dat was ook mijn eerste ingeving.quote:
quote:Presenting at Fable III at X10 in San Francisco, Peter Molyneux has revealed that the RPG - if you can still call it that - has no experience points or health bar.
Health is represented by the screen-colouring effects common in action and FPS games - Fable III has no HUD most of the time - while your character grows in power according to how many followers he or she has in the game's world of Albion. Levelling up is also represented by your weapons, which grow and change appearance according to how much and how you use them.
"It's an RPG without a health bar or experience," Molyneux said in a demonstration. "Because we put the levelling up into the world, with followers, you don't need experience."
Why make the change? "The absolute main reason is that most people didn't really understand it," Molyneux told Eurogamer later. "When you asked people how to get red experience, they'd say, 'I don't know, sometimes it's green, sometimes it's red, sometimes it's blue'."
Molyneux came to feel that experience was out of date, and out of step with Fable's themes. "Why do you just get experience for combat? It seemed wrong. This game is expressions and getting married and doing things in the world that should be as significant as fighting. So as soon as we said the word followers... just saying the word followers, what people think of you, meant more to the entirety of the game.
"Experience seemed 1990s, it seemed old school."
It was the same thing with the removal of the health bar, he said. "We haven't removed the health bar, we've just copied other games. First-person shooters, the health bar's in the world. When your health gets low the corners of the screen go red, sometimes it goes black and white - that's a health bar man, it's just the same as a little bar, it's just that people see it.
"As soon as you say those things you think, Jesus, why was I so stupid beforehand," Molyneux said. "It just seems like these are legacy things."
These are the changes which Molyneux feared fans would be "pissed off" by. "If I remove experience and health bars, and I put levelling up from a 2D interface to a 3D interface, some people are going to get really upset, but that's not a reason not to do it, man. It's actually a reason to do it."
But he still thinks of Fable III as an RPG. "I still love the idea of levelling up... I love seeing myself and my hero grow and get more powerful. That to me is what role-playing is all about. I love the idea of being able to choose, that's another thing about an RPG."
For more on Fable III - including the weapon morphing system, the online features, and the Touch mechanic first revealed at Gamescom in Cologne last year - watch out for a full feature preview shortly.
Straks krijg je een vet energyshield zoals in Halo, met dat irritante gepiep. xDquote:Op vrijdag 12 februari 2010 10:02 schreef Notorious_Roy het volgende:
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DON'T jinx it!quote:Op vrijdag 12 februari 2010 10:31 schreef kepler het volgende:
Ik vind het cool tot nu toeFable 1 en 2 altijd al leuk gevonden, dus dat zal met Fable 3 wel helemaal goed komen. Nog geen ding over Natal gehad, maar dat kan nog komen met de E3 natuurlijk
Bron?quote:Op vrijdag 12 februari 2010 10:36 schreef ROFLOL het volgende:
- De game maakt gebruik van Natal, hiermee kun je bijvoorbeeld kinderen oppakken door een gelijk gebaar te maken.
- Het aantal followers bepaald hoe goed je bent (soort levels)quote:When you meet someone in danger, you don't just select a command from a menu, you can physically scoop them up and rush them to safety. In the demo, I watched as he took the beggar to a factory to be sold into slavery. At first, the beggar seemed happy to accompany our hero, but the closer we got to this evil destination, the more he tried to pull away.
- Co-op goed uitgewerkt!quote:You can gain more followers in several ways -- not the least of which is by making promises. Molyneux says, "It's about power, ruling responsibility. When you talk about choices and consequences, it shouldn't just be about 'me,' it should be about all the things I promised on the journey to becoming king. It's so easy in life to make all these promises, but when you become king, you have to live up to these promises."
quote:You're not only able to trade these items with your friends -- when you join another player's game, you can equip and bring your items along. Your own unique character, with his unique look and weapons, can join other people's games now. Molyneux teased that there's more customization you can bring to your weapons, and co-op in general, but those details will have to wait till GDC.
Bullshit trouwens, Gamed heeft het al weggehaald. Game komt gewoon in 2010.quote:Op vrijdag 12 februari 2010 11:20 schreef ROFLOL het volgende:
"Fable 3 is due 2011, yes it will use Natal but it won't be essential for finishing the game."
Twitter van Molyneux.
Mooiquote:Op vrijdag 12 februari 2010 20:41 schreef ROFLOL het volgende:
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Bullshit trouwens, Gamed heeft het al weggehaald. Game komt gewoon in 2010.
Vette shit! Ik heb er al weer zin anquote:Op vrijdag 12 februari 2010 22:55 schreef Notorious_Roy het volgende:
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Mooi![]()
Dev diary deel 1: http://www.insidegamer.nl/xbox360/fableiii/videos/16830
Nu al cool
Daar geloof ik geen snars van.quote:
Je kon ook A,A,A doen hoor!quote:Op zondag 14 februari 2010 12:49 schreef KrentebolHooft het volgende:
Vraag me af hoe spells gaan werken zonder exp.
Is er al iets bekend over het combat system? Ik hoop niet weer alleen maar X, X, X, X.
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