quote:
Op zondag 11 januari 2009 01:54 schreef Jojoortje het volgende:[..]
Oke wil het nu eigenlijk wel even weten: WTF is dat voor wapen? Wat kun je er mee doen?
Impact Hammer
Classification: Melee Piston Weapon
Effective Range: Arm's reach
Ammo on Pickup: N/A
Maximum Ammo: N/A
Many games of the "second generation" of 3D First Person Shooters seemed to forego the inclusion of a melee weapon or weapons, thankfully however the third generation, of which Unreal Tournament is a part, has largely heralded their return. The Impact Hammer is a very close range weapon which was originally intended as a mining device, consisting of piston which is pneumatically propelled forward by compressed air stored in two small tanks. These tanks can either be completely filled, or only partially, depending on the effect desired.
The Impact Hammer's Primary firing mode is one of the most destructive in the game, requiring the player to hold down the primary fire key/button in order to build up a massive amount of compressed air in the storage tanks, which can subsequently be released by either halting the buildup or simply touching someone with the end of the weapon. If your victim doesn't happen to be wearing any armor, more than likely you're going to completely ruin their day, and be showered with gibs to boot. In any case, this attack inflicts massive amounts of damage, as the piston is rammed instantly and devastatingly into whoever happens to be standing in front of you.
This weapon's Secondary firing mode, whilst in some ways similar to it's Primary, is less powerful, faster to execute and can be used to perform a very difficult, though impressive trick. No holding down of the button or key is necessary for the Secondary attack, simply tap it to let off one piston jab, or hold to inflict pain repeatedly. This move only employs a fraction of this weapon's potential, but can be effective if you're looking for a quick hit or the ultimate in humiliation kills. As mentioned, the Impact Hammer's Secondary attack comes with a trick which, whilst it takes much skill to perfect, can be invaluable in saving your life at critical moments - it allows you to deflect incoming projectiles. You need to have the reflexes of a eagle to pull this off, but we guarantee that it works.
Advanced players also know that the massive amount of force the impact hammer can output may be put to many interesting and valuable uses. These include the ability to "Impact jump" by using the Impact Hammer as you would a Rocket Launcher in order to attain a greater than normal height (though causing damage to your person in the process), and being able to project members of your own team forward rapidly though harmlessly - useful for jolting a flag carrier forward on their journey home. All things considered, UT's Impact Hammer has the potential to be immensely valuable asset to any Unreal Tournament player.