Ik dacht dat ze het van 3d naar plaatjes zouden veranderen met een update, en dat er ook slitscreen zou komen, beide nooit gebeurd dus?quote:Op dinsdag 22 juli 2008 16:45 schreef Slappy het volgende:
Ja die laadtijden zijn vet iritant,ook als je van wagen wil wisselen
quote:Trophies PixelJunk Eden onthuld
Met de PixelJunk serie kent Q-Games veel succes. Het bedrijf scoorde met de PlayStation Network titels Racers en Monsters. Nu komt men met de platformer PixelJunk Eden. In deze game moet je pollen verspreiden om een zo groot mogelijke tuin te maken.
De game verschijnt ruim na de introductie van het Trophy systeem en Q-Games had dus de kans om enkele Trophies in te bouwen. De game bevat een zilveren en negentien bronzen Trophies.
All Seeds 01 - Open all seeds in garden 01
All Seeds 02 - Open all seeds in garden 02
All Seeds 03 - Open all seeds in garden 03
All Seeds 04 - Open all seeds in garden 04
All Seeds 05 - Open all seeds in garden 05
All Seeds 06 - Open all seeds in garden 06
All Seeds 07 - Open all seeds in garden 07
All Seeds 08 - Open all seeds in garden 08
All Seeds 09 - Open all seeds in garden 09
All Seeds 10 - Open all seeds in garden 10
All Gardens Clear - Get a Spectra in each garden
Combo Ten - Pollen Prowler combo x 10
Combo Fifteen - Pollen Prowler combo x 15
The Hundred Thousander - Get 100.000 pollen in one garden
500 Dead Pollen Prowlers - 500 Pollen Prowlers killed
Ten Minute Grimp - Get all 5 Spectra from a garden within 10 minutes
Fifteen Crystals - Get fifteen crystals in a single jump
Zero Wasted Pollen - Open all seeds in a garden without missing any pollen
Three Play Ping Pong - In 3p mode, trapeze jump between two swinging Grimps
All Spectra Found - Get all the Spectra in all gardens (Silver)
2 hours, 20 minutes left.quote:Op dinsdag 22 juli 2008 00:12 schreef Cyberia18 het volgende:
Nog 20 uur voor de Resistance 2 aankondiging. Beta confirmed?![]()
http://www.projectabraham.com/
Ik moet nog 3 trophies bij SSDHD en ik ondertussen al menig voorwerp door de kamer gegooidquote:
quote:Op dinsdag 22 juli 2008 18:38 schreef Kremers het volgende:
[..]
En wat is "ruim"? M.a.w.: Wat is de release datum?
quote:Q-Games' wildly colorful and inherently trippy PSN title, Pixeljunk Eden, has been confirmed for a July 31 release on both the US and Japanese PlayStation Network.
En ik snap de enorme vertraging van BIA nietquote:Gearbox snapt Home vertraging niet
Als je ergens lang op moet wachten is het moment des te mooier dat je het krijgt, wanneer je echter té lang moet wachten, neemt je interesse dan toe of af?
Gearbox Software president Randy Pitchford is in ieder geval zeer duidelijk, hij zegt dat Home zo lang op zich laat wachten dat hij zich afvraagt waar Sony mee bezig is. Hoewel Pitchford zelf zeer uitkijkt naar het concept snapt hij niet dat Sony de service al zo'n anderhalf jaar geleden aankondigde, maar dat deze tot op de dag van vandaag nog steeds niet verschenen is.
"I don't understand why I don't have it yet. Shouldn't we have had it already? When did we first hear about it? A year and a half ago? What's the deal? I think they're trying to bite off a lot there and make it really really complicated and I agree with some of the intent behind it, but we need a very simple, quick way to do what they're offering."
In dat geval kan ik ze allen direct connecten zonder daar een accessoire voor te halen?quote:Op dinsdag 22 juli 2008 19:39 schreef -Menn0- het volgende:
7 volgens mij
quote:Tomb Raider: Underworld krijgt demo voor release
Nieuws | 22 juli 2008 - Onlangs werd de nieuweste telg uit de Tomb Raider franchise, Tomb Raider: Underworld, aan het grote publiek getoond tijdens de E3 2008. Naast enkele mooie beelden levert dit natuurlijk ook de nodige nieuwe informatie op. De woordvoeder van Eidos wist namelijk te vertellen dat er een demo van Larac Croft Tomb Raider: Underworld zal verschijnen viai Xbox Live en het Playstation Network, voor de release van de game op 21 november 208.
Haha, die Randy Pitchford, wat een grapjasquote:Op dinsdag 22 juli 2008 18:41 schreef Cyberia18 het volgende:
[..]
En ik snap de enorme vertraging van BIA niet
Lees de zin nogmaals.quote:Op dinsdag 22 juli 2008 19:55 schreef SuperFruitig het volgende:
[..]
