Omdat dit spel eerst op de Nintendo uitgebracht wordtquote:Op maandag 16 november 2009 16:52 schreef JohnnyKnoxville het volgende:
Waarom staat dit topic eigenlijk in [NIN]?
En de PSP.quote:Op maandag 16 november 2009 18:25 schreef PieterBas het volgende:
Omdat dit spel eerst op de Nintendo uitgebracht wordt
Heb hem gisteren gekregen op het Pers event in Breda en ik moet zeggen dat ik positief verrast ben door de game, speelt lekker weg en ziet er op zich voor een Wii game nog niet zo verkeerd uit.quote:Op donderdag 19 november 2009 11:31 schreef nils7 het volgende:
[ afbeelding ]
Had 'm al sinds gisteren!
Met het stuurtje is het beter sturen dan alle recente youtube filmpjes uit de States!
Shit persevent van DE f1game in mijn stad... oei... had daar wel heen willen gaan ipv naar de Pioneer Demonstratie hihi!quote:Op donderdag 19 november 2009 11:35 schreef gamefreek het volgende:
[..]
Heb hem gisteren gekregen op het Pers event in Breda en ik moet zeggen dat ik positief verrast ben door de game, speelt lekker weg en ziet er op zich voor een Wii game nog niet zo verkeerd uit.
Alleen in de multiplayer bij de wat drukkere momenten (de start dus) wat framedrops.
Ik had hem ook al 's middags hoor, moest alleen nog ff een praatje maken met Jos en Maxquote:Op donderdag 19 november 2009 12:00 schreef nils7 het volgende:
[..]
Shit persevent van DE f1game in mijn stad... oei... had daar wel heen willen gaan ipv naar de Pioneer Demonstratie hihi!
Maar had het spel 's middags al hehehe
Speelt idd. lekker weg alleen ik heb wat issues zoals remmen, het lukt me niet om de wielen NIET te blokkeren!
En als ik een 1 stopper doe dan zijn mijn softs aan het eind van de stind zo gaar dat ik een tweede stop moet doen!
Echt wel he? Het schade model moet ook er goed zijn, klik maar eens op het bovenste plaatje en kijk eens naar de sidepod van de mclaren, die heeft iemand geraaktquote:
Mogelijk morgen, maar men is erg vaag over een release date... In ieder geval de eerste twee officiele screenshots van de game.quote:Op dinsdag 9 maart 2010 21:30 schreef nils7 het volgende:
Hopen dat we volgende week een datum krijgen
Bronquote:Even though Codemasters announced that their Formula One 2010 game will be revealed to the media on March 17th, first details have now been disclosed via the Official Xbox Magazine.
The four-page preview article includes first-ever preview screenshots of the upcoming game, showing various cars in action on several tracks. Also included are first previews of the game’s impressive wet weather effects.
Furthermore, the article mentioned the title’s dynamic weather system and other features such as the title’s management-style features. Instead of just racing, the game’s career mode will give players the ability to influence off-track parts of the career such as speaking to the media, their team and their team-mate with the choice of words affecting the outcome of the career and the relationship to the team. This adds a new and realistic element to the experience as a Formula One driver’s career doesn’t end with stepping out of the car.
Details in a nutshell:
- F1 2010 will be released for the PC, Playstation 3 and Xbox 360
- The title will feature the upcoming 2010 season, including all cars and tracks
- The tracks will be laser-scanned for maximum accuracy
- It’s unknown whether or not the pictured 2009-season cars will be included as well
- F1 2010 uses Codemasters’ EGO engine known from Colin McRae DIRT 2
- The title comes with an extensive dynamic weather system, including weather changes, puddles and drying racing lines
- The game’s career mode will include interaction with co-drivers, the team and the media – Objectives will differ on whether you´re driving for a backmarker team or a championship-contender
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. A release date for the title has not been announced yet
Dat is alleen helaas niet veel anders dan F1 2009!quote:
quote:Wednesday, 10th March 2010 (2pm UK)
A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters today announced that F1 2010 will be released this September for Xbox 360, PlayStation 3 computer entertainment system and PC.
As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.
The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.
In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.
