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pi_63924105
Vanavond http://www.wowhead.com/?item=17109, http://www.wowhead.com/?item=18842 en http://www.wowhead.com/?item=16801 geloot. Ook een geslaagde avond . Nu helaas weer een week wachten tot reset .
  donderdag 11 december 2008 @ 04:22:09 #127
130412 Katth
I wanna do bad things with you
pi_63924145
quote:
Op woensdag 10 december 2008 11:55 schreef GI het volgende:
Ik ben trouwens helemaal happy met mijn frostfire spec. Frost fire Crits van 5K + Dat is wat anders dan de 4k+ die ik gewend was met mijn full-fire.
Hmm 5k lijkt me wat laag aangezien ik avg 10k crit in raids met uitschieters in de 14k.

Frostfire spec is trouwens ook puur raid spec. Het is kut voor questen en al helemaal uit den boze voor pvp. Wat zijn je stats btw (sp/crit/hit/haste)? Ik zou geen frostfire spec nemen als je geen 30% crit hebt.

http://www.wowhead.com/?talent=oZfVcbRhIhVubhctbIccoc

Dat is mijn spec voor frostfire bolt spam.
History will be made, history will be red - Russian Machine Never Breaks
  donderdag 11 december 2008 @ 06:46:36 #128
199397 Windigo
Flavourtarian
pi_63924443
Wow wat gaat dit topic hard! Kan het nauwelijks bijbenen lol. *TVP*
  donderdag 11 december 2008 @ 07:14:34 #129
4159 GI
Nee ik heet geen JOE
pi_63924508
quote:
Op donderdag 11 december 2008 04:22 schreef Katth het volgende:

[..]

Hmm 5k lijkt me wat laag aangezien ik avg 10k crit in raids met uitschieters in de 14k.

Frostfire spec is trouwens ook puur raid spec. Het is kut voor questen en al helemaal uit den boze voor pvp. Wat zijn je stats btw (sp/crit/hit/haste)? Ik zou geen frostfire spec nemen als je geen 30% crit hebt.

http://www.wowhead.com/?talent=oZfVcbRhIhVubhctbIccoc

Dat is mijn spec voor frostfire bolt spam.
In een raid heb je een hele berg buffs die je damage output ook wat beter maken, heb je ook nog eens anderen die op je doelwit staan te debuffen en ben je ook nog eens ge-equipped in blue's zo niet purples. Ik loop daarintegen alleen met Arcane Intellect en Mage Armor rond, in bij elkaar geraapte greens die mijn +int wat hoger krijgen waardoor ik wat langer met mijn mana doe.

Ik ben het niet eens met het statement dat het voor questen geen viable build is, hij is in ieder geval al beter dan full-fire. Al zal jij waarschijnlijk ook mijn fire-build stomzinnig vinden (Wat hij vast ook is, maar ik vond het leuk)
  donderdag 11 december 2008 @ 07:47:09 #130
4159 GI
Nee ik heet geen JOE
pi_63924634
Ghostcrawler:
quote:
The buffs here are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.

Mage PvE damage in general is something we are keeping a close eye on. With the recent hunter changes, many of which were nerfs to PvE damage, we want to make sure mages now don’t break away from the pack of damage-dealing specs.

1) Evocation – cooldown reduced to 4 min.
2) Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
3) Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
4) Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
5) Elemental Precision – renamed Precision and now works on all spells.
6) Improved Blizzard – snaring effect reduced to 20/40/50%.

EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.
quote:
Evocation – cooldown reduced to 4 min.

Handig
  donderdag 11 december 2008 @ 08:06:52 #131
84926 WyriHaximus
Release the hounds smithers!
pi_63924743
quote:
Op woensdag 10 december 2008 15:53 schreef Murloc het volgende:
Het enige leuke aan gnomes is het geluid als ze doodgaan
En de way over the top manier hoe ze vallen
phluphy for president!
pi_63924894
Hebben jullie de notes gezien van DK's, ze gaan ze buffen, ik lag krom

Ik ben eindelijk bijgekomen van Heigan. Wat tof
  donderdag 11 december 2008 @ 08:52:39 #133
64238 CocaColaLight
Ja ook jij hebt Sample.jpg
pi_63925186
quote:
Op donderdag 11 december 2008 08:26 schreef stbabylon het volgende:
Hebben jullie de notes gezien van DK's, ze gaan ze buffen, ik lag krom

Ik ben eindelijk bijgekomen van Heigan. Wat tof
huh wat waar?

