MrvanTrapZ | woensdag 26 november 2014 @ 09:53 |
FIFA Ultimate Team (FUT) In deze modus kun je zelf je ultieme team samenstellen met spelerskaarten die je in pakjes kan vinden.
Linkjes:
- FUT handleiding: http://forum.ea.com/uk/posts/list/76513.page - FUT Forum: http://forum.ea.com/uk/categories/show/33.page - Web App: http://www.ea.com/uk/football/fifa-ultimate-team/app - Prijzen opzoeken: http://futbin.com/ - Ultimate Team Noobs Lees Dit: http://forum.ea.com/uk/posts/list/997271.page - Perfect Links: http://forum.ea.com/uk/posts/list/2333806.page - Perfect Links: http://www.futwiz.com/en/chemistry/position/gk-cb/gold - Squad Builder en spelerinformatie: www.wefut.com 
Ik presenteer u, in bijna willekeurige volgorde:
SPOILER
SPOILER: de gamertags Xbox 360 / Xbox One Gamertags (Tussen haakjes FOK!Forum nick)
Mister Sm1th (StijnDa) KevinNL (Dudeweiser ) Jonnsie89 (Jonnsie) tonymacerony (Johnbon) DutchStoner (Tobi-wan) Cr00kk (n0ir) x ZatoX x (DarkSonic2) bananenkaas (laucas) Smookz (jepperdeprep) Cha0s_Jr (WezepAFCA) Je Hebt Toch OV (Grandesco) Ik Ben Trippy (MeneerLogica)
PS3/PS4 Gamertags (Tussen haakjes FOK!Forum nick)
PrimeTDE (BDIL) kkbal (wieisboos) OmniRocket_nl (OmniRocket)" Jfahfvaf (Ajacied7) Mash-nl (Over_hedge) bnoankaas (laucas) Nickskeh (Nickskuh) Klaas_Toefjes (Toefjes) Fuszy2806 (Fuszy) dion_v_k (dion_v_k) KrAlex-03 (Ozz) TheFast0ne (TheFastOne) Mr_Lars1982 (PrideoftheSouth) Leoon16 (leoon.) Ravnica01 (Revontulet) Mrvanee (negervanTrapz) philthdustrial (Philos) Derium (Patje1987) DutchSith (DutchSL) Hoogstaande (Hoogstaande)
SPOILER De 10 geboden van dit topic:
1. Gij zult niet maveren; (zie 10) 2. Gij zult alle Brabanders adoreren; 3. Gij zult het Trapzionisme verspreiden; 4. Gij zult Viola aanbidden; 5. Gij zult niet het blik met mongolen openen; 6. Gij zult Tobi's naaktfotos bezoedelen; 7. Gij zult uw medemens met een Mocrobox uitlachen en vernederen; 8. Gij zult zeker niet geband worden voordat 2Happy4U U waarschuwt; 9. Gij zult WEFUT.com gebruiken voor squadbuilden; 10. Gij zult "SMLENO" niet gebruiken zonder goedkeuring van MrvanTrapZ (copyright pending)
De FUT SC speltips/regels.
Speltip 1: Praat niet over FUT (met chicks) maar wel over chicks. Speltip 2: Niet wedden op Italiaanse clubs in Europa. etc etc
 |
Timmy_Turner | woensdag 26 november 2014 @ 09:54 |
Lol zie nu dat ik net op tijd naar Nightcrawler ben geweest, vanavond al laatste kans  |
el-blanchito | woensdag 26 november 2014 @ 09:56 |
Sgt porkbeans heb ik wel eens eerder gezien geloof ik |
Timmy_Turner | woensdag 26 november 2014 @ 09:57 |
Echt mooi ja, beetje jammer dat er nog nooit Ji Sung Park is the best is gezongen Wat een imbeciel toch die Rik |
PrideoftheSouth | woensdag 26 november 2014 @ 09:57 |
quote: Als hij niet heel snel met zijn team komt, is mijn geduld dadelijk toch echt op  |
PrideoftheSouth | woensdag 26 november 2014 @ 09:58 |
quote: Niet liegen. Op de melodie van "All when the saints come marching in". Ik heb het volgens mij toch echt een keer gehoord. |
SgtPorkbeans | woensdag 26 november 2014 @ 09:58 |
quote:

 |
el-blanchito | woensdag 26 november 2014 @ 09:59 |
quote: Prima teampie |
SgtPorkbeans | woensdag 26 november 2014 @ 09:59 |
quote: Die kans is aanwezig ja  |
Timmy_Turner | woensdag 26 november 2014 @ 09:59 |
quote: Echt niet 
Op dat nummer van de dubbelfriss reclame zingen we Tutututu Ji sung Park
|
Reemi | woensdag 26 november 2014 @ 09:59 |
quote: Welkom |
PrideoftheSouth | woensdag 26 november 2014 @ 09:59 |
quote: Sjezus, wat een baas ben jij. Pace negeren  |
SgtPorkbeans | woensdag 26 november 2014 @ 10:00 |
quote: Mensen die hun team helemaal fixeren op pace  Ibarbo _ Iturbe _ Caceres _ Ook al maak ik me hier wel een beetje mee aan schuldig met Gervinho  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:01 |
quote: Nee echt.
And Ji Sung Park And Ji Sung Park And Ji Sung Park, he is the best Let's all celebrate and hug him Cause Ji Sung Park, he is the best.
SPOILER Oke oke, ik lul maar wat 
|
PrideoftheSouth | woensdag 26 november 2014 @ 10:01 |
quote: Heb je andere formaties gebruikt? En Tevez op CAM? Je speelt natuurlijk gewoon div1 met dit team?  |
MrvanTrapZ | woensdag 26 november 2014 @ 10:02 |
quote: Ik vond je wel een aardige gozer maar nu mag je van mij cholera aan je neusharen krijgen. |
SgtPorkbeans | woensdag 26 november 2014 @ 10:02 |
quote: Ik speel nu nog in div 3, maar dat komt ook omdat ik een tijdje profclubs heb gespeeld  Div 1 komt zeer binnekort hoop ik  |
Timmy_Turner | woensdag 26 november 2014 @ 10:03 |
quote:  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:03 |
quote: Maar vind je 41212 echt nog fijn spelen? In mijn spelletje zijn in FIFA14 de LM's en RM's echt nutteloos... |
SgtPorkbeans | woensdag 26 november 2014 @ 10:03 |
quote: Ik vind 41212 echt heerlijk om mee te spelen  |
SgtPorkbeans | woensdag 26 november 2014 @ 10:04 |
quote:

gr gr  |
DuTank | woensdag 26 november 2014 @ 10:05 |
quote: Dat is ook niet alles hoor...  |
DarkSonic2 | woensdag 26 november 2014 @ 10:06 |
quote: Goeie binnenkomer. |
SgtPorkbeans | woensdag 26 november 2014 @ 10:07 |
quote: Men is hier ook niet zo gecharmeerd van pace teams? |
MrvanTrapZ | woensdag 26 november 2014 @ 10:07 |
quote:
quote: Ben je nu blij? Nu mag DS2 jou  |
MrvanTrapZ | woensdag 26 november 2014 @ 10:08 |
quote: Alleen DS2 want alleen echte bazen spelen met pace. |
PrideoftheSouth | woensdag 26 november 2014 @ 10:09 |
quote: Prima, ieder zijn speelstijl  Maar heb je andere formaties geprobeerd? |
DarkSonic2 | woensdag 26 november 2014 @ 10:10 |
quote: Sommige mensen wel, ik heb vooral een hekel aan Ibarbo. |
MrvanTrapZ | woensdag 26 november 2014 @ 10:10 |
quote: En daardoor ook in het echt dus neem hem niet te serieus. |
Timmy_Turner | woensdag 26 november 2014 @ 10:11 |
Ik ben tegen spelers die enkel kunnen rennen (Ibarbo bijv.) Maar voor spelers die meer kunnen : Lacazette bijv  |
MrvanTrapZ | woensdag 26 november 2014 @ 10:12 |
quote: Ibarbo ken echt wel meer dan rennen hoor. 4* skills, 83 shot power, 85 dribbeling  |
Lindgren. | woensdag 26 november 2014 @ 10:14 |
quote: 66 finishing  |
DuTank | woensdag 26 november 2014 @ 10:15 |
 Dit team  Er zitten nog wel wat verbeteringen aan natuurlijk. Maar Gibbs en Rafael bijvoorbeeld doen het echt boven verwachting goed. |
DarkSonic2 | woensdag 26 november 2014 @ 10:15 |
quote: In het echt zie ik hem nooit spelen (behalve op het WK en daar was hij niet zo goed) |
Timmy_Turner | woensdag 26 november 2014 @ 10:15 |
quote: Hier is iemand voor pace  |
DuTank | woensdag 26 november 2014 @ 10:16 |
quote: Niet. |
DarkSonic2 | woensdag 26 november 2014 @ 10:18 |
Vilhena gewoon 8 goals in 13 wedstrijden vanaf CDM Zo'n gemiddelde haal ik nooit met een middenvelder. |
Lindgren. | woensdag 26 november 2014 @ 10:18 |
quote: Lijkt op mijn team. Die voorste drie + Tioté en Diego heb ik ook.  |
Tim86 | woensdag 26 november 2014 @ 10:18 |
quote:
 |
MrvanTrapZ | woensdag 26 november 2014 @ 10:20 |
quote: Lekker boeiend  |
DutchSL | woensdag 26 november 2014 @ 10:22 |
Lacazette is kut.
Ibarbo niet mee gespeeld dit jaar (vorig jaar wel), maar die kan natuurlijk meer dan rennen, hij is juist zo OP omdat hij zo groot en sterk is en dan heeft hij nu ook nog skills er bij. Iemand als Marco Sau kan net zo goed rennen en is lang niet zo berucht  |
poker4lifee | woensdag 26 november 2014 @ 10:22 |
quote: m'n Lindgren. goal gezien? quote: met Ibarbo maakt het idd niet uit |
DuTank | woensdag 26 november 2014 @ 10:23 |
quote: Je kan bijna niet tot heel iets anders komen. Of je moet van die paupers uit de turkse competitie enzo gebruiken  Dit is gewoon zwaar OP en het team heet ook Sweatfest |
Lindgren. | woensdag 26 november 2014 @ 10:24 |
quote: Haha, nee nog niet gezien. Hij is mooi ! |
MrvanTrapZ | woensdag 26 november 2014 @ 10:24 |
quote: Op woensdag 26 november 2014 10:23 schreef DuTank het volgende:[..] Je kan bijna niet tot heel iets anders komen. Of je moet van die paupers uit de turkse competitie enzo gebruiken  Dit is gewoon zwaar OP en het team heet ook Sweatfest Musa in de spitta vond ik iets beter dan Emenike  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:27 |
quote: Ik vind Emenike echt veel vervelender om tegen te spelen eigenlijk... |
FCsuarez | woensdag 26 november 2014 @ 10:28 |
quote: Gat is idd even dicht. was vorige keer ook voor een paar dagen. Maaaaarrrr, EA is er dus mee bezig. |
Timmy_Turner | woensdag 26 november 2014 @ 10:29 |
quote: ?
Die matchcoin glitch? |
PrideoftheSouth | woensdag 26 november 2014 @ 10:30 |
quote: Jij hebt het over het gat dat Musa en Emenike bij je veroorzaakt hebben?  |
FCsuarez | woensdag 26 november 2014 @ 10:30 |
quote: Ja was te veel werk om trapz in het vorige topic te quoten, denk hij snapt het wel  |
Tim86 | woensdag 26 november 2014 @ 10:31 |
quote: Ook omdat hij sterk is. De gemiddelde Emenike user kan alleen rennen en beuken, maar daar is hij net als Ibarbo wel erg goed in. Dan kan je tegenstander nog zo voorspelbaar zijn, als je verdediger de helft van de tijd omvalt als hij recht tegen je aan rent heb je er nog weinig aan. Dat is ook een van de grootste issues dit jaar met het spel imo..spelers die de bal hebben lijken een dikke fysieke boost te hebben. Die goal die Lindgren laatst postte met Musa was ook wel typisch daarvoor..en bij gasten die daadwerkelijk al strength hebben van zichzelf is dat nog veel erger. Ibarbo is nog wel vrij goed qua dribbling..Emenike kan echt niks anders. |
Timmy_Turner | woensdag 26 november 2014 @ 10:31 |
Gewoon de single player uit het spel schoppen en we zijn er voorgoed vanaf  |
Tim86 | woensdag 26 november 2014 @ 10:32 |
quote: haha zo las ik hem ook ja. Keer op keer uitgewoond door die pacehoeren, maar nu heeft het even kunnen helen  |
Tim86 | woensdag 26 november 2014 @ 10:32 |
quote: Dan zijn ze stiekem heel veel klanten kwijt denk ik  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:33 |
quote: Op woensdag 26 november 2014 10:31 schreef Tim86 het volgende:[..] Ook omdat hij sterk is. De gemiddelde Emenike user kan alleen rennen en beuken, maar daar is hij net als Ibarbo wel erg goed in. Dan kan je tegenstander nog zo voorspelbaar zijn, als je verdediger de helft van de tijd omvalt als hij recht tegen je aan rent heb je er nog weinig aan. Dat is ook een van de grootste issues dit jaar met het spel imo..spelers die de bal hebben lijken een dikke fysieke boost te hebben. Die goal die Lindgren laatst postte met Musa was ook wel typisch daarvoor..en bij gasten die daadwerkelijk al strength hebben van zichzelf is dat nog veel erger. Ibarbo is nog wel vrij goed qua dribbling..Emenike kan echt niks anders. Klopt. Ik moest vorige week tegen een speler met Emenike. Ik deed alles wat mogelijk was, maar hij was gewoon niet te houden. Onverdedigbaar...terwijl hij er echt niks bijzonders mee deed. Rennen en beuken, dat was het. En ja, misschien gaf ik te veel ruimte weg omdat ik nu eenmaal aanvallend wil spelen. Dan is het kaasie voor zo'n tegenstander. |
FCsuarez | woensdag 26 november 2014 @ 10:35 |
quote: Speel het gewoon niet meer, kan het helen. heb altijd meer last van lacazette en welbz trauma spelers. van de week nieuwe instellingen maar even proberen. |
Timmy_Turner | woensdag 26 november 2014 @ 10:42 |
Prijzen droppen ook nogal nu  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:42 |
Nieuw kitjen gespot.

