axelmusic.com/productDetails/730865001347quote:Op vrijdag 7 mei 2010 10:21 schreef Poit het volgende:
[..]
Stiekem ben ik ook wel benieuwd maar op een of andere manier voelt het niet als een full price game.. Mocht ik hem cheap ass tegenkomen dan overweeg ik zeker om hem aan te schaffen..
Oeh, dat klinkt al een stuk aantrekkelijkerquote:Op vrijdag 7 mei 2010 11:10 schreef Tain het volgende:
[..]
http://www.axelmusic.com/productDetails/730865001347
Hij staat hier nu voor 32 euro
En hier voor 25.85 pond:(wel 3.50 pond verzendkosten omdat ze aangetekend versturen)
http://www.shopto.net/PS3(...)20Game%20Heroes.html
Whehehe. Dat gezicht van Jolquote:
Whehehehe eensquote:Op vrijdag 7 mei 2010 12:21 schreef Notorious_Roy het volgende:
[..]
Whehehe. Dat gezicht van Jol![]()
Dit kan ik dan wel weer waarderen.
Ja, kunnen ze daar weer meer PS3's verkopen.quote:Op vrijdag 7 mei 2010 17:25 schreef FinalD87 het volgende:
Ik ben blij dat het weer wat beter gaat met de Spaanse economie, nu Griekenland nog
Ja maar de beurzen maken toch nog harde klappers vandaag.....quote:Op vrijdag 7 mei 2010 17:25 schreef FinalD87 het volgende:
Ik ben blij dat het weer wat beter gaat met de Spaanse economie, nu Griekenland nog
Blahdvd.quote:Op vrijdag 7 mei 2010 17:34 schreef SToRM81 het volgende:
Afgelopen maandag Assassin's Creed 2 besteld bij Blahdvd en vandaag lag ie al op de deurmat! Echt een snelle levering hebben ze daar en het spel was erg goed verpakt
Dit klinkt te goed om waar te zijn.quote:LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party
- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
Niet eens een 10. Wat een faalgame.quote:
Schandalig en jammer, want het ziet er wel heel tof uit.quote:
Hmmmm.... als ik zo de Twitter van Media Molecule eens lees, dan is dit hun laatste bericht:quote:
http://twitter.com/Media_moleculequote:It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday![]()
Nee, een action adventure. Beetje als Prince of Persia meets Heavenly Sword.quote:
Ik had het eigenlijk over LBP2. My badquote:Op zaterdag 8 mei 2010 16:54 schreef Notorious_Roy het volgende:
[..]
Nee, een action adventure. Beetje als Prince of Persia meets Heavenly Sword.
quote:"We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!
Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought
I've said Enough! - See you on Monday "
Insta-buy wat mij betreft, ik vond Heavenly Sword geweldig.quote:Op zaterdag 8 mei 2010 16:49 schreef Notorious_Roy het volgende:
http://www.gametrailers.com/video/exclusive-debut-enslaved/100016
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