Ik ben hier ook niet zo in thuisquote:
quote:The PlayStation 5 release is very unlikely to happen later this year, according to Wedbush Securities analyst Michael Pachter.
Earlier today, we reported on the very first PlayStation 5 rumors, which implied that Sony’s next-gen console could launch as soon as this year. We already said that this release frame is “extremely unlikely” due to various reasons, and this view appears to be supported by Pachter.
We asked the well-known technology analyst about the possibility of the PS5 releasing this year, and he replied that a release later this year has ”very low probability”. According to Pachter, Sony’s PS4 successor will most likely release in 2020, although a release in 2019 shouldn’t be totally ruled out. “25% [probability] next year and 75% in 2020”, he told us.
Ik acht de kans ook nihil .quote:
quote:Sources: The PlayStation 5 Is Still A Ways Off
A recent online rumor got people buzzing about a possible 2018 release of PlayStation 5, but that’s probably not going to happen. In fact, from what we’ve heard, the next PlayStation is a ways away—it may not arrive until 2020.
It’s been nearly five years since the PlayStation 4 and Xbox One launched, which has triggered bouts of nervousness and excitement among video game fans who want to know when they’ll have to start hoarding pennies for a new generation of consoles. The PS4 launched seven years after the PS3, the Xbox One eight years after the Xbox 360. It’s not unreasonable to be thinking about the next generation. We don’t have a concrete answer just yet, but we have been asking around, and what we’ve heard is a whole lot of uncertainty.
Over the past month, I’ve spoken to dozens of game developers, across a variety of disciplines and studios, about the next generation of consoles. Of those, two people said they were directly familiar with plans for Sony’s new console. Those two people both told me that the next PlayStation is unlikely to release in 2019, let alone 2018, although they were careful to be clear that these plans are always shifting. “On a multi-year project, a lot can happen to shift schedules both forward and backward,” one person said. “At some point, Sony’s probably looked at every possible date. It’s all about what they think is the best sweet spot in terms of hardware.” A surprise move by Microsoft or another competitor, for example, could trigger a change in plans.
Most of the developers I spoke to, via phone and email and text, said they had not heard anything about plans for a new PlayStation. Even employees at Sony’s first-party studios said they have not yet been briefed on the existence of a PlayStation 5. People across all the disciplines (design, art, engineering, etc.) at major studios working on games scheduled for 2019 and beyond have told me that if there is information about the PS5 at their companies, they haven’t heard about it. (Those people said they haven’t heard about a new Xbox, either.)
In summary: There is information about the PlayStation 5 floating around at both first- and third-party companies, but it’s far more limited than it would be if the console’s release was imminent.
Last week, an article from a website called Semiaccurate alleged that a large number of PlayStation 5 development kits had gone out to game makers. The article also speculated that the console could be out by the end of 2018. This article is behind a paywall—“Pricing is $1,000 for a year’s worth of access”—but ResetEra rounded up some of the details. When I showed those details to one person familiar with Sony’s plans, they laughed. For the PlayStation 5 to be out this fall, they said, it would already be in manufacturing. (And if that was the case, it’d come as a big surprise to a lot of people who are making games for this fall and beyond.)
PlayStation 5 development kits are another question. A development kit is a proprietary piece of hardware that allows game-makers to build and optimize games for a specific console. It usually comes with proprietary software, too, such as a console’s operating system and other “debug” features that allow developers more access to the hardware than they’d have with a retail device. It’s possible to replicate a console’s development environment by using software on a computer, and these days, game engines like Unity and Unreal can facilitate that process, but in order to release games on the PlayStation, developers will ultimately need the tools and licenses provided by devkits. These development kits are especially useful for debugging and preparing for certification, the process that Sony uses to test and approve of new games.
But the term can be misleading. To say that “PS5 devkits” are out in the wild could mean several different things. “Super early devkits are often PCs with the CPU and GPU,” said a source familiar with Sony’s console development, referring to the processor and graphics card of the future machine. Early “development kits” might not resemble a PlayStation at all.
An early devkit “is a literal desktop tower—it doesn’t look like anything,” the source said. “First devkits are almost always that. They might have a custom motherboard or might literally be a PC. You want to get one or two of those out to the lead graphics programmer [of a studio] so they can see what’s possible, start planning what they can do in their game based on that. That’s early devkit stuff.”
As a result, before a new console is released, studios will typically work with multiple versions of development kits. One person who worked in a high role at a major game developer said that their company had received proper PS4 devkits, then code-named Orbis, about a year before the console launched in November 2013. Another person who worked for a major game studio said they were working with PCs dressed up as development kits around 18-24 months before the PS4 came out. The PlayStation 4, unlike its predecessor, was built with PC architecture, allowing more flexibility there.
If these early PS5 devkits are out at game studios now, they are likely extremely well-hidden. With earlier PlayStations, sources said, Sony had worked hard to keep development kits secret, even sometimes asking game studios to lock them in rooms where access was restricted to a select group of people.
Making things more complicated is the existence of Xbox One X and PlayStation 4 Pro, upgraded versions of each respective console that have their own dedicated development kits. These “mid-generation” hardware refreshes suggest that Microsoft and Sony have taken a different approach to the current cycle of consoles, and it’s fair to wonder how they might influence future consoles. Those mid-gen upgraded consoles are still new. The Pro came out in November 2016, while Xbox One X released in November 2017.
What we’re hearing from developers is that most people expect Sony’s next console to be a PlayStation 5, a machine that runs games that won’t run on PS4, but that they don’t expect it for a while. At the Game Developers Conference in San Francisco last month, secondhand rumors I heard also suggested a 2020 release. Word from a few people was that in meetings between Sony and developers, representatives for the publisher had dropped vague hints about that 2020 timeframe. But it’s worth reiterating: When it comes to hardware, anything can change.
Sony did not respond to a request for comment.
Naja, 2019 kan dus prima. Vroeger was het jaar X-2 geruchten, X-1 onthulling, X release.quote:
hmm octa core.. meh dat is te weinig vooruitgang voor een nieuwe console. voor de rest helemaal debunked door het BC update verhaal... dan kunnen ze geen geld meer maken door een remaster te brengenquote:Op woensdag 11 april 2018 15:30 schreef DKUp het volgende:
PS5 Leak Looks Totally Fake, But You Be the Judge
[ afbeelding ]
Dit klinkt in ieder geval een stuk realistischer.quote:PS5: Architecture, price, BC, launch window, etc.
-Sony's technical roadmap wasn't completely ready when they talked to the devs about the PS5 but the technical basis is clear: 4K/60fps
-Sony told devs to go crazy with visual fidelity and AI, as the console will be powerful enough to handle it
-Games are actively being developed for the PS5 launch
-Unreal Engine is being ported/optimized for the PS5
-Don't expect a 'stratospheric leap' - PS5 is the continuation of what's been done before: more visual comfort but not a game-changing revolution - However, this will have advantages as to backwards compatibility or price
-Launch window: Games currently being developed for the PS5 have been given an 18-month goal (for development time), which means late 2019-early 2020
-Final dev kits arent being shared with developers yet, at least not third-party devs
-They're working on powerful PCs with specs roughly equivalent to the PS5
-Projects like (the PS5) can evolve quickly in one way or another (they can be accelerated or delayed) depending on various factors - competition, market, price evolution, etc, but don't expect a 2018 launch/announcement anymore
-2020 release expected but it isn't set in stone - could be 2019. Chièze expects Christmas 2019/1st half of 2020
-Consoles usually come out around the holiday period but he reminds us the Switch and the PS2 came out in March
-Reminds us Sony's been working on patents related to backwards compatibility, recently
-Devs told Chièze the PS5 will have BC, they're 100% confident about that
-PS5 architecture won't be radically different from PS4 - backwards compatibility will be much easier to implement as a result, no longer on a game-by-game basis
-VR is at the core of the PS5/Sony doesn't want to abandon VR. New controllers (with integrated analog sticks). New PS VR in the works to take advantage of the PS5's capabilities
-Anything is possible regarding an announcement date. Depends on the competition. Chièze's personal opinion: Not at this E3 (2018 is the year when they want to push PS4 Pro and PS VR) 2018 will be the last big holiday season for PS4. 2019 is when we'll start being teased about what's next.
-Sony is adopting a three-year cycle: 2013 -> PS4, 2016 -> PS4 Pro, 2019 -> PS5 - The PS5 might not come out in 2019 per se, but Chièze expects Sony to start communicating/teasing about it in 2019.
-Chièze expects Sony to keep the €399 price (same as PS4 then PS4 Pro). Consumers are used to that price, would be logical
-Chièze expects high-profile titles (e.g. Death Stranding, The Last of Us Part 2) to have a release cycle similar to what Nintendo did with Wii U/Switch: normal release (on PS4/PS4 Pro) then 'optimized' release on PS5. Thinks they're late-generation titles so they can't not have a PS4/PS4 Pro release (they were advertised as such)
Gevonden op Resetera:
Officiële bron in het Frans:
ach weer 500 lappen in 2020..prima, dat is een probleem voor 2020 jimbo, niet voor nuquote:Op vrijdag 13 april 2018 10:39 schreef DKUp het volgende:
Dit klinkt in ieder geval een stuk realistischer.
Alleen 4K/60FPS voor een €400,- console klinkt weer ontzettend onrealistisch
Wat mij betreft mogen ze besluiten om de console €450,- of €500,- te maken en meteen meer een powerhouse te hebben in 2019 of 2020.