Een niet (door mij) geteste oplossing voor dat probleem staat ook al in dit topic.quote:Op dinsdag 15 augustus 2017 18:32 schreef TheoddDutchGuy het volgende:
[..]
Bouw maar opnieuw.. dan doet geen enkele base quest het meer. (en die moet je opnieuw doen anders kom je niet verder in geen enkel verhaallijn)
Dat foutje kom je niet tegen als je basis nog gewoon stond hoewel je ook dan wat workarounds moet toepassen.
Er komt meer content en de fouten zullen wel worden opgelost. Een tof spel, maar je moet wel grinden voor spullen .quote:Op dinsdag 15 augustus 2017 20:56 schreef Nick-GizMo het volgende:
Twijfel nog of ik de PC versie ga halen, voor 24 euro is het een leuke deal
ik had in mijn normale save geen base, so i'm lucky i guessquote:Op dinsdag 15 augustus 2017 18:32 schreef TheoddDutchGuy het volgende:
[..]
Bouw maar opnieuw.. dan doet geen enkele base quest het meer. (en die moet je opnieuw doen anders kom je niet verder in geen enkel verhaallijn)
Dat foutje kom je niet tegen als je basis nog gewoon stond hoewel je ook dan wat workarounds moet toepassen.
quote:New Experimental branch patch on Steam is out.
-Fixed an issue that caused cargo slots not to unlock following purchase
-Players who've unlocked all general exosuit slots can now unlock tech and cargo slots as intended
-Fixed an issue that caused claiming a new base to stop NPC missions from working
-Fixed an issue preventing players from being able to finish the farmer and exocraft missions
-The Base terminus will now display mission objectives, allowing you to pick the correct system, and it will no longer forget mission critical systems. Note: this is currently a preventitive fix, a cure for those who've already experienced it will come soon
-Fixed issue requiring creative mode players to complete mercenary missions
-Fixed a rare issue causing players with multiple ships in a freighter to spawn on top of each other
-Fixed an issue that caused custom waypoints to over ride the Atlas Path in the Galactic Map
-Standing will now be correctly rewarded for guild missions
-Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
-Fixed an issue that allowed players to miss Atlas Stations and thus block their atlas path progress. This is currently a preventitive fix, a cure will follow.
-Players will no longer be prevented from progressing when sent to an Atlas Station as part of the story
-NPC base missions requiring you to destroy a depot should no longer send you to a destroyed depot
-The power of the Analysis Visor upgrades has been significantly increased, resulting in much higher rewards when scanning with flora or fauna upgrades
-Fixed an issue causing waypoint lines not to draw in the galactic map
-Fixed some rare crashes
Ik ben er mee bezig in elk geval. Je word nu veel meer aan het handje meegenomen in het begin, wat je moet doen, waar je heen moet, etc.quote:Op donderdag 17 augustus 2017 11:35 schreef Black-Hole het volgende:
Iemand die die nieuwe story missies al heeft gespeeld van de 1.3 update en is dat wat?
Heb de game ooit eens gekocht in de sale maar werd iets te veel in het diepe gegooid en niet echt verder mee bezig geweest.
quote:ATLAS RISES PATCH 1.32
August 17, 2017.
Hello!
Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:
-Fixed an issue that could cause cargo slots not to unlock after purchase
-Players who had previously learned all alien words are now able to progress through the story
-Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
-We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
-Fixed an issue preventing players from being able to finish farmer and exocraft missions
-The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
-Creative mode players no longer need to complete mercenary missions as part of the story
-Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
-Custom waypoints will no longer override the Atlas Path in the Galactic Map
-Standing will now be correctly awarded for guild missions
-Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
-Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
-Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
-Fixed an issue causing waypoint lines not to draw in the Galactic Map
-Fixed some rare crashes
-The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades
If you come across any further issues, don’t hesitate to report them so we can take a closer look.
Enjoy!
