Wtf is dat dingquote:Op dinsdag 20 augustus 2019 17:30 schreef DKUp het volgende:
[ afbeelding ]twitter:the_marmolade twitterde op dinsdag 20-08-2019 om 17:04:59Some more pictures: https://t.co/yvW1Y1Jlqi reageer retweet
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Lol nog meer afbeeldingen.....
Zo dan. Terug naar 1997 internetquote:Op dinsdag 20 augustus 2019 16:20 schreef poezenvanger_van_hamelen het volgende:
View Master 3000 was het toch?
Holy shit er is een Viewmaster website in comic sans
http://www.viewmaster.nl/Ned/startpaginaVM.html
Dat ding is de devkit als deze persoon niet liegt.twitter:matt_stott_72 twitterde op woensdag 21-08-2019 om 08:52:55its a dev kit we have some in the officeSony patent shows PlayStation 5 devkit - or maybe even the console itself https://t.co/0cYk6CkJ36 via @MetroUK reageer retweet
Net als de officiele spacejam website die sinds 1996 niet veranderd is en nog steeds up is:quote:Op dinsdag 20 augustus 2019 19:31 schreef Notorious_Roy het volgende:
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Zo dan. Terug naar 1997 internet![]()
*stil*
*mooi*
Inclusief draaiende icoontjes en een achtergrond die bestaat uit herhalende afbeeldingenquote:Op woensdag 21 augustus 2019 23:38 schreef poezenvanger_van_hamelen het volgende:
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Net als de officiele spacejam website die sinds 1996 niet veranderd is en nog steeds up is:
https://www.spacejam.com/archive/spacejam/movie/jam.htm
Dat ding schijnt aardig groot te zijn.quote:Op vrijdag 23 augustus 2019 13:08 schreef 2dope het volgende:
Iemand heeft 3D renders gemaakt van hoe de PS5(-devkit) er eventueel uit zou kunnen zien, gebaseerd op het patent dat Sony aanvroeg voor een niet nader te noemen 'elektronisch apparaat'.
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Ga maar rekenen. Je weet hoe breed een USB port is, er zitten er vijf op.quote:Op vrijdag 23 augustus 2019 13:11 schreef DKUp het volgende:
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Dat ding schijnt aardig groot te zijn.
Wij krijgen er geen vijfquote:Op vrijdag 23 augustus 2019 18:18 schreef Notorious_Roy het volgende:
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Ga maar rekenen. Je weet hoe breed een USB port is, er zitten er vijf op.
Hopelijk krijgen wij uberhaupt geen apparaat dat er zo uit ziet.quote:
Lekker al dat stof in je console, genieten gaat dat wordenquote:Op vrijdag 23 augustus 2019 18:24 schreef Notorious_Roy het volgende:
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Hopelijk krijgen wij uberhaupt geen apparaat dat er zo uit ziet.
Weet je hoeveel stof dat gaat verzamelen
1983 belde.quote:Op vrijdag 23 augustus 2019 13:08 schreef 2dope het volgende:
Iemand heeft 3D renders gemaakt van hoe de PS5(-devkit) er eventueel uit zou kunnen zien, gebaseerd op het patent dat Sony aanvroeg voor een niet nader te noemen 'elektronisch apparaat'.
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Ze gaan echt nooit een console maken met een gat in het midden dat helemaal nergens voor dient, ben overigens wel best benieuwd hoe het er wel uit gaat zienquote:Op vrijdag 23 augustus 2019 13:08 schreef 2dope het volgende:
Iemand heeft 3D renders gemaakt van hoe de PS5(-devkit) er eventueel uit zou kunnen zien, gebaseerd op het patent dat Sony aanvroeg voor een niet nader te noemen 'elektronisch apparaat'.
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Volgens de geruchten de potentiële PS5-controller in het spotje.....quote:PlayStation 5 Pro To Release Together With Base Model – Rumor
The current console generation is the first one that saw the release of high-end models of base consoles from Sony and Microsoft, and it seems like it will be the same for the next generation of consoles. While Sony has yet to say anything about the matter, it seems like a PlayStation 5 Pro model will indeed be released and, better yet, it will be released alongside the base model.
According to Japanese journalist Zenji Nishikawa, Sony is launching two different PlayStation 5 models next year, the base and the Pro model. According to the journalist, Sony has acknowledged the interest in a high-end model and wants to give players what they want right from the beginning of the generation.
Being a rumor, we have to take everything with a grain of salt until an official confirmation comes in, but there may be more than just some merit in what Zenji Nishikawa revealed, as he has proven to be extremely reliable, having talked about the Nintendo Switch Lite before the official announcement.
Last month, we had the chance to learn more about the PlayStation 5 design thanks to a leak which showed the dev kit’s design. The console has yet to be revealed in full, but some small details have been revealed earlier this year, confirming that the CPU will be based on the third generation of AMD’s Ryzen Line and the GPU will support ray tracing.
The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments.
The PlayStation 5 console has yet to be fully unveiled. We will keep you updated on the console as soon as possible, so stay tuned for all the latest news.
https://wccftech.com/playstation-5-pro-reveal/
Schijnt bullshit date zijn van de Pro en die controller ja dat zal wel heel raar zijn.quote:Op donderdag 19 september 2019 21:58 schreef Jimbo het volgende:
Gewoon kopen die pro
Controller lijkt meer op een offbrand PS3 controller
quote:PlayStation Joins Forces with the United Nations to Combat Climate Change
At the UN Climate Summit, I will join leaders in the gaming industry to make formal commitments to contribute to the efforts of the UN Environment committee through a new partnership, the Playing for the Planet alliance.
We believe that careful stewardship of natural resources is of utmost importance and are aligned with the mission and objectives of UN Environment. Earlier this year, they created a new Youth and Environment Alliance and quickly realized partnering with the video game industry would help them reach their sustainable development goals.
At SIE, we have made substantial commitments and efforts to reduce the power consumption of the PS4 by utilizing efficient technologies such as System-on-a-Chip architecture integrating a high-performance graphics processor, die shrink, power scaling, as well as energy saving modes such as Suspend-to-RAM. For context, we estimate the carbon emissions we have avoided to date already amount to almost 16 million metric tons, increasing to 29 million metric tons over the course of the next 10 years (which equals the CO2 emissions for the nation of Denmark in 2017).
I am also very pleased to announce the next generation PlayStation console will include the possibility to suspend gameplay with much lower power consumption than PS4 (which we estimate can be achieved at around 0.5 W). If just one million users enable this feature, it would save equivalent to the average electricity use of 1,000 US homes.
From an operations point of view, we will complete a carbon footprint assessment of our gaming services and will report the energy efficiency measures we employ at our data centers. We are committed to informing consumers of energy efficient console set-up and use.
Our commitments are not only related to hardware and operations, we are also keen to help inform people interested in sustainability goals. We have committed to working with the industry and climate experts to develop reference information for use by game developers that wish to include sustainability themes in games. In addition, we will investigate potential PS VR applications that can raise awareness of climate issues and climate experts.
https://blog.us.playstati(...)mbat-climate-change/
jaaaquote:Op zondag 22 september 2019 22:59 schreef DKUp het volgende:
Zen2 en PS3-spellen zijn een goede match in ieder geval.
@:Jimbo 4:20
Dat kan nu toch ook alquote:
Maar dan verbruikt het vast meer wattquote:Op maandag 23 september 2019 18:12 schreef Notorious_Roy het volgende:
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Dat kan nu toch ook alJe kunt suspend gebruiken met of zonder downloads, met of zonder usb-charging, etc. Ze creëren nu gewoon hun eigen fake news
wat een lelijk dingquote:Op dinsdag 1 oktober 2019 23:58 schreef DKUp het volgende:
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https://gizmodo.com/a-sto(...)station-5-1837594238
Kan me niet voorstellen dat dit het wordt. Lijkt op een Alien PC kast.quote:Op woensdag 2 oktober 2019 00:25 schreef Jimbo het volgende:
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wat een lelijk ding
lijkt meer op een fanmade tekening dan een foto
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Dat zou toch de dev kit moeten voorstellen?quote:Op woensdag 2 oktober 2019 00:25 schreef Jimbo het volgende:
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wat een lelijk ding
lijkt meer op een fanmade tekening dan een foto
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quote:Op woensdag 2 oktober 2019 10:36 schreef Aether het volgende:
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Kan me niet voorstellen dat dit het wordt. Lijkt op een Alien PC kast.
"iemand heeft 3D renders gemaakt van hoe de PS5(-devkit) er eventueel uit zou kunnen zien, gebaseerd op het patent dat Sony aanvroeg voor een niet nader te noemen 'elektronisch apparaat'."quote:Op woensdag 2 oktober 2019 10:39 schreef Noppie2000 het volgende:
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Dat zou toch de dev kit moeten voorstellen?
