UK ook in de ban van de Wii
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Approaching London at speed, two of us were on our merry way to the UK first ever play and hands-on for Nintendo's Wii system, with two clashing desires - to play on a Wii, or to go for a wee. Ahem.
After performing the latter, we sought the former. Well worth every waiting moment, the Wii was as promised available for play, with several titles that show off the Wii's unique ability to control the game using motion sensing. Tennis, Baseball, Golf, Shooting, Drums, Orchestra & Wario Ware were all on show set in a lovely backdrop of white beanbags, sofas and soft, blue light.
The first striking aspect of the Wii was the weight of the controller itself; it's so incredibly small and light, making us think of very small remote controllers for DVD players. The trigger is very natural to control and you find yourself immediately whipped back into N64 controller pad mode using it. It literally seemed able to sense any movement of the controller, even when it wasn't pointed at the screen, which took some getting used to as the urge to use it like a light gun had to be quashed.
The pure white, low colour detail on the controller together with it's tiny size and weight all added to the thought 'Ipod' and 'minimal' that struck us within the whole Wii-meet. This my friends, is not aimed at children. Nintendo firmly appear to be gunning for the middle market of young adults and teenagers - working persons and those studying. There's nothing immature at all about this system, although children will undoubtably enjoy it also. It actually felt rather odd to be at a Nintendo event without cute graphic posters on the walls or childish items everywhere.
The unit itself was a lot smaller than we expected it to look as well. Even with the base on, calling it three DVD covers stuck together on their side is ... generous. It's possibly thinner. Seriously, this is sexily small and slim, the whole unit smacking of class and 'blue/white fusion'. Naff is not a word that entered into things once.
The games themselves demonstrated the vast array of hand motions that the wii could pick up. It was surprising just how ordinary it felt straight away to control games in this way, and how after leaving, we fully expected all games systems to have the same ability, now. With this, Nintendo really aren't leaving their competition any choice but to perform alongside them - or die off.
Wario Ware is exactly what you'd expect, tiny mini game action of a few seconds long each, with screaming of 'what the hell am I supposed to do on this one?!' ensuing and laughtr as you crash and burn, then satisfaction when you achieve your aims at last. Very addictive and 'I'll just play another hand', this carries the spirit of the DS title that for ran it beautifully. Tennis is so addictive that you'll be securing vases and ornaments in your living room; the wii controllers came with wrist lanyards/straps to ensure no one sent a controller flying and took out a fellow journalist! Orchestra and shooting were both very quick to play as well and the emphasis on all of these show titles was simple - playing on the wii is about fun, pick up and play gaming and it's not just for children this time around. Sure, it was a shame that there was no Mario, Metroid or Zelda to try out, but that will come later.
As I rush off for the bus again, I'll leave you with this thought. The Wii is going to possibly dominate the gaming market if it appears in the way we just saw it do today. You'll be able to purchase two wiis for the price of a PS3 and that alone is going to put Wii in a very strong position in the market. Expect the claws to fully come out though and Sony/Microsoft to defend themselves. This isn't over yet, but Nintendo have come from nowhere to everywhere with a very firm hand on the future of our video gaming. Watch this space for more news.