FOK!forum / Gaming / [FIFA 15: FUT SC] #202 Welkom nieuwe Maver
MrvanTrapZwoensdag 26 november 2014 @ 09:53
FIFA Ultimate Team (FUT)
In deze modus kun je zelf je ultieme team samenstellen met spelerskaarten die je in pakjes kan vinden.

Linkjes:

- FUT handleiding: http://forum.ea.com/uk/posts/list/76513.page
- FUT Forum: http://forum.ea.com/uk/categories/show/33.page
- Web App: http://www.ea.com/uk/football/fifa-ultimate-team/app
- Prijzen opzoeken: http://futbin.com/
- Ultimate Team Noobs Lees Dit: http://forum.ea.com/uk/posts/list/997271.page
- Perfect Links: http://forum.ea.com/uk/posts/list/2333806.page
- Perfect Links: http://www.futwiz.com/en/chemistry/position/gk-cb/gold
- Squad Builder en spelerinformatie: www.wefut.com _O_

Ik presenteer u, in bijna willekeurige volgorde:

SPOILER
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SPOILER: de gamertags
Xbox 360 / Xbox One Gamertags (Tussen haakjes FOK!Forum nick)

Mister Sm1th (StijnDa)
KevinNL (Dudeweiser )
Jonnsie89 (Jonnsie)
tonymacerony (Johnbon)
DutchStoner (Tobi-wan)
Cr00kk (n0ir)
x ZatoX x (DarkSonic2)
bananenkaas (laucas)
Smookz (jepperdeprep)
Cha0s_Jr (WezepAFCA)
Je Hebt Toch OV (Grandesco)
Ik Ben Trippy (MeneerLogica)

PS3/PS4 Gamertags (Tussen haakjes FOK!Forum nick)

PrimeTDE (BDIL)
kkbal (wieisboos)
OmniRocket_nl (OmniRocket)"
Jfahfvaf (Ajacied7)
Mash-nl (Over_hedge)
bnoankaas (laucas)
Nickskeh (Nickskuh)
Klaas_Toefjes (Toefjes)
Fuszy2806 (Fuszy)
dion_v_k (dion_v_k)
KrAlex-03 (Ozz)
TheFast0ne (TheFastOne)
Mr_Lars1982 (PrideoftheSouth)
Leoon16 (leoon.)
Ravnica01 (Revontulet)
Mrvanee (negervanTrapz)
philthdustrial (Philos)
Derium (Patje1987)
DutchSith (DutchSL)
Hoogstaande (Hoogstaande)
SPOILER
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De 10 geboden van dit topic:

1. Gij zult niet maveren; (zie 10)
2. Gij zult alle Brabanders adoreren;
3. Gij zult het Trapzionisme verspreiden;
4. Gij zult Viola aanbidden;
5. Gij zult niet het blik met mongolen openen;
6. Gij zult Tobi's naaktfotos bezoedelen;
7. Gij zult uw medemens met een Mocrobox uitlachen en vernederen;
8. Gij zult zeker niet geband worden voordat 2Happy4U U waarschuwt;
9. Gij zult WEFUT.com gebruiken voor squadbuilden;
10. Gij zult "SMLENO" niet gebruiken zonder goedkeuring van MrvanTrapZ (copyright pending)

De FUT SC speltips/regels.

Speltip 1: Praat niet over FUT (met chicks) maar wel over chicks.
Speltip 2: Niet wedden op Italiaanse clubs in Europa.
etc etc

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Timmy_Turnerwoensdag 26 november 2014 @ 09:54
Lol zie nu dat ik net op tijd naar Nightcrawler ben geweest, vanavond al laatste kans _O-
el-blanchitowoensdag 26 november 2014 @ 09:56
Sgt porkbeans heb ik wel eens eerder gezien geloof ik
Timmy_Turnerwoensdag 26 november 2014 @ 09:57
RikElfrink twitterde op woensdag 26-11-2014 om 09:46:16 Nog een keer zal bij PSV massaal 'Ji-Sung Park is the best' klinken. Topspeler met een geweldige mentaliteit. reageer retweet
Echt mooi ja, beetje jammer dat er nog nooit Ji Sung Park is the best is gezongen _O- Wat een imbeciel toch die Rik
PrideoftheSouthwoensdag 26 november 2014 @ 09:57
quote:
0s.gif Op woensdag 26 november 2014 09:53 schreef MrvanTrapZ het volgende:
Het valt me nog mee dat niemand die nieuwe aan het uitschelden is.
Als hij niet heel snel met zijn team komt, is mijn geduld dadelijk toch echt op :D :P
PrideoftheSouthwoensdag 26 november 2014 @ 09:58
quote:
0s.gif Op woensdag 26 november 2014 09:57 schreef Timmy_Turner het volgende:
RikElfrink twitterde op woensdag 26-11-2014 om 09:46:16 Nog een keer zal bij PSV massaal 'Ji-Sung Park is the best' klinken. Topspeler met een geweldige mentaliteit. reageer retweet
Echt mooi ja, beetje jammer dat er nog nooit Ji Sung Park is the best is gezongen _O- Wat een imbeciel toch die Rik
Niet liegen. Op de melodie van "All when the saints come marching in". Ik heb het volgens mij toch echt een keer gehoord.
SgtPorkbeanswoensdag 26 november 2014 @ 09:58
quote:
0s.gif Op woensdag 26 november 2014 09:57 schreef PrideoftheSouth het volgende:

[..]

Als hij niet heel snel met zijn team komt, is mijn geduld dadelijk toch echt op :D :P
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:D
el-blanchitowoensdag 26 november 2014 @ 09:59
quote:
Prima teampie
SgtPorkbeanswoensdag 26 november 2014 @ 09:59
quote:
0s.gif Op woensdag 26 november 2014 09:56 schreef el-blanchito het volgende:
Sgt porkbeans heb ik wel eens eerder gezien geloof ik
Die kans is aanwezig ja :Y
Timmy_Turnerwoensdag 26 november 2014 @ 09:59
quote:
0s.gif Op woensdag 26 november 2014 09:58 schreef PrideoftheSouth het volgende:

[..]

Niet liegen. Op de melodie van "All when the saints come marching in". Ik heb het volgens mij toch echt een keer gehoord.
Echt niet _O-

Op dat nummer van de dubbelfriss reclame zingen we Tutututu Ji sung Park

Reemiwoensdag 26 november 2014 @ 09:59
quote:
Welkom
PrideoftheSouthwoensdag 26 november 2014 @ 09:59
quote:
Sjezus, wat een baas ben jij. Pace negeren _O_
SgtPorkbeanswoensdag 26 november 2014 @ 10:00
quote:
0s.gif Op woensdag 26 november 2014 09:59 schreef PrideoftheSouth het volgende:

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Sjezus, wat een baas ben jij. Pace negeren _O_
Mensen die hun team helemaal fixeren op pace :')
Ibarbo :')_
Iturbe :')_
Caceres :')_
Ook al maak ik me hier wel een beetje mee aan schuldig met Gervinho :@
PrideoftheSouthwoensdag 26 november 2014 @ 10:01
quote:
0s.gif Op woensdag 26 november 2014 09:59 schreef Timmy_Turner het volgende:

[..]

Echt niet _O-

Op dat nummer van de dubbelfriss reclame zingen we Tutututu Ji sung Park

Nee echt.

And Ji Sung Park
And Ji Sung Park
And Ji Sung Park, he is the best
Let's all celebrate and hug him
Cause Ji Sung Park, he is the best.


SPOILER
Oke oke, ik lul maar wat :')
PrideoftheSouthwoensdag 26 november 2014 @ 10:01
quote:
10s.gif Op woensdag 26 november 2014 10:00 schreef SgtPorkbeans het volgende:

[..]

Mensen die hun team helemaal fixeren op pace :')
Ibarbo :')_
Iturbe :')_
Caceres :')_
Ook al maak ik me hier wel een beetje mee aan schuldig met Gervinho :@
Heb je andere formaties gebruikt? En Tevez op CAM? Je speelt natuurlijk gewoon div1 met dit team? :D
MrvanTrapZwoensdag 26 november 2014 @ 10:02
quote:
10s.gif Op woensdag 26 november 2014 10:00 schreef SgtPorkbeans het volgende:

[..]

Mensen die hun team helemaal fixeren op pace :')
Ibarbo :')_
Iturbe :')_
Caceres :')_
Ook al maak ik me hier wel een beetje mee aan schuldig met Gervinho :@
Ik vond je wel een aardige gozer maar nu mag je van mij cholera aan je neusharen krijgen.
SgtPorkbeanswoensdag 26 november 2014 @ 10:02
quote:
0s.gif Op woensdag 26 november 2014 10:01 schreef PrideoftheSouth het volgende:

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Heb je andere formaties gebruikt? En Tevez op CAM? Je speelt natuurlijk gewoon div1 met dit team? :D
Ik speel nu nog in div 3, maar dat komt ook omdat ik een tijdje profclubs heb gespeeld :X
Div 1 komt zeer binnekort hoop ik :@
Timmy_Turnerwoensdag 26 november 2014 @ 10:03
quote:
0s.gif Op woensdag 26 november 2014 10:02 schreef MrvanTrapZ het volgende:

[..]

Ik vond je wel een aardige gozer maar nu mag je van mij cholera aan je neusharen krijgen.
:D
PrideoftheSouthwoensdag 26 november 2014 @ 10:03
quote:
10s.gif Op woensdag 26 november 2014 10:02 schreef SgtPorkbeans het volgende:

[..]

Ik speel nu nog in div 3, maar dat komt ook omdat ik een tijdje profclubs heb gespeeld :X
Div 1 komt zeer binnekort hoop ik :@
Maar vind je 41212 echt nog fijn spelen? In mijn spelletje zijn in FIFA14 de LM's en RM's echt nutteloos...
SgtPorkbeanswoensdag 26 november 2014 @ 10:03
quote:
0s.gif Op woensdag 26 november 2014 10:03 schreef PrideoftheSouth het volgende:

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Maar vind je 41212 echt nog fijn spelen? In mijn spelletje zijn in FIFA14 de LM's en RM's echt nutteloos...
Ik vind 41212 echt heerlijk om mee te spelen :@
SgtPorkbeanswoensdag 26 november 2014 @ 10:04
quote:
0s.gif Op woensdag 26 november 2014 10:02 schreef MrvanTrapZ het volgende:

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Ik vond je wel een aardige gozer maar nu mag je van mij cholera aan je neusharen krijgen.
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gr gr O+
DuTankwoensdag 26 november 2014 @ 10:05
quote:
0s.gif Op woensdag 26 november 2014 07:53 schreef Timmy_Turner het volgende:
Vanavond Olympiakos-Atletico, om te janken dit :'(

Ga ik maar naar de Hunger games _O-
Dat is ook niet alles hoor... :P
DarkSonic2woensdag 26 november 2014 @ 10:06
quote:
10s.gif Op woensdag 26 november 2014 10:00 schreef SgtPorkbeans het volgende:

[..]

Mensen die hun team helemaal fixeren op pace :')
Ibarbo :')_
Iturbe :')_
Caceres :')_
Ook al maak ik me hier wel een beetje mee aan schuldig met Gervinho :@
Goeie binnenkomer.
SgtPorkbeanswoensdag 26 november 2014 @ 10:07
quote:
6s.gif Op woensdag 26 november 2014 10:06 schreef DarkSonic2 het volgende:

[..]

Goeie binnenkomer.
Men is hier ook niet zo gecharmeerd van pace teams?
MrvanTrapZwoensdag 26 november 2014 @ 10:07
quote:
6s.gif Op woensdag 26 november 2014 10:06 schreef DarkSonic2 het volgende:

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Goeie binnenkomer.
quote:
10s.gif Op woensdag 26 november 2014 10:04 schreef SgtPorkbeans het volgende:

[..]

[ afbeelding ]

gr gr O+

Ben je nu blij? Nu mag DS2 jou :')
MrvanTrapZwoensdag 26 november 2014 @ 10:08
quote:
1s.gif Op woensdag 26 november 2014 10:07 schreef SgtPorkbeans het volgende:

[..]

Men is hier ook niet zo gecharmeerd van pace teams?
Alleen DS2 want alleen echte bazen spelen met pace.
PrideoftheSouthwoensdag 26 november 2014 @ 10:09
quote:
10s.gif Op woensdag 26 november 2014 10:03 schreef SgtPorkbeans het volgende:

[..]

Ik vind 41212 echt heerlijk om mee te spelen :@
Prima, ieder zijn speelstijl ^O^
Maar heb je andere formaties geprobeerd?
DarkSonic2woensdag 26 november 2014 @ 10:10
quote:
1s.gif Op woensdag 26 november 2014 10:07 schreef SgtPorkbeans het volgende:

[..]

Men is hier ook niet zo gecharmeerd van pace teams?
Sommige mensen wel, ik heb vooral een hekel aan Ibarbo.
MrvanTrapZwoensdag 26 november 2014 @ 10:10
quote:
0s.gif Op woensdag 26 november 2014 10:10 schreef DarkSonic2 het volgende:

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Sommige mensen wel, ik heb vooral een hekel aan Ibarbo.
En daardoor ook in het echt :') dus neem hem niet te serieus.
Timmy_Turnerwoensdag 26 november 2014 @ 10:11
Ik ben tegen spelers die enkel kunnen rennen (Ibarbo bijv.) Maar voor spelers die meer kunnen : Lacazette bijv _O_
MrvanTrapZwoensdag 26 november 2014 @ 10:12
quote:
0s.gif Op woensdag 26 november 2014 10:11 schreef Timmy_Turner het volgende:
Ik ben tegen spelers die enkel kunnen rennen (Ibarbo bijv.) Maar voor spelers die meer kunnen : Lacazette bijv _O_
Ibarbo ken echt wel meer dan rennen hoor. _O_ 4* skills, 83 shot power, 85 dribbeling _O_
Lindgren.woensdag 26 november 2014 @ 10:14
quote:
0s.gif Op woensdag 26 november 2014 10:12 schreef MrvanTrapZ het volgende:

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Ibarbo ken echt wel meer dan rennen hoor. _O_ 4* skills, 83 shot power, 85 dribbeling _O_
66 finishing :')
DuTankwoensdag 26 november 2014 @ 10:15
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Dit team _O_
Er zitten nog wel wat verbeteringen aan natuurlijk. Maar Gibbs en Rafael bijvoorbeeld doen het echt boven verwachting goed.
DarkSonic2woensdag 26 november 2014 @ 10:15
quote:
0s.gif Op woensdag 26 november 2014 10:10 schreef MrvanTrapZ het volgende:

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En daardoor ook in het echt :') dus neem hem niet te serieus.
In het echt zie ik hem nooit spelen (behalve op het WK en daar was hij niet zo goed)
Timmy_Turnerwoensdag 26 november 2014 @ 10:15
quote:
0s.gif Op woensdag 26 november 2014 10:15 schreef DuTank het volgende:
[ afbeelding ]
Dit team _O_
Er zitten nog wel wat verbeteringen aan natuurlijk. Maar Gibbs en Rafael bijvoorbeeld doen het echt boven verwachting goed.
Hier is iemand voor pace :+
DuTankwoensdag 26 november 2014 @ 10:16
quote:
0s.gif Op woensdag 26 november 2014 10:15 schreef Timmy_Turner het volgende:

[..]

Hier is iemand voor pace :+
Niet.
DarkSonic2woensdag 26 november 2014 @ 10:18
Vilhena gewoon 8 goals in 13 wedstrijden vanaf CDM _O- Zo'n gemiddelde haal ik nooit met een middenvelder.
Lindgren.woensdag 26 november 2014 @ 10:18
quote:
0s.gif Op woensdag 26 november 2014 10:15 schreef DuTank het volgende:
[ afbeelding ]
Dit team _O_
Er zitten nog wel wat verbeteringen aan natuurlijk. Maar Gibbs en Rafael bijvoorbeeld doen het echt boven verwachting goed.
Lijkt op mijn team. _O- Die voorste drie + Tioté en Diego heb ik ook. :7
Tim86woensdag 26 november 2014 @ 10:18
quote:
0s.gif Op woensdag 26 november 2014 10:16 schreef DuTank het volgende:

[..]

Niet.
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MrvanTrapZwoensdag 26 november 2014 @ 10:20
quote:
1s.gif Op woensdag 26 november 2014 10:14 schreef Lindgren. het volgende:

[..]

66 finishing :')
Lekker boeiend _O-
DutchSLwoensdag 26 november 2014 @ 10:22
Lacazette is kut.

Ibarbo niet mee gespeeld dit jaar (vorig jaar wel), maar die kan natuurlijk meer dan rennen, hij is juist zo OP omdat hij zo groot en sterk is en dan heeft hij nu ook nog skills er bij. Iemand als Marco Sau kan net zo goed rennen en is lang niet zo berucht ;)
poker4lifeewoensdag 26 november 2014 @ 10:22
quote:
1s.gif Op woensdag 26 november 2014 10:18 schreef Lindgren. het volgende:

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Lijkt op mijn team. _O- Die voorste drie + Tioté en Diego heb ik ook. :7
m'n Lindgren. goal gezien? :P
quote:
0s.gif Op woensdag 26 november 2014 10:20 schreef MrvanTrapZ het volgende:

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Lekker boeiend _O-
met Ibarbo maakt het idd niet uit
DuTankwoensdag 26 november 2014 @ 10:23
quote:
1s.gif Op woensdag 26 november 2014 10:18 schreef Lindgren. het volgende:

[..]

Lijkt op mijn team. _O- Die voorste drie + Tioté en Diego heb ik ook. :7
Je kan bijna niet tot heel iets anders komen. Of je moet van die paupers uit de turkse competitie enzo gebruiken :')
Dit is gewoon zwaar OP en het team heet ook Sweatfest
Lindgren.woensdag 26 november 2014 @ 10:24
quote:
0s.gif Op woensdag 26 november 2014 10:22 schreef poker4lifee het volgende:

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m'n Lindgren. goal gezien? :P
[..]

met Ibarbo maakt het idd niet uit
Haha, nee nog niet gezien. Hij is mooi :D!
MrvanTrapZwoensdag 26 november 2014 @ 10:24
quote:
1s.gif Op woensdag 26 november 2014 10:23 schreef DuTank het volgende:

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Je kan bijna niet tot heel iets anders komen. Of je moet van die paupers uit de turkse competitie enzo gebruiken :')
Dit is gewoon zwaar OP en het team heet ook Sweatfest
Musa in de spitta vond ik iets beter dan Emenike :@
PrideoftheSouthwoensdag 26 november 2014 @ 10:27
quote:
0s.gif Op woensdag 26 november 2014 10:24 schreef MrvanTrapZ het volgende:

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Musa in de spitta vond ik iets beter dan Emenike :@
Ik vind Emenike echt veel vervelender om tegen te spelen eigenlijk...
FCsuarezwoensdag 26 november 2014 @ 10:28
quote:
0s.gif Op woensdag 26 november 2014 10:24 schreef MrvanTrapZ het volgende:

[..]

Musa in de spitta vond ik iets beter dan Emenike :@
Gat is idd even dicht. was vorige keer ook voor een paar dagen.
Maaaaarrrr, EA is er dus mee bezig.
Timmy_Turnerwoensdag 26 november 2014 @ 10:29
quote:
0s.gif Op woensdag 26 november 2014 10:28 schreef FCsuarez het volgende:

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Gat is idd even dicht. was vorige keer ook voor een paar dagen.
Maaaaarrrr, EA is er dus mee bezig.
?

Die matchcoin glitch?
PrideoftheSouthwoensdag 26 november 2014 @ 10:30
quote:
0s.gif Op woensdag 26 november 2014 10:28 schreef FCsuarez het volgende:

[..]

Gat is idd even dicht. was vorige keer ook voor een paar dagen.
Maaaaarrrr, EA is er dus mee bezig.
Jij hebt het over het gat dat Musa en Emenike bij je veroorzaakt hebben? :D
FCsuarezwoensdag 26 november 2014 @ 10:30
quote:
0s.gif Op woensdag 26 november 2014 10:29 schreef Timmy_Turner het volgende:

[..]

?

Die matchcoin glitch?
Ja was te veel werk om trapz in het vorige topic te quoten, denk hij snapt het wel :D
Tim86woensdag 26 november 2014 @ 10:31
quote:
0s.gif Op woensdag 26 november 2014 10:27 schreef PrideoftheSouth het volgende:

[..]

Ik vind Emenike echt veel vervelender om tegen te spelen eigenlijk...
Ook omdat hij sterk is. De gemiddelde Emenike user kan alleen rennen en beuken, maar daar is hij net als Ibarbo wel erg goed in. Dan kan je tegenstander nog zo voorspelbaar zijn, als je verdediger de helft van de tijd omvalt als hij recht tegen je aan rent heb je er nog weinig aan. Dat is ook een van de grootste issues dit jaar met het spel imo..spelers die de bal hebben lijken een dikke fysieke boost te hebben. Die goal die Lindgren laatst postte met Musa was ook wel typisch daarvoor..en bij gasten die daadwerkelijk al strength hebben van zichzelf is dat nog veel erger. Ibarbo is nog wel vrij goed qua dribbling..Emenike kan echt niks anders.
Timmy_Turnerwoensdag 26 november 2014 @ 10:31
Gewoon de single player uit het spel schoppen en we zijn er voorgoed vanaf ^O^ ^O^ ^O^
Tim86woensdag 26 november 2014 @ 10:32
quote:
0s.gif Op woensdag 26 november 2014 10:30 schreef PrideoftheSouth het volgende:

[..]

Jij hebt het over het gat dat Musa en Emenike bij je veroorzaakt hebben? :D
haha zo las ik hem ook ja. Keer op keer uitgewoond door die pacehoeren, maar nu heeft het even kunnen helen _O-
Tim86woensdag 26 november 2014 @ 10:32
quote:
0s.gif Op woensdag 26 november 2014 10:31 schreef Timmy_Turner het volgende:
Gewoon de single player uit het spel schoppen en we zijn er voorgoed vanaf ^O^ ^O^ ^O^
Dan zijn ze stiekem heel veel klanten kwijt denk ik :P
PrideoftheSouthwoensdag 26 november 2014 @ 10:33
quote:
0s.gif Op woensdag 26 november 2014 10:31 schreef Tim86 het volgende:

[..]

Ook omdat hij sterk is. De gemiddelde Emenike user kan alleen rennen en beuken, maar daar is hij net als Ibarbo wel erg goed in. Dan kan je tegenstander nog zo voorspelbaar zijn, als je verdediger de helft van de tijd omvalt als hij recht tegen je aan rent heb je er nog weinig aan. Dat is ook een van de grootste issues dit jaar met het spel imo..spelers die de bal hebben lijken een dikke fysieke boost te hebben. Die goal die Lindgren laatst postte met Musa was ook wel typisch daarvoor..en bij gasten die daadwerkelijk al strength hebben van zichzelf is dat nog veel erger. Ibarbo is nog wel vrij goed qua dribbling..Emenike kan echt niks anders.
Klopt. Ik moest vorige week tegen een speler met Emenike. Ik deed alles wat mogelijk was, maar hij was gewoon niet te houden. Onverdedigbaar...terwijl hij er echt niks bijzonders mee deed. Rennen en beuken, dat was het. En ja, misschien gaf ik te veel ruimte weg omdat ik nu eenmaal aanvallend wil spelen. Dan is het kaasie voor zo'n tegenstander.
FCsuarezwoensdag 26 november 2014 @ 10:35
quote:
0s.gif Op woensdag 26 november 2014 10:32 schreef Tim86 het volgende:

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haha zo las ik hem ook ja. Keer op keer uitgewoond door die pacehoeren, maar nu heeft het even kunnen helen _O-
Speel het gewoon niet meer, kan het helen. heb altijd meer last van lacazette en welbz :r trauma spelers.
van de week nieuwe instellingen maar even proberen.
Timmy_Turnerwoensdag 26 november 2014 @ 10:42
Prijzen droppen ook nogal nu :'(
PrideoftheSouthwoensdag 26 november 2014 @ 10:42
Nieuw kitjen gespot.

WlpK.PNG

Mooitochofnie?
Tim86woensdag 26 november 2014 @ 10:44
quote:
0s.gif Op woensdag 26 november 2014 10:42 schreef PrideoftheSouth het volgende:
Nieuw kitjen gespot.

[ afbeelding ]

Mooitochofnie?
Ik vind die lompe sponsors altij zo'n afknapper. Op Ajax na heb ik echt nooit kits met sponsors eigenlijk.
PrideoftheSouthwoensdag 26 november 2014 @ 10:45
quote:
0s.gif Op woensdag 26 november 2014 10:44 schreef Tim86 het volgende:

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Ik vind die lompe sponsors altij zo'n afknapper. Op Ajax na heb ik echt nooit kits met sponsors eigenlijk.
Totally agree, echt zonde. Maar ik vind die kleuren wel echt tof.
FCsuarezwoensdag 26 november 2014 @ 10:45
quote:
0s.gif Op woensdag 26 november 2014 10:42 schreef PrideoftheSouth het volgende:
Nieuw kitjen gespot.

[ afbeelding ]

Mooitochofnie?
Het zal de brabantse smaak wel zijn.
Tim86woensdag 26 november 2014 @ 10:47
quote:
0s.gif Op woensdag 26 november 2014 10:45 schreef PrideoftheSouth het volgende:

[..]

Totally agree, echt zonde. Maar ik vind die kleuren wel echt tof.
Ik ben zelf nooit zo'n fan van groen eigenlijk, maar hier heb je nog wat opties met groen als je dat zoekt :P
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MrvanTrapZwoensdag 26 november 2014 @ 10:48
66ed8c26b1.jpg

#jizz
PrideoftheSouthwoensdag 26 november 2014 @ 10:49
quote:
0s.gif Op woensdag 26 november 2014 10:47 schreef Tim86 het volgende:

[..]

Ik ben zelf nooit zo'n fan van groen eigenlijk, maar hier heb je nog wat opties met groen als je dat zoekt :P
[ afbeelding ]
[ afbeelding ]
[ afbeelding ]
Met die middelste heb ik al eventjes gespeeld. :D
Die kleuren groen van bovenste en onderste shirts vind ik echt weer lelijk dan :@
PrideoftheSouthwoensdag 26 november 2014 @ 10:49
quote:
0s.gif Op woensdag 26 november 2014 10:48 schreef MrvanTrapZ het volgende:
[ afbeelding ]

#jizz
Bohhhh, die rechtse :D
Van wie is die?
PrideoftheSouthwoensdag 26 november 2014 @ 10:50
quote:
0s.gif Op woensdag 26 november 2014 10:42 schreef Timmy_Turner het volgende:
Prijzen droppen ook nogal nu :'(
Valt toch wel mee? Welke spelers dan?
Tim86woensdag 26 november 2014 @ 10:50
quote:
0s.gif Op woensdag 26 november 2014 10:49 schreef PrideoftheSouth het volgende:

[..]

Bohhhh, die rechtse :D
Van wie is die?
Als jij een nieuwe kit in wil stellen ben je een half uur aan het bladeren door je club of niet? :D

DIe kit is van een MLS club geloof ik,
FCsuarezwoensdag 26 november 2014 @ 10:51
Gewoon lekker met internationale kitjes spelen. _O_
- De duitsers met rood geel zwarte zigzag
- Mexico away
- Scotland home
- Bulgarije
- Poland
MrvanTrapZwoensdag 26 november 2014 @ 10:51
quote:
0s.gif Op woensdag 26 november 2014 10:50 schreef PrideoftheSouth het volgende:

[..]

Valt toch wel mee? Welke spelers dan?
Sporting Kansas City _O_
Timmy_Turnerwoensdag 26 november 2014 @ 10:51
quote:
0s.gif Op woensdag 26 november 2014 10:50 schreef PrideoftheSouth het volgende:

[..]

Valt toch wel mee? Welke spelers dan?
Uhma bijna alle IF's
PrideoftheSouthwoensdag 26 november 2014 @ 10:51
quote:
0s.gif Op woensdag 26 november 2014 10:50 schreef Tim86 het volgende:

[..]

Als jij een nieuwe kit in wil stellen ben je een half uur aan het bladeren door je club of niet? :D

DIe kit is van een MLS club geloof ik,
Ik heb ze nog lang niet allemaal. Iedere dag probeer ik een competitie volledig te verzamelen, dus ben nog wel even bezig. Maar dat wordt straks wel ff zoeken jah :D
DarkSonic2woensdag 26 november 2014 @ 10:51
quote:
0s.gif Op woensdag 26 november 2014 10:49 schreef PrideoftheSouth het volgende:

[..]

Bohhhh, die rechtse :D
Van wie is die?
Ik vraag me eerder af van wie die linker is.
MrvanTrapZwoensdag 26 november 2014 @ 10:52
quote:
0s.gif Op woensdag 26 november 2014 10:51 schreef DarkSonic2 het volgende:

[..]

Ik vraag me eerder af van wie die linker is.
FC Porto third kit.
PrideoftheSouthwoensdag 26 november 2014 @ 10:52
quote:
0s.gif Op woensdag 26 november 2014 10:51 schreef FCsuarez het volgende:
Gewoon lekker met internationale kitjes spelen. _O_
- De duitsers met rood geel zwarte zigzag
- Mexico away
- Scotland home
- Bulgarije
- Poland
Sjon, jij mag vanaf nu echt niks meer zeggen over smaak...
PrideoftheSouthwoensdag 26 november 2014 @ 10:52
quote:
0s.gif Op woensdag 26 november 2014 10:51 schreef DarkSonic2 het volgende:

[..]

Ik vraag me eerder af van wie die linker is.
Portoe natuurlijk.
FCsuarezwoensdag 26 november 2014 @ 10:52
quote:
0s.gif Op woensdag 26 november 2014 10:51 schreef Timmy_Turner het volgende:

[..]

Uhma bijna alle IF's
Ze schommelen vooral heel erg. Sanchez en benzema in ieder geval :o
DarkSonic2woensdag 26 november 2014 @ 10:53
Ik ben ook nog steeds kits en badges aan het verzamelen.. ik heb nu 665 kits en 353 badges.
FCsuarezwoensdag 26 november 2014 @ 10:53
quote:
0s.gif Op woensdag 26 november 2014 10:52 schreef PrideoftheSouth het volgende:

[..]

Sjon, jij mag vanaf nu echt niks meer zeggen over smaak...
Ja maar die past zo leuk bij mijn mexico away kit die ook een zigzag heeft :D
Mandekkerwoensdag 26 november 2014 @ 10:53
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Tim86woensdag 26 november 2014 @ 10:54
quote:
Wat is je provider?
PrideoftheSouthwoensdag 26 november 2014 @ 10:54
quote:
Jij belt met Hi? _O-
MrvanTrapZwoensdag 26 november 2014 @ 10:55
Godver die kit van Club Leon is duur :'(
PrideoftheSouthwoensdag 26 november 2014 @ 10:56
quote:
0s.gif Op woensdag 26 november 2014 10:55 schreef MrvanTrapZ het volgende:
Godver die kit van Club Leon is duur :'(
Maar die is dan ook echt echt heeeeeuuuuul lelijk :9
Tim86woensdag 26 november 2014 @ 10:56
quote:
0s.gif Op woensdag 26 november 2014 10:55 schreef MrvanTrapZ het volgende:
Godver die kit van Club Leon is duur :'(
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MrvanTrapZwoensdag 26 november 2014 @ 10:57
quote:
0s.gif Op woensdag 26 november 2014 10:56 schreef PrideoftheSouth het volgende:

[..]

Maar die is dan ook echt echt heeeeeuuuuul lelijk :9
Mooi man om in lelijke kits te spelen. _O_
PrideoftheSouthwoensdag 26 november 2014 @ 10:57
quote:
0s.gif Op woensdag 26 november 2014 10:55 schreef MrvanTrapZ het volgende:
Godver die kit van Club Leon is duur :'(
Ittihad is duurder trouwens :')
Mandekkerwoensdag 26 november 2014 @ 10:57
quote:
0s.gif Op woensdag 26 november 2014 10:54 schreef Tim86 het volgende:

[..]

Wat is je provider?
quote:
0s.gif Op woensdag 26 november 2014 10:54 schreef PrideoftheSouth het volgende:

[..]

Jij belt met Hi? _O-
Vodafone betaalt mij om reclame te maken.
MrvanTrapZwoensdag 26 november 2014 @ 10:58
quote:
0s.gif Op woensdag 26 november 2014 10:57 schreef PrideoftheSouth het volgende:

[..]

Ittihad is duurder trouwens :')
Voor dat standaard Vitesse kitje? :')
PrideoftheSouthwoensdag 26 november 2014 @ 10:58
quote:
0s.gif Op woensdag 26 november 2014 10:58 schreef MrvanTrapZ het volgende:

[..]

Voor dat standaard Vitesse kitje? :')
Bizar he? :')
Timmy_Turnerwoensdag 26 november 2014 @ 11:01
quote:
0s.gif Op woensdag 26 november 2014 10:56 schreef Tim86 het volgende:

[..]

[ afbeelding ]
Ik ben zo blij dat ik een stukje van de wereld ben
Dat ik de snackbar van Leon en al zijn kipkorns ken _O_
MrvanTrapZwoensdag 26 november 2014 @ 11:01
Zijn er geen kits met biermerken? bohh

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:o
Ajacied7woensdag 26 november 2014 @ 11:01
Heb ik dit al eens eerder gepost?
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Timmy_Turnerwoensdag 26 november 2014 @ 11:02
Haaa die Leon ik heb trek in een fijne krokante snack
Haaadie Leon IIIIIIIIIIIKKKK hebzin gooi er maar een kipkorntje in
Tim86woensdag 26 november 2014 @ 11:03
quote:
0s.gif Op woensdag 26 november 2014 11:01 schreef MrvanTrapZ het volgende:
Zijn er geen kits met biermerken? bohh

[ afbeelding ]

:o
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Tim86woensdag 26 november 2014 @ 11:03
quote:
0s.gif Op woensdag 26 november 2014 11:02 schreef Timmy_Turner het volgende:
Haaa die Leon ik heb trek in een fijne krokante snack
Haaadie Leon IIIIIIIIIIIKKKK hebzin gooi er maar een kipkorntje in
_O-
DutchSLwoensdag 26 november 2014 @ 11:03
Dat klassieke Duitsland shirt, allemaal ebola Lothars die daar mee spelen :r
Reemiwoensdag 26 november 2014 @ 11:04
quote:
0s.gif Op woensdag 26 november 2014 10:50 schreef Tim86 het volgende:
DIe kit is van een MLS club geloof ik,
Ah, de TT is dus aan jou gericht.
Timmy_Turnerwoensdag 26 november 2014 @ 11:04
quote:
0s.gif Op woensdag 26 november 2014 11:03 schreef DutchSL het volgende:
Dat klassieke Duitsland shirt, allemaal ebola Lothars die daar mee spelen :r
Die kom je echt vaak tegen ja :r
MrvanTrapZwoensdag 26 november 2014 @ 11:05
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bohh :') EA

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Tim86woensdag 26 november 2014 @ 11:05
quote:
7s.gif Op woensdag 26 november 2014 11:04 schreef Reemi het volgende:

[..]

Ah, de TT is dus aan jou gericht.
Toch niet zo heel raar dat ik de kit van de club van _O_ Zusi _O_ herken.
Reemiwoensdag 26 november 2014 @ 11:06
quote:
0s.gif Op woensdag 26 november 2014 11:05 schreef Tim86 het volgende:

[..]

Toch niet zo heel raar dat ik de kit van de club van _O_ Zusi _O_ herken.
Ga maar gauw editten ja, smiecht.
Tim86woensdag 26 november 2014 @ 11:07
quote:
7s.gif Op woensdag 26 november 2014 11:06 schreef Reemi het volgende:

[..]

Ga maar gauw editten ja, smiecht.
huh?

Oh ik zie nu de komma pas :D
DutchSLwoensdag 26 november 2014 @ 11:08
Ik speel gewoon saai altijd met dezelfde shirts en die bal heb ik ook al sinds het begin.

sVNFJiU.jpg

Speelde alleen een tijdje in het Juventus stadion (silver :') ), maar toen verloor ik gelijk alles dus maar weer terug naar King Fahd.
Ajacied7woensdag 26 november 2014 @ 11:09
quote:
0s.gif Op woensdag 26 november 2014 11:08 schreef DutchSL het volgende:
Ik speel gewoon saai altijd met dezelfde shirts en die bal heb ik ook al sinds het begin.

[ afbeelding ]

Speelde alleen een tijdje in het Juventus stadion (silver :') ), maar toen verloor ik gelijk alles dus maar weer terug naar King Fahd.
Ik ben erg benieuwd welk stadion HET schaduwstadion is.
DutchSLwoensdag 26 november 2014 @ 11:11
quote:
0s.gif Op woensdag 26 november 2014 11:09 schreef Ajacied7 het volgende:

[..]

Ik ben erg benieuwd welk stadion HET schaduwstadion is.
Dit jaar geen last gehad van schaduwstadions (en ook geen gekleurde voetballen) eigenlijk.
DannyDekowoensdag 26 november 2014 @ 11:11
quote:
0s.gif Op woensdag 26 november 2014 11:01 schreef MrvanTrapZ het volgende:
Zijn er geen kits met biermerken? bohh

[ afbeelding ]

:o
Zijn er ook paar met Super Bock geloof ik. Weet alleen zo uit mn hoofd niet welke..
Tim86woensdag 26 november 2014 @ 11:12
quote:
0s.gif Op woensdag 26 november 2014 11:11 schreef DutchSL het volgende:

[..]

Dit jaar geen last gehad van schaduwstadions (en ook geen gekleurde voetballen) eigenlijk.
Je speelt altijd met je eigen bal dit jaar. Thuis of uit.
Ajacied7woensdag 26 november 2014 @ 11:12
quote:
0s.gif Op woensdag 26 november 2014 11:11 schreef DutchSL het volgende:

[..]

Dit jaar geen last gehad van schaduwstadions (en ook geen gekleurde voetballen) eigenlijk.
In 2/250 potjes tegengekomen, waarschijnlijk is het maar een stadion. Ballen heb ik geen last van maar ik speel ook bijna altijd thuis.
DannyDekowoensdag 26 november 2014 @ 11:13
quote:
0s.gif Op woensdag 26 november 2014 11:11 schreef DutchSL het volgende:

[..]

Dit jaar geen last gehad van schaduwstadions (en ook geen gekleurde voetballen) eigenlijk.
Ik heb echt een bloedhekel aan dat stadion, bovenste helft van het veld is dan pikkedonker bij mij (speel op PC en beeldscherminstellingen staan nogal vaag) en kan dan geen kut zien. Ik verlies die wedstrijden dan ook altijd.
Ajacied7woensdag 26 november 2014 @ 11:15
quote:
0s.gif Op woensdag 26 november 2014 11:13 schreef DannyDeko het volgende:

[..]

Ik heb echt een bloedhekel aan dat stadion, bovenste helft van het veld is dan pikkedonker bij mij (speel op PC en beeldscherminstellingen staan nogal vaag) en kan dan geen kut zien. Ik verlies die wedstrijden dan ook altijd.
De twee wedstrijden dat ik speelde in het schaduwstadion waren willekeurige gebieden VOL belicht en hele grote gebieden pikkedonder _O-
Dudeweiserwoensdag 26 november 2014 @ 11:29
quote:
0s.gif Op woensdag 26 november 2014 10:56 schreef Tim86 het volgende:

[..]

[ afbeelding ]
kipkorn en een milkshake banaan :D
DarkSonic2woensdag 26 november 2014 @ 11:30
Is dit Tim zijn kamer? 1505515_871148549585366_3900161422271492564_n.png?oh=acc6cc67e02f6201c6500bc88f6fb358&oe=54D30EC7&__gda__=1426744206_7102b8899d63181c53a0fd24dd59fbd8
Timmy_Turnerwoensdag 26 november 2014 @ 11:31
quote:
10s.gif Op woensdag 26 november 2014 11:30 schreef DarkSonic2 het volgende:
Is dit Tim zijn kamer? [ afbeelding ]
En dan op 2 schermen hetzelfde kijken :')
Tim86woensdag 26 november 2014 @ 11:32
quote:
10s.gif Op woensdag 26 november 2014 11:30 schreef DarkSonic2 het volgende:
Is dit Tim zijn kamer? [ afbeelding ]
neuh

SPOILER
961cba5e8d.jpg
MrvanTrapZwoensdag 26 november 2014 @ 11:34
quote:
0s.gif Op woensdag 26 november 2014 11:32 schreef Tim86 het volgende:

[..]

neuh

SPOILER
Boh appeltje voor de dorst en the guardian lezen. _O_
DarkSonic2woensdag 26 november 2014 @ 11:44
Die badges en kits van die 2 nieuwe MLS clubs zijn duur.. had ik ze nou maar gekocht toen EA het nieuws nog niet bekend had gemaakt.
MrvanTrapZwoensdag 26 november 2014 @ 11:45
quote:
0s.gif Op woensdag 26 november 2014 11:44 schreef DarkSonic2 het volgende:
Die badges en kits van die 2 nieuwe MLS clubs zijn duur.. had ik ze nou maar gekocht toen EA het nieuws nog niet bekend had gemaakt.
Die 5k winst :') Ik maak me er echt niet druk om.
Zhanowoensdag 26 november 2014 @ 11:46
quote:
0s.gif Op woensdag 26 november 2014 11:45 schreef MrvanTrapZ het volgende:

[..]

Die 5k winst :') Ik maak me er echt niet druk om.
Stoereboii
Kiidwoensdag 26 november 2014 @ 11:49
quote:
0s.gif Op woensdag 26 november 2014 11:45 schreef MrvanTrapZ het volgende:

[..]

Die 5k winst :') Ik maak me er echt niet druk om.
Rijke tattaa
MrvanTrapZwoensdag 26 november 2014 @ 11:49
quote:
1s.gif Op woensdag 26 november 2014 11:46 schreef Zhano het volgende:

[..]

Stoereboii
Sowieso.
MrvanTrapZwoensdag 26 november 2014 @ 11:49
quote:
1s.gif Op woensdag 26 november 2014 11:49 schreef Kiid het volgende:

[..]

Rijke tattaa
Maak jij je er wel druk om dan? _O-
Zhanowoensdag 26 november 2014 @ 11:52
Rot eens op met die van Deudekom bij How its made :')
MrvanTrapZwoensdag 26 november 2014 @ 11:54
quote:
0s.gif Op woensdag 26 november 2014 11:52 schreef Zhano het volgende:
Rot eens op met die van Deudekom bij How its made :')
Haha ja echt he
PrideoftheSouthwoensdag 26 november 2014 @ 11:55
quote:
0s.gif Op woensdag 26 november 2014 11:52 schreef Zhano het volgende:
Rot eens op met die van Deudekom bij How its made :')
Joep? Irritante vent ja. Dat zooitje sidekicks van hem trouwens ook :')
DutchSLwoensdag 26 november 2014 @ 11:59
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')


Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)



Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle


Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP


Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame


Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.


Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.


Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up


Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.


AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street


Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed


Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often


Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu


Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation


Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits


Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck


Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.


Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.


World & 3D

Fixed various collisions and navigation mesh issues


Progression & Difficulty

Adjusted various community events rewards


PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements
LitmanenAFCAwoensdag 26 november 2014 @ 12:01
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

Zit die rommel anders in een spoiler :')
MrvanTrapZwoensdag 26 november 2014 @ 12:01


[ Bericht 100% gewijzigd door MrvanTrapZ op 26-11-2014 12:03:00 ]
DutchSLwoensdag 26 november 2014 @ 12:02
quote:
0s.gif Op woensdag 26 november 2014 12:01 schreef LitmanenAFCA het volgende:

[..]

Zit die rommel anders in een spoiler :')
Ik kan jou niet in een spoiler zitten zetten.
MrvanTrapZwoensdag 26 november 2014 @ 12:03


[ Bericht 100% gewijzigd door MrvanTrapZ op 26-11-2014 12:03:16 ]
Timmy_Turnerwoensdag 26 november 2014 @ 12:04
Dsl :')
MrvanTrapZwoensdag 26 november 2014 @ 12:04
Laat hem lekker zo'n post posten joh :')
DarkSonic2woensdag 26 november 2014 @ 12:06
quote:
0s.gif Op woensdag 26 november 2014 11:52 schreef Zhano het volgende:
Rot eens op met die van Deudekom bij How its made :')
Hij is een baas man. Onder de tram (ja, dat was een programma) en Tussen de oren _O_

quote:
0s.gif Op woensdag 26 november 2014 11:45 schreef MrvanTrapZ het volgende:

[..]
Die 5k winst :') Ik maak me er echt niet druk om.
Had ik die kits maar 100x gekocht dan had ik wel wat meer winst.
DutchSLwoensdag 26 november 2014 @ 12:06
Denk dat dit meer mensen boeit dan 137 posts over een of ander NBA spel.
MrvanTrapZwoensdag 26 november 2014 @ 12:06
quote:
0s.gif Op woensdag 26 november 2014 12:06 schreef DutchSL het volgende:
Denk dat dit meer mensen boeit dan 137 posts over een of ander NBA spel.
Dit ja.
PrideoftheSouthwoensdag 26 november 2014 @ 12:09
quote:
0s.gif Op woensdag 26 november 2014 12:06 schreef DutchSL het volgende:
Denk dat dit meer mensen boeit dan 137 posts over een of ander NBA spel.
Ik heb het van top tot teen aandachtig doorgenomen. En ik vond het boeiend. Echt :D
Timmy_Turnerwoensdag 26 november 2014 @ 12:11
quote:
0s.gif Op woensdag 26 november 2014 12:06 schreef DutchSL het volgende:
Denk dat dit meer mensen boeit dan 137 posts over een of ander NBA spel.
Wat een drogreden :')
MrvanTrapZwoensdag 26 november 2014 @ 12:12
quote:
1s.gif Op woensdag 26 november 2014 12:11 schreef Timmy_Turner het volgende:

[..]

Wat een drogreden :')
Niet zo anaal doen TT. Was ist loss?
Timmy_Turnerwoensdag 26 november 2014 @ 12:12
quote:
0s.gif Op woensdag 26 november 2014 12:12 schreef MrvanTrapZ het volgende:

[..]

Niet zo anaal doen TT. Was ist loss?
Op mobiel is zon lange post nogal kut. En niemand die dat leest
MrvanTrapZwoensdag 26 november 2014 @ 12:14
quote:
1s.gif Op woensdag 26 november 2014 12:12 schreef Timmy_Turner het volgende:

[..]

Op mobiel is zon lange post nogal kut. En niemand die dat leest
Ik wel. :P
over_hedgewoensdag 26 november 2014 @ 12:16
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

Goed verhaal. Lekker lang.
DarkSonic2woensdag 26 november 2014 @ 12:17
Die mensen die zulke lange posts gaan quoten ;(
MrvanTrapZwoensdag 26 november 2014 @ 12:18
quote:
10s.gif Op woensdag 26 november 2014 12:17 schreef DarkSonic2 het volgende:
Die mensen die zulke lange posts gaan quoten ;(
░░░░░░░░░▄░░░░░░░░░░░░░░▄
>░░░░░░░░▌▒█░░░░░░░░░░░▄▀▒▌
>░░░░░░░░▌▒▒█░░░░░░░░▄▀▒▒▒▐
>░░░░░░░▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐
>░░░░░▄▄▀▒░▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐
>░░░▄▀▒▒▒░░░▒▒▒░░░▒▒▒▀██▀▒▌
>░░▐▒▒▒▄▄▒▒▒▒░░░▒▒▒▒▒▒▒▀▄▒▒▌
>░░▌░░▌█▀▒▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐
>░▐░░░▒▒▒▒▒▒▒▒▌██▀▒▒░░░▒▒▒▀▄▌
>░▌░▒▄██▄▒▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▌
> ▌▒▒▐▄█▄█▌▄░▀▒▒░░░░░░░░░░▒▒▒▌
>▐▒▒▐▀▐▀▒░▄▄▒▄▒▒▒▒▒▒░▒░▒░▒▒▒▒▌
>▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒▒▒░▒░▒░▒▒▐
> ▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒░▒░▒░▒░▒▒▒▌
> ▌▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▒░▒░▒░▒▒▒▌ Wow such sadness many cries very sad wow
Ozz-03woensdag 26 november 2014 @ 12:20
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

Een spel kopen dat 2 weken na release nog zoveel moet fixen. :')
DarkSonic2woensdag 26 november 2014 @ 12:21
t8IHP.gif
MrvanTrapZwoensdag 26 november 2014 @ 12:22
quote:
Fout ik wel dus jouw plaatje zuigt!

yousuck.jpg
Ozz-03woensdag 26 november 2014 @ 12:22
quote:
Sommigemensenlettenechtnietop
DutchSLwoensdag 26 november 2014 @ 12:22
quote:
1s.gif Op woensdag 26 november 2014 12:11 schreef Timmy_Turner het volgende:

[..]

Wat een drogreden :')
Als iets je niet interesseert dan lees je het gewoon niet. Makkelijk zat.
Tim86woensdag 26 november 2014 @ 12:24
quote:
0s.gif Op woensdag 26 november 2014 12:22 schreef DutchSL het volgende:

[..]

Als iets je niet interesseert dan lees je het gewoon niet. Makkelijk zat.
Dat ja. Mij boeit dit ook geen fuck. En anderen boeit het geen fuck dat er over films en series wordt gepraat. En anderen boeit het geen fuck dat het over Feyenoord gaat. Dat heb je nou eenmaal met een SC. Die 2 sec scrollen zijn ook wel te overzien.
DarkSonic2woensdag 26 november 2014 @ 12:24
quote:
0s.gif Op woensdag 26 november 2014 12:22 schreef MrvanTrapZ het volgende:

[..]

Fout ik wel dus jouw plaatje zuigt!

[ afbeelding ]
Dit hebben mensen ook vaak tegen mij gezegd en dan zei ik ook 'jij blijkbaar wel want je reageert erop'.
Zhanowoensdag 26 november 2014 @ 12:25
quote:
0s.gif Op woensdag 26 november 2014 12:22 schreef DutchSL het volgende:

[..]

Als iets je niet interesseert dan lees je het gewoon niet. Makkelijk zat.
Geen probleem mee dat je het post, en idd die NBA meuk :r Maar zo'n lap tekst kan toch wel (deels) in een spoiler ofzo?
Dudeweiserwoensdag 26 november 2014 @ 12:26
Godver kap eens man ik moet een halve minuut scrollen op mijn telefoon elke keer :')
Timmy_Turnerwoensdag 26 november 2014 @ 12:26
Het gaat er niet om dat het gepost wordt maar dat het zon tering lanfe tekst is dat is toch wel te begrijpen :')
Ozz-03woensdag 26 november 2014 @ 12:27
quote:
0s.gif Op woensdag 26 november 2014 12:24 schreef Tim86 het volgende:

[..]

Dat ja. Mij boeit dit ook geen fuck. En anderen boeit het geen fuck dat er over films en series wordt gepraat. En anderen boeit het geen fuck dat het over Feyenoord gaat. Dat heb je nou eenmaal met een SC. Die 2 sec scrollen zijn ook wel te overzien.
Echt niet, stront vervelend omdat mensen het ook nog eens gaan quoten. :(
Ozz-03woensdag 26 november 2014 @ 12:27
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

Nog 1x voor Dudeweiser. :W
DutchSLwoensdag 26 november 2014 @ 12:28
quote:
0s.gif Op woensdag 26 november 2014 12:25 schreef Zhano het volgende:

[..]

Geen probleem mee dat je het post, en idd die NBA meuk :r Maar zo'n lap tekst kan toch wel (deels) in een spoiler ofzo?
Ja, dat had best gekund.
over_hedgewoensdag 26 november 2014 @ 12:28
quote:
99s.gif Op woensdag 26 november 2014 12:27 schreef Ozz-03 het volgende:

[..]

[..]

Nog 1x voor Dudeweiser. :W
Dat is 2x.
Ozz-03woensdag 26 november 2014 @ 12:28
quote:
0s.gif Op woensdag 26 november 2014 12:28 schreef over_hedge het volgende:

[..]

Dat is 2x.
In 1 post. :W
DutchSLwoensdag 26 november 2014 @ 12:29
Laten we anders tientallen grappige gifjes van honden posten, dat is ook zo lekker scrollen.
Timmy_Turnerwoensdag 26 november 2014 @ 12:29
quote:
0s.gif Op woensdag 26 november 2014 12:28 schreef DutchSL het volgende:

[..]

Ja, dat had best gekund.
Nou en daar gaat het dus om :(
Timmy_Turnerwoensdag 26 november 2014 @ 12:30
quote:
0s.gif Op woensdag 26 november 2014 12:29 schreef DutchSL het volgende:
Laten we anders tientallen grappige gifjes van honden posten, dat is ook zo lekker scrollen.
Prima, die jullie doen dat en ik doe dit lekker puh reacties
over_hedgewoensdag 26 november 2014 @ 12:30
quote:
0s.gif Op woensdag 26 november 2014 12:29 schreef DutchSL het volgende:
Laten we anders tientallen grappige gifjes van honden posten, dat is ook zo lekker scrollen.
En lekker veel data verbruiken.
Dudeweiserwoensdag 26 november 2014 @ 12:30
Kutozz
Ozz-03woensdag 26 november 2014 @ 12:36
quote:
8s.gif Op woensdag 26 november 2014 12:30 schreef Dudeweiser het volgende:
Kutozz
O+
Zhanowoensdag 26 november 2014 @ 12:41
quote:
8s.gif Op woensdag 26 november 2014 12:30 schreef Dudeweiser het volgende:
Kutozz
The_Yakuzawoensdag 26 november 2014 @ 12:41
de LBY ballen zijn wel een stuk minder accuraat naar mijn mening :)
Verdedigers staan ook veeeeeeel beter
Tim86woensdag 26 november 2014 @ 12:42
quote:
14s.gif Op woensdag 26 november 2014 12:41 schreef The_Yakuza het volgende:
de LBY ballen zijn wel een stuk minder accuraat naar mijn mening :)
Verdedigers staan ook veeeeeeel beter
DarkSonic2woensdag 26 november 2014 @ 12:45
quote:
14s.gif Op woensdag 26 november 2014 12:41 schreef The_Yakuza het volgende:
de LBY ballen zijn wel een stuk minder accuraat naar mijn mening :)
Verdedigers staan ook veeeeeeel beter
Ik zal vanavond kijken of het echt zo is. Zo ja, dan ga ik JUICHEN!!
Tim86woensdag 26 november 2014 @ 12:46
Die gasten die alleen maar met de bal aan de voet rennen zijn toch veel lastiger af te stoppen dan LB+Y? Dat vond ik echt totaal geen probleem dit jaar :P
OmniRocketwoensdag 26 november 2014 @ 12:46
heeft iemand nog de patch notes van AC:Unity?
Zhanowoensdag 26 november 2014 @ 12:47
quote:
99s.gif Op woensdag 26 november 2014 12:46 schreef OmniRocket het volgende:
heeft iemand nog de patch notes van AC:Unity?
such joke
el-blanchitowoensdag 26 november 2014 @ 12:48
Mensen nog bets voor vanavond?
Johnbonwoensdag 26 november 2014 @ 12:48
quote:
0s.gif Op woensdag 26 november 2014 12:46 schreef Tim86 het volgende:
Die gasten die alleen maar met de bal aan de voet rennen zijn toch veel lastiger af te stoppen dan LB+Y? Dat vond ik echt totaal geen probleem dit jaar :P
Ja dit dacht ik dus ook.
Johnbonwoensdag 26 november 2014 @ 12:51
quote:
0s.gif Op woensdag 26 november 2014 12:48 schreef el-blanchito het volgende:
Mensen nog bets voor vanavond?
Combo
Anderlecht - Galatasaray Anderlecht Veel gezeur bij Gala.
Arsenal - Borussia Arsenal het thuis voordeel niet echt een goede onderbouwing
odds 5.67

en

Anderlecht- gala Nogmaals Anderlecht
Zenit- porto Porto odds 8.5
Zhanowoensdag 26 november 2014 @ 12:52
quote:
0s.gif Op woensdag 26 november 2014 12:51 schreef Johnbon het volgende:

[..]

Combo
Anderlecht - Galatasaray Anderlecht Veel gezeur bij Gala.
Arsenal - Borussia Arsenal het thuis voordeel niet echt een goede onderbouwing
odds 5.67

en

Anderlecht- gala Nogmaals Anderlecht
Zenit- porto Porto odds 8.5
Lekker gokken :P
el-blanchitowoensdag 26 november 2014 @ 12:55
quote:
0s.gif Op woensdag 26 november 2014 12:51 schreef Johnbon het volgende:

[..]

Combo
Anderlecht - Galatasaray Anderlecht Veel gezeur bij Gala.
Arsenal - Borussia Arsenal het thuis voordeel niet echt een goede onderbouwing
odds 5.67

en

Anderlecht- gala Nogmaals Anderlecht
Zenit- porto Porto odds 8.5
Porto speelde toch gisteren al?
DutchSLwoensdag 26 november 2014 @ 12:58
quote:
1s.gif Op woensdag 26 november 2014 12:55 schreef el-blanchito het volgende:

[..]

Porto speelde toch gisteren al?
SPOILER
Sporting != Porto
SPOILER
spoiler voor de mensen op mobiel
SPOILER
of was het nu niet nodig?
Zhanowoensdag 26 november 2014 @ 12:59
quote:
0s.gif Op woensdag 26 november 2014 12:58 schreef DutchSL het volgende:

[..]

SPOILER
Sporting != Porto
SPOILER
spoiler voor de mensen op mobiel
SPOILER
of was het nu niet nodig?
Godver wat ben jij een klein kind af en toe _O-
Zhanowoensdag 26 november 2014 @ 13:03
SPOILER
B3Xbq4HIQAET8LW.jpg:large

Leuk man die drop in matches _O- Net nu ik keeper ben ook gaat die andere keeper gratis goals weggeven...
PrideoftheSouthwoensdag 26 november 2014 @ 13:04
http://www.derat.nl/int/nl/nieuws/nieuwsitemnieuw.asp?id=21046

Jezus, we zitten opgescheept met een TD die geen reet snapt van zijn vak :') :')
Johnbonwoensdag 26 november 2014 @ 13:04
quote:
1s.gif Op woensdag 26 november 2014 12:55 schreef el-blanchito het volgende:

[..]