21 Nov 08![]()
Wat een datum om je demo te releasenNiemand gaat dat spelen
Fruitquote:VOOR de release van de game op 21 november 2008
Nee, er staan zelfs instructies in de handleiding hoe je het moet doen. Ik heb die van mij als vervangen voor een 160 GB exemplaar.quote:Op dinsdag 22 juli 2008 11:27 schreef SuperFruitig het volgende:
Vertieft je garantie als je je HDD eruit haalt?
quote:Op dinsdag 22 juli 2008 20:14 schreef SuperFruitig het volgende:
[..]
Dude, ik zag 21 Oct 08, dan vertroebelt mijn brein en dan kan ik maar aan 1 ding denken![]()
![]()
quote:Best Non-Playable Presentation:
Heavy Rain
Developer: Quantic Dream
Publisher: Sony Computer Entertainment
Release Date: TBA 2009
Show at E3 on: PS3
As we have already broken the news here, Heavy Rain was shown in real time at E3 2008. All we can say about this title is, it’s unbelievably impressive and unlike anything you’ve seen before. It was a different scenery than the one in the kitchen, and it had hearts pumping with the bitter struggle that took place.
http://whatifgaming.com/w(...)-of-e3-awards-2008/9quote:Biggest Surprise:
Heavy Rain Gameplay
Developer: N/A
Publisher: N/A
Release Date: N/A
We weren’t expecting this at all. Once again, we know that it’s a struggle scene in a garage, and it’s undeniably suspenseful and thrilling. We’d love to show you all the video snippet we have, but we can’t! We can say one thing though, focus on the Tokyo Game Show and more importantly Liepzig.
quote:
Best Platform Game:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
LittleBigPlanet is a game that’s full of joy, creativity, and moreover imagination. Step into the world of LittleBigPlanet with all your friends and complete a bunch of single player challenges, compete in races, or just mess around and slap each other around. With the short time we had at E3, we were not only playing other games, but mostly LittleBigPlanet is the one that caught our attention for the majority of E3 2008. Getting a chance to play some of the full game, we were only on the second level within a span of a total of 4-5 hours and we were happy just there and building a lot of items with our friends, putting stick ons on each of our faces and just merely customizing without any mod support whatsoever. Think of all the creativity when the full features are developed over time.
quote:
Best Artistic Design:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
The wonderfully crafted worlds of LittleBigPlanet are remarkable. What makes these worlds so special is not that there are already predefined environments that such hard work was put into, but also that players can create their own environments themselves or together with friends and family.
quote:
Best Multiplayer Experience:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
LittleBigPlanet’s multiplayer is simply incomparable to most. Not only can you play with up to 4 players and do almost anything with the items in-game, but you can also share levels and become a part of an unmatched community that revolves around the extraordinary central concepts: Create, Play, and Share.
quote:
Most Gracious Technological Excellence:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
Show at E3 on: PS3
LittleBigPlanet allows you to not just play a game of competition, but also a game that ingeniously blends both teamwork and competition into an unmatched contraposition for the beautiful sponges spread out across the entire game. Players can seamlessly create, modify, and even mess around with the in-game pre-built environments. Players control Sackboy through a variety of challenges that range from jetpacks to even confirmed future downloadable content that increases the amount of challenges from the normal by adding items. With something so simple, LittleBigPlanet truly revolutionizes what it is to play as a community of gamers and people.
quote:
Revolutionary Design:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
Show at E3 on: PS3
Players can seamlessly create, modify, and change in-game pre-built environments through the use of an extensive and practical editing system. LittleBigPlanet’s editing system enables gamers to completely design their own creative worlds with unique challenges that can be shared all around the world. Amazing controls and much more believable characters make something as simple as this gameplay design and aspect a true innovation for a 2.5 D natural platformer in purity. After all the customizations and building is done, players control Sackboy through a variety of challenges that range from jet packs to even confirmed future downloadable content that increases the amount of challenges from the normal by adding items. LittleBigPlanet is looking nothing short of extraordinary right now.
quote:
Best Console Game:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
We really can’t stop talking about this game enough. The worlds, the editors, and the communication isn’t only what makes it the best of its kind but also one of the best community games to ever be made so far. Hopefully Media Molecule can get some of the small bugs we saw fixed and full integration for custom stickers, object utilities, and what not Day 1 of launch. When they do, we will have a truly revolutionary game on our hands.
SLAP ME AROUND AND SOMEBODY SHOUT MEGATONquote:
Game of Show:
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 2008
LittleBigPlanet is simply sometimes just hard to sum up. As simple as it is, LittleBigPlanet does many things that are subtle and that leave the minds of few tingled with a sense of mystery in how something like LittleBigPlanet revolutionizes online gameplay and single play mode through tight controls, speckless graphics, and moreover a picture that’s greater than the canvas it’s on.
Forum Opties | |
---|---|
Forumhop: | |
Hop naar: |