Gisteren waren mijn quests op voor zo ver ik kon zien in borean, howling en grizzly hills.

Blijkbaar moet ik er nog wat kunnen doen in grizzly maar ik had geen zin om te zoeken.

Dus ik loop maar eens naar sholazar, gevalletje zucht blijkbaar moet je 76 zijn of je moet die quests in nexus gehad hebben.

Dan maar nexus in met een pug. Het viel opzich wel mee alleen men had niet echt haast. Het ging er puur om om die quest te doen of 76 te worden en blijkbaar was nexus met die quests genoeg voor de 200k die ik nog moest
Jah maar ik ben kunstenaar, ik probeer de kunst van het uitslapen meester te worden.
pi_63925213
quote:
Op donderdag 11 december 2008 08:52 schreef CocaColaLight het volgende:

[..]

huh wat waar?
Eerste baas geen probleem. Toen de dans. Eerst twee whipes. 1ste keer danste ik goed, 2de keer niet. Toen poging 3. Op ongeveer 55% waren er nog over:
De tank
2 healers
en ik
Het koste ongeveer een half uur, maar hij ging wel neer! 30 minuten volle concentratie, ik werd GEK!

Heigan
  donderdag 11 december 2008 @ 09:21:17 #135
158732 magge
dát is even geleden!
pi_63925633
quote:
Op donderdag 11 december 2008 08:26 schreef stbabylon het volgende:
Hebben jullie de notes gezien van DK's, ze gaan ze buffen, ik lag krom

Ik ben eindelijk bijgekomen van Heigan. Wat tof
PLEASE PASTE THE NOTES!


Thanks!!


Ik heb gvd heel de week al niet kunnen spelen.
A major source of conflict in the world is the common misconception that words can be true or false.
pi_63925710
Mages:
The buffs here are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.

Mage PvE damage in general is something we are keeping a close eye on. With the recent hunter changes, many of which were nerfs to PvE damage, we want to make sure mages now don’t break away from the pack of damage-dealing specs.


Evocation – cooldown reduced to 4 min.
Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 30%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks. You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
Elemental Precision – renamed Precision and now works on all spells.
Improved Blizzard – snaring effect reduced to 20/40/50%

EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.

Death Knights:
We have talked about making some of these changes and wanted to provide more details. You should be able to try these out yourselves on the PTR before they go live.

Our reason for most of these changes should be obvious, but some common themes are:

Making tanking still rely on cooldowns, but rely on them a little less.
Make Blood a more attractive spec, and particularly for tanking.
Chill out some of the defensive capabilities all DKs have in PvP.
Avoid having to use Death and Decay as an out-of-combat runic power generator.

General

All multi-rune abilities generate 15 runic power.
New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
Many death knight glyphs have been changed. In many cases the negative consequences were removed.
New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.

Blood

Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Dancing Rune Weapon – cost reduced from 60 to 40 runic power.

Frost

Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
Hungering Cold – cost reduced from 60 to 40 runic power.

Unholy

Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
Bone Shield -- mitigation reduced from 40% to 20%.
Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
Pestilence -- no longer has a 10 sec cooldown.
Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
Unholy Blight – cost reduced from 60 to 40 runic power.
pi_63925821
Lich King gedownd..
pi_63925894
Welke questline is dat?

Heb wel met Arthas Illidan ge-pwnd
  donderdag 11 december 2008 @ 09:44:11 #139
158732 magge
dát is even geleden!
pi_63926183
Hahahaahahahahahahaha


dit word leuk!!

Thanks for the paste Bab!!
A major source of conflict in the world is the common misconception that words can be true or false.
pi_63926278
Zijn niet de officiele notes, maar posts van GC
pi_63926455
tvp
  donderdag 11 december 2008 @ 09:58:02 #142
84926 WyriHaximus
Release the hounds smithers!
pi_63926508
Weet niet of jullie het gelezen hebben? http://www.mmo-champion.com/index.php?topic=29808.0
quote:
[size=3]Blizzard introducing Paid Character Customization[/size]
This service lets you re-customize every aspect of a character's appearance, including gender and name...
[blizzquote author=Blizzard source=http://us.blizzard.com/support/article.xml?tag=CRCFAQ][color=white]What is Character Re-Customization?[/color]
Character Re-Customization is a paid service that lets you change an existing character's gender, face, skin color, and other cosmetic features determined by his or her race and gender combination. When you perform a Character Re-Customization, you may also change the character's hair color and hair style (similar to the in-game barbershop) and select a new name, if desired.

[color=white]Can I change my character's race or class?[/color]
No, you cannot alter a character's race or class. You may only change cosmetic features of a character through Character Re-Customization.

[color=white]How much does this service cost?[/color]
A single Character Re-Customization costs $15 (not including applicable taxes). This flat fee covers all customization options available for a single character.

[color=white]How do I know if I will be taxed?[/color]
Players in select states in the U.S. may be subject to taxation when using the Character Re-Customization service. This list includes but is not limited to:
- New Mexico
- Texas

[color=white]How will my guildmates and friends know I customized my character?[/color]
The re-customized character will remain in the same guild and will stay on the friends lists of anyone who had added it. If you changed the character's name, the new name will appear on friends lists in place of the old one, so we recommend you tell your friends and guildmates about the re-customization as soon as possible.

[color=white]Can other players use this feature to get off my ignore list?[/color]
No. Characters whose names have been changed will remain on your ignore list, and their names will be updated automatically.

[color=white]Will this affect a character's mail or auctions?[/color]
Existing in-game mail and auctions will not be interrupted or canceled. However, after you change a character's name, other players will need to send new mail to the new character name.

[color=white]Can I customize multiple characters at once?[/color]
The Character Re-Customization service only allows one character to be customized per transaction. If you would like to customize multiple characters, you will need to process and pay for each one separately.

[color=white]What will happen to the character's Armory profile?[/color]
Once you have completed the Character Re-Customization process, the Armory profile will be updated to reflect the character's new look and name.

[color=white]When will I be charged for the customization?[/color]
You will be charged immediately upon pressing the confirmation button on the Character Re-Customization page.

[color=white]Is there any way to cancel the re-customization while the process is pending?[/color]
Because the credit card is charged immediately upon confirmation, you cannot cancel the process once you have pressed the confirmation button and the character customization process is underway.

[color=white]After I've paid, how do I go about selecting the new gender, face, name, and so on for the character?[/color]
After your payment has been processed, you will see a new button when you log in to World of Warcraft that lets you re-customize the character's features (and name, if desired) at your convenience. You do not have to re-customize the character immediately.

[color=white]Are there any brand-new faces, horn styles, or other cosmetic options available only through Character Re-Customization?[/color]
No. The face, skin color, and other cosmetic options available through Character Re-Customization are the same as those already available to players at character creation.

[color=white]What if the name I want is already in use?[/color]
Character names are unique on a per-realm basis. You will not be able to choose a character name that is already in use by another player on the realm.

[color=white]If I change the character's name, what happens to the old name?[/color]
Once the name change is complete, the character's old name will be locked from use on the realm for 90 days. After that time, the old name can be claimed by any player on a first-come, first-served basis. If you want to use the name again, you will have to reclaim it before anyone else does after the 90 days have passed and the name is made available again.

[color=white]Can I change my character's appearance and name again if I want to?[/color]
Yes, but after completing a Character Re-Customization, that specific character cannot have his or her appearance or name changed again for 30 days. After 30 days have passed, you would need to purchase another Character Re-Customization or Paid Character Name Change if you would like to choose a new appearance or name. For more information on Paid Character Name Changes, please refer to our FAQ.