Kan ik tenminste weer tegen mijn personeel pratenquote:
Mee begonnen. Voor een ervaren speler die de eerdere missies gespeeld heeft, is het een beetje basic. Denk dat het ook te maken heeft met dat je bij de base building missies dingen moet craften en ze die missies niet konden mengen.quote:Op donderdag 17 augustus 2017 11:35 schreef Black-Hole het volgende:
Iemand die die nieuwe story missies al heeft gespeeld van de 1.3 update en is dat wat?
Heb de game ooit eens gekocht in de sale maar werd iets te veel in het diepe gegooid en niet echt verder mee bezig geweest.
SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.SOONY
Wowquote:Op vrijdag 18 augustus 2017 21:33 schreef Dutchguy het volgende:
[ link | afbeelding ]
Deze was me eigenlijk wel groot genoeg, bijna 8 meter hoog. Vraag me af wat de maximale grootte is van wildlife.
Vetquote:Op vrijdag 18 augustus 2017 21:33 schreef Dutchguy het volgende:
[ link | afbeelding ]
Deze was me eigenlijk wel groot genoeg, bijna 8 meter hoog. Vraag me af wat de maximale grootte is van wildlife.
Snel weer de nieuwe patch dusquote:New Steam experimental branch patch
-Fixed issue where player bases were given the name "Unknown Base" rather than a generated name
-Fixed S-class ships having incorrect pricing and numbers of slots
-Added rockets to starting ship in creative default save game
-Added new icon for solo difficulty AI ships
-Fixed Albumen Pearl plants using the wrong name on their interaction labels
-Fixed the landing marker being visible in some fighter cockpits
-Fixed texturing issue seen with some combinations of AMD GPU and drivers
-Added and improved audio at the ending of the Atlas path
-Added and improved audio for terrain editing
-Improved audio for missions
-Improvement to vehicle boost timings
-Made marker for rare graves stay up for the same time as other object markers
-Prevented trees in frozen biomes spawning close to or intersecting buildings
-Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
-Fixed issue where mission waypoints on the galactic map would not be for your current mission
-Improved UI error messages relating to missions on the galactic map
-Improved ship speed output on ship HUD
-Increased guidance for finding Convergence Cubes as part of the scientist mission
-Prevented some tutorials (for example for life support) from being shown in your log
-Prevented Artemis being visible in the holohub after they should have left
-Protected against some cases where missions can send you to depot which has already been destroyed
-Improved binocular scanning for background objects
-Prevented binocular scanning flicking between multiple objects
-Added ability to scan all building types and fixed their displayed names
-Added ability to scan ships
-Fixed text truncation on binocular HUD
-Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
-Fixed display of longer planet names on the discovery page UI
-Added ability to cancel in progress missions
-Added faction icons on the galactic map
-Improved ship handling when booster upgrades are installed
-Fixed mission notifications showing an incorrect icon for Electron Vapour
-Fixed an issue where portals you've returned through could not be updated to a different address
-Improved visuals around icons for different inventories
-Added joypad and keyboard controls for switching between inventories
-Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
-Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
-Fixed players getting stuck in an interaction with the armourer if they hadn't yet built a terminal
-Fix for visual artifacts from transparent objects showing through the warp effect
-Reduced cases where terrain editing changes are lost when reloading a save
-Reduced difficulty of the final armourer mission
-Improved low flight mode handling
-Fixed crash in string translation when loading certain saves
-Added missing scan event icon to the Antimatter tutorial
-Fixed terrain editor being built with full charge
-Fixed occasional hang in displaying some multi-byte characters
-Improved saving and loading of terrain edits
-Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
-Fixed very occasional crash in rendering
-Fixed occasional crash relating to destructable objects
-Prevented the interaction camera occasionally triggering at inappropriate times
-Fixed the Farmer displaying the wrong text for their final mission
-Prevented pinned missions occasionally being deselected on warp
-Fixed issue where players could become stuck in the final atlas station
-Improved automatically selecting missions from NPCs in your base when they begin
-Improved pricing of base building parts in normal mode
Zorgen voor een schip met een goede gezondheid, upgrades voor de wapens en die gele voorwerpen om je gezondheid aan te vullen.quote:Op zaterdag 19 augustus 2017 12:17 schreef Droopie het volgende:
Iemand nog wat tips voor gevechten in de lucht
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