SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.#thisis4thep(l)ayersPerhaps you've seen it, maybe in a dream.
A murky, forgotten land.
Now only embers remain...
eigenlijk moeten we ds2 in Coop spelen.quote:
Heb hier serieus last van mn pols waardoor ik niet kan spelen ... ripquote:
Is dat de Rick and morty copypaste?quote:Op vrijdag 8 november 2019 12:43 schreef KennyPowers het volgende:
To be fair, you have to have a very high IQ to enjoy Death Stranding. The gameplay is extremely toned down, and without a solid grasp of philosophy most of the gameplay and story will go over a typical player’s head. There's also Sam’s optimistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from Solid Snake, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of the game, to realize that it’s not just meant to be fun, it says something deep about LIFE. As a consequence people who dislike Death Stranding truly ARE idiots- of course they wouldn't appreciate, for instance, the depth of BB’s constant crying, which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Kojima’s genius unfolds itself on their television screens. What fools... how I pity them. 😂 And yes by the way, I DO have a BRIDGES tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
T schijnt dat de eerste 8-15 uur sowieso borign as fuck zijn, maar dat je er daarna meer in komt. Dus t is knap dat mensen nu al opgeven! (ja, dit is half sarcasme)quote:Op vrijdag 8 november 2019 12:56 schreef KennyPowers het volgende:
Trolls en fanboys
Ja, licencing issues.quote:
Durf je dat aan met een scrub? Heb nog nooit een Soulsgame gespeeld. Heb deze alleen erin gedaan, karakter gemaakt.quote:
De echte vraag is: Zit Psylocke er in?quote:Op vrijdag 8 november 2019 12:59 schreef Kaneelstokje het volgende:
Ja, licencing issues.
Maar was vroeger nogal fan van Deadpool, dus toen ik de game zag voor een aardig prijsje, heb ik hem opgepikt.
De humor is wel leuk, maar de gameplay zelf wat minder. Het lukt me nog totaal niet om iets te ontwijken of blocken
O ik zit net te googlen, maar deze is toch al echt PS3 achtig oud onderhand?quote:
Ja dat hoort bij soulsgames, maar je weet ze op een moment wel precies snel dood te maken en vlieg je erdoorquote:
Ja dat klopt, dan heb ik een rondje gelopen, shrine en dan gewoon bam rammen.quote:
Oef volgens mij zit dat ook in nioh jaquote:
@Jimboquote:EA abandons the Skate trademark
Ben nu net bij de tweede Shrine aangekomen in Japan. Heb het idee dat ik echt gruwelijk langzaam bezig ben.quote:
Ik heb geen idee meer qua progressiequote:
quote:Hitman 3 development is well underway
Na de eerste echte baas opent het spel zich een beetje. Dan krijg je iets meer plekken waar je naar toe kan. De eerste map moet je gewoon doorheen. Veel plezier met de 2de baas 4quote:
Ik heb nog nooit een spel verkochtquote:
quote:Modern Warfare Update Patch Notes 1.07
NEW FREE MAPS!
We've added Krovnik Farmland to Ground War and Shoot House to Multiplayer!
NEW PLAYLISTS AND A NEW MODE!
Going live on Friday...
Hardpoint is now in rotation!
Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters
And yes, all of this new content is available for everyone, for free, across all platforms! We're so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!
Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
Fixed an issue where the throwing knife and Thermite weren't causing the shield to go on the player's back when thrown. We've also fixed the issue where explosive splash damage wasn't working consistently. We'll continue to tune the Riot Shield in future updates.
Detonating an enemy claymore with bullets is now non-lethal when at full health. We've also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.
Removed the ability for enemies to hear when they've been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We'll continue to monitor this and make additional tweaks to Battle Chatter in future updates.
Slight increase to recoil while mounting.
E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health
Continued updates to player visibility in dark windows and dark areas.
We've increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!
Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We'll have more updates to these systems in future updates.
Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for "Kills After a Reload" didn't give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed
725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil
CALL OF DUTY LEAGUE
Updated rulesets for CDL competitive modes in private match
Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate
Fix for a bug where players would sometimes be unable to pick a spawn location
Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base
Pick up Intel! - In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
twitter:JoeCecot twitterde op vrijdag 08-11-2019 om 18:25:43 A lot of solid changes in here. Get in there and try it out, share your feedback! More things still to come:- spawn updates- more weapon updates (>_> FAL)- overhaul of footstep audio for ADS and crouch movement https://t.co/Nsta2JxW1n reageer retweet
ik heb 4 versies van demon's souls (asian, US en EU; enige verschil is de voorkant van het hoesje: een zwarte, rode en blauwe knight De 4de is de remake). 3 versies van skyrim (de ultimate edition kwam een paar jaar later uit voor 30 euro; doos van een meter bij een meter dus die kon ik niet laten liggen )quote: