http://www.ninokuni.jp/ds/6e tabje is de trailer

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Attendees at today's press conference for the Studio Ghibli and Level-5 tie-up RPG Ni no Kuni were given an opportunity to try out the DS version of the game for themselves on a demo table set up outside the main conference hall. Following all the announcements, I rushed to the demo area to give the game a try for the first time since playable code debuted at last year's Tokyo Game Show.
The game was playable for one short stage, divided into chapters. The thick Magic Master book, which will be bundled with all copies of the game, was set next to the system for easy reference. Level-5 also had Bose noise canceling headphones attached to the DS systems, allowing players to appreciate the orchestral soundtrack.
The goal of the demo was to venture into an underground waterway and defeat a boss lurking at its end. Although the play time was short, the demo let players explore the lively world, participate in battles, and utilize the Magic Master reference book.
This last part was a totally new experience, as the TGS demo did not have any of the book mechanics in place. In fact, this is the first time we've gotten a direct look at the item.
True of Japanese print media in general, the Magic Master is a high quality book in terms of its construction. The paper quality used is certainly above the quality of the average Western novel, and the art design suits the universe nicely. The cover is hard, with a clear plastic jewel in the center.
Even at 352 pages, the book is actually not too heavy and will fit into any bag. Having to refer to it for drawing runes, which are symbols that allow the player to advance through locked doors and such, is certainly a neat gameplay design, but it seems like it could make the game difficult to play on public transportation unless you've memorized the various pieces of information inside the book.
We might have said this when we played the TGS demo, but today's demo reconfirmed with us that Ni no Kuni is one of the best looking DS games out there. Backgrounds are bright and detailed, and the art design for the town and the underwater dungeon reflect Studio Ghibli's style while respecting the limitations of the DS hardware. The animations are equally well done and the framerate was stable in the area we played. During dialog scenes, the character artwork looked great. During the final boss battle, there were waterfalls flowing in the background, a nice and subtle touch to the richness of the environment.
The game also makes a good case for having those pricey headphones hooked up to the DS. Level-5 has managed a fully orchestrated soundtrack complete with voice acting. With its adventurous feel, the soundtrack definitely suits the mood of the game.
The game wisely gives you the option for controlling the action either via the stylus or the d-pad. I didn't like the d-pad for moving the main character as much as I did using the touchscreen, which was a smoother experience overall and closer to that of an analog stick. Being able to touch characters with the stylus in order to converse makes interaction smoother than having to run up to them.
Battles felt smooth, with a well-designed and easy-to-navigate menu system. You can choose between physical and magic attacks, as is typical for an RPG, and can also swap party members as you please. Incidentally, the battle encounters are random, so you may be turned off if you prefer being able to see your enemies in advance.
I didn't capture any Imagine creatures (wasn't sure if I could in the short demo), but the game clearly does contain somewhat of a Pokemon element to it. This was one of the topics during the press conference, and has also featured heavily in recent magazine reports on the game. Expect to hear a lot more about the Imagine creatures soon.
Sample Imagine Creatures. The game will have over 300.
Ni no Kuni's development seems to be coming along very well. While I am not the biggest fan of RPGs, I could certainly appreciate the design and effort behind the game, which blends together animation from the prestigious Studio Ghibli with game design from Level-5, who have delivered hit after hit for the DS in the last few years. Look forward to Ni no Kuni on December 9, 2010 for ¥6,800.
http://www.andriasang.com(...)no_kuni_impressions/[ Bericht 61% gewijzigd door Notorious_Roy op 24-06-2010 11:51:49 ]