wat wil je er mee doen danquote:Op woensdag 12 mei 2004 14:34 schreef Notorious_Roy het volgende:
Ik wil eigenlijk iets anders doen met de screens voor de First Party titels, maar dat lukt me nog niet echt
achja.... dan zet je ze even onder elkaar...quote:Op woensdag 12 mei 2004 14:39 schreef Notorious_Roy het volgende:
Ze naast elkaar zetten, maar zorgen dat de titels onder of boven de plaatjes komen
ze hebben op het bovenste stuk van dat ding veel ruimte overgelaten, daar zouden ze toch iets nuttigers mee kunnen doen... betere speakers misschien...quote:Op woensdag 12 mei 2004 14:47 schreef pmponer het volgende:
het spijt me wel maar het doet me erg denken aan game & watch![]()
wat een KUT DESIGN
vind ik!!
waar was dat xmass plaatje voor?quote:Op woensdag 12 mei 2004 15:02 schreef Notorious_Roy het volgende:
http://www.ricardis.tudelft.nl/~devlieger/roy/GAM/NDS_OP.txtDe OP
achsoquote:Op woensdag 12 mei 2004 15:09 schreef Notorious_Roy het volgende:
Voor KerstToen wensten Daggla en ik alle GAMmers een fijne Kerst en een gelukkig nieuwjaar
Alleen wordt er nog geen gebruik van gemaakt, imo.quote:Op woensdag 12 mei 2004 13:23 schreef Notorious_Roy het volgende:
[..]
Nee, iets afkraken wat de ander ook doet kan welAnyway, ik vind het niet helemaal hetzelfde, Nintendo heeft nog iets extra's met de DS, dat 2e scherm.
wel bij metroid, ze zeiden op die persconferentie dat je dan op het scherm kon tikken waar je wilt schieten.quote:Op woensdag 12 mei 2004 15:33 schreef Dr.Daggla het volgende:
[..]
Alleen wordt er nog geen gebruik van gemaakt, imo.
Lijkt me een kutspel op de ds.quote:Op woensdag 12 mei 2004 15:35 schreef capibar het volgende:
[..]
wel bij metroid, ze zeiden op die persconferentie dat je dan op het scherm kon tikken waar je wilt schieten.
Klopt. Maar goed, tis nog nieuw. Komt goed.quote:Op woensdag 12 mei 2004 15:33 schreef Dr.Daggla het volgende:
[..]
Alleen wordt er nog geen gebruik van gemaakt, imo.
ik wacht het nog even af... misschien wordt hij wel top.quote:Op woensdag 12 mei 2004 15:43 schreef nikanoru het volgende:
[..]
Lijkt me een kutspel op de ds.
volgens mij zit dat stukje er niet voor niets, erachter zal denk ik een deel van de krachtige hardware zitten waardoor er misschien geen plaats is voor nieuwe betere speakers, en trouwens betere speakers hoeven niet groter te zijn als je dat bedoeldequote:Op woensdag 12 mei 2004 14:49 schreef capibar het volgende:
[..]
ze hebben op het bovenste stuk van dat ding veel ruimte overgelaten, daar zouden ze toch iets nuttigers mee kunnen doen... betere speakers misschien...
nee, dat bedoelde ik niet met die speakers, ALS er alleen maar plastic achter zou zitten (wat dus niet het geval is) zouden ze daar wat electronica in kunnen bouwen oor beter geluid ofzo...quote:Op woensdag 12 mei 2004 15:57 schreef mordradead het volgende:
[..]
volgens mij zit dat stukje er niet voor niets, erachter zal denk ik een deel van de krachtige hardware zitten waardoor er misschien geen plaats is voor nieuwe betere speakers, en trouwens betere speakers hoeven niet groter te zijn als je dat bedoelde
RPG/RTSquote:Op woensdag 12 mei 2004 15:47 schreef Notorious_Roy het volgende:
[..]
Klopt. Maar goed, tis nog nieuw. Komt goed.
Heb je al gehoord hoe die klinkt dan?quote:Op woensdag 12 mei 2004 16:00 schreef capibar het volgende:
[..]
nee, dat bedoelde ik niet met die speakers, ALS er alleen maar plastic achter zou zitten (wat dus niet het geval is) zouden ze daar wat electronica in kunnen bouwen oor beter geluid ofzo...
Zeker vooral RTS kan erg handig zijn!quote:Op woensdag 12 mei 2004 16:22 schreef Dr.Daggla het volgende:
[..]
RPG/RTS
Een game in de bovengenoemde categorie lijkt mij erg interessant met 2 schermen..
Tis een lap text, maar damnquote:E3 2004: NINTENDO DS: HANDS-ON WITH EVERY E3 GAME!
Massive pre-E3 preview as we get exclusive access to the system everyone is talking about - find out about the titles which are setting handheld gaming on fire inside
0:53 May 12, 2004 has been, without doubt, the most significant day in the gaming calendar so far this year. Why? Because both Sony and Nintendo unveiled their new handheld consoles and with them, outlined dramatically different strategies which have already shifted the battle lines in the console war.
While Nintendo paraded DS in front of a packed and highly charged audience at its pre-E3 press conference this morning, it only showed two games, and there were certainly no hands-on opportunities, which do not begin in earnest until tomorrow when the show officially opens.
Which makes us all the more grateful for being invited along by Nintendo to an exclusive hands-on session at its booth in West Hall yesterday afternoon, where we experienced first hand Nintendo's latest incredible hardware and played every last game on the booth.
If you haven't yet read our in-depth impressions of the hardware itself, we suggest you do that right away, (go here for the action) then sit back, relax and read your fill of our comprehensive impressions of the complete line-up, in advance of tomorrow's show.
Wario Ware Inc. DS
Oh boy, did this come as a pleasant surprise. One of our all-time favourite games and this writer's top and most played game of 2003 is recreated on DS and inexplicably it's even more fun.
Wario on DS retains the frenetic randomness of the original GBA game whilst offering a whole new series of mini-games created specifically for use with the stylus. On the version we played, you have 40 seconds to clear as many games as you can, ranging from the fiendishly taxing to the downright absurd. Rotate a 3D Wario head with the stylus until you reveal his face; tap cards in numerical order; separate items with a skilfully drawn line; swipe to cut a rope and drop the cage. We're already in love with this demo, which is a dead cert to make a full release and is exactly the type of innovative software which will make the competition go green with envy.
Super Mario 64 x 4
Good old Nintendo; we spend 365 days a year muck-raking through this fine industry to uncover developer's deepest, darkest secrets, but time and again Nintendo is usually the only company which manages to keep its biggest titles completely under wraps until D-Day.
And this pay dividends on Monday when we were stunned to discover a brand new 3D Mario game exclusively for DS. Super Mario 64 x 4 the demo is a superb remix of the opening castle grounds stage of the genre-defining N64 classic, turned into a frenzied multiplayer romp.
Choosing from classic Mario character such as Mario, Wario and Yoshi, players leap into the memorable fray in a competitive pursuit for stars. The game supports up to four-player simultaneous action, via wireless connection which works with only one cartridge. 64 x 4 doesn't use the stylus for the main action, just the D-pad and button configuration, and while the control attempts to ape that of Mario 64, it's a little on the sluggish side at this stage, but nothing a good old tweak shouldn't fix.
The top screen is an overhead map which shows the locations of other players and stars; if another player grabs a star, you can knock it out of their hands with a well-times punch. Stars can be hidden in high places so you'll need Mario's old feather cap from Mario 64 to fly around, and you'll also find the sparkling little bleeders hidden in trees and even on the end of Chain Chomp's tail.
You can use the stylus to tap the map screen, which changes the display to that particular area; if you tap again you go back to the map screen. This means you don't have to actually journey to the location itself to check it out.
To see what is effectively a hi-res version of Super Mario 64 running on a handheld is a truly breathtaking experience, and one which we dearly hope gets the care and attention it deserves to turn it into a fully fledged standalone tite.
