Dat vond ik juist erg mooiquote:Op maandag 5 december 2005 17:21 schreef Ruzbeh het volgende:
Dat het nep is, is al bevestigd hoor, maar ik denk persoonlijk dat de Revolution zoiets zou kunnen. Ik zie niet iets waarvan ik denk dat het onmogelijk is. Dat water is trouwens best lelijk.
Nee zo wordt het niet op de Revoquote:Op maandag 5 december 2005 21:23 schreef Steeven het volgende:
Btw, dat WiFi gedoe, op de DS is het nogal beperkt tot nog toe, als dat ook zo is op de Rev dan weet ik nu al: geen MMO's.
Ja, en? We hebben het hier ook niet over planeet aardequote:Op maandag 5 december 2005 21:15 schreef moomoo het volgende:
het reflecteert te veel en er zijn te weinig kleine rimpels. het is te glad zeg maar alsof het veel dikker is dan water. het ziet er meer uit als vloeibaar metaal ofzo.
Wel honderden die het beter doenquote:Op maandag 5 december 2005 22:37 schreef alex4allofyou het volgende:
[..]
Ja, en? We hebben het hier ook niet over planeet aarde![]()
Ik vind het in vergelijk met andere games er super uitzien, die rimpelingen zien er gewoon mooi uit. Of ze realistisch zijn is een tweede, maar er bestaan tot nu toe geen spellen die water perfect visualiseren.
http://revolution.ign.com/articles/673/673578p1.htmlquote:Revolution Tech Details Emerge
Devs give us the scoop on performance power and RAM capacity. Exclusive information revealed.
by Matt Casamassina
December 5, 2005 - Nintendo has during recent months remained publicly quiet on its next-generation console, codenamed Revolution, but even so the company has taken behind-the-scenes steps to prepare development studios for the platform. We spoke with multiple software houses either creating software for or experimenting with the machine in its still incomplete stage and have been able to compile some new technical details.
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
That stated, many third parties have been partially briefed by Nintendo representatives about the Revolution hardware, its overall horsepower, and the Big N's plan for the console. Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences.
When Revolution was initially unveiled, a Nintendo executive said it would be "two-to-three times more powerful than GameCube." The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power.
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nintendo has said all along that sheer horsepower has not been a priority with Revolution. Rather, the company hopes to make the console small, quiet and affordable. It is very likely for this reason that the Big N chose not to make Revolution compatible with the emerging 720p, 1080i and 1080p high-definition video resolutions, which are focuses for competing consoles.
Metroid Prime 3 for Revolution as shown at E3 2005. A giant leap in graphics or a marginal improvement over GameCube?
Gamers holding out for Nintendo to reverse its stance on the HD front may be in for a disappointment. Revolution will not have the RAM capacity to store and display an abundant source of high-definition textures. Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.
One studio we spoke to hinted at the possibility of accessing further Revolution RAM, but its comments were cryptic. "There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it." This comment seems to suggest that developers might be able to tap into Revolution's 512MBs of on-board Flash memory, but to our knowledge such a solution would be too slow to utilize in games.
Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."
Asked if it was developing for Revolution, one major third party source said that it was well past the experimental stage and was evaluating what types of games might work on the platform. "We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."
Finally, quizzed about publishers' internal reaction to the device, a source responded: "People are interested, but they're still taking it all in at the moment. I'm sure [Nintendo is] going to get a fair amount of support. Probably a lot of people will initially look at existing franchises and whether or not they can kind of do customized versions for Revolution using most of the assets they've got. But whether they'll say, "Okay, let's do something completely original for it," that's the other question because it could be quite expensive to do that. Not as expensive as doing a PS3 or Xbox 360 game. But if you're a third party and you want to do cross platform, if you're doing a game on 360 you can do it on PS3 or PC using the same assets and that does make it a bit easier."
Nintendo has consistently downplayed the role of horsepower with Revolution, often saying that graphics have reached a "saturation point" in today's games. Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.
The Big N will reveal much more about Revolution beginning early next year, according to company executives, and will show first games at the Electronics Entertainment Expo 2006 next May in Los Angeles. Stay tuned for more
Dat xbox 360 is toch ook nauwelijks sterker dan de Xbox? Wat is je puntquote:Op dinsdag 6 december 2005 05:51 schreef Notorious het volgende:
[..]
http://revolution.ign.com/articles/673/673578p1.html
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nauwlijks krachtiger dan de XBOX 1!
Game Cube Turbo for show!
yaaay \o/ ('souped up Xbox' betekend hopelijk beter dan een Xbox)quote:Op dinsdag 6 december 2005 05:51 schreef Notorious het volgende:
[..]
http://revolution.ign.com/articles/673/673578p1.html
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nauwlijks krachtiger dan de XBOX 1!
Game Cube Turbo for show!
quote:Nintendo will very likely reveal the official Revolution launch date to the public at the Electronics Entertainment Expo 2006 next May in Los Angeles, but developers have already been given a decidedly narrowed time frame. According to studios we spoke with under the condition of anonymity, Nintendo has told them that Revolution will debut in America "during the week of Thanksgiving 2006."
Tja, ik lig er niet wakker van, maar of dit aanslaat bij het grote publiek?quote:Revolution Tech Details Emerge
Devs give us the scoop on performance power and RAM capacity. Exclusive information revealed.
by Matt Casamassina
December 5, 2005 - Nintendo has during recent months remained publicly quiet on its next-generation console, codenamed Revolution, but even so the company has taken behind-the-scenes steps to prepare development studios for the platform. We spoke with multiple software houses either creating software for or experimenting with the machine in its still incomplete stage and have been able to compile some new technical details.
