OMG! GIEF!quote:Op maandag 13 november 2006 15:15 schreef Mauro het volgende:
Oh ja.
ff melden dat Luciferon gisteren MIJN arcanist boots heeft gedropt
Iets warrior achtigs lijkt me wel wat. Maar ik weet niet wat alliance of horde isquote:Op maandag 13 november 2006 15:55 schreef Drizzt_DoUrden het volgende:
Wat wil je spelen: Alliance of Horde? Wil je hersenloos beuken, of magie op een afstand gebruiken? Of zelfs ranged attacks doen en je animal companion op de tegenstander afsturen?
Heel simpel gezegd: Alliance is goed en Horde is evilquote:Op maandag 13 november 2006 15:56 schreef EricG het volgende:
[..]
Iets warrior achtigs lijkt me wel wat. Maar ik weet niet wat alliance of horde is
subtielquote:Op maandag 13 november 2006 16:03 schreef Sitethief het volgende:
TeVeel Paladins.
For the Alliance!quote:Op maandag 13 november 2006 16:04 schreef Rann het volgende:
Horde is goed en Alliance Evil!!!....
Ze klinken niet allen vet, ze zijn het ook,quote:Op maandag 13 november 2006 16:04 schreef EricG het volgende:
Die Taurens klinken wel vet, denk dat ik er zo een ga maken. Bedankt voor de info
die had ik dus voor een maandje gespeeld. Maar vond er niet zo veel van. Hoe speelt een rouge?quote:Op maandag 13 november 2006 17:23 schreef Sitethief het volgende:
Ranger versie zou Hunter zijn denk ik.
SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Dit keer zonder signature
Hey, zoveel heb ik ookquote:Op maandag 13 november 2006 21:17 schreef Tain het volgende:
Net de 1500g gepasseerd en nog steeds niks om het geld aan te besteden
En lvl 70 zijn, dus nog tijd zat op zich. Heb ook nog voor ongeveer 450g op AH staan en krijg nog 150g wat ik had uitgeleend aan een vriend van mequote:Op maandag 13 november 2006 21:20 schreef Migwi het volgende:
[..]
Hey, zoveel heb ik ook
Maar je moet 't ook niet uitgeven, flying mount ftw over 2 maandjes![]()
minder hk farmequote:Op maandag 13 november 2006 21:55 schreef Tain het volgende:
[afbeelding]
Van een verloren partij AB, wel beste score tot nu toe met maar 1 death
Meer dan de helft van het potje BS defense gestaanquote:
Hee, die gedetaileerde balkjes voor jezelf en partyleden linksboven zijn handig, is dat een add-on?quote:Op maandag 13 november 2006 21:55 schreef Tain het volgende:
[afbeelding]
Van een verloren partij AB, wel beste score tot nu toe met maar 1 death
Add-onquote:Op dinsdag 14 november 2006 00:01 schreef Dr_Crouton het volgende:
[..]
Hee, die gedetaileerde balkjes voor jezelf en partyleden linksboven zijn handig, is dat een add-on?
Oh nee... Jij ook alquote:Op dinsdag 14 november 2006 02:02 schreef Emme-r-tje het volgende:
en Emme-r-tje is ook begonnen aan WoW!![]()
http://www.curse-gaming.c(...)sic-unit-frames.htmlquote:Op dinsdag 14 november 2006 00:01 schreef Dr_Crouton het volgende:
[..]
Hee, die gedetaileerde balkjes voor jezelf en partyleden linksboven zijn handig, is dat een add-on?
Leuk Maexxna met stacking Dots..quote:General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master’s armor, spell
damage, spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target).
- New item property “Resilience” has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of
“Mind Control” or the Gnomish Mind Control Cap.
PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC’s in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan
Druids
- The talent “Swiftmend” will now include bonus healing from the
talents “Improved Rejuvenation” and “Empowered Rejuvenation”.
Hunters
- Traps can be set while in combat, but require a 2 second arming time.
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.
Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter’s weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.
Warlocks
- Range of “Drain Life” and “Drain Mana” spells have been increased.
Warriors
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).
Items
- The “Far Sight” effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability “Eagle Eye.”
- Spells can now require either a totem item or a totem category item
to cast a spell. This means that the Enchanting Rods now count as
all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
“Finkel’s Skinner” now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well.
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the “Blue Skeletal Horse” to
vendors.
- The damage Proc from the item “Misplaced Servo Arm” will no longer
break the Rogue ability “Gouge”.
- The “Skull of Impending Doom” has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum health and drains 60%
The Backfire effect on the “Net-O-Matic” will no longer break on
damage.
Professions
- All of the profession-made items that have been created up to now
have been given proper stats based on the current expansion item
level progression table.
- Most of the items made by Tailoring/Leatherworking/Blacksmithing
have had their creation time reduced. Now the cap on time required
to make an item in those professions is based on quality and level.
- New Max times required.
Level 31+ Green Items at least 8 sec
Level 31+ Blue Items at least 15 sec
Level 31+ Purple Items at least 25 sec
Skill level now determines what items you can disenchant.
Skill 1= Level 1-20
Skill 25= Level 20-25
Skill 50= Level 25-30
Skill 75= Level 30-35
Skill 100= Level 35-40
Skill 125= Level 40-45
Skill 150= Level 45-50
Skill 175= Level 50-55
Skill 200= Level 55-60
Skill 225= Level 60-65
- Players will no longer lose an item when attempting to disenchant
on a boat when the loading screen appears
bla bla
Warriors
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).
Yeah! Bagspace!quote:Spells can now require either a totem item or a totem category item
to cast a spell. This means that the Enchanting Rods now count as
all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six.[
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