Metroid Prime Hunters
Metroid Prime Hunters is, without question, the title which will define Nintendo's excellent DS unveiling at E3 2004 and quickly raises itself as an obvious candidate for 'killer app'.
To see a game running on a system you previously had grave doubts about, which ends up looking pretty darned lose to Metroid Prime on GameCube is a real shock to the system. To then discover that the stylus controller effectively changes the face of the FPS gaming is a real moment to savour. Indeed, despite having played it the day before, this writer still got shivers down his spine when the game showed up on the big screen today, received by a deafening chorus of cheers from attendees.
Once you get over the beautiful visuals, you get to appreciate the unique gamestyle in full. Buttons and d-pad work the same for left- and right-handed players, moving you backwards and forwards, left and right. With the stylus, you can then tap and drag to spin Samus 360 degrees, and tapping the stylus on the screen also shoots your weapon. Furthermore, you can hold it on the screen to charge, use the shoulder buttons to lock onto an enemy, tap the icons to switch weapons or go into morph ball mode.
As in Mario, the top screen serves as a map showing where power ups and enemies are located, and displays status messages and info about who has just been killed and so on. A fully realised single-player game is planned as well and we simply cannot wait to get our hands on the game again. Developed by NST, if you are attending E3, check out the intro movie to the game for a good indication of the power of DS.
Pac-Pix
Despite the brilliance of Mario, Wario and Metroid, our favourite DS game may well be a third-party offering from Namco. And it's a Pac-Man game. Pac-Mix is just plain inspired, one of those off-the-wall, yet utterly compelling ideas which DS will hopefully facilitate in great numbers, with the unique functionality it offers.
On the top screen you have information including a bottle of ink; on the bottom you have a phalanx of pesky ghosts and a pen operated by the stylus. Here's the clever bit: you have to draw Pac-Man, and if you get the shape roughly right, your creation is suddenly animated into life and dashes off after the ghosts. Being careful with your ink, you wait for more ghosts to appear and draw more Pac-Men to deal with them. If you have a lot of ink you can draw a huge one whose ravenous mouth is the size of the screen, or you can draw a dinkier model which requires greater manipulation.
Speaking of which, you guide Pac-Man by drawing lines in his path. Depending on which direction you draw the line, Pac-Man will move in that direction; draw top-to-bottom, Pac-Man goes top-to-bottom. You can also draw really ugly Pac-Mans but the technology is good enough to animate it into gameplay; the only rule is you must start with the V mouth and end at the top. Also, if a ghost hits you before you finish, then you'll have to start over.
It might be a bit cheeky to palm this off as a full game, but regardless, you simply have to experience the gameplay to understand just what DS is capable of. We'll try and get you a movie of it in action just as soon as we can.
Mario's Face - DS tech demo
A neat demo which shows off the unit's 3D capabilities and the manipulation offered by the stylus. Mario 64 fans will recall this from the title screen of Super Mario 64, then a demonstration of the power of N64. You just grab parts of Mario's face with the stylus and stretch and contort them. There are various icons which we couldn't exactly decipher the functions of, but often cause Mario's 3D head to be sucked up a pipe from the bottom, into a 2D traditional Mario scene with Wario on the top screen. We've no idea why, but it looked kind of cool.
Pikachu - DS tech demo
It wouldn't be a Nintendo handheld without a Pokemon title now, would it? So say hello to Pikachu. In Pokemon Park. Who wants you to "tease and tickle and tame" him. With the stylus. This assortment of twee mini-games is clearly aimed at the younger player: you get to play scratch card, strum along on a guitar to When The Saints Go Marching In, using the stylus; play the xylophone; pop balloons; and attempt to draw the whiny yellow git, only for it to turn round and say it's not impressed with your efforts. Stabbing Pikachi repeatedly in the eyes appeared to have no effect, so maybe the stylus isn't all that after all.
Very twee, but serves a useful purpose in highlighting the myriad possibilities DS offers to developers.
Balloon Trip
Another Miyamoto title and yet another cracker. Baby Mario (of Yoshi's Island fame) is falling from the sky in the top screen, while horrible things lurk below amidst gold coins and other goodies.
Armed with the stylus, players must draw lines of clouds to direct Baby Mario away from danger; you can also draw circles around certain baddies which then become encased in bubbles which Baby Mario can burst for extra points.
At the bottom of each vertically scrolling stage, Yoshi catches Baby Mario and the player's score is totted up. Deceptively simple, Balloon Trip proved to be by far one of the most diverting experiences on DS.
Sonic E3 demo
A flashy technical demo from Yuji Naka's Sonic Team which shows of the processing power of DS, while masquerading as a bizarre Track & Field-style clone. Sonic sprints in glorious 3D along a linear path along the top screen; the faster you rub the stylus from side-to-side, the quicker ol' spiky pegs it and you can jump for rings by tapping the top of the bottom screen.
Fast and furious though it is, Sonic seemed to be one of the more limited offerings, but would do well as a mini-game in a bigger adventure.
Pac'n'Roll
Another Namco effort as the company defies all logic by finding yet more ways to exploit its beleaguered mascot. Happily, this works very well; an isometric 3D version of the standard Pac-Man game, you use the stylus to guide Pac-Man around a maze, munching pills and ghosts along the way. This largely shows off the pinpoint accuracy with which the stylus can be employed, as Pac-Man really does do everything you tell it, by dragging along the bottom screen, effecting movement on the top one.
Bomberman
Hudson classic should be right at home on any handheld platform and looks in fine fettle on DS. Control is via standard pad and buttons, but if your character is haunted, you must quickly scribble with the stylus to reverse the situation, adding an extra layer of tension.
Egg Monster Hero
Drag allies towards enemies to attack on a 3D map, tapping the sector you wish to assault. We couldn't make head nor tail of this one, but it's by Square Enix so is probably worthy of further exploration.
Submarine - DS tech demo
Having subsequently discovered this is a Miyamoto project, we'd like to spend more time investigating the charms of this quirky title, which involves guiding craft to SOS points.
Yu-Gi-Oh - Nightmare Troubador
Big, crazy creatures fighting each other, with card-based gameplay effecting battles. Another confusing title, which needs a bit of time to get your head around, we suspect.
Mobile Suit Gundam
Smacks more of Bandai showing its support to Nintendo rather than a distinct game in its own right, Mobile Suit Gundam offers up flashy 3D space fighting, with aiming and firing taken care of with the stylus.
Carving - DS tech demo
Shows off the abilities of the hardware, as you chop your way through various produce by swiping the stylus across the screen. Nothing fancy, but a nice demo.
Table Hockey
Does what it says on the tin. Top-down view with you controlling the paddle and the puck with the stylus. Inoffensive and fun.
Special Effects Demo
More examples of the power of DS, with dazzling light and sound effects ripe for the tweaking via your friendly stylus.
That's the complete list of titles on display on Nintendo's cosy DS booth, which is likely to become unbearably busy over the next few days as members of the press fight like rabid dogs to go hands-on with Nintendo's new little wonder. Our time on the stand was mercifully much more relaxed, allowing us invaluable time to fully experience the various facets of Nintendo DS.
With a handful of absolutely superb demos and a range of quirky, clever technical displays, this amounts to a strong initial showing from Nintendo, with a sense that there's still so much more to come. Our main concern at this stage is that all the titles, beyond the novelty of the controls, seem a little limited.
However, it clearly wasn't Nintendo's desire or need to rock up to the show with complete games; what we have here are examples of the types of software we can expect in the near future from this hugely promising console, and with that in mind the future is looking very bright indeed. Rest assured we'll bring you anything and everything on DS as we get it.
