Blizzard brengt dit jaar Starcraft Ghost uit. Het moet een kruising zijn tussen Halo en Metroid Prime,.... ik hoor ook wel Halo en Splinter Cell maar hoe dan ook. Het belooft cool te worden.
website: http://www.blizzard.com/ghost/
E3 2003 trailer : http://pcmovies.ign.com/pc/video/starcraftghost_free.mov
Features
StarCraft®: Ghost, Blizzard Entertainments upcoming tactical-action console game, refines the epic experience of StarCraft to the level of the individual soldier. Engage the StarCraft universe face-to-face as a deadly Ghost operative in the employ of the Dominion. With the help of determined allies, follow story-driven missions that take you from massive planetary battles through dangerous solo operations to an unexpected turn of events that leaves the fate of the universe in your hands.
* Revolutionary new style of gameplay featuring enhanced physical and psionic abilities
* Hostile Environment Suit designed to magnify strength, agility, and speed
* Over-the-top special effects offer stunning visuals and unparalleled tactical realism
* Unique Calldown abilities allow players to target large-scale attacks from the ground
* A deeply evolving storyline set in Blizzard's gritty sci-fi StarCraft universe
Large wallpaper
Artwork
FAQ
Q: What is StarCraft: Ghost?
A: StarCraft: Ghost is a tactical-action console game set in the StarCraft® universe.
Q: How will StarCraft: Ghost be different from other tactical-action console games?
A: StarCraft: Ghost will be different from other tactical-action games in many ways. Taking on the role of Nova, the game's elite Ghost operative hero, players will be able to:
* Utilize a Wide Range of Elite Ghost Abilities
* Outmaneuver your enemies at sonic speed
* Infiltrate bases and sneak past guards using the cloak ability
* Lock down vehicles and electronic devices to immobilize them
* Engage in both face-to-face firefights and planet-scale warfare
* Leverage the Resources of an Entire Army
* Call down massive Battlecruiser and Siege Tank strikes
* Take control of familiar StarCraft vehicles
* Wield a variety of familiar weapons, such as the Gauss Rifle and Perdition Flamethrower
* Join your allies in battle and do your part to ensure mission success
* Experience the World of StarCraft in 3D
* See the world of StarCraft on a personal level
* Visit familiar planetary settings
* Explore 3D environments designed for strategic interaction
* Use the camera to find unique strategic possibilities
* As Nova, players will be able to scale fences, hang from wires, climb poles and scale walls, and negotiate tightropes
* Unveil the Next Chapter in the StarCraft Saga
* Experience story-driven missions complete with multiple plot twists
* Play a crucial role in the rich StarCraft history
* Engage in combat with a variety of fully rendered units from the StarCraft universe, including the Terran, Zerg, and Protoss
Q: Is this StarCraft II?
A: No.
Q: Will there be a StarCraft II? When?
A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.
Q: Why is Blizzard Entertainment® entering the console arena?
A: We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both. Also, due to the game's control interface and tactical-action nature, developing this title for the next-generation console systems makes the most sense. In addition to expanding StarCraft's rich storyline, the game gives players a chance to experience the sci-fi universe from an all-new perspective.
Q: Does Blizzard plan to develop any other console games?
A: While we have not made any announcements, we are considering future console development plans.
Q: What is the relationship between Blizzard and Nihilistic Software, Inc.?
A: Blizzard and Nihilistic are co-developing StarCraft: Ghost.
Q: Why did Blizzard choose Nihilistic as a development partner?
A: Nihilistic Software, Inc. is made up of a talented group of developers. We chose them because they share our vision and focus in developing games. Their team members have worked on several great titles, and we are very pleased to be expanding the StarCraft universe with them.
Q: What rating do you expect for StarCraft: Ghost?
A: We expect StarCraft: Ghost to receive a Teen rating from the ESRB.
Q: On what platforms will StarCraft: Ghost be available?
A: A: We are currently developing the game for PlayStation®2, Nintendo® GameCube, and the Xbox video game system from Microsoft. Further details regarding platform/country specifics will be released in the months ahead.
Q: Will there be a PC and Mac version?
A: No. StarCraft: Ghost is only being developed for console systems.
Laatste paar screenshots
[MP] Starcraft: Ghost (deze dus dicht)
[Dit bericht is gewijzigd door Strolie75 op 21-05-2003 10:03]
quote:Das vreemd want ik heb gezocht maar kon niks vinden. Vond het al zo vreemd
Op woensdag 21 mei 2003 10:01 schreef Strolie75 het volgende:
Er was al een topic over maar jou openingspost is cooler![MP] Starcraft: Ghost (deze dus dicht)
Ziet er verder wel erg strak uit, heb vroeger veel starcraft gespeeld..