Mooitochofnie? |
Tim86 | woensdag 26 november 2014 @ 10:44 |
quote: Ik vind die lompe sponsors altij zo'n afknapper. Op Ajax na heb ik echt nooit kits met sponsors eigenlijk. |
PrideoftheSouth | woensdag 26 november 2014 @ 10:45 |
quote: Totally agree, echt zonde. Maar ik vind die kleuren wel echt tof. |
FCsuarez | woensdag 26 november 2014 @ 10:45 |
quote: Het zal de brabantse smaak wel zijn. |
Tim86 | woensdag 26 november 2014 @ 10:47 |
quote: Ik ben zelf nooit zo'n fan van groen eigenlijk, maar hier heb je nog wat opties met groen als je dat zoekt 


 |
MrvanTrapZ | woensdag 26 november 2014 @ 10:48 |

#jizz |
PrideoftheSouth | woensdag 26 november 2014 @ 10:49 |
quote: Met die middelste heb ik al eventjes gespeeld.  Die kleuren groen van bovenste en onderste shirts vind ik echt weer lelijk dan  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:49 |
quote: Bohhhh, die rechtse  Van wie is die? |
PrideoftheSouth | woensdag 26 november 2014 @ 10:50 |
quote: Valt toch wel mee? Welke spelers dan? |
Tim86 | woensdag 26 november 2014 @ 10:50 |
quote: Als jij een nieuwe kit in wil stellen ben je een half uur aan het bladeren door je club of niet? 
DIe kit is van een MLS club geloof ik, |
FCsuarez | woensdag 26 november 2014 @ 10:51 |
Gewoon lekker met internationale kitjes spelen.  - De duitsers met rood geel zwarte zigzag - Mexico away - Scotland home - Bulgarije - Poland |
MrvanTrapZ | woensdag 26 november 2014 @ 10:51 |
quote: Sporting Kansas City  |
Timmy_Turner | woensdag 26 november 2014 @ 10:51 |
quote: Uhma bijna alle IF's |
PrideoftheSouth | woensdag 26 november 2014 @ 10:51 |
quote: Op woensdag 26 november 2014 10:50 schreef Tim86 het volgende:[..] Als jij een nieuwe kit in wil stellen ben je een half uur aan het bladeren door je club of niet?  DIe kit is van een MLS club geloof ik, Ik heb ze nog lang niet allemaal. Iedere dag probeer ik een competitie volledig te verzamelen, dus ben nog wel even bezig. Maar dat wordt straks wel ff zoeken jah  |
DarkSonic2 | woensdag 26 november 2014 @ 10:51 |
quote: Ik vraag me eerder af van wie die linker is. |
MrvanTrapZ | woensdag 26 november 2014 @ 10:52 |
quote: FC Porto third kit. |
PrideoftheSouth | woensdag 26 november 2014 @ 10:52 |
quote: Op woensdag 26 november 2014 10:51 schreef FCsuarez het volgende:Gewoon lekker met internationale kitjes spelen. - De duitsers met rood geel zwarte zigzag
- Mexico away - Scotland home - Bulgarije - Poland Sjon, jij mag vanaf nu echt niks meer zeggen over smaak... |
PrideoftheSouth | woensdag 26 november 2014 @ 10:52 |
quote: Portoe natuurlijk. |
FCsuarez | woensdag 26 november 2014 @ 10:52 |
quote: Ze schommelen vooral heel erg. Sanchez en benzema in ieder geval  |
DarkSonic2 | woensdag 26 november 2014 @ 10:53 |
Ik ben ook nog steeds kits en badges aan het verzamelen.. ik heb nu 665 kits en 353 badges. |
FCsuarez | woensdag 26 november 2014 @ 10:53 |
quote: Ja maar die past zo leuk bij mijn mexico away kit die ook een zigzag heeft  |
Mandekker | woensdag 26 november 2014 @ 10:53 |
 |
Tim86 | woensdag 26 november 2014 @ 10:54 |
quote: Wat is je provider? |
PrideoftheSouth | woensdag 26 november 2014 @ 10:54 |
quote: Jij belt met Hi?  |
MrvanTrapZ | woensdag 26 november 2014 @ 10:55 |
Godver die kit van Club Leon is duur  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:56 |
quote: Maar die is dan ook echt echt heeeeeuuuuul lelijk  |
Tim86 | woensdag 26 november 2014 @ 10:56 |
quote:
 |
MrvanTrapZ | woensdag 26 november 2014 @ 10:57 |
quote: Mooi man om in lelijke kits te spelen.  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:57 |
quote: Ittihad is duurder trouwens  |
Mandekker | woensdag 26 november 2014 @ 10:57 |
quote:
quote: Vodafone betaalt mij om reclame te maken. |
MrvanTrapZ | woensdag 26 november 2014 @ 10:58 |
quote: Voor dat standaard Vitesse kitje?  |
PrideoftheSouth | woensdag 26 november 2014 @ 10:58 |
quote: Bizar he?  |
Timmy_Turner | woensdag 26 november 2014 @ 11:01 |
quote: Ik ben zo blij dat ik een stukje van de wereld ben Dat ik de snackbar van Leon en al zijn kipkorns ken  |
MrvanTrapZ | woensdag 26 november 2014 @ 11:01 |
Zijn er geen kits met biermerken? bohh

 |
Ajacied7 | woensdag 26 november 2014 @ 11:01 |
Heb ik dit al eens eerder gepost?
 |
Timmy_Turner | woensdag 26 november 2014 @ 11:02 |
Haaa die Leon ik heb trek in een fijne krokante snack Haaadie Leon IIIIIIIIIIIKKKK hebzin gooi er maar een kipkorntje in |
Tim86 | woensdag 26 november 2014 @ 11:03 |
quote:
 |
Tim86 | woensdag 26 november 2014 @ 11:03 |
quote:  |
DutchSL | woensdag 26 november 2014 @ 11:03 |
Dat klassieke Duitsland shirt, allemaal ebola Lothars die daar mee spelen  |
Reemi | woensdag 26 november 2014 @ 11:04 |
quote: Ah, de TT is dus aan jou gericht. |
Timmy_Turner | woensdag 26 november 2014 @ 11:04 |
quote: Die kom je echt vaak tegen ja  |
MrvanTrapZ | woensdag 26 november 2014 @ 11:05 |

bohh EA
 |
Tim86 | woensdag 26 november 2014 @ 11:05 |
quote: Toch niet zo heel raar dat ik de kit van de club van Zusi herken. |
Reemi | woensdag 26 november 2014 @ 11:06 |
quote: Ga maar gauw editten ja, smiecht. |
Tim86 | woensdag 26 november 2014 @ 11:07 |
quote: huh?
Oh ik zie nu de komma pas  |
DutchSL | woensdag 26 november 2014 @ 11:08 |
Ik speel gewoon saai altijd met dezelfde shirts en die bal heb ik ook al sinds het begin.

Speelde alleen een tijdje in het Juventus stadion (silver ), maar toen verloor ik gelijk alles dus maar weer terug naar King Fahd. |
Ajacied7 | woensdag 26 november 2014 @ 11:09 |
quote: Op woensdag 26 november 2014 11:08 schreef DutchSL het volgende:Ik speel gewoon saai altijd met dezelfde shirts en die bal heb ik ook al sinds het begin. [ afbeelding ] Speelde alleen een tijdje in het Juventus stadion (silver  ), maar toen verloor ik gelijk alles dus maar weer terug naar King Fahd. Ik ben erg benieuwd welk stadion HET schaduwstadion is. |
DutchSL | woensdag 26 november 2014 @ 11:11 |
quote: Dit jaar geen last gehad van schaduwstadions (en ook geen gekleurde voetballen) eigenlijk. |
DannyDeko | woensdag 26 november 2014 @ 11:11 |
quote: Zijn er ook paar met Super Bock geloof ik. Weet alleen zo uit mn hoofd niet welke.. |
Tim86 | woensdag 26 november 2014 @ 11:12 |
quote: Je speelt altijd met je eigen bal dit jaar. Thuis of uit. |
Ajacied7 | woensdag 26 november 2014 @ 11:12 |
quote: In 2/250 potjes tegengekomen, waarschijnlijk is het maar een stadion. Ballen heb ik geen last van maar ik speel ook bijna altijd thuis. |
DannyDeko | woensdag 26 november 2014 @ 11:13 |
quote: Ik heb echt een bloedhekel aan dat stadion, bovenste helft van het veld is dan pikkedonker bij mij (speel op PC en beeldscherminstellingen staan nogal vaag) en kan dan geen kut zien. Ik verlies die wedstrijden dan ook altijd. |
Ajacied7 | woensdag 26 november 2014 @ 11:15 |
quote: Op woensdag 26 november 2014 11:13 schreef DannyDeko het volgende:[..] Ik heb echt een bloedhekel aan dat stadion, bovenste helft van het veld is dan pikkedonker bij mij (speel op PC en beeldscherminstellingen staan nogal vaag) en kan dan geen kut zien. Ik verlies die wedstrijden dan ook altijd. De twee wedstrijden dat ik speelde in het schaduwstadion waren willekeurige gebieden VOL belicht en hele grote gebieden pikkedonder  |
Dudeweiser | woensdag 26 november 2014 @ 11:29 |
quote: kipkorn en een milkshake banaan  |
DarkSonic2 | woensdag 26 november 2014 @ 11:30 |
Is dit Tim zijn kamer?  |
Timmy_Turner | woensdag 26 november 2014 @ 11:31 |
quote: En dan op 2 schermen hetzelfde kijken  |
Tim86 | woensdag 26 november 2014 @ 11:32 |
quote: neuh
SPOILER
|
MrvanTrapZ | woensdag 26 november 2014 @ 11:34 |
quote: Boh appeltje voor de dorst en the guardian lezen.  |
DarkSonic2 | woensdag 26 november 2014 @ 11:44 |
Die badges en kits van die 2 nieuwe MLS clubs zijn duur.. had ik ze nou maar gekocht toen EA het nieuws nog niet bekend had gemaakt. |
MrvanTrapZ | woensdag 26 november 2014 @ 11:45 |
quote: Die 5k winst Ik maak me er echt niet druk om. |
Zhano | woensdag 26 november 2014 @ 11:46 |
quote: Stoereboii |
Kiid | woensdag 26 november 2014 @ 11:49 |
quote: Rijke tattaa |
MrvanTrapZ | woensdag 26 november 2014 @ 11:49 |
quote: Sowieso. |
MrvanTrapZ | woensdag 26 november 2014 @ 11:49 |
quote: Maak jij je er wel druk om dan?  |
Zhano | woensdag 26 november 2014 @ 11:52 |
Rot eens op met die van Deudekom bij How its made  |
MrvanTrapZ | woensdag 26 november 2014 @ 11:54 |
quote: Haha ja echt he |
PrideoftheSouth | woensdag 26 november 2014 @ 11:55 |
quote: Joep? Irritante vent ja. Dat zooitje sidekicks van hem trouwens ook  |
DutchSL | woensdag 26 november 2014 @ 11:59 |
Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch 
Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.
The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).
Stability & Performance
Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes)
Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle
Gameplay (navigation, fight, stealth)
Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP
Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame
Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation.
Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.
Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up
Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth.
AI & Crowd
Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place
Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player
Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street
Matchmaking, Connectivity & Replication
Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world
Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen
Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons
Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session
Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed
Menus and HUD
Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete
Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often
Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu
Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation
Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits
Mission tweaks (campaign, coop & side content)
Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck
Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.
Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.
World & 3D
Fixed various collisions and navigation mesh issues
Progression & Difficulty
Adjusted various community events rewards
PC-Specific
Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements |
LitmanenAFCA | woensdag 26 november 2014 @ 12:01 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements Zit die rommel anders in een spoiler  |
MrvanTrapZ | woensdag 26 november 2014 @ 12:01 |
[ Bericht 100% gewijzigd door MrvanTrapZ op 26-11-2014 12:03:00 ] |
DutchSL | woensdag 26 november 2014 @ 12:02 |
quote: Ik kan jou niet in een spoiler zitten zetten. |
MrvanTrapZ | woensdag 26 november 2014 @ 12:03 |
[ Bericht 100% gewijzigd door MrvanTrapZ op 26-11-2014 12:03:16 ] |
Timmy_Turner | woensdag 26 november 2014 @ 12:04 |
Dsl  |
MrvanTrapZ | woensdag 26 november 2014 @ 12:04 |
Laat hem lekker zo'n post posten joh  |
DarkSonic2 | woensdag 26 november 2014 @ 12:06 |
quote: Hij is een baas man. Onder de tram (ja, dat was een programma) en Tussen de oren 
quote: Had ik die kits maar 100x gekocht dan had ik wel wat meer winst. |
DutchSL | woensdag 26 november 2014 @ 12:06 |
Denk dat dit meer mensen boeit dan 137 posts over een of ander NBA spel. |
MrvanTrapZ | woensdag 26 november 2014 @ 12:06 |
quote: Dit ja. |
PrideoftheSouth | woensdag 26 november 2014 @ 12:09 |
quote: Ik heb het van top tot teen aandachtig doorgenomen. En ik vond het boeiend. Echt  |
Timmy_Turner | woensdag 26 november 2014 @ 12:11 |
quote: Wat een drogreden  |
MrvanTrapZ | woensdag 26 november 2014 @ 12:12 |
quote: Niet zo anaal doen TT. Was ist loss? |
Timmy_Turner | woensdag 26 november 2014 @ 12:12 |
quote: Op mobiel is zon lange post nogal kut. En niemand die dat leest |
MrvanTrapZ | woensdag 26 november 2014 @ 12:14 |
quote: Ik wel.  |
over_hedge | woensdag 26 november 2014 @ 12:16 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements Goed verhaal. Lekker lang. |
DarkSonic2 | woensdag 26 november 2014 @ 12:17 |
Die mensen die zulke lange posts gaan quoten  |
MrvanTrapZ | woensdag 26 november 2014 @ 12:18 |
quote: ░░░░░░░░░▄░░░░░░░░░░░░░░▄ >░░░░░░░░▌▒█░░░░░░░░░░░▄▀▒▌ >░░░░░░░░▌▒▒█░░░░░░░░▄▀▒▒▒▐ >░░░░░░░▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐ >░░░░░▄▄▀▒░▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐ >░░░▄▀▒▒▒░░░▒▒▒░░░▒▒▒▀██▀▒▌ >░░▐▒▒▒▄▄▒▒▒▒░░░▒▒▒▒▒▒▒▀▄▒▒▌ >░░▌░░▌█▀▒▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐ >░▐░░░▒▒▒▒▒▒▒▒▌██▀▒▒░░░▒▒▒▀▄▌ >░▌░▒▄██▄▒▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▌ > ▌▒▒▐▄█▄█▌▄░▀▒▒░░░░░░░░░░▒▒▒▌ >▐▒▒▐▀▐▀▒░▄▄▒▄▒▒▒▒▒▒░▒░▒░▒▒▒▒▌ >▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒▒▒░▒░▒░▒▒▐ > ▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒░▒░▒░▒░▒▒▒▌ > ▌▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▒░▒░▒░▒▒▒▌ Wow such sadness many cries very sad wow |
Ozz-03 | woensdag 26 november 2014 @ 12:20 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements Een spel kopen dat 2 weken na release nog zoveel moet fixen.  |
DarkSonic2 | woensdag 26 november 2014 @ 12:21 |
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MrvanTrapZ | woensdag 26 november 2014 @ 12:22 |
quote: Fout ik wel dus jouw plaatje zuigt!