Johnny Minkley
Jezelf inlezen is ook een kunst. Het design van de Nintendo staat nog lang niet vast en kan nog erg wijzigen.quote:Op woensdag 12 mei 2004 18:19 schreef CecilBDemented het volgende:
dat ding heeft echt een oostblok design. had een irakkees kunnen verzinnen zoon uiterlijk.
nee ze hadden meer tijd aan de vormgeving moeten besteden.
maarja daar is nintendo erg gehaast mee met design.
jammer hoor. kwa games ga ik nog niets zeggen.
heb ik nog niet een duidelijk beeld van. maar het uiterlijk is dramatisch lelijk
WAAROM NINTENDO!!!!!!!!!
Smaken verschillen zullen we maar zeggen, ik vind t echt mooiquote:Op woensdag 12 mei 2004 18:19 schreef CecilBDemented het volgende:
dat ding heeft echt een oostblok design. had een irakkees kunnen verzinnen zoon uiterlijk.
nee ze hadden meer tijd aan de vormgeving moeten besteden.
maarja daar is nintendo erg gehaast mee met design.
jammer hoor. kwa games ga ik nog niets zeggen.
heb ik nog niet een duidelijk beeld van. maar het uiterlijk is dramatisch lelijk
WAAROM NINTENDO!!!!!!!!!
ziet er super uitquote:Op woensdag 12 mei 2004 14:48 schreef Roi het volgende:
http://c.streamingmovies.(...)051104_01_wmvlow.wmv Filmpjes Mario Kart DS
voor lokale dingen niet, om via het net te spelen wel!quote:Op woensdag 12 mei 2004 19:49 schreef RaymanNL het volgende:
Heb ik nou een router nodig voor de online mogelijk heden van de DS?
denk je een router?quote:Op woensdag 12 mei 2004 20:15 schreef paarse_paashaas het volgende:
[..]
voor lokale dingen niet, om via het net te spelen wel!
wireless acces point in je netwerk opnemen...quote:Op woensdag 12 mei 2004 20:54 schreef _Supreme het volgende:
[..]
denk je een router?
of moeten we iets speciaals kopen om zo'n hot spot bij je thuis te maken
quote:Op woensdag 12 mei 2004 22:06 schreef Notorious_Roy het volgende:
Niet allemaal nogIk vraag me alleen of het 2e scherm wel gebruikt wordt
Lijkt er niet echt op...
quote:New Super Mario Bros
12/05/2004
By: Aisling Tracy
New Super Mario Bros.
Mario's back to his old self again, bottom-bouncing as only Mario can.
We’ve been clamoring for several things from Nintendo here at the TVG offices for quite some time. One of the biggest things is a return of the classic Mario elements that Mario games have been missing for quite some time.
Well, it looks like we might be getting our wish in a new title from Nintendo; known only as “New Super Mario Bros.”.
Not much has been revealed about this title yet, but what we know and what we can infer from what we’ve seen is more than enough to get us excited at what could be a significant step for Mario.
It may have taken 9 years, but it looks like classic Mario gaming is coming back. It seemed only a matter of time after Nintendo started releasing the Mario Advance titles that they would release a brand new 2D Mario game, and it looks like they finally will be.
Not only does the as-yet-officially-unannounced game boast fully 3D character models in a 2D sidescroller environment, but it looks like Mario’s going to be back throwing fireballs in his white dungarees, growing to super sizes and bottom-bouncing like only Mario can.
It’s interesting to note that this game is not dubbed Mario DS, but it bears the “Super Mario Bros.” brand, which is something which has not been seen for quite some time, and is surely something to note.
The very limited footage we’ve seen of the game seems to indicate that it is in the very early stages of development. What we have seen though is Mario in Fire Flower mode shooting fireballs in classic Mario style, backflipping and uppercutting in modern Mario style, followed by a goomba collecting a mushroom and growing to gigantic proportions and finishing with Mario himself growing to gigantic full screen height proportions and rampaging through the level before bouncing on a waist height Bowser at the end.