Oh, dat zou inderdaad kunnen. De PS4 devkit is ook een groot blok:quote:Op woensdag 2 oktober 2019 10:46 schreef Jimbo het volgende:
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"iemand heeft 3D renders gemaakt van hoe de PS5(-devkit) er eventueel uit zou kunnen zien, gebaseerd op het patent dat Sony aanvroeg voor een niet nader te noemen 'elektronisch apparaat'."
Die bovenste van dkup is volgens een 'bron' een foto
Ach , als ie lelijk is komt ie gewoon in een kastje te staan hier.quote:Op woensdag 2 oktober 2019 11:07 schreef DKUp het volgende:
Lijkt inderdaad niet op een foto maar een tekening/photoshop van de dingen die we eerder hebben gezien.
Volgens mij is het meer een schets hoe de PS5-devkit eruit zou zien blijkbaar. De PS4 en PS4 Pro-devkits zijn inderdaad van die grote blokken.
Als dat ding echt afschuwelijk is stoppen we het gewoon wegquote:Op woensdag 2 oktober 2019 11:17 schreef Jimbo het volgende:
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Ach , als ie lelijk is komt ie gewoon in een kastje te staan hier.
Hij komt er sowieso, hoe ie er ook uit ziet
quote:1. PS5 devkit is named Prospero. He provided images earlier this year before anyone had seen the now leaked images.
2. PS5 and Scarlett will both use different techniques and approaches to Ray Tracing. He left cryptic hints which the site refused to print.
3. Xbox Scarlet'a kit has a huge emphasis on Camera. The current camera is capable of 4K with a 2ms lag! There are demos of Snapchat like lighting changes. Meanwhile, PS5 uses older camera tech.
4. He says both consoles will have the largest compute jump of any generation.
twitter:PlayStation twitterde op dinsdag 08-10-2019 om 14:17:19PlayStation 5 launches holiday 2020: https://t.co/VuaxUVoBaR #PS5 https://t.co/MPkKyRaHio reageer retweet
quote:An Update on Next-Gen: PlayStation 5 Launches Holiday 2020
Featuring a new controller with haptic technology and adaptive triggers.
Since we originally unveiled our next-generation console in April, we know that there's been a lot of excitement and interest in hearing more about what the future of games will bring. Today I'm proud to share that our next-generation console will be called PlayStation 5, and we'll be launching in time for Holiday 2020.
These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation. WIRED magazine covered these updates and more in a story that posted this morning.
The "more" refers to something I'm quite excited about - a preview of the new controller that will ship with PlayStation 5. One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion.
To that end, there are two key innovations with the PlayStation 5's new controller. First, we're adopting haptic feedback to replace the "rumble" technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.
The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can't wait to see where their imagination goes with these new features at their disposal.
While there's much more to share about PlayStation 5 in the year ahead, we have plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima. I'd like to thank all PlayStation fans for continuing the journey with us, as we embark on the future of games.
https://blog.us.playstati(...)unches-holiday-2020/
quote:Exclusive: A Deeper Look at the PlayStation 5
Now that the name is official, we've got more details about Sony's next-gen console—from the haptics-packed controller to UI improvements.
Ever since the original PlayStation hit the market in 1994, Sony's series of videogame consoles has stuck to the numbers. No "Super," no "Max," no "Code Red Xtreme"; just PlayStations 2, 3, and 4. With such unwavering consistency, the name of the next iteration has been a question only in the most technical sense—but Sony Interactive Entertainment CEO Jim Ryan is still ready to answer it. The console, he tells me, will be called PlayStation 5. "It's nice to be able to say it," he says. "Like a giant burden has been lifted from my shoulders."
So. There you go. PlayStation 5, holidays 2020.
Sony hasn't said too much about the console since April, when WIRED broke the story about development efforts on what was then known only as the "next-gen console." In fact, the company hasn't said anything. Sony skipped games show E3 this year, a void during which Microsoft unveiled details about its own next-gen console, a successor to the Xbox One referred to only as Project Scarlett. Like the PS5, Scarlett will boast a CPU based on AMD’s Ryzen line and a GPU based on its Navi family; like the PS5, it will ditch the spinning hard drive for a solid-state drive. Now, though, in a conference room at Sony’s US headquarters, Ryan and system architect Mark Cerny are eager to share specifics.