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Ozz-03 | woensdag 26 november 2014 @ 12:22 |
quote: Sommigemensenlettenechtnietop |
DutchSL | woensdag 26 november 2014 @ 12:22 |
quote: Als iets je niet interesseert dan lees je het gewoon niet. Makkelijk zat. |
Tim86 | woensdag 26 november 2014 @ 12:24 |
quote: Dat ja. Mij boeit dit ook geen fuck. En anderen boeit het geen fuck dat er over films en series wordt gepraat. En anderen boeit het geen fuck dat het over Feyenoord gaat. Dat heb je nou eenmaal met een SC. Die 2 sec scrollen zijn ook wel te overzien. |
DarkSonic2 | woensdag 26 november 2014 @ 12:24 |
quote: Dit hebben mensen ook vaak tegen mij gezegd en dan zei ik ook 'jij blijkbaar wel want je reageert erop'. |
Zhano | woensdag 26 november 2014 @ 12:25 |
quote: Geen probleem mee dat je het post, en idd die NBA meuk Maar zo'n lap tekst kan toch wel (deels) in een spoiler ofzo? |
Dudeweiser | woensdag 26 november 2014 @ 12:26 |
Godver kap eens man ik moet een halve minuut scrollen op mijn telefoon elke keer  |
Timmy_Turner | woensdag 26 november 2014 @ 12:26 |
Het gaat er niet om dat het gepost wordt maar dat het zon tering lanfe tekst is dat is toch wel te begrijpen  |
Ozz-03 | woensdag 26 november 2014 @ 12:27 |
quote: Op woensdag 26 november 2014 12:24 schreef Tim86 het volgende:[..] Dat ja. Mij boeit dit ook geen fuck. En anderen boeit het geen fuck dat er over films en series wordt gepraat. En anderen boeit het geen fuck dat het over Feyenoord gaat. Dat heb je nou eenmaal met een SC. Die 2 sec scrollen zijn ook wel te overzien. Echt niet, stront vervelend omdat mensen het ook nog eens gaan quoten.  |
Ozz-03 | woensdag 26 november 2014 @ 12:27 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements Nog 1x voor Dudeweiser.  |
DutchSL | woensdag 26 november 2014 @ 12:28 |
quote: Op woensdag 26 november 2014 12:25 schreef Zhano het volgende:[..] Geen probleem mee dat je het post, en idd die NBA meuk  Maar zo'n lap tekst kan toch wel (deels) in een spoiler ofzo? Ja, dat had best gekund. |
over_hedge | woensdag 26 november 2014 @ 12:28 |
quote: Dat is 2x. |
Ozz-03 | woensdag 26 november 2014 @ 12:28 |
quote: In 1 post.  |
DutchSL | woensdag 26 november 2014 @ 12:29 |
Laten we anders tientallen grappige gifjes van honden posten, dat is ook zo lekker scrollen. |
Timmy_Turner | woensdag 26 november 2014 @ 12:29 |
quote: Nou en daar gaat het dus om  |
Timmy_Turner | woensdag 26 november 2014 @ 12:30 |
quote: Prima, die jullie doen dat en ik doe dit lekker puh reacties |
over_hedge | woensdag 26 november 2014 @ 12:30 |
quote: En lekker veel data verbruiken. |
Dudeweiser | woensdag 26 november 2014 @ 12:30 |
Kutozz |
Ozz-03 | woensdag 26 november 2014 @ 12:36 |
quote:  |
Zhano | woensdag 26 november 2014 @ 12:41 |
quote:
|
The_Yakuza | woensdag 26 november 2014 @ 12:41 |
de LBY ballen zijn wel een stuk minder accuraat naar mijn mening  Verdedigers staan ook veeeeeeel beter |
Tim86 | woensdag 26 november 2014 @ 12:42 |
quote:
|
DarkSonic2 | woensdag 26 november 2014 @ 12:45 |
quote: Ik zal vanavond kijken of het echt zo is. Zo ja, dan ga ik JUICHEN!! |
Tim86 | woensdag 26 november 2014 @ 12:46 |
Die gasten die alleen maar met de bal aan de voet rennen zijn toch veel lastiger af te stoppen dan LB+Y? Dat vond ik echt totaal geen probleem dit jaar  |
OmniRocket | woensdag 26 november 2014 @ 12:46 |
heeft iemand nog de patch notes van AC:Unity? |
Zhano | woensdag 26 november 2014 @ 12:47 |
quote: such joke |
el-blanchito | woensdag 26 november 2014 @ 12:48 |
Mensen nog bets voor vanavond? |
Johnbon | woensdag 26 november 2014 @ 12:48 |
quote: Op woensdag 26 november 2014 12:46 schreef Tim86 het volgende:Die gasten die alleen maar met de bal aan de voet rennen zijn toch veel lastiger af te stoppen dan LB+Y? Dat vond ik echt totaal geen probleem dit jaar  Ja dit dacht ik dus ook. |
Johnbon | woensdag 26 november 2014 @ 12:51 |
quote: Combo Anderlecht - Galatasaray Anderlecht Veel gezeur bij Gala. Arsenal - Borussia Arsenal het thuis voordeel niet echt een goede onderbouwing odds 5.67
en
Anderlecht- gala Nogmaals Anderlecht Zenit- porto Porto odds 8.5 |
Zhano | woensdag 26 november 2014 @ 12:52 |
quote: Op woensdag 26 november 2014 12:51 schreef Johnbon het volgende:[..] Combo Anderlecht - Galatasaray Anderlecht Veel gezeur bij Gala. Arsenal - Borussia Arsenal het thuis voordeel niet echt een goede onderbouwingodds 5.67 en Anderlecht- gala Nogmaals Anderlecht Zenit- porto Porto odds 8.5 Lekker gokken  |
el-blanchito | woensdag 26 november 2014 @ 12:55 |
quote: Op woensdag 26 november 2014 12:51 schreef Johnbon het volgende:[..] Combo Anderlecht - Galatasaray Anderlecht Veel gezeur bij Gala. Arsenal - Borussia Arsenal het thuis voordeel niet echt een goede onderbouwingodds 5.67 en Anderlecht- gala Nogmaals Anderlecht Zenit- porto Porto odds 8.5 Porto speelde toch gisteren al? |
DutchSL | woensdag 26 november 2014 @ 12:58 |
quote:
SPOILER Sporting != Porto
SPOILER spoiler voor de mensen op mobiel
SPOILER of was het nu niet nodig?
|
Zhano | woensdag 26 november 2014 @ 12:59 |
quote: Godver wat ben jij een klein kind af en toe  |
Zhano | woensdag 26 november 2014 @ 13:03 |
SPOILER  Leuk man die drop in matches  Net nu ik keeper ben ook gaat die andere keeper gratis goals weggeven...
|
PrideoftheSouth | woensdag 26 november 2014 @ 13:04 |
http://www.derat.nl/int/nl/nieuws/nieuwsitemnieuw.asp?id=21046
Jezus, we zitten opgescheept met een TD die geen reet snapt van zijn vak  |
Johnbon | woensdag 26 november 2014 @ 13:04 |
quote: Je hebt gelijk t was Benfica.  |
Zhano | woensdag 26 november 2014 @ 13:05 |
quote:
mooi plaatjen |
PrideoftheSouth | woensdag 26 november 2014 @ 13:08 |
quote: Dit was een van de eerste supporterssites op het internet (weet nog dat zelfs een item in een internetprogramma op Radio1 aan DeRat.nl werd gewijd)...het mooie ervan is dat ze niet alleen maar droge nieuwsfeitjes spugen, maar zo nu en dan ook zelf kleur bekennen, en daarbij geen blad voor de mond nemen. En dus soms ook wat creatief bezig zijn  |
FCsuarez | woensdag 26 november 2014 @ 13:10 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements Hopen dat het verschil een beetje merkbaar is  |
MrvanTrapZ | woensdag 26 november 2014 @ 13:11 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements mooi ja |
FCsuarez | woensdag 26 november 2014 @ 13:12 |
Hengel net een Sanchez binnen voor 550 nice  |
PrideoftheSouth | woensdag 26 november 2014 @ 13:13 |
quote: Goei visweer ja. |
DannyDeko | woensdag 26 november 2014 @ 13:15