In production at Codemasters Studios Birmingham, F1 2010 is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars. The tech combined with Codemasters’ unprecedented access to FORMULA ONE teams and drivers will ensure that F1 2010 delivers the most authentic FORMULA ONE racing experience yet. F1 2010 will be released September 2010 for Xbox 360, PlayStation 3 and PC.
quote:Hi everyone,
It’s been a while since we announced we had secured the rights to the Formula One licence and much has changed since that original announcement, both internally and within the world of F1. The project team has grown and now fills Codemasters Studios in Birmingham (as well as keeping many busy at our Warwickshire HQ studios), features have been locked down and development is making great progress. In the real-world F1 had KERS, then it didn’t, the points system changed, refuelling is no longer allowed, several manufactures have left the sport, whilst new independent teams are preparing for their first season in F1. Oh and you might have heard that a certain multiple World Champion has returned from retirement. The 2010 season certainly looks like it could be the most spectacular for years and we cannot wait to deliver our take on this fascinating sport, not to mention reinvigorate Formula One videogames.
Now the first race is almost upon us, we felt the time was right to give you an overview of what we’ve been up to as well as taking this opportunity to clear up a few points and features.
First and foremost it’s worth noting that F1 2010 is not based on F1 2009 (Wii/PSP) the development has been completely separate and as such the feature set of F1 2010 will be very different.
Early on in development we identified all the key areas that we needed to make shine, building upon and enhancing aspects of the EGO racing technology and extracting the most interesting elements of F1 not previously utilised in games.
Number one on that list was the car physics system, which is being re-engineered from the ground up for F1 2010. Several key areas have been rewritten, enabling us to have a detailed simulation of how an F1 car feels on track. Whilst we have made several major steps forward with this, we will continue to build upon this new foundation into 2011 and beyond!
The next big feature was to write a comprehensive weather system, which is now nearing completion. This is something we’re very proud of, and you’ll see why in the near future. Needless to say this plays a big part in both player and AI strategies, as well as changing the handling characteristics of the car considerably.
Another big area of focus has been on the Pit Stops, which we don’t feel have ever been done justice in racing games. These are a pivotal moments of a race and integral to the F1 experience. Our take centres on the drivers perspective, rather than button bashing, and the vast majority of this system is now integrated and refinement work is underway.
We’ve also had to progress our damage modelling up to another level, again building on the tech established in both DIRT and GRID, but enhanced to match the unique make-up and composition of a Formula One car.
All this coupled with a fresh design, taking into account many of the ideas and suggestions on this forum, has allowed us to create what we hope will the greatest F1 racing game experience ever. We are not just delivering the same feature set seen in many previous Formula One games. It’s important that we deliver something new and exciting, however this does not mean we’re losing sight of what F1 means to purist racing gamers.
We will go into much more detail about all of the above features in the coming weeks and months as well as several other aspects of the game which we’re sure will really capture your imagination.
There is of course much debate on what is needed to create the ultimate F1 game and as importantly, how to present this to the player and put them right into the world of F1. Checking in on the forums has been and continues to be an essential part of this process. Both the Senior Producer and Chief Game Designer regularly check the forums and every suggestion and opinion posted is read and considered. It’s worth mentioning the fact both of these guys will not have the time to engage with the forum all the time (there’s a game to finish after all), but we’ll certainly try to come on and answer questions when we can! Keep an eye out for the Chief Game Designers private twitter feed (http://twitter.com/T4RG4), it might give you an insight into where the game is on any given day. Information on this will be given out at a later date.
We’ve seen lots of discussion around what may or may not be in the game. As ever there were far too many features than we have the time to implement and do justice for the 2010 game, so this is a good opportunity to clear up a few points:
Laser Scanned Track Data – Considered early on in the project we assessed for our needs and decided against its inclusion in favour of other features. Our track creation pipeline has been further developed and we’re now capable of producing extremely authentic environments, track surfaces included, without the need for this data.
Safety Car – A common forum request but investigation proved, surprisingly, that this actually offers very little in terms of enjoyable game experience in comparison to other game elements we’ll reveal later. Once you find out what we spent the time on instead we’re sure you’ll agree that this was the right decision!
Formation Lap – Currently not part of the plan, for the same reasons as safety car. This is not to say we won’t look to add a little of what the formation lap provides!
A Feeder Series – We’re at full-stretch creating an engaging Formula One experience. Including a feeder series is not part of the deal we have and code support alone would take too much away from the main game to prove worthwhile in 2010.
Split Screen – Some of you will have noticed this is not present in any recent Codemasters racing titles. Early on we established the huge amount of resources this feature would consume and, after weighing against our need to move the series in an original direction, made the tough decision that F1 2010 would not be the project to return Split Screen. We have included an interesting local multiplayer mode in its place and an extensive online multiplayer mode.
We will be working with F1 beyond this year’s game and so may well reconsider some points, as well as looking at new additional content for 2011, during a second round of concepting. As a result they are most definitely not ruled out.
Of course we would love to include everything but, for obvious reasons, we cannot. It’s important that when we include a feature, we spend the required time to make it just right. The 2010 game attempts to re-establish F1 games and its safe to say this title is stretching a highly capable team, across both Birmingham and Southam studios, right through to launch.
If you have any burning questions or comments, be sure to post them on this thread and, along with Helios, we’ll try our best to answer where possible. We look forward to meeting some of you at the ‘F1 2010 Revealed’ event in London on March the 17th.
Thank you for your ongoing feedback and support,
Codemasters Formula One Development Team
"Work in progress".quote:Op woensdag 10 maart 2010 15:50 schreef nils7 het volgende:
pff de banden zijn niet eens rond
Check de Williams in Bahrein!
Waren ze in F1 2009 ook nietquote:
Ach joh, laten we nou maar eerst eens wachten tot het spel uit is.quote:Op vrijdag 12 maart 2010 10:12 schreef Trystar het volgende:
Laat maar zitten ben ik bang;
http://www.virtualr.net/f1-2010-missing-features-update/
Hopelijk na morgen wat filmpjes en screens van f1 2010quote:Hi all,
I know pretty much everyone here is very eager to see more of F1 2010, so I thought I'd post a quick update regarding our next round of updates which are due out tomorrow to coincide with the F1 2010 reveal event in London!
Due out on IGN at around 9am (UK Time) tomorrow we have going live, the first in a series of developer video diaries, 3 new screenshots, and finally an extensive feature about the game, written by Martin Robinson who is IGN's resident racing expert.
The first dev video due out tomorrow will give you an introduction to the game as well as introducing some key members of the dev team, and during the video we'll also be showing off in-game footage along with various insights into how the game is being made. All subsequent dev videos after the first will then each focus on more specific elements of the game in greater depth.
However as well as the above we also plan to release special community focussed editions with lengthened running times of all of the dev videos bar the first introduction video, allowing us to go much further into detail about all the great and innovative features you'll find in the game.
Make sure you spread the news to any other F1 gaming fans you know, as I'm sure they will be very interested to see what we have been up to .
Mooi! Maar geen crashquote:Op woensdag 17 maart 2010 12:16 schreef IkWilbert het volgende:
En we hebben beeld![]()
http://www.gamereactor.eu/grtv/?id=7007&l=Trailer&sid=864f66c7c70c1b9ab7a82a86312d26f2
Daar zit ik op te wachtenquote:
Ziet er aardig uitquote:Op woensdag 17 maart 2010 12:16 schreef IkWilbert het volgende:
En we hebben beeld![]()
http://www.gamereactor.eu/grtv/?id=7007&l=Trailer&sid=864f66c7c70c1b9ab7a82a86312d26f2
Als GP Legends zou komen, laat F1 2010 maar zitten danquote:Op woensdag 17 maart 2010 20:24 schreef MasGhibli het volgende:
Kan niet wachten op deze![]()
Nu nog een nieuwe Grand Prix Legends en ik ben helemaal van de kaart
En dan natuurlijk is ontbreken van de opwarmronde, safety car.quote:While all this sounds very promising, some discouraging news have also emerged. Online play will be limited to 13 cars, a restriction made with the console versions in mind. Furthermore, Codemasters has confirmed that the title will only include the 2010 season due to license issues, the 2009 cars seen in the early preview material will not be used past their placeholder role. Another thing that won’t be making it into the game is the official F1 timing overlays known from the TV broadcasts as Codemasters has their own HUD system in place.
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