Ik maak me al geen zorgen meer over een downgrade:
quote:
The Witcher 3 – XML Will Let You Enable Sharpening – “Uber” Terrain, Textures & LOD Options Found
The GOG version of The Witcher 3 is available for pre-loading, and some users found the XML options via which PC gamers will be – most probably – able to tweak the game’s graphics settings. Via the game’s XML files, PC gamers can enable the Sharpening filter (that was used in most early screenshots). Not only that, but there is an “Uber” quality for a lot of graphics options (including the game’s Terrain, Textures and LOD settings).
As we can see, the game comes with Low, Medium, High and Uber settings for a variety of options. The game will feature “Uber” textures that will be 2048×2048 in size. Moreover, Grass Density can also be increased to “Uber” quality, as well as Foliage Visibility, Shadow distance scaling and Water tessellation. Moreover, the game will support NVIDIA’s HBAO technique.
Kudos to our reader ‘beq-beq’ for informing us.
Here are the most important XML configs. You can visit The Witcher 3’s forum for the complete list of XML configs available in the game.
    Postprocess.xml
    Fullscreen / Window Mode
    Gamma
    AllowBloom
    AllowShafts
    AllowAntialias
    AllowBlur
    AllowDOF
    AllowCutsceneDOF
    AllowVignette
    AllowSharpen
    Virtual_SSAOSolution
    AllowMSAA
    AllowMotionBlur
    AllowFog
    AllowChromaticAberration
    Rendering.xml
    Vysnc
    Hairworks
    Shadows
    Terrain
    Water Quality
    Grass
    textures
    foliage_visibility
    level_of_detail
    Shadow distance scaling
    <Option id=”3″ displayName=”uber”>
    <Entry varId=”CascadeShadowFadeTreshold” value=”1.0″/>
    <Entry varId=”CascadeShadowDistanceScale0″ value=”1.0″/>
    <Entry varId=”CascadeShadowDistanceScale1″ value=”1.0″/>
    <Entry varId=”CascadeShadowDistanceScale2″ value=”1.5″/>
    <Entry varId=”CascadeShadowDistanceScale3″ value=”1.5″/>
    <Entry varId=”CascadeShadowQuality” value=”1″/>
    <Entry varId=”CascadeShadowmapSize” value=”3072″/>
    <Entry varId=”MaxCascadeCount” value=”4″/>
    <Entry varId=”MaxTerrainShadowAtlasCount” value=”4″/>
    <Entry varId=”MaxCubeShadowSize” value=”512″/>
    <Entry varId=”MaxSpotShadowSize” value=”512″/>
    <Entry overrideGroup=”Rendering/SpeedTree” varId=”FoliageShadowDistanceScale” value=”54.0″/>
    </Option>
    Water tessellation
    <Var id=”Virtual_WaterOptionVar” displayName=”water_quality” displayType=”OPTIONS” tags=”refreshEngine”>
    <OptionsArray>
    <Option id=”0″ displayName=”low”>
    <Entry varId=”GlobalOceanTesselationFactor” value=”8″/>
    </Option>
    <Option id=”1″ displayName=”medium”>
    <Entry varId=”GlobalOceanTesselationFactor” value=”16″/>
    </Option>
    <Option id=”2″ displayName=”high”>
    <Entry varId=”GlobalOceanTesselationFactor” value=”32″/>
    </Option>
    <Option id=”3″ displayName=”uber”>
    <Entry varId=”GlobalOceanTesselationFactor” value=”64″/>
    </Option>
    </OptionsArray>
    </Var>
    Grass density
    <OptionsArray>
    <Option id=”0″ displayName=”low”>