IMO was het gaafste deel van Renegade het feit dat je door de C&C wereld heen liep, en de dingen ook als zodanig kon herkennen... voor de rest vondt ik het zwaar tegen vallen en overhyped.
Wellicht doen de mensen bij Blizzard beter hun best (zo als we van Blizzard gewend zijn) en wordt dit wel een goed spel. De screenshots beloven een hoop...
quote:Je moet je geschiedenis beter leren... Lost Vikings, Rock 'n' Roll Racing...
Op woensdag 21 mei 2003 10:16 schreef ForeverEternalFreak het volgende:
Erg stom dat ze dit spel niet voor de pc gaan uitbrengen. De geschiedenis van Blizzard ligt namelijk toch wel in de pc, daar begon het allemaal mee..
quote:Ik heb het natuurlijk wel over toppers als Warcraft e.d., die spellen kent bijna niemand.
Op woensdag 21 mei 2003 10:56 schreef Hooghoudt het volgende:[..]
Je moet je geschiedenis beter leren... Lost Vikings, Rock 'n' Roll Racing...
quote:Volgens mij is blizzard toch echt een divisie van Vivendi. 't Is idd wel zwaar klote dat dit spel niet uitkomt op pc. Ik ben zo'n fan van starcraft dat ik zelfs overweeg om hiervoor dan maar een console te kopen, als de reviews iig goed zijn....
Op woensdag 21 mei 2003 10:24 schreef EnderOnline het volgende:
nah blizzard is toch overgenomen door microsoft? dat gaat zeer fout dan
Edit: En lost vikings is toch echt wel een bekend spel hoor... Ook een van de betere platformspellen
While it hasn't been technically delayed, StarCraft: Ghost, in the words of the developers at Blizzard, has had its development schedule extended "through the end of 2003." What this means to anxious PS2, Xbox and GameCube owners is Ghost has been pushed back into 2004 with the rest of the high profile games exhibited at E3 just last week.
quote:Wat fijn dat jij model staat voor de rest van de wereld.
Op woensdag 21 mei 2003 15:55 schreef ForeverEternalFreak het volgende:[..]
Ik heb het natuurlijk wel over toppers als Warcraft e.d., die spellen kent bijna niemand.
quote:Lost vikings niet? Ga je schamen
Op woensdag 21 mei 2003 15:55 schreef ForeverEternalFreak het volgende:[..]
Ik heb het natuurlijk wel over toppers als Warcraft e.d., die spellen kent bijna niemand.
oh hey chocobo.
die plaatjes
wow.....
topclasse
quote:lost vikings is pas geleden nog op de GBA uitgebracht en rock en roll racing & blackthorne komen er aan (tja gba en ports ...
Op woensdag 21 mei 2003 15:55 schreef ForeverEternalFreak het volgende:[..]
Ik heb het natuurlijk wel over toppers als Warcraft e.d., die spellen kent bijna niemand.
anyways dit spel lijkt me cool, ik heb verder geen tijd meer dus ik post vanavond nog wel wat in dit topic ... die zeolots 0wnen iig op de screenshots
quote:Wie ?
Op zaterdag 24 mei 2003 12:59 schreef sp3c het volgende:[..]
die zeolots 0wnen iig op de screenshots
quote:Is wel standaard van blizzard dat ze dingen uitstellen, de patch voor diablo2, 1.10, staat al sinds september vorig jaar aangekondigd en zou nu eindelijk uit moeten komen
Op zaterdag 24 mei 2003 07:43 schreef Chocobo het volgende:
Gaan we weerWhile it hasn't been technically delayed, StarCraft: Ghost, in the words of the developers at Blizzard, has had its development schedule extended "through the end of 2003." What this means to anxious PS2, Xbox and GameCube owners is Ghost has been pushed back into 2004 with the rest of the high profile games exhibited at E3 just last week.
quote:Niks nieuws dus.
Op zaterdag 24 mei 2003 07:43 schreef Chocobo het volgende:
Gaan we weerWhile it hasn't been technically delayed, StarCraft: Ghost, in the words of the developers at Blizzard, has had its development schedule extended "through the end of 2003." What this means to anxious PS2, Xbox and GameCube owners is Ghost has been pushed back into 2004 with the rest of the high profile games exhibited at E3 just last week.
quote:Lichte kleuren refereren aan het geest idee
Op maandag 26 mei 2003 10:53 schreef Forau_Diavolina het volgende:
Waarom moet ze nou weer blond zijn, waarom?
quote:Jammer
Op zaterdag 24 mei 2003 07:43 schreef Chocobo het volgende:
While it hasn't been technically delayed, StarCraft: Ghost, in the words of the developers at Blizzard, has had its development schedule extended "through the end of 2003." What this means to anxious PS2, Xbox and GameCube owners is Ghost has been pushed back into 2004 with the rest of the high profile games exhibited at E3 just last week.
Maar Blizzard staat er wel bekend om pas een game the shippen als ze 110% tevreden zijn. Dit wordt een topper.
quote:*bedacht heeft!
Op maandag 26 mei 2003 23:12 schreef paarse_paashaas het volgende:
dammit, geen PC..that's it * paarse_paashaas gaat een GC halen!
filmpje van de E3 2003:
http://ftp1.gamesweb.com/zrp7aqvc/Ghost_Gameplay_E3_2003_PC.avi
oud
gameplay filmpje:
http://ftp1.gamesweb.com/5xwvfxya/Ghost_Gameplay2002.avi.zip
vette shit.
ben ik de enige die extreem erg op dit spel wacht?
wie weet release datum?
quote:blizzard heeft nog nooit een game gereleased die tegen is gevallen
Op maandag 17 november 2003 11:18 schreef Forau_Diavolina het volgende:
Te weinig informatie om me echt zenuwachtig te maken moet ik zeggen. Blizzard heeft vaak wel ruige games, maar op een of andere manier heb ik er (nog)geen intresse voor.
*op verlanglijstje zet*
quote:
Na eindeloze geruchten over StarCraft: Ghost komt Blizzard nu met duidelijke, kloppende informatie. Volgens geruchten zou StarCraft: Ghost namelijk exclusief voor de Xbox worden of veel later verkrijgbaar worden voor de GameCube en PlayStation 2. Gelukkig is hier niets van waar.Bron: Insidegamer.nl
(zich in shuilkelder verstopt waar saddam onlangs gepakt is...)
quote:Niks ervan eerst voor de cube
Op maandag 15 december 2003 12:51 schreef Gamedemon het volgende:
Laat em maar eerst op xbox komen hoor
daar haal ik em toch voor zodra die uitkomtlaat die ps2 en gc spelers maar wachten die hebben toch zat games
(zich in shuilkelder verstopt waar saddam onlangs gepakt is...)
quote:Had je maar niet overhaast moeten kiezen
Op maandag 15 december 2003 19:21 schreef Sorella het volgende:[..]
Niks ervan eerst voor de cube
sorella heeft niet voor niets een cube voor haar zoon gekocht
quote:
IGN: Blizzard confirmed previously that StarCraft: Ghost would ship on all three consoles simultaneously. What is the firm release date for the game?John Lagrave: We are anticipating releasing the game in the second half of the new year.
........
What differences will there be between the three console versions? Can you also let us know the tech specs?
John: For Xbox, [we have] real-time Dolby Digital; 480p, widescreen, and 720p likely (pending approval). For GameCube [we have] Dolby Surround, 480p and widescreen. And for PlayStation 2 [we have] Dolby and 480p support.
There are no significant content differences between the three consoles, though some items might appear slightly different between versions.
...........
IGN: How many people are on the development team and how is the team divided between the consoles?
John: If you consider everyone who's doing something on the game, then we have over 70 people working on Ghost overall. A majority of us are working on the Xbox version, which Ghost is being developed on. The game is then being adjusted to run on the GameCube and PlayStation 2, which require fewer resources.
http://xbox.ign.com/articles/446/446582p1.html
quote:Klopt. Ze stellen het meestal een paar keer uit ,maar dat doen ze om de games perfect te maken.
Op vrijdag 19 december 2003 15:17 schreef thunderbunny het volgende:
Blizzard doet altijd lang erover om iets te releasen,maar als het dan gereleased is laat t de concurrentie mijlenver achter zich.
Kan me ook niet herinneren dat ze ooit wat slechts hebben gemaakt?
zon beetje de enige developer die doorheeft dat GAMEPLAY het belangrijkste is,en dat de rest pas daarna komt,
al hun spellen zijn klassiekers.
quote:Maar 't ziet er zeker sfeervol uit altijd! Geen slecht woord over de gfx
Op dinsdag 27 januari 2004 06:59 schreef thunderbunny het volgende:Blizzard
zon beetje de enige developer die doorheeft dat GAMEPLAY het belangrijkste is,en dat de rest pas daarna komt,
al hun spellen zijn klassiekers.