Before they do, Cerny wants to clarify something. When we last discussed the forthcoming console, he spoke about its ability to support ray-tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he’s received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it’s not a software-level fix, which some had feared. “There is ray-tracing acceleration in the GPU hardware,” he says, “which I believe is the statement that people were looking for.” (A belief born out by my own Twitter mentions, which for a couple of weeks in April made a graphics-rendering technique seem like the only thing the internet had ever cared about.)
With that in hand, back to the PS5's solid-state drive, which Cerny first extolled for the way it can turn loading time from a hassle to a blink. It’s not just the speed that makes the SSD formidablwe, he says, but the efficiency it offers. Think about the hard drive in a game console, spinning like a 5400-rpm vinyl record. For the console to read a piece of information off the drive, it first has to send out the disk head—like a turntable needle—to find it. Each “seek,” as it’s known, may only entail a scant handful of milliseconds, but seeks add up. To minimize them, developers will often duplicate certain game assets in order to form contiguous data blocks, which the drive can read faster. We’re talking common stuff here: lampposts, anonymous passersby.
But data adds up too. "If you look at a game like Marvel's Spider-Man," Cerny says, "there are some pieces of data duplicated 400 times on the hard drive." The SSD sweeps away the need for all that duping—so not only is its raw read speed dramatically faster than a hard drive, but it saves crucial space. How developers will take advantage of that space will likely differ; some may opt to build a larger or more detailed game world, others may be content to shrink the size of the games or patches. Either way, physical games for the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Bluray player.
However, game installation (which is mandatory, given the speed difference between the SSD and the optical drive) will be a bit different than in the PS4. This time around, aided in part by the simplified game data possible with the SSD, Sony is changing its approach to storage, making for a more configurable installation—and removal—process. "Rather than treating games like a big block of data," Cerny says, "we're allowing finer-grained access to the data." That could mean the ability to install just a game's multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it.
Regardless of what parts of a game you choose to install and play, you'll be able to stay abreast of it via a completely revamped user interface. The PS4's bare-bones home screen at times feels frozen in amber; you can see what your friends have recently done, or even what game title they might be playing at the moment, but without launching an individual title, there's no way to tell what single-player missions you could do or what multiplayer matches you can join. The PS5 will change that. "Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up," Cerny says. "Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."
He says this like he says many other things: knowing he'll fend off any follow-up question that ventures beyond what he wants to talk about. Like, What does the UI actually look like? Or, How big will the SSD be? Or even, Is that a microphone? Which is exactly what I ask when Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4. After all, there's a little hole on it, and a recently published patent points to Sony developing a voice-driven AI assistant for the PlayStation. But all I get from Cerny is, "We'll talk more about it another time." ("We file patents on a regular basis," a spokesperson tells me later, "and like many companies, some of those patents end up in our products, and some don’t.")
The controller (which history suggests will one day be called the DualShock 5, though Cerny just says "it doesn't have a name yet") does have some features Cerny's more interested in acknowledging. One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.
Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.
Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.
That difference has been a long time coming. Product manager Toshi Aoki says the controller team has been working on haptic feedback since the DualShock 4 was in development. They even could have included it in PS4 Pro, the mid-cycle refresh—though doing so would have created a "split experience" for gamers, so the feature suite was held for the next generation. There are some other small improvements over the DualShock 4. The next-gen controller uses a USB Type-C connector for charging (and you can play through the cable as well). Its larger-capacity battery and haptics motors make the new controller a bit heavier than the DualShock 4, but Aoki says it will still come in a bit lighter than the current Xbox controller "with batteries in it."
How game studios will use all these new features—from previously known ones like the SSD and ray-tracing acceleration to newer ones like the controller and real-time UI—is still a matter of some speculation. While a number of studios already had their PS5 devkits, the controller prototypes began rolling out much more recently, and no one is ready to name specific titles they're developing for the PS5. "We're working on a big one right now," says Marco Thrush, president of Bluepoint Games, which most recently worked on last year's PS4 remake of Shadow of the Colossus. "I'll let you figure out the rest."
That doesn't mean they're not exploring. "The SSD has me really excited," Thrush says. "You don't need to do gameplay hacks anymore to artificially slow players down—lock them behind doors, anything like that. Back in the cartridge days, games used to load instantly; we're kind of going back to what consoles used to be."
"I could be really specific and talk about experimenting with ambient occlusion techniques, or the examination of ray-traced shadows," says Laura Miele, chief studio officer for EA. "More generally, we’re seeing the GPU be able to power machine learning for all sorts of really interesting advancements in the gameplay and other tools." Above all, Miele adds, it's the speed of everything that will define the next crop of consoles. "We're stepping into the generation of immediacy. In mobile games, we expect a game to download in moments, and to be just a few taps from jumping right in. Now we’re able to tackle that in a big way."
That sort of tackle gets a lot easier, Jim Ryan knows, when a burden has been lifted from your shoulders. So say hello to the PlayStation 5, officially. Maybe one of these days we'll all learn what the thing actually looks like.
https://www.wired.com/story/exclusive-playstation-5/
twitter:jasonschreier twitterde op dinsdag 08-10-2019 om 14:20:25Lots of good next-gen details in here. I'm on paternity leave but did ask a couple people about some rumors last week that Sony was communicating poorly about the PS5 and heard the exact opposite. One third-party dev said the hardware was excellent and tools were on time. https://t.co/HUJaH2aJ5T reageer retweet
quote:Bluepoint are working on a PS5 title:
"We're working on a big one right now," says Marco Thrush, president of Bluepoint Games, which most recently worked on last year's PS4 remake of Shadow of the Colossus. "I'll let you figure out the rest."
That doesn't mean they're not exploring. "The SSD has me really excited," Thrush says. "You don't need to do gameplay hacks anymore to artificially slow players down—lock them behind doors, anything like that. Back in the cartridge days, games used to load instantly; we're kind of going back to what consoles used to be."
quote:Laura Miele, chief studio officer for EA comment:
"I could be really specific and talk about experimenting with ambient occlusion techniques, or the examination of ray-traced shadows," says Laura Miele, chief studio officer for EA. "More generally, we’re seeing the GPU be able to power machine learning for all sorts of really interesting advancements in the gameplay and other tools." Above all, Miele adds, it's the speed of everything that will define the next crop of consoles. "We're stepping into the generation of immediacy. In mobile games, we expect a game to download in moments, and to be just a few taps from jumping right in. Now we’re able to tackle that in a big way."
twitter:Nibellion twitterde op dinsdag 08-10-2019 om 14:13:38More details- Official name is PlayStation 5- Ray tracing support is hardware based- New SSD will help boot times, loading times and streaming- Controller has now adaptive triggers, haptic feedback, new speakers, USB Type-CFull details:https://t.co/y1CrFyCJZ7 https://t.co/SegbmS3k7A reageer retweet
twitter:Nibellion twitterde op dinsdag 08-10-2019 om 14:15:30Wired also confirms that the PlayStation 5 devkit is real and that developers already have access to both the devkit and the new controller https://t.co/u0H6daDSfQ reageer retweet
twitter:Nibellion twitterde op dinsdag 08-10-2019 om 14:26:16Some more minor details on the new DualShock 5 controller from the Wired article:- better battery- heavier than DualShock 4, but lighter than a XBO controller with batteries in it- haptic feedback could have been included in the PS4 Pro but they decided against it reageer retweet
Heel misschien in december maar ik denk eerder februari-mei 2020 de PlayStation Meeting en dan nog meer op E3 2020. E3 gaat weer tof wordenquote:Op dinsdag 8 oktober 2019 15:20 schreef Drankster het volgende:
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Ik wil niet lezen, ik wil een presentatie/fimpje
Wel als ze er games voor tonen, die daadwerkelijk de mogelijkheden tonen en innovatiequote:Op dinsdag 8 oktober 2019 15:25 schreef DKUp het volgende:
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Heel misschien in december maar ik denk eerder februari-mei 2020 de PlayStation Meeting en dan nog meer op E3 2020. E3 gaat weer tof worden![]()
Knack 3quote:Op dinsdag 8 oktober 2019 15:55 schreef Noppie2000 het volgende:
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Wel als ze er games voor tonen, die daadwerkelijk de mogelijkheden tonen en innovatie
Ze gewoon niet allemaal kopen.quote:Op dinsdag 8 oktober 2019 16:21 schreef Noppie2000 het volgende:
2022 dus de PS5S en 2023 de PS5 Pro, dat wordt nog wel even wachten
8kquote:
80" 32K Ambilightquote:
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