    <Entry varId=”GrassDensity” value=”1400.0″/>
    </Option>
    <Option id=”1″ displayName=”medium”>
    <Entry varId=”GrassDensity” value=”1600.0″/>
    </Option>
    <Option id=”2″ displayName=”high”>
    <Entry varId=”GrassDensity” value=”2000.0″/>
    </Option>
    <Option id=”3″ displayName=”uber”>
    <Entry varId=”GrassDensity” value=”2400.0″/>
    </Option>
    </OptionsArray>
    Textures
    <Option id=”3″ displayName=”uber”>
    <Entry overrideGroup=”TextureStreaming” varId=”MaxResidentMipMap” value=”6″/>
    <Entry varId=”MaxTextureSize” value=”2048″/>
    <Entry varId=”MaxAtlasTextureSize” value=”2048″/>
    <Entry varId=”TextureDownscale” value=”0″/>
    <Entry varId=”DetailTextureDownscale” value=”0″/>
    <Entry varId=”AtlasTextureDownscale” value=”0″/>
    <Entry varId=”TextureMemoryBudget” value=”800″/>
    <Entry varId=”TextureMemoryGUIBudget” value=”80″/>
    <Entry varId=”TextureTimeBudget” value=”10″/>
    <Entry varId=”TextureInFlightBudget” value=”128″/>
    </Option>
    Foliage Visibility
    <Option id=”3″ displayName=”uber”>
    <Entry overrideGroup=”Foliage” varId=”MaxVisibilityDepth” value=”24″/>
    </Option>
    LOD
    <Option id=”3″ displayName=”uber”>
    <Entry overrideGroup=”LevelOfDetail” varId=”DecalsHideDistance” value=”80″/>
    </Option>
    Terrain options
    <Option id=”0″ displayName=”low”>
    <Entry varId=”TerrainErrorMetricMultiplier” value=”30″/>
    <Entry varId=”TerrainScreenSpaceErrorThreshold” value=”4.0″/>
    </Option>
    <Option id=”1″ displayName=”medium”>
    <Entry varId=”TerrainErrorMetricMultiplier” value=”20″/>
    <Entry varId=”TerrainScreenSpaceErrorThreshold” value=”3.0″/>
    </Option>
    <Option id=”2″ displayName=”high”>
    <Entry varId=”TerrainErrorMetricMultiplier” value=”10″/>
    <Entry varId=”TerrainScreenSpaceErrorThreshold” value=”2.0″/>
    </Option>
    <Option id=”3″ displayName=”uber”>
    <Entry varId=”TerrainErrorMetricMultiplier” value=”6″/>
    <Entry varId=”TerrainScreenSpaceErrorThreshold” value=”1.6″/>
    </Option>
    Post-Processing presets in-depth
    <Preset id=”0″ displayName=”low”>
    <Entry varId=”AllowBloom” value=”true”/>
    <Entry varId=”AllowShafts” value=”false”/>
    <Entry varId=”AllowAntialias” value=”false”/>
    <Entry varId=”AllowBlur” value=”false”/>
    <Entry varId=”AllowDOF” value=”false”/>
    <Entry varId=”AllowCutsceneDOF” value=”true”/>
    <Entry varId=”AllowVignette” value=”true”/>
    <Entry varId=”AllowSharpen” value=”false”/>
    <Entry varId=”Virtual_SSAOSolution” value=”0″/>
    <Entry varId=”AllowMotionBlur” value=”false”/>
    <Entry varId=”AllowFog” value=”true”/>
    <Entry varId=”AllowChromaticAberration” value=”false”/>
    </Preset>
    <Preset id=”1″ displayName=”medium”>
    <Entry varId=”AllowBloom” value=”true”/>
    <Entry varId=”AllowShafts” value=”false”/>
    <Entry varId=”AllowAntialias” value=”false”/>
    <Entry varId=”AllowBlur” value=”true”/>
    <Entry varId=”AllowDOF” value=”false”/>
    <Entry varId=”AllowCutsceneDOF” value=”true”/>
    <Entry varId=”AllowVignette” value=”true”/>