Only one screen appears to be used at a time, and it is unclear what use is made of the action moving from one screen to the other. We can’t help speculating all the various potential uses that could be made use of the other screen – although we have to believe that Luigi will turn up on it at some stage, especially given the multiplayer emphasis on every other DS title on show.
wi-fi kan ook ad-hocquote:Op woensdag 12 mei 2004 00:54 schreef mvt het volgende:
[..]
daar gebruik je je bleutooth voor.
Denk dat je daar aan moe denken. Bleutooth ipv de rotkabeltjes voor weinig players, WiFi voor grotere netwerken/online, met extra wifi accespoint.of wifi hotspot (dus ene accespoint op bijvooreeld Schiphol, bij de Mac, dat soort dingen, waar je voor betaald)
Ik kan voorlopig nog geen genoeg krijgen van die mario spellen dus van mij mogen ze er nog ff mee doorgaan.quote:Op woensdag 12 mei 2004 22:26 schreef Jed1Gam het volgende:
ik heb net even de Nintendoe E3 pers conferentie gezien, maar we worden wel weer doodgegooid met bekende franchises die toch wel aanslaan. Al die mario games, mario bros 1 remake nmr 5233 wordt een beetje teveel. De loodgieter is leuk, maar nu wordt het een beetje overkill.
Dr. Mario, Mario Bros. series, Mario is missing, Mario paint, Super Mario world, Mario pinball, Mario golf, Mario tennis, Paper Mario, Mario 64, Mario sunshine, Mario party, Mario kart....etc..etc En dan nog die gerealteerde Mario games, zoals Wario, Yoshi's island, Luigi's mansion. Hij heeft het er maar druk mee die Mario
quote:The Wi-Fi Difference
The first time I went to E3 was in 1999. That year's Nintendo press conference was presented by Howard Lincoln and Peter Main, two executives who were there from Nintendo of America's very beginnings.
These guys were brilliant the way I remember the press conference, everything obviously being new and magical. Lincoln had a sharp sense of humour, and you just wanted to trust the guy, while Main came accross as a true entertainer.
I sort of miss these days. I don't think Nintendo can present itself as well without Lincoln and Main. I mean, Satoru Iwata is smart and somewhat charming, but he's not the strongest speaker in the world — at least in English. George Harrisson does just fine, but he comes accross too business-like for an entertainment company executive.
This year the press conference was headed by a new face, brand new Vice President of Sales & Marketing Reggie Fils-Aime. I like the way he made clear Nintendo finally decided on its new direction and how the company means business this time, but instead of entertaining he was tough and actually a tad scary — or maybe I should say 'determined'. Really, there were no laughts until Shigeru Miyamoto entered the stage with his sword and shield.
Fils-Aime had one great one-liner though, and it was about the Dual-Screen's support of Wi-Fi technology. He said: "It's not on-line. It's no-line."
It's a great way of putting it, instantly making clear why wireless is the best thing about Nintendo DS — especially in combination with the touch-screen. It's because wireless is a way better invention than broadband and also perfect for the broad consumer market. It's perfect for videogames.
If you don't have a wireless hotspot in your home you can just play with others within a hundred feet. You don't have to play over the internet, it's optional. But if you do own a hotspot, and they're getting dirt cheap these days, you could obviously use it for your DS. All this could and should work automatically — Apple's Airport shows how well Wi-Fi can be done.
What's interesting is the DS could be the cheapest Wi-Fi appliance ever. It could even boost the sales of wireless hotspots. And even if they don't, they'll be everywhere within a couple of years anyway.
So, I guess you could say I'm pretty excited about Dual-Screen, though I feel the machine itself looks a tiny bit clunky. The design doesn't really win me over, though I like the material it's made of. I also also wonder whether DS will really be released this year. The hardware has yet to be finalized, it has no final name, price or release date, and there's only a handful of real games — even 'Metroid Prime: Hunters', which looks pretty cool, is just a multiplayer demo.
Anyway, I have yet to play any of the DS demonstration software, but it's the next thing on my list. Guess I should get back to work here, then.
| Forum Opties | |
|---|---|
| Forumhop: | |
| Hop naar: | |