Porto speelde toch gisteren al?
Je hebt gelijk t was Benfica.
:+
Zhanowoensdag 26 november 2014 @ 13:05
quote:
0s.gif Op woensdag 26 november 2014 13:04 schreef PrideoftheSouth het volgende:
http://www.derat.nl/int/nl/nieuws/nieuwsitemnieuw.asp?id=21046

Jezus, we zitten opgescheept met een TD die geen reet snapt van zijn vak :') :')
_O- mooi plaatjen
PrideoftheSouthwoensdag 26 november 2014 @ 13:08
quote:
0s.gif Op woensdag 26 november 2014 13:05 schreef Zhano het volgende:

[..]

_O- mooi plaatjen
Dit was een van de eerste supporterssites op het internet (weet nog dat zelfs een item in een internetprogramma op Radio1 aan DeRat.nl werd gewijd)...het mooie ervan is dat ze niet alleen maar droge nieuwsfeitjes spugen, maar zo nu en dan ook zelf kleur bekennen, en daarbij geen blad voor de mond nemen. En dus soms ook wat creatief bezig zijn :D
FCsuarezwoensdag 26 november 2014 @ 13:10
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

Hopen dat het verschil een beetje merkbaar is :D
MrvanTrapZwoensdag 26 november 2014 @ 13:11
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

mooi ja
FCsuarezwoensdag 26 november 2014 @ 13:12
Hengel net een Sanchez binnen voor 550 :D nice :D
PrideoftheSouthwoensdag 26 november 2014 @ 13:13
quote:
0s.gif Op woensdag 26 november 2014 13:12 schreef FCsuarez het volgende:
Hengel net een Sanchez binnen voor 550 :D nice :D
Goei visweer ja.
DannyDekowoensdag 26 november 2014 @ 13:15
https://soundcloud.com/qdance/x-qlusive-legends-blackbox-2

O+ O+ O+
FCsuarezwoensdag 26 november 2014 @ 13:15
quote:
0s.gif Op woensdag 26 november 2014 13:13 schreef PrideoftheSouth het volgende:

[..]

Goei visweer ja.
Happerig weer voor chileentjes hoor.
ga hem lekker weer verkopen voor 640K en van de winst ga ik een vies smerig pace team maken.
PrideoftheSouthwoensdag 26 november 2014 @ 13:19
quote:
0s.gif Op woensdag 26 november 2014 13:15 schreef FCsuarez het volgende:

[..]

Happerig weer voor chileentjes hoor.
ga hem lekker weer verkopen voor 640K en van de winst ga ik een vies smerig pace team maken.
Boohhh Sjon, deugnietje ben je ook :+
FCsuarezwoensdag 26 november 2014 @ 13:22
quote:
0s.gif Op woensdag 26 november 2014 13:19 schreef PrideoftheSouth het volgende:

[..]

Boohhh Sjon, deugnietje ben je ook :+
Had ik al verteld dat het een 4312 gaat worden met als instelling van de laatste 7 stay back _O_
voorste 3 volle bak op de counter natuurlijk.
Zat voor de voorste 3 te denken aan, Ibarbo, 7 chem cuadrado en IF callejon :9~
DarkSonic2woensdag 26 november 2014 @ 13:24
quote:
0s.gif Op woensdag 26 november 2014 13:22 schreef FCsuarez het volgende:

[..]

Had ik al verteld dat het een 4312 gaat worden met als instelling van de laatste 7 stay back _O_
voorste 3 volle bak op de counter natuurlijk.
Zat voor de voorste 3 te denken aan, Ibarbo, 7 chem cuadrado en IF callejon :9~
cd5.png
PrideoftheSouthwoensdag 26 november 2014 @ 13:25
quote:
0s.gif Op woensdag 26 november 2014 13:22 schreef FCsuarez het volgende:

[..]

Had ik al verteld dat het een 4312 gaat worden met als instelling van de laatste 7 stay back _O_
voorste 3 volle bak op de counter natuurlijk.
Zat voor de voorste 3 te denken aan, Ibarbo, 7 chem cuadrado en IF callejon :9~
Ik heb nog wel een IF Callejonnetje voor je liggen. En voor echte badasses als jij wil ik ook nog wel 5% van mijn prijs afdoen. Heb je hem gewoon belastingvrij ;)
FCsuarezwoensdag 26 november 2014 @ 13:27
quote:
0s.gif Op woensdag 26 november 2014 13:25 schreef PrideoftheSouth het volgende:

[..]

Ik heb nog wel een IF Callejonnetje voor je liggen. En voor echte badasses als jij wil ik ook nog wel 5% van mijn prijs afdoen. Heb je hem gewoon belastingvrij ;)
Denken dat ik zelf IF Callejon nog niet heb :')
First Owner jonguhhhh
PrideoftheSouthwoensdag 26 november 2014 @ 13:28
quote:
0s.gif Op woensdag 26 november 2014 13:27 schreef FCsuarez het volgende:

[..]

Denken dat ik zelf IF Callejon nog niet heb :')
First Owner jonguhhhh
Nou Sjon, daar heb je me toch mooi even tuk. Ik trek me terug in een vergadering. Doei.
ThadCastlewoensdag 26 november 2014 @ 13:28
95f5eb4fd3.jpg

hey kutjes hier mijn kitjes
MrvanTrapZwoensdag 26 november 2014 @ 13:28
quote:
0s.gif Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch :')

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)


Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often

Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation

Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

Fixed various collisions and navigation mesh issues

Progression & Difficulty

Adjusted various community events rewards

PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements

Die bug met dat booten in de Spaanse taal heb ik ook gehad.
FCsuarezwoensdag 26 november 2014 @ 13:28
quote:
0s.gif Op woensdag 26 november 2014 13:28 schreef PrideoftheSouth het volgende:

[..]

Nou Sjon, daar heb je me toch mooi even tuk. Ik trek me terug in een vergadering. Doei.
Succes he, vraag je wel even of je rond 4en mag spieken naar het TOTW ;)
DutchSLwoensdag 26 november 2014 @ 13:30
quote:
0s.gif Op woensdag 26 november 2014 13:11 schreef MrvanTrapZ het volgende:

[..]

mooi ja
Donde esta el supermercado?
Dudeweiserwoensdag 26 november 2014 @ 13:32
quote:
0s.gif Op woensdag 26 november 2014 13:30 schreef DutchSL het volgende:

[..]

Donde esta el supermercado?
ola supermercado telebancos por aqui
Ajacied7woensdag 26 november 2014 @ 13:33
quote:
1s.gif Op woensdag 26 november 2014 13:32 schreef Dudeweiser het volgende:

[..]

ola supermercado telebancos por aqui
Let's get Spanish, get Spanish
MrvanTrapZwoensdag 26 november 2014 @ 13:33
quote:
1s.gif Op woensdag 26 november 2014 13:32 schreef Dudeweiser het volgende:

[..]

ola supermercado telebancos por aqui
Let's get Spanish, get Spanish
Tobi-wanwoensdag 26 november 2014 @ 13:37
Heb het nu 3 weken volgehouden.... begint toch weer een beetje te kriebelen. Een cross + volley squad...

5de55b13dc.jpg
DutchSLwoensdag 26 november 2014 @ 13:37
Me gusta tacos y burritos Monster y Doritos.
FCsuarezwoensdag 26 november 2014 @ 13:38
Pas maar op dat je niet omhoog kijkt, kunnen je pupillen droog van worden.
DarkSonic2woensdag 26 november 2014 @ 13:38
quote:
1s.gif Op woensdag 26 november 2014 13:32 schreef Dudeweiser het volgende:

[..]

ola supermercado telebancos por aqui
e57c118b13.png supera9540b36ec.png e9dd7b5ce4.png bancos 35e6f1355b.png af92c543c7.png
Ajacied7woensdag 26 november 2014 @ 13:39
quote:
7s.gif Op woensdag 26 november 2014 13:38 schreef DarkSonic2 het volgende:

[..]

[ afbeelding ] super[ afbeelding ] [ afbeelding ] bancos [ afbeelding ] [ afbeelding ]
_O_ _O_ _O_ _O_
FCsuarezwoensdag 26 november 2014 @ 13:39
quote:
7s.gif Op woensdag 26 november 2014 13:38 schreef DarkSonic2 het volgende:

[..]

[ afbeelding ] super[ afbeelding ] [ afbeelding ] bancos [ afbeelding ] [ afbeelding ]
_O- dan heb je tijd over _O_ _O_ ga leren man :P
DarkSonic2woensdag 26 november 2014 @ 13:40
quote:
0s.gif Op woensdag 26 november 2014 13:39 schreef FCsuarez het volgende:

[..]

_O- dan heb je tijd over _O_ _O_ ga leren man :P
Dit kostte nog geen 2 minuten. En ik ga pas in 2015 leren.
Zhanowoensdag 26 november 2014 @ 13:40
quote:
0s.gif Op woensdag 26 november 2014 13:39 schreef FCsuarez het volgende:

[..]

_O- dan heb je tijd over _O_ _O_ ga leren man :P
Zegt hij :')
FCsuarezwoensdag 26 november 2014 @ 13:40
quote:
0s.gif Op woensdag 26 november 2014 13:40 schreef Zhano het volgende:

[..]

Zegt hij :')
Huh ?
The_Yakuzawoensdag 26 november 2014 @ 13:41
bohhh, volgende week woensdag op gesprek voor ronde 6 voor traineeship :7
Zhanowoensdag 26 november 2014 @ 13:41
quote:
0s.gif Op woensdag 26 november 2014 13:40 schreef FCsuarez het volgende:

[..]

Huh ?
Ik bedoel maar..
Zhanowoensdag 26 november 2014 @ 13:42
quote:
10s.gif Op woensdag 26 november 2014 13:41 schreef The_Yakuza het volgende:
bohhh, volgende week woensdag op gesprek voor ronde 6 voor traineeship :7
Godver, moet je in de finale nog worstelen met de laatste tegenstander? _O-
FCsuarezwoensdag 26 november 2014 @ 13:42
quote:
0s.gif Op woensdag 26 november 2014 13:41 schreef Zhano het volgende:

[..]

Ik bedoel maar..
Ja waar doel je nou eigenlijk op, dat ik tijd over heb, of moet gaan leren.
Zhanowoensdag 26 november 2014 @ 13:43
quote:
0s.gif Op woensdag 26 november 2014 13:42 schreef FCsuarez het volgende:

[..]

Ja waar doel je nou eigenlijk op, dat ik tijd over heb, of moet gaan leren.
Beide :Y
FCsuarezwoensdag 26 november 2014 @ 13:43
quote:
0s.gif Op woensdag 26 november 2014 13:43 schreef Zhano het volgende:

[..]

Beide :Y
punt 1 klopt :D heb t niet zo druk.
punt 2 doe geen studie dus leren lijkt mij nutteloos.
DarkSonic2woensdag 26 november 2014 @ 13:44
quote:
0s.gif Op woensdag 26 november 2014 13:40 schreef FCsuarez het volgende:

[..]

Huh ?
Hij bedoelt dat jij ook genoeg tijd hebt.

O dit is al gepost.
Zhanowoensdag 26 november 2014 @ 13:44
quote:
0s.gif Op woensdag 26 november 2014 13:43 schreef FCsuarez het volgende:

[..]

punt 1 klopt :D heb t niet zo druk.
punt 2 doe geen studie dus leren lijkt mij nutteloos.
Wat is het meervoud van brief?
FCsuarezwoensdag 26 november 2014 @ 13:46
quote:
7s.gif Op woensdag 26 november 2014 13:44 schreef Zhano het volgende:

[..]

