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pi_32839520
Zo ubermooi is het toch niet? De wereld ziet er ook niet echt gigantisch uit, dus ik zie niet in waarom je met huidige technologie dergelijke beelden niet real-time weer zou kunnen geven. Daarentegen ziet het er wel heel erg uit als iets dat van deviantart is geplukt.
  maandag 5 december 2005 @ 17:21:12 #152
38849 Notorious_Roy
Doomed since 1889
pi_32839585
Het is ook gewoon fanart
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  maandag 5 december 2005 @ 17:21:35 #153
65330 Ruzbeh
Five inches but its thick
pi_32839599
Dat het nep is, is al bevestigd hoor, maar ik denk persoonlijk dat de Revolution zoiets zou kunnen. Ik zie niet iets waarvan ik denk dat het onmogelijk is. Dat water is trouwens best lelijk.
De beste user. (Waar jij geen waardering voor hebt.)
pi_32840735
quote:
Op maandag 5 december 2005 17:21 schreef Ruzbeh het volgende:
Dat het nep is, is al bevestigd hoor, maar ik denk persoonlijk dat de Revolution zoiets zou kunnen. Ik zie niet iets waarvan ik denk dat het onmogelijk is. Dat water is trouwens best lelijk.
Dat vond ik juist erg mooi
  maandag 5 december 2005 @ 21:15:51 #155
127457 moomoo
Niet uit te spreken als momo
pi_32846235
het reflecteert te veel en er zijn te weinig kleine rimpels. het is te glad zeg maar alsof het veel dikker is dan water. het ziet er meer uit als vloeibaar metaal ofzo.
pi_32846475
Btw, dat WiFi gedoe, op de DS is het nogal beperkt tot nog toe, als dat ook zo is op de Rev dan weet ik nu al: geen MMO's.
Inderdaad gaat de waarde die wij aan de mening van anderen hechten (...) in de regel bijna elke redelijke bedoeling te boven, zodat het als een soort algemeen verbreide of veeleer aangeboren manie kan worden beschouwd - Schopenhauer
  maandag 5 december 2005 @ 21:33:54 #157
112068 MMaRsu
I need some paprika
pi_32846722
quote:
Op maandag 5 december 2005 21:23 schreef Steeven het volgende:
Btw, dat WiFi gedoe, op de DS is het nogal beperkt tot nog toe, als dat ook zo is op de Rev dan weet ik nu al: geen MMO's.
Nee zo wordt het niet op de Revo
welcome to my submarine lair. It's long, hard and full of seamen!
pi_32848509
quote:
Op maandag 5 december 2005 15:00 schreef Xrenity het volgende:

[..]

[afbeelding]
Oud
pi_32848639
quote:
Op maandag 5 december 2005 21:15 schreef moomoo het volgende:
het reflecteert te veel en er zijn te weinig kleine rimpels. het is te glad zeg maar alsof het veel dikker is dan water. het ziet er meer uit als vloeibaar metaal ofzo.
Ja, en? We hebben het hier ook niet over planeet aarde
Ik vind het in vergelijk met andere games er super uitzien, die rimpelingen zien er gewoon mooi uit. Of ze realistisch zijn is een tweede, maar er bestaan tot nu toe geen spellen die water perfect visualiseren.
pi_32849739
quote:
Op maandag 5 december 2005 22:37 schreef alex4allofyou het volgende:

[..]

Ja, en? We hebben het hier ook niet over planeet aarde
Ik vind het in vergelijk met andere games er super uitzien, die rimpelingen zien er gewoon mooi uit. Of ze realistisch zijn is een tweede, maar er bestaan tot nu toe geen spellen die water perfect visualiseren.
Wel honderden die het beter doen
  dinsdag 6 december 2005 @ 05:51:52 #161
26098 Notorious
100% pure hatred
pi_32854210
quote:
Revolution Tech Details Emerge
Devs give us the scoop on performance power and RAM capacity. Exclusive information revealed.
by Matt Casamassina
December 5, 2005 - Nintendo has during recent months remained publicly quiet on its next-generation console, codenamed Revolution, but even so the company has taken behind-the-scenes steps to prepare development studios for the platform. We spoke with multiple software houses either creating software for or experimenting with the machine in its still incomplete stage and have been able to compile some new technical details.


Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
That stated, many third parties have been partially briefed by Nintendo representatives about the Revolution hardware, its overall horsepower, and the Big N's plan for the console. Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences.

When Revolution was initially unveiled, a Nintendo executive said it would be "two-to-three times more powerful than GameCube." The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power.

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."

Nintendo has said all along that sheer horsepower has not been a priority with Revolution. Rather, the company hopes to make the console small, quiet and affordable. It is very likely for this reason that the Big N chose not to make Revolution compatible with the emerging 720p, 1080i and 1080p high-definition video resolutions, which are focuses for competing consoles.