    <Entry varId=”AllowSharpen” value=”false”/>
    <Entry varId=”Virtual_SSAOSolution” value=”1″/>
    <Entry varId=”AllowMotionBlur” value=”false”/>
    <Entry varId=”AllowFog” value=”true”/>
    <Entry varId=”AllowChromaticAberration” value=”false”/>
    </Preset>
    <Preset id=”2″ displayName=”high”>
    <Entry varId=”AllowBloom” value=”true”/>
    <Entry varId=”AllowShafts” value=”true”/>
    <Entry varId=”AllowAntialias” value=”true”/>
    <Entry varId=”AllowBlur” value=”true”/>
    <Entry varId=”AllowDOF” value=”true”/>
    <Entry varId=”AllowCutsceneDOF” value=”true”/>
    <Entry varId=”AllowVignette” value=”true”/>
    <Entry varId=”AllowSharpen” value=”true”/>
    <Entry varId=”Virtual_SSAOSolution” value=”1″/>
    <Entry varId=”AllowMotionBlur” value=”true”/>
    <Entry varId=”AllowFog” value=”true”/>
    <Entry varId=”AllowChromaticAberration” value=”true”/>
    </Preset>
    </PresetsArray>
    Rendering presets in-depth
    <Preset id=”0″ displayName=”low”>
    <Entry varId=”Virtual_TexturesOptionVar” value=”0″/>
    <Entry varId=”Virtual_LevelOfDetailOptionVar” value=”0″/>
    <Entry varId=”Virtual_WaterOptionVar” value=”0″/>
    <Entry varId=”Virtual_TerrainOptionVar” value=”0″/>
    <Entry varId=”Virtual_ShadowsOptionVar” value=”0″/>
    <Entry varId=”UseHairWorks” value=”false”/>
    <Entry varId=”Virtual_GrassOptionVar” value=”0″/>
    <Entry varId=”Virtual_FoliageVisibility” value=”0″/>
    </Preset>
    <Preset id=”1″ displayName=”medium”>
    <Entry varId=”Virtual_TexturesOptionVar” value=”1″/>
    <Entry varId=”Virtual_LevelOfDetailOptionVar” value=”1″/>
    <Entry varId=”Virtual_WaterOptionVar” value=”1″/>
    <Entry varId=”Virtual_TerrainOptionVar” value=”1″/>
    <Entry varId=”Virtual_ShadowsOptionVar” value=”1″/>
    <Entry varId=”UseHairWorks” value=”false”/>
    <Entry varId=”Virtual_GrassOptionVar” value=”1″/>
    <Entry varId=”Virtual_FoliageVisibility” value=”1″/>
    </Preset>
    <Preset id=”2″ displayName=”high”>
    <Entry varId=”Virtual_TexturesOptionVar” value=”2″/>
    <Entry varId=”Virtual_LevelOfDetailOptionVar” value=”2″/>
    <Entry varId=”Virtual_WaterOptionVar” value=”2″/>
    <Entry varId=”Virtual_TerrainOptionVar” value=”2″/>
    <Entry varId=”Virtual_ShadowsOptionVar” value=”2″/>
    <Entry varId=”UseHairWorks” value=”false”/>
    <Entry varId=”Virtual_GrassOptionVar” value=”2″/>
    <Entry varId=”Virtual_FoliageVisibility” value=”2″/>
    </Preset>
    <Preset id=”3″ displayName=”uber”>
    <Entry varId=”Virtual_TexturesOptionVar” value=”3″/>
    <Entry varId=”Virtual_LevelOfDetailOptionVar” value=”3″/>
    <Entry varId=”Virtual_WaterOptionVar” value=”3″/>
    <Entry varId=”Virtual_TerrainOptionVar” value=”3″/>
    <Entry varId=”Virtual_ShadowsOptionVar” value=”3″/>
    <Entry varId=”UseHairWorks” value=”true”/>
    <Entry varId=”Virtual_GrassOptionVar” value=”3″/>
    <Entry varId=”Virtual_FoliageVisibility” value=”3″/>
    </Preset>
    More extras
    AllowSharpen=false
    TextureMipBias=0
Daar  gaat mijn nog te kopen 290x vast wel van zweten 

Gewoon ini's klooien dus. Heerlijk 
