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Rise of the Triads (1994). ROTT zou de opvolger worden van Wolfenstein, maar werd het uitendelijk niet. Wapens waren geweldig, maar de game was ook zijn tijd vooruit.
# Parental Lock of objectionable content
# Random game enemies (the same enemy wouldn't always be in the same spot when you replayed the game)
# Non linear episode progression (ending one specific level wouldn't always take you to the next one)
# Jump pads (used most recently in Quake III)
# Bullet holes in walls
# Ability to jump on top of objects in a game
# Live Remote Ridicule (insult people in a LAN game using a microphone - forget those built in insults!)
# Enemies that play dead instead of just dying immediately.
# Rocket jumping
# Capture the Flag
There's a lot more than this, too. A lot of these don't seem like much, but at the time, most of these things hadn't yet been seen in a 3D action game.