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quote:
Op vrijdag 7 mei 2010 17:34 schreef SToRM81 het volgende:
Afgelopen maandag Assassin's Creed 2 besteld bij Blahdvd en vandaag lag ie al op de deurmat! Echt een snelle levering hebben ze daar en het spel was erg goed verpakt
Blahdvd.
pi_81157827
quote:
LittleBigPlanet 2 Game Informer June 2010 Issue Information

Context about the first LittleBigPlanet

- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average

LittleBigPlanet 2 Information Starts Here:

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:


- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
Dit klinkt te goed om waar te zijn.
  vrijdag 7 mei 2010 @ 22:56:15 #184
137562 rakotto
Anime, patat en video games
pi_81159150
quote:
Op vrijdag 7 mei 2010 22:32 schreef Cyberia18 het volgende:

[..]

Dit klinkt te goed om waar te zijn.
-gasm-
All wars are civil wars, because all men are brothers. ~François Fénelon
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Game Informer:
quote:
RDR: 9.75
pi_81161018
quote:
Op vrijdag 7 mei 2010 22:45 schreef Cyberia18 het volgende:



Rocks? Check.
Laser beams? Check.
Acid? Check.
Body bag? Check.
  zaterdag 8 mei 2010 @ 07:40:42 #187
234189 Griebus
eindbaas
pi_81168566
quote:
Op vrijdag 7 mei 2010 23:02 schreef Cyberia18 het volgende:
Game Informer:
[..]


nog 2 weken wachten
Een dag niet geleefd, is een dag niet gelachen
pi_81169146
quote:
Op vrijdag 7 mei 2010 22:45 schreef Cyberia18 het volgende:


Wow, dit is wel erg echt
fan van Putin, Baudet, Jorge Lorenzo en Assad
  zaterdag 8 mei 2010 @ 10:00:17 #189
137562 rakotto
Anime, patat en video games
pi_81169572
quote:
Op vrijdag 7 mei 2010 23:02 schreef Cyberia18 het volgende:
Game Informer:
[..]
Niet eens een 10. Wat een faalgame.
All wars are civil wars, because all men are brothers. ~François Fénelon
  zaterdag 8 mei 2010 @ 10:32:20 #190
25678 PBateman1978
Glow Sticks!
pi_81170009
quote:
Op vrijdag 7 mei 2010 22:45 schreef Cyberia18 het volgende:



Schandalig en jammer, want het ziet er wel heel tof uit.
Let's drop some acid and go to a titty bar.
pi_81174813
quote:
Op vrijdag 7 mei 2010 22:32 schreef Cyberia18 het volgende:

[..]

Dit klinkt te goed om waar te zijn.
Hmmmm.... als ik zo de Twitter van Media Molecule eens lees, dan is dit hun laatste bericht:
quote:
It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday
http://twitter.com/Media_molecule
PSN id: NL_SToRM
pi_81176061
Dit is een opsomming, opgesteld door een betrouwbare user, van de first look uit de nieuwe issue welke inmiddels digitaal in te zien is. Absoluut legitiem.
  zaterdag 8 mei 2010 @ 16:49:43 #194
38849 Notorious_Roy
Doomed since 1889
pi_81180991
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  zaterdag 8 mei 2010 @ 16:52:11 #195
137377 Gamer_V
Zie signature
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Geen 3d platformer?
Zie ondertitel ||| Developers, developers, developers, developers. ||| Usernotes van Gamer_V
*O* Winnaar slechtste nieuwsposter FOK!games 2009 *O*
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