Metroid Prime 3 for Revolution as shown at E3 2005. A giant leap in graphics or a marginal improvement over GameCube?

Gamers holding out for Nintendo to reverse its stance on the HD front may be in for a disappointment. Revolution will not have the RAM capacity to store and display an abundant source of high-definition textures. Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.

One studio we spoke to hinted at the possibility of accessing further Revolution RAM, but its comments were cryptic. "There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it." This comment seems to suggest that developers might be able to tap into Revolution's 512MBs of on-board Flash memory, but to our knowledge such a solution would be too slow to utilize in games.

Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."

Asked if it was developing for Revolution, one major third party source said that it was well past the experimental stage and was evaluating what types of games might work on the platform. "We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."

Finally, quizzed about publishers' internal reaction to the device, a source responded: "People are interested, but they're still taking it all in at the moment. I'm sure [Nintendo is] going to get a fair amount of support. Probably a lot of people will initially look at existing franchises and whether or not they can kind of do customized versions for Revolution using most of the assets they've got. But whether they'll say, "Okay, let's do something completely original for it," that's the other question because it could be quite expensive to do that. Not as expensive as doing a PS3 or Xbox 360 game. But if you're a third party and you want to do cross platform, if you're doing a game on 360 you can do it on PS3 or PC using the same assets and that does make it a bit easier."

Nintendo has consistently downplayed the role of horsepower with Revolution, often saying that graphics have reached a "saturation point" in today's games. Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.

The Big N will reveal much more about Revolution beginning early next year, according to company executives, and will show first games at the Electronics Entertainment Expo 2006 next May in Los Angeles. Stay tuned for more
http://revolution.ign.com/articles/673/673578p1.html

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."

Nauwlijks krachtiger dan de XBOX 1!

Game Cube Turbo for show!
  dinsdag 6 december 2005 @ 06:51:56 #162
120113 Tomasso
Lopen te kijken
pi_32854282
quote:
Op dinsdag 6 december 2005 05:51 schreef Notorious het volgende:

[..]

http://revolution.ign.com/articles/673/673578p1.html

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."

Nauwlijks krachtiger dan de XBOX 1!

Game Cube Turbo for show!
Dat xbox 360 is toch ook nauwelijks sterker dan de Xbox? Wat is je punt

En lees ook eens die 2 notes die je aan begin gegeven worden. En de Revolution heeft minder kracht nodig omdat het niet in HD uitzend.

Jankerd

En flamen doe je maar ergens anders

[ Bericht 15% gewijzigd door Tomasso op 06-12-2005 06:57:29 ]
"A true, creative researcher has to have confidence in nonsense"
  dinsdag 6 december 2005 @ 07:51:53 #163
112068 MMaRsu
I need some paprika
pi_32854448
Pff als ik zie wat Xbox nu nog voor graphics kan uitpersen vind ik een xbox 1.5 ook wel goed
welcome to my submarine lair. It's long, hard and full of seamen!
  dinsdag 6 december 2005 @ 08:17:01 #164
38571 BMH
Brute Force 360!!
pi_32854590
Geef mij maar Katamari's voor de revolution. Spel ziet er niet uit, maar is wel super vet. Graphics zijn toch maar tijdelijk waar gameplay voor eeuwig in je geheugen zal ronddwarrelen.
Gamertag: BMHLive
PSN: BMHLive
pi_32854602
quote:
Op dinsdag 6 december 2005 05:51 schreef Notorious het volgende:

[..]

http://revolution.ign.com/articles/673/673578p1.html

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."

Nauwlijks krachtiger dan de XBOX 1!

Game Cube Turbo for show!
yaaay \o/ ('souped up Xbox' betekend hopelijk beter dan een Xbox)
http://revolution.ign.com/
quote:
Nintendo will very likely reveal the official Revolution launch date to the public at the Electronics Entertainment Expo 2006 next May in Los Angeles, but developers have already been given a decidedly narrowed time frame. According to studios we spoke with under the condition of anonymity, Nintendo has told them that Revolution will debut in America "during the week of Thanksgiving 2006."
pi_32855927
Ja t is waarschijnlijk nep:

IGN:
quote:
Revolution Tech Details Emerge
Devs give us the scoop on performance power and RAM capacity. Exclusive information revealed.
by Matt Casamassina
December 5, 2005 - Nintendo has during recent months remained publicly quiet on its next-generation console, codenamed Revolution, but even so the company has taken behind-the-scenes steps to prepare development studios for the platform. We spoke with multiple software houses either creating software for or experimenting with the machine in its still incomplete stage and have been able to compile some new technical details.


Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
That stated, many third parties have been partially briefed by Nintendo representatives about the Revolution hardware, its overall horsepower, and the Big N's plan for the console. Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences.