[color=white]Is there any way to revert to the character's original name after Character Re-Customization is completed?[/color]
Once you have selected the confirmation button to complete your name change, there is no way to immediately revert back to the old name. The old name is locked from use on the realm for 90 days, and you will have to perform another Character Re-Customization or Paid Character Name Change after the name is made available again. For these reasons, and because the Character Re-Customization charge is immediate and non-refundable, please be certain of your selection before you complete the process.
Zit er aan te denken of ik me rouge een sex change moet geven of niet aangezien female zo fucking hot zijn xD.
phluphy for president!
pi_63926671
Ding 80

gisteravond
"Threats don't work on me ... I've already been to hell."
pi_63927051
Ik had het er toevallig twee dagen geleden dat ik een sex change wil. Orc Female
  donderdag 11 december 2008 @ 10:27:41 #145
158732 magge
dát is even geleden!
pi_63927269
quote:
Op donderdag 11 december 2008 09:58 schreef WyriHaximus het volgende:
Weet niet of jullie het gelezen hebben? http://www.mmo-champion.com/index.php?topic=29808.0
[..]

Zit er aan te denken of ik me rouge een sex change moet geven of niet aangezien female zo fucking hot zijn xD.
Thanks Wyri voor de quote.

Ik denk dat ik 't ook wel ga doen. Niet op mn DK maar gewoon op mn BE paladin ofzo
A major source of conflict in the world is the common misconception that words can be true or false.
  donderdag 11 december 2008 @ 10:35:25 #146
94617 Ps2K
And his space hamster Skeletor
pi_63927471
quote:
Op woensdag 10 december 2008 20:08 schreef drumstickNL het volgende:
Gamemoderators of guild?
Twee GameMasters
http://www.last.fm/user/psych02k
Yes, it is perfectly reasonable that Kirk had the know-how to make the gunpowder and put together the bazooka to defeat the Gorn. That\'s why he\'s the goddamn Captain.
pi_63927615
Goede bekende door de guild, Nederlander is het een tijd geweest. Hij mocht ons niet direct helpen, en we mochten het officieel ook niet weten, maar hij wist wel precies welke paden we moesten bewandelen als iets snel voor elkaar moesten hebben.
  donderdag 11 december 2008 @ 10:41:32 #148
158732 magge
dát is even geleden!
pi_63927628
quote:
Op donderdag 11 december 2008 10:35 schreef Ps2K het volgende:

[..]

Twee GameMasters
GM's <3

Ik heb er eentje ooit lang lang geleden gezien, toen we die grote whats-his-name reus in Molten Core dood hadden en er zat geen lewt in.
A major source of conflict in the world is the common misconception that words can be true or false.
  donderdag 11 december 2008 @ 11:00:01 #149
94617 Ps2K
And his space hamster Skeletor
pi_63928092
quote:
Op donderdag 11 december 2008 10:41 schreef stbabylon het volgende:
Goede bekende door de guild, Nederlander is het een tijd geweest. Hij mocht ons niet direct helpen, en we mochten het officieel ook niet weten, maar hij wist wel precies welke paden we moesten bewandelen als iets snel voor elkaar moesten hebben.
Yep zo ging het bij ons ook, vooral toen we problemen hadden met de nogal buggy General Rajaxx in AQ20.
http://www.last.fm/user/psych02k
Yes, it is perfectly reasonable that Kirk had the know-how to make the gunpowder and put together the bazooka to defeat the Gorn. That\'s why he\'s the goddamn Captain.
pi_63928521
Wat vinden jullie de meest (heroic) schijt-instances/raidbosses tot nu toe?

- Oculus, laatste boss. Na 3 uur en iets van 15 wipes met 3x repairen eindelijk neer gekregen.
- Old Kingdom, dito. Niet neer gekregen. Healer had veel te goeie gear.

Beide heroics, uiteraard.
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