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
That stated, many third parties have been partially briefed by Nintendo representatives about the Revolution hardware, its overall horsepower, and the Big N's plan for the console. Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences.
When Revolution was initially unveiled, a Nintendo executive said it would be "two-to-three times more powerful than GameCube." The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power.
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nintendo has said all along that sheer horsepower has not been a priority with Revolution. Rather, the company hopes to make the console small, quiet and affordable. It is very likely for this reason that the Big N chose not to make Revolution compatible with the emerging 720p, 1080i and 1080p high-definition video resolutions, which are focuses for competing consoles.
Gamers holding out for Nintendo to reverse its stance on the HD front may be in for a disappointment. Revolution will not have the RAM capacity to store and display an abundant source of high-definition textures. Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.
One studio we spoke to hinted at the possibility of accessing further Revolution RAM, but its comments were cryptic. "There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it." This comment seems to suggest that developers might be able to tap into Revolution's 512MBs of on-board Flash memory, but to our knowledge such a solution would be too slow to utilize in games.
Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."
Asked if it was developing for Revolution, one major third party source said that it was well past the experimental stage and was evaluating what types of games might work on the platform. "We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."
Finally, quizzed about publishers' internal reaction to the device, a source responded: "People are interested, but they're still taking it all in at the moment. I'm sure [Nintendo is] going to get a fair amount of support. Probably a lot of people will initially look at existing franchises and whether or not they can kind of do customized versions for Revolution using most of the assets they've got. But whether they'll say, "Okay, let's do something completely original for it," that's the other question because it could be quite expensive to do that. Not as expensive as doing a PS3 or Xbox 360 game. But if you're a third party and you want to do cross platform, if you're doing a game on 360 you can do it on PS3 or PC using the same assets and that does make it a bit easier."
Nintendo has consistently downplayed the role of horsepower with Revolution, often saying that graphics have reached a "saturation point" in today's games. Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.
The Big N will reveal much more about Revolution beginning early next year, according to company executives, and will show first games at the Electronics Entertainment Expo 2006 next May in Los Angeles. Stay tuned for more.
Het artikel is dus helaas niks nieuws.quote:Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
Iets beter dan de Xbox. Net zo krachtig als de Xbox 360 dus?quote:Op dinsdag 6 december 2005 05:51 schreef Notorious het volgende:
[..]
http://revolution.ign.com/articles/673/673578p1.html
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nauwlijks krachtiger dan de XBOX 1!
Game Cube Turbo for show!
Okay he's lost itquote:Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.
Dat is wat Nintendo van plan is maar of dat net zo goed werkt op een home console als op een handheld dat is nog maar de vraag.quote:Op dinsdag 6 december 2005 11:31 schreef Notorious_Roy het volgende:
Nintendo moet dus echt zorgen dat de gameplay iets extra's biedt. En dan niet Eyetoy extra, maar DS extra. Er moeten leuke, simpele games komen die voor iedereen geschikt zijn, Nintendo's plan moet dus lukken, anders kunnen ze het vergeten met de Revolution.
Dat ben ik totaal niet met je eens. Als Nintendo casuals wil aantrekken hebben ze wel titels van de fifa kwaliteit nodig anders raken casuals de console al helemaal niet aan en we weten allemaal dat dat een nog groter gebrek aan third party titels tot gevolg zal hebben.quote:Verder vind ik dat ze wat extra mogen gaan letten op kwaliteitscontrole. Als je ziet wat King Kong en NFS:MW op de DS doen is dat simpelweg schandalig... Nintendo moet dan gewoon 'nee' zeggen tegen deze games. Dan maar minder 3rd party.
Dat denk ik ook, prijs gaat wel een rol spelen en als de revolution door de prijs veel verkocht zal worden dan zullen third partys zich ook voor de rev in gaan zetten.quote:Overigens, kijkend naar het succes van de DS, ik heb er wel vertrouwen inDe DS werd ook uitgelachen. De PSP was vele malen beter maar ondertussen is de DS wereldleider. Steeds meer developers gaan voor de DS werken en zelfs grote developers als Square doen meer met de DS dan met de PSP. Het prijsverschil helpt ook mee natuurlijk, dus zo MOETEN launchen onder de 200 dollar, net als altijd. No way dat de PS3 en 360 tegen die tijd evenveel kosten namelijk.
Juist, er moet snel informatie gegeven gaan worden en Nintendo moet ook de publiciteit opzoeken. Want ik denk nu dat als je de gemiddelde casual vraagt wat de revolution is hij je aankijkt of hij een spook ziet.quote:Ik geloof er nog steeds in, maar Nintendo moet nu EN opschieten met informatie, EN zorgen dat ze een goede launch line-up hebben EN zorgen dat ze een betere spreiding qua games hebben dan met de Cube.
quote:Op dinsdag 6 december 2005 11:37 schreef King_of_cubes het volgende:
Dat ben ik totaal niet met je eens. Als Nintendo casuals wil aantrekken hebben ze wel titels van de fifa kwaliteit nodig anders raken casuals de console al helemaal niet aan en we weten allemaal dat dat een nog groter gebrek aan third party titels tot gevolg zal hebben.
Ik vind dat spel er top uitziet! Dat is toch dat zombie spel?quote:Op dinsdag 6 december 2005 11:39 schreef Notorious_Roy het volgende:
[..]
[afbeelding]
Kwaliteitscontrole!
Tuurlijk heb je grote namen nodig, maar niet op deze manier.
Lijkt mij King Kong en met een 3 gemiddeld lijkt me dat niet eenquote:Op dinsdag 6 december 2005 11:43 schreef RaymanNL het volgende:
[..]
Ik vind dat spel er top uitziet! Dat is toch dat zombie spel?
Third party games![]()
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