When Revolution was initially unveiled, a Nintendo executive said it would be "two-to-three times more powerful than GameCube." The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power.

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."

Nintendo has said all along that sheer horsepower has not been a priority with Revolution. Rather, the company hopes to make the console small, quiet and affordable. It is very likely for this reason that the Big N chose not to make Revolution compatible with the emerging 720p, 1080i and 1080p high-definition video resolutions, which are focuses for competing consoles.

Gamers holding out for Nintendo to reverse its stance on the HD front may be in for a disappointment. Revolution will not have the RAM capacity to store and display an abundant source of high-definition textures. Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.

One studio we spoke to hinted at the possibility of accessing further Revolution RAM, but its comments were cryptic. "There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it." This comment seems to suggest that developers might be able to tap into Revolution's 512MBs of on-board Flash memory, but to our knowledge such a solution would be too slow to utilize in games.

Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."

Asked if it was developing for Revolution, one major third party source said that it was well past the experimental stage and was evaluating what types of games might work on the platform. "We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."

Finally, quizzed about publishers' internal reaction to the device, a source responded: "People are interested, but they're still taking it all in at the moment. I'm sure [Nintendo is] going to get a fair amount of support. Probably a lot of people will initially look at existing franchises and whether or not they can kind of do customized versions for Revolution using most of the assets they've got. But whether they'll say, "Okay, let's do something completely original for it," that's the other question because it could be quite expensive to do that. Not as expensive as doing a PS3 or Xbox 360 game. But if you're a third party and you want to do cross platform, if you're doing a game on 360 you can do it on PS3 or PC using the same assets and that does make it a bit easier."

Nintendo has consistently downplayed the role of horsepower with Revolution, often saying that graphics have reached a "saturation point" in today's games. Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.

The Big N will reveal much more about Revolution beginning early next year, according to company executives, and will show first games at the Electronics Entertainment Expo 2006 next May in Los Angeles. Stay tuned for more.
Tja, ik lig er niet wakker van, maar of dit aanslaat bij het grote publiek?
Natuurlijk moeten we wel afwachten wanneer de Hollywood chip definitief is, kan zijn dat Nintendo de developers gewoon aan de slag wil zetten, en dat de additionele graphics-verhoging makkelijk 'erbij' te voegen is.

Ik verwacht toch nog een verrassing kwa graphics en gameplay of de E3.


EDIT: shit man, toen ik m erop wilde zetten stond die post er nog niet bij, had ik maar niet zoveel moeten typen...
  dinsdag 6 december 2005 @ 10:47:34 #167
65330 Ruzbeh
Five inches but its thick
pi_32857199
Tering, jullie kunnen toch wel lezen? Er staat Gamecube based devkits. Tuurlijk zijn het gewoon Gamecube Turbo dingen, wat denk je zelf als de devkits met de echte chips niet klaar zijn? Damn.
quote:
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
Het artikel is dus helaas niks nieuws.

Oud.
[/Xrenity]
De beste user. (Waar jij geen waardering voor hebt.)
  dinsdag 6 december 2005 @ 10:50:20 #168
38849 Notorious_Roy
Doomed since 1889
pi_32857265
quote:
Op dinsdag 6 december 2005 05:51 schreef Notorious het volgende:

[..]

http://revolution.ign.com/articles/673/673578p1.html

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."

Nauwlijks krachtiger dan de XBOX 1!

Game Cube Turbo for show!
Iets beter dan de Xbox. Net zo krachtig als de Xbox 360 dus? Jankerd
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  dinsdag 6 december 2005 @ 11:16:59 #169
8369 speknek
Another day another slay
pi_32857878
quote:
Nintendo bigwig Shigeru Miyamoto has suggested that players might not be able to tell the difference between the new Legend of Zelda: Twilight Princess and some high-definition games.
Okay he's lost it .
They told me all of my cages were mental, so I got wasted like all my potential.
  dinsdag 6 december 2005 @ 11:18:16 #170
71435 King_of_cubes
Infantiele klootzak
pi_32857907
Iets krachtiger dan de Xbox... Niet echt waar de meeste graphicshoeren casuals voor zullen gaan.
  dinsdag 6 december 2005 @ 11:31:51 #171
38849 Notorious_Roy
Doomed since 1889
pi_32858221
Nintendo moet dus echt zorgen dat de gameplay iets extra's biedt. En dan niet Eyetoy extra, maar DS extra. Er moeten leuke, simpele games komen die voor iedereen geschikt zijn, Nintendo's plan moet dus lukken, anders kunnen ze het vergeten met de Revolution.