Starcraft was zijn tijd VER vooruit,qua gameplay en graphics,
Warcraft 3 donderde over alle C&C's bij elkaar heen .
Blizzard mag van mij in het rijtje der groten.
quote:Hot Future Girl Can Stay
Wed, June 23 2004 - 4:30 AM
by: Tycho
The first time I saw Ghost - this would have been a couple years ago, now - it was one of the most impressive things available on the floor. They took a unit from Starcraft, made a character out of it, and let you experience the galactic conflict of that setting as an individual: dwarfed not only by hulking war technology, but also by the scope and scale of imperial political machinations. At that time, they were really playing up the stealth/platform angle - and that makes sense. Ghosts are, as one might infer, covert operatives.
What we saw at this year's E3 seemed almost unrelated to the game that had so drawn me in initially. Both the guy demonstrating it (and indeed, the game itself) actively distanced what it was doing from that earlier, stealth based iteration. The graphics seemed to have taken a turn for the worse. It didn't make sense. By now, you've heard what I heard - that Nihilistic is no longer working on the title.
I've never exactly understood what that relationship consisted of, exactly - the Nihilistic/Blizzard thing. Initially, we suggested that Blizzard brought them on to help them count all the money. So, I don't know enough to say whether them being out is a good or a bad thing. I find the announcement of that fact to be an oddly worded exercise in loose language, but that's neither here nor there. That Blizzard had a good thing, and then diluted it with a heavier focus on action that didn't feel right and didn't fit the setting - that's really all I care about. In this June 18th press release, Blizzard submits that it will be using the time between now and release to "expand and evolve" the game's design - although whether that means they're going back to a more authentic Ghost experience or hurtling farther forward into overt violence I couldn't tell you.
Stealth games are sort of epitomized by Metal Gear Solid and Splinter Cell, to be sure - hojillion dollar budgets and taut universes dense with political peril. Playing Thief recently made me realize just how much wider and more enjoyable that field could be if it could, in the manner of a healthy genre, entertain more geographically and chronologically disparate locales. If Blizzard thinks they've got a good thing going with this new motif, fine - perhaps what I saw was some half-dressed transition state. I just think there's room for them at the upper echelons of tactical stealth, with their delicious art and their tattered star systems. Of course, they should know that too - they're the ones that made me believe it.
Penny Arcade
Expanding & evolving? Kunnen ze net zo goed de titel veranderen.quote:Op woensdag 23 juni 2004 09:21 schreef Strolie75 het volgende:
oh oh
[..]
quote:Blizzard postpones Ghost to evaluate next-gen consoles
Posted Mar 25th 2006 6:00AM by Conrad Quilty-Harper
In a press release which you can view after the jump, Blizzard has stated that it has indefinitely postponed production on StarCraft: Ghost while it evaluates "opportunities for utilizing the additional power of the new and upcoming console systems." In other words Blizzard wasn't happy with Ghost being released for current-gen consoles just as they were about to be replaced by bigger and better next-generation machines.
Recently Ghost made number 5 on Wired's list of top ten vaporware products (alongside such vaporware legends as Duke Nukem' Forever and the Phantom game console) so it's good to hear any news about Ghost, even if the news is that it'll be delayed even further.
Blizzard Entertainment(R) Focuses Console-Development Plans on Next-Gen Platforms IRVINE, Calif. (BUSINESS WIRE) March 24, 2006
Blizzard Entertainment Inc. today announced plans to focus the company's console-development efforts on the next generation of console platforms. As part of this shift in focus, Blizzard(R) will indefinitely postpone production on StarCraft: Ghost(TM) while evaluating opportunities for utilizing the additional power of the new and upcoming console systems.
"Like many in the industry, we've been impressed with the potential of the new consoles, and we're looking forward to exploring that potential further," stated Mike Morhaime, president and cofounder of Blizzard Entertainment. "In addition to allowing us to determine the best course for StarCraft: Ghost, this review period will help us lay the groundwork for our future console games."
In the months ahead, Blizzard will further evaluate the next-gen console technology and determine the best plan of action for offering a StarCraft(R) console-gaming experience that meets the company's expectations and those of its players. Further specifics on plans for StarCraft: Ghost and Blizzard's future console games, as well as platform and release information, will be revealed at a later date
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