Wat is het meervoud van brief?
briefen.
MrvanTrapZwoensdag 26 november 2014 @ 13:46
quote:
0s.gif Op woensdag 26 november 2014 13:46 schreef FCsuarez het volgende:

[..]

briefen.
serieus?
FCsuarezwoensdag 26 november 2014 @ 13:46
quote:
0s.gif Op woensdag 26 november 2014 13:46 schreef MrvanTrapZ het volgende:

[..]

serieus?
Jatoch.
Zhanowoensdag 26 november 2014 @ 13:47
Niet weten dat het briefs is _O-
DarkSonic2woensdag 26 november 2014 @ 13:47
De verleden tijd van schamen is toch schaamte? Doordat de m nu in het kofschimp zit.
FCsuarezwoensdag 26 november 2014 @ 13:47
quote:
0s.gif Op woensdag 26 november 2014 13:47 schreef Zhano het volgende:
Niet weten dat het briefs is _O-
Je bezig houden met dit soort ongein :') heb je toch een tiepmiep voor :')
SgtPorkbeanswoensdag 26 november 2014 @ 13:48
Gegroet :W
The_Yakuzawoensdag 26 november 2014 @ 13:56
briefa
FCsuarezwoensdag 26 november 2014 @ 13:58
quote:
10s.gif Op woensdag 26 november 2014 13:56 schreef The_Yakuza het volgende:
briefa
wat logisch is want museum -> musea
DarkSonic2woensdag 26 november 2014 @ 13:59
Die prijzen van coins zijn best wel gestegen. Dus ik heb vannacht bijna 13 euro verdiend.
Zhanowoensdag 26 november 2014 @ 13:59
Serieus bij mij op de opleiding een keer "criteria's" voorbij zien komen op een presentatie :')
FCsuarezwoensdag 26 november 2014 @ 14:01
quote:
0s.gif Op woensdag 26 november 2014 13:59 schreef Zhano het volgende:
Serieus bij mij op de opleiding een keer "criteria's" voorbij zien komen op een presentatie :')
Jezus wat zal jij dom zijn zeg :')

#mensenopdommestudiesblijvendom #durfdomtezijn
Ajacied7woensdag 26 november 2014 @ 14:02
IF FCsuarez _O_
DutchSLwoensdag 26 november 2014 @ 14:03
Het meervoud van Fries is toch ook Frisia?
Of Frisici.
Zhanowoensdag 26 november 2014 @ 14:03
quote:
0s.gif Op woensdag 26 november 2014 14:02 schreef Ajacied7 het volgende:
IF FCsuarez _O_
Nou idd
Tim86woensdag 26 november 2014 @ 14:05
quote:
0s.gif Op woensdag 26 november 2014 14:03 schreef DutchSL het volgende:
Het meervoud van Fries is toch ook Frisia?
Of Frisici.
Fristi
SgtPorkbeanswoensdag 26 november 2014 @ 14:06
Ik hoop weer op een IF Bendtner O+
Ajacied7woensdag 26 november 2014 @ 14:08
b30a3808b9.jpg
Zhanowoensdag 26 november 2014 @ 14:11
quote:
mooi man
FCsuarezwoensdag 26 november 2014 @ 14:12
quote:
60 voor metselen :') veel te hoog.
SgtPorkbeanswoensdag 26 november 2014 @ 14:13
quote:
Goede stats, zou opstellen ^O^
LitmanenAFCAwoensdag 26 november 2014 @ 14:18
quote:
0s.gif Op woensdag 26 november 2014 13:37 schreef Tobi-wan het volgende:
Heb het nu 3 weken volgehouden.... begint toch weer een beetje te kriebelen. Een cross + volley squad...

[ afbeelding ]
Knap hoor, 3 hele weken _O_
poker4lifeewoensdag 26 november 2014 @ 14:21
die unity patch :D zoveel doet EA in 3 jaar niet eens

m'n anderhalfuur weer weten te overleven. oftewel, weekend *O*
FCsuarezwoensdag 26 november 2014 @ 14:24
quote:
0s.gif Op woensdag 26 november 2014 14:21 schreef poker4lifee het volgende:
die unity patch :D zoveel doet EA in 3 jaar niet eens
Veel werk hoor, gezichten maken nieuwe foto's stadia in elkaar klussen.
Kiidwoensdag 26 november 2014 @ 14:24
quote:
0s.gif Op woensdag 26 november 2014 11:49 schreef MrvanTrapZ het volgende:

[..]

Maak jij je er wel druk om dan? _O-
Nee _O-.

Nu ik toch werk heb dan koop ik liever in het weekend voor 2 tientjes een paar 100k dan dat ik moeilijk ga zitten doen :').
poker4lifeewoensdag 26 november 2014 @ 14:25
quote:
0s.gif Op woensdag 26 november 2014 14:24 schreef FCsuarez het volgende:

[..]

Veel werk hoor, gezichten maken nieuwe foto's stadia in elkaar klussen.
zeker. helemaal laptops met photoshop meenemen naar dubai en ibiza en weet ik veel waar ze het hele jaar op vakantie zijn enzo. zwaar werk
Kiidwoensdag 26 november 2014 @ 14:25
quote:
0s.gif Op woensdag 26 november 2014 14:21 schreef poker4lifee het volgende:
die unity patch :D zoveel doet EA in 3 jaar niet eens

m'n anderhalfuur weer weten te overleven. oftewel, weekend *O*
Wat voor patch?!
poker4lifeewoensdag 26 november 2014 @ 14:26
quote:
0s.gif Op woensdag 26 november 2014 14:25 schreef Kiid het volgende:

[..]

Wat voor patch?!
if not sarcastisch dan ff omhoog scrollen :P
Kiidwoensdag 26 november 2014 @ 14:27
quote:
10s.gif Op woensdag 26 november 2014 13:41 schreef The_Yakuza het volgende:
bohhh, volgende week woensdag op gesprek voor ronde 6 voor traineeship :7
Ronde 6? Je hebt ook gesprekken gehad met de receptioniste en conciërge? _O-
FCsuarezwoensdag 26 november 2014 @ 14:27
quote:
0s.gif Op woensdag 26 november 2014 14:24 schreef Kiid het volgende:

[..]

Nee _O-.

Nu ik toch werk heb dan koop ik liever in het weekend voor 2 tientjes een paar 100k dan dat ik moeilijk ga zitten doen :').
Te laat jongen, had je mooi kunnen SMLSNO'en met coins inkoop 2,- verkoop 9,-
Kiidwoensdag 26 november 2014 @ 14:29
quote:
0s.gif Op woensdag 26 november 2014 14:26 schreef poker4lifee het volgende:

[..]

if not sarcastisch dan ff omhoog scrollen :P
Ik zie het nu op pagina 8 ja. Dat is een beste lijst, even kijken wat ik ervan merk vanavond
Kiidwoensdag 26 november 2014 @ 14:30
quote:
0s.gif Op woensdag 26 november 2014 14:27 schreef FCsuarez het volgende:

[..]

Te laat jongen, had je mooi kunnen SMLSNO'en met coins inkoop 2,- verkoop 9,-
Ze zijn toch niet zoveel gestegen?
FCsuarezwoensdag 26 november 2014 @ 14:34
quote:
0s.gif Op woensdag 26 november 2014 14:30 schreef Kiid het volgende:

[..]

Ze zijn toch niet zoveel gestegen?
ik hoor hier aldoor mensen roepen dat de coins aan het stijgen zijn, op zich is stijgen al een raar ding natuurlijk _O-

kijk gewoon wat de prijs in december is. verkoop ik de handel, koop ik pes en ga ik net als maver hopen dat hij stopt op het zwarte balletje _O_ lijkt me mooi.
Zhanowoensdag 26 november 2014 @ 14:36
quote:
0s.gif Op woensdag 26 november 2014 14:34 schreef FCsuarez het volgende:

[..]

ik hoor hier aldoor mensen roepen dat de coins aan het stijgen zijn, op zich is stijgen al een raar ding natuurlijk _O-
Het is dan ook de prijs die stijgt...

#dedommenwordendommer
MrvanTrapZwoensdag 26 november 2014 @ 14:36
quote:
0s.gif Op woensdag 26 november 2014 14:30 schreef Kiid het volgende:

[..]

Ze zijn toch niet zoveel gestegen?
100% jonguh
PrideoftheSouthwoensdag 26 november 2014 @ 14:37
quote:
0s.gif Op woensdag 26 november 2014 14:36 schreef Zhano het volgende:

[..]

Het is dan ook de prijs die stijgt...

#dedommenwordendommer
doe eens liev :*
FCsuarezwoensdag 26 november 2014 @ 14:37
quote:
0s.gif Op woensdag 26 november 2014 14:36 schreef Zhano het volgende:

[..]

Het is dan ook de prijs die stijgt...

#dedommenwordendommer
Vanwaar die haat Frieske, verkeerde been uit bed gestapt?

#proudtobestupid
Ajacied7woensdag 26 november 2014 @ 14:38
quote:
0s.gif Op woensdag 26 november 2014 14:37 schreef FCsuarez het volgende:

[..]

Vanwaar die haat Frieske, verkeerde been uit bed gestapt?

#proudtobestupid
Sjon bf0a40cefe.jpg
SPOILER
lachuuu
SPOILER
gr
Zhanowoensdag 26 november 2014 @ 14:38
Geen haat hoor, just pointing out the obvious...
DutchSLwoensdag 26 november 2014 @ 14:40
Coins worden duurder, maar spelers goedkoper :P
Al zal dat ook aan de happy 24 hour liggen.
FCsuarezwoensdag 26 november 2014 @ 14:40
quote:
0s.gif Op woensdag 26 november 2014 14:38 schreef Zhano het volgende:
Geen haat hoor, just pointing out the obvious...
if you think it's necessary, go on. I don't care.
FCsuarezwoensdag 26 november 2014 @ 14:41
quote:
0s.gif Op woensdag 26 november 2014 14:40 schreef DutchSL het volgende:
Coins worden duurder, maar spelers goedkoper :P
Al zal dat ook aan de happy 24 hour liggen.
coins goedkoper = Spelers duurder
coins duurder = Spelers

vul de vergelijking maar in :D
Tim86woensdag 26 november 2014 @ 14:41
quote:
0s.gif Op woensdag 26 november 2014 14:40 schreef DutchSL het volgende:
Coins worden duurder, maar spelers goedkoper :P
Al zal dat ook aan de happy 24 hour liggen.
Coins duurder en spelers goedkoper is toch een logische combinatie..Hoe lager de coinprijzen, hoe hoger de spelersprijzen.
The_Yakuzawoensdag 26 november 2014 @ 14:43
quote:
0s.gif Op woensdag 26 november 2014 14:27 schreef Kiid het volgende:

[..]

Ronde 6? Je hebt ook gesprekken gehad met de receptioniste en conciërge? _O-
Nee, grapjas. Er zijn meer banen dan wat een uwv heeft he
rolls-reuswoensdag 26 november 2014 @ 14:44
Heb gisteren sif Tevez en alle andere investeringen verkocht :P heb Suarez gehouden. Hopen dat ik voor 1,4 Mil aankomend weekend een mooi team om hem heen kan bouwen
Zhanowoensdag 26 november 2014 @ 14:44
quote:
0s.gif Op woensdag 26 november 2014 14:40 schreef FCsuarez het volgende:

[..]

if you think it's necessary, go on. I don't care.
Hallo tiepmiep van sjon, laat m in het vervolg aub zelf zijn beans cappen yes?
PrideoftheSouthwoensdag 26 november 2014 @ 14:46
quote:
10s.gif Op woensdag 26 november 2014 14:43 schreef The_Yakuza het volgende:

[..]

Nee, grapjas. Er zijn meer banen dan wat een uwv heeft he
Ik vind een selectieprocedure met 6 ronden eigenlijk ook absurd veel.

SPOILER
Maar misschien komt dat wel omdat ik nergens verder ben gekomen dan ronde 2, realiseer ik me nu :D
Zhanowoensdag 26 november 2014 @ 14:50
quote:
0s.gif Op woensdag 26 november 2014 14:46 schreef PrideoftheSouth het volgende:

[..]

Ik vind een selectieprocedure met 6 ronden eigenlijk ook absurd veel.

SPOILER
Maar misschien komt dat wel omdat ik nergens verder ben gekomen dan ronde 2, realiseer ik me nu :D
SPOILER
awww poepie toch
Timmy_Turnerwoensdag 26 november 2014 @ 14:52
quote:
10s.gif Op woensdag 26 november 2014 14:43 schreef The_Yakuza het volgende:

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Nee, grapjas. Er zijn meer banen dan wat een uwv heeft he
Je had hem toch al binnen zei je? Of post je gewoon alle rondes die je overleeft en pakt daar even de felicitaties op :P
PrideoftheSouthwoensdag 26 november 2014 @ 14:53
quote:
0s.gif Op woensdag 26 november 2014 14:50 schreef Zhano het volgende:

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SPOILER
awww poepie toch
Geeft niet hoor. Ik had vroeger gewoon niet zoveel talent :@
Dat is later allemaal gekomen :D
FCsuarezwoensdag 26 november 2014 @ 14:53
quote:
0s.gif Op woensdag 26 november 2014 14:44 schreef Zhano het volgende:

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Hallo tiepmiep van sjon, laat m in het vervolg aub zelf zijn beans cappen yes?
Omdat ? taal is de graatmeter van intelligentie ?
PrideoftheSouthwoensdag 26 november 2014 @ 14:54
quote:
0s.gif Op woensdag 26 november 2014 14:53 schreef FCsuarez het volgende:

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Omdat ? taal is de graatmeter van intelligentie ?
Nu doe je het er echt om he? _O-
DarkSonic2woensdag 26 november 2014 @ 14:56
01c6cc3d13.jpg bohh
PrideoftheSouthwoensdag 26 november 2014 @ 14:57
quote:
10s.gif Op woensdag 26 november 2014 14:56 schreef DarkSonic2 het volgende:
[ afbeelding ] bohh
Godver DS2, mooi pack _O_
FCsuarezwoensdag 26 november 2014 @ 14:57
quote:
0s.gif Op woensdag 26 november 2014 14:54 schreef PrideoftheSouth het volgende:

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Nu doe je het er echt om he? _O-
JA WAT, er zit in een IQ test geen enkele werkwoord vervoeging hoor.
Kiidwoensdag 26 november 2014 @ 14:57
quote:
10s.gif Op woensdag 26 november 2014 14:56 schreef DarkSonic2 het volgende:
[ afbeelding ] bohh
What are the odds :')
DutchSLwoensdag 26 november 2014 @ 14:58
Hoax, hij heeft toch geen duplicate Oscar die is veel te goud.
rolls-reuswoensdag 26 november 2014 @ 14:59
quote:
10s.gif Op woensdag 26 november 2014 14:56 schreef DarkSonic2 het volgende:
[ afbeelding ] bohh
Als het niet fake is _O_ _O_
DarkSonic2woensdag 26 november 2014 @ 14:59
quote:
0s.gif Op woensdag 26 november 2014 14:57 schreef PrideoftheSouth het volgende:

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Godver DS2, mooi pack _O_
Dat is niet mijn pack maar een pack van Nep.
FCsuarezwoensdag 26 november 2014 @ 14:59
quote:
0s.gif Op woensdag 26 november 2014 14:58 schreef DutchSL het volgende:
Hoax, hij heeft toch geen duplicate Oscar die is veel te goud.
2 rare players in een 5K pack.. ook best raar
PrideoftheSouthwoensdag 26 november 2014 @ 15:00
quote:
7s.gif Op woensdag 26 november 2014 14:59 schreef DarkSonic2 het volgende:

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Dat is niet mijn pack maar een pack van Nep.
Hier packs posten van random FUT-spelers :')
Waarom doe je dat nou? ;(
LitmanenAFCAwoensdag 26 november 2014 @ 15:01
quote:
0s.gif Op woensdag 26 november 2014 14:59 schreef FCsuarez het volgende:

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2 rare players in een 5K pack.. ook best raar
Uhhh :')
DarkSonic2woensdag 26 november 2014 @ 15:02
quote:
0s.gif Op woensdag 26 november 2014 15:00 schreef PrideoftheSouth het volgende:

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Hier packs posten van random FUT-spelers :')
Waarom doe je dat nou? ;(
Omdat hij IF Serero in een pack kreeg. En hij beweert dat je golds in bronze packs kan krijgen, dit is zeker niet waar _O-
LitmanenAFCAwoensdag 26 november 2014 @ 15:03
quote:
7s.gif Op woensdag 26 november 2014 15:02 schreef DarkSonic2 het volgende:

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Omdat hij IF Serero in een pack kreeg. En hij beweert dat je golds in bronze packs kan krijgen, dit is zeker niet waar _O-
Je kan ook golds in silver packs krijgen dus waarom geen golds in bronze packs? Zal vast niet vaak voorkomen maar lijkt me dat het gewoon kan.
PrideoftheSouthwoensdag 26 november 2014 @ 15:04
quote:
7s.gif Op woensdag 26 november 2014 15:02 schreef DarkSonic2 het volgende:

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Omdat hij IF Serero in een pack kreeg. En hij beweert dat je golds in bronze packs kan krijgen, dit is zeker niet waar _O-
Als jij hem had gekregen had ik het leuk voor je gevonden. Nu Nep hem krijgt kan ik niet anders dan mijn schouders ophalen.
En duizenden bronze packs geopend, geen enkele gold card gezien.
Tim86woensdag 26 november 2014 @ 15:04
quote:
7s.gif Op woensdag 26 november 2014 15:02 schreef DarkSonic2 het volgende:

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Omdat hij IF Serero in een pack kreeg. En hij beweert dat je golds in bronze packs kan krijgen, dit is zeker niet waar _O-
Vroegah kon dat wel in ieder geval. Of het tegenwoordig nog zo is zou ik niet weten.
FCsuarezwoensdag 26 november 2014 @ 15:04
quote:
7s.gif Op woensdag 26 november 2014 15:02 schreef DarkSonic2 het volgende:

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Omdat hij IF Serero in een pack kreeg. En hij beweert dat je golds in bronze packs kan krijgen, dit is zeker niet waar _O-
Wellus gehad :W theory confirmed
ThadCastlewoensdag 26 november 2014 @ 15:05
homeland heeft tietjes > breaking bad
DarkSonic2woensdag 26 november 2014 @ 15:05
quote:
0s.gif Op woensdag 26 november 2014 15:04 schreef Tim86 het volgende:

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Vroegah kon dat wel in ieder geval. Of het tegenwoordig nog zo is zou ik niet weten.
Er was 1 of andere glitch dat er een error was bij het openen van een gold pack en als je daarna een bronze pack opende kreeg je een gold.
MrvanTrapZwoensdag 26 november 2014 @ 15:05
0n1R8W1E6z5g3KvVvTBkL2pk7m1U7mk/ESAB-46
DarkSonic2woensdag 26 november 2014 @ 15:05
quote:
0s.gif Op woensdag 26 november 2014 15:04 schreef FCsuarez het volgende:

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Wellus gehad :W theory confirmed
Nou, dan had ik in al die bronze packs die ik door de jaren heen heb geopend ook wel een gold moeten krijgen.
MrvanTrapZwoensdag 26 november 2014 @ 15:06
quote:
0s.gif Op woensdag 26 november 2014 15:05 schreef DarkSonic2 het volgende:

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Er was 1 of andere glitch dat er een error was bij het openen van een gold pack en als je daarna een bronze pack opende kreeg je een gold.
Dat is geen glitch want als je dan nog een keer een goldpack koopt krijg je 24 items in 1 pack. Had ik ook van het weekend. En de doekoe gaat er wel vanaf :P
Tim86woensdag 26 november 2014 @ 15:07
quote:
0s.gif Op woensdag 26 november 2014 15:05 schreef DarkSonic2 het volgende:

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Nou, dan had ik in al die bronze packs die ik door de jaren heen heb geopend ook wel een gold moeten krijgen.
Misschien is een gold speler in een bronze pack net zo rare als een Ronaldo in een gold pack..weet jij veel.
MrvanTrapZwoensdag 26 november 2014 @ 15:07
quote:
0s.gif Op woensdag 26 november 2014 15:07 schreef Tim86 het volgende:

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Misschien is een gold speler in een bronze pack net zo rare als een Ronaldo in een gold pack..weet jij veel.
Nee want als DS2 zegt dat het niet zo is dan is dat niet zo.
FCsuarezwoensdag 26 november 2014 @ 15:07
quote:
0s.gif Op woensdag 26 november 2014 15:05 schreef DarkSonic2 het volgende:

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Nou, dan had ik in al die bronze packs die ik door de jaren heen heb geopend ook wel een gold moeten krijgen.
WIL je beweren dat ik hier sta te LIEGEN?
een of andere discard italiaan in een 400c pack.
PrideoftheSouthwoensdag 26 november 2014 @ 15:08
quote:
0s.gif Op woensdag 26 november 2014 15:07 schreef FCsuarez het volgende:

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WIL je beweren dat ik hier sta te LIEGEN?
een of andere discard italiaan in een 400c pack.
Ha! Nog steeds verlies Sjon _O-
DarkSonic2woensdag 26 november 2014 @ 15:09
quote:
0s.gif Op woensdag 26 november 2014 15:07 schreef FCsuarez het volgende:

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WIL je beweren dat ik hier sta te LIEGEN?
een of andere discard italiaan in een 400c pack.
Ja, ik heb even onderzoek gedaan en in FUT12 kon het wel doordat er packs waren met 8 rares (of packs met 3 rares waar je er 1 kreeg)
Ajacied7woensdag 26 november 2014 @ 15:09
quote:
0s.gif Op woensdag 26 november 2014 15:07 schreef FCsuarez het volgende:

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WIL je beweren dat ik hier sta te LIEGEN?
een of andere discard italiaan in een 400c pack.
Ik geloof je nog steeds niet a6a55c4b34.jpg
MrvanTrapZwoensdag 26 november 2014 @ 15:10
ZzwOt1VM7lwfwdrfmIYGt1VM6k4ot1VM=kPo6IPp=8Zi6WXX/TIGO-3FX
Tim86woensdag 26 november 2014 @ 15:10
Trapz aan het seizuren?
PrideoftheSouthwoensdag 26 november 2014 @ 15:11
quote:
0s.gif Op woensdag 26 november 2014 15:05 schreef MrvanTrapZ het volgende:
0n1R8W1E6z5g3KvVvTBkL2pk7m1U7mk/ESAB-46
quote:
0s.gif Op woensdag 26 november 2014 15:10 schreef MrvanTrapZ het volgende:
ZzwOt1VM7lwfwdrfmIYGt1VM6k4ot1VM=kPo6IPp=8Zi6WXX/TIGO-3FX
Goed verhaal.
MrvanTrapZwoensdag 26 november 2014 @ 15:11
quote:
0s.gif Op woensdag 26 november 2014 15:10 schreef Tim86 het volgende:
Trapz aan het seizuren?
Nee een paar leuke boodschappen aan het plaatsen met een encryptie van een webserver gr gr
FCsuarezwoensdag 26 november 2014 @ 15:11
quote:
7s.gif Op woensdag 26 november 2014 15:09 schreef DarkSonic2 het volgende:

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Ja, ik heb even onderzoek gedaan en in FUT12 kon het wel doordat er packs waren met 8 rares (of packs met 3 rares waar je er 1 kreeg)
Lastig he, iets van iemand aannemen.