Verder vind ik dat ze wat extra mogen gaan letten op kwaliteitscontrole. Als je ziet wat King Kong en NFS:MW op de DS doen is dat simpelweg schandalig... Nintendo moet dan gewoon 'nee' zeggen tegen deze games. Dan maar minder 3rd party.

Overigens, kijkend naar het succes van de DS, ik heb er wel vertrouwen in De DS werd ook uitgelachen. De PSP was vele malen beter maar ondertussen is de DS wereldleider. Steeds meer developers gaan voor de DS werken en zelfs grote developers als Square doen meer met de DS dan met de PSP. Het prijsverschil helpt ook mee natuurlijk, dus zo MOETEN launchen onder de 200 dollar, net als altijd. No way dat de PS3 en 360 tegen die tijd evenveel kosten namelijk.

Ik geloof er nog steeds in, maar Nintendo moet nu EN opschieten met informatie, EN zorgen dat ze een goede launch line-up hebben EN zorgen dat ze een betere spreiding qua games hebben dan met de Cube.
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  dinsdag 6 december 2005 @ 11:37:36 #172
71435 King_of_cubes
Infantiele klootzak
pi_32858370
quote:
Op dinsdag 6 december 2005 11:31 schreef Notorious_Roy het volgende:
Nintendo moet dus echt zorgen dat de gameplay iets extra's biedt. En dan niet Eyetoy extra, maar DS extra. Er moeten leuke, simpele games komen die voor iedereen geschikt zijn, Nintendo's plan moet dus lukken, anders kunnen ze het vergeten met de Revolution.
Dat is wat Nintendo van plan is maar of dat net zo goed werkt op een home console als op een handheld dat is nog maar de vraag.
quote:
Verder vind ik dat ze wat extra mogen gaan letten op kwaliteitscontrole. Als je ziet wat King Kong en NFS:MW op de DS doen is dat simpelweg schandalig... Nintendo moet dan gewoon 'nee' zeggen tegen deze games. Dan maar minder 3rd party.
Dat ben ik totaal niet met je eens. Als Nintendo casuals wil aantrekken hebben ze wel titels van de fifa kwaliteit nodig anders raken casuals de console al helemaal niet aan en we weten allemaal dat dat een nog groter gebrek aan third party titels tot gevolg zal hebben.
quote:
Overigens, kijkend naar het succes van de DS, ik heb er wel vertrouwen in De DS werd ook uitgelachen. De PSP was vele malen beter maar ondertussen is de DS wereldleider. Steeds meer developers gaan voor de DS werken en zelfs grote developers als Square doen meer met de DS dan met de PSP. Het prijsverschil helpt ook mee natuurlijk, dus zo MOETEN launchen onder de 200 dollar, net als altijd. No way dat de PS3 en 360 tegen die tijd evenveel kosten namelijk.
Dat denk ik ook, prijs gaat wel een rol spelen en als de revolution door de prijs veel verkocht zal worden dan zullen third partys zich ook voor de rev in gaan zetten.
quote:
Ik geloof er nog steeds in, maar Nintendo moet nu EN opschieten met informatie, EN zorgen dat ze een goede launch line-up hebben EN zorgen dat ze een betere spreiding qua games hebben dan met de Cube.
Juist, er moet snel informatie gegeven gaan worden en Nintendo moet ook de publiciteit opzoeken. Want ik denk nu dat als je de gemiddelde casual vraagt wat de revolution is hij je aankijkt of hij een spook ziet.
  dinsdag 6 december 2005 @ 11:39:52 #173
38849 Notorious_Roy
Doomed since 1889
pi_32858416
quote:
Op dinsdag 6 december 2005 11:37 schreef King_of_cubes het volgende:
Dat ben ik totaal niet met je eens. Als Nintendo casuals wil aantrekken hebben ze wel titels van de fifa kwaliteit nodig anders raken casuals de console al helemaal niet aan en we weten allemaal dat dat een nog groter gebrek aan third party titels tot gevolg zal hebben.


Kwaliteitscontrole!

Tuurlijk heb je grote namen nodig, maar niet op deze manier.
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_32858511
quote:
Op dinsdag 6 december 2005 11:39 schreef Notorious_Roy het volgende:

[..]

[afbeelding]

Kwaliteitscontrole!

Tuurlijk heb je grote namen nodig, maar niet op deze manier.
Ik vind dat spel er top uitziet! Dat is toch dat zombie spel?
Third party games
14.gif RaymanNL vindt dit leuk
pi_32858889
quote:
Op dinsdag 6 december 2005 11:43 schreef RaymanNL het volgende:

[..]

Ik vind dat spel er top uitziet! Dat is toch dat zombie spel?
Third party games
Lijkt mij King Kong en met een 3 gemiddeld lijkt me dat niet een spel
Rocks? Check.
Laser beams? Check.
Acid? Check.
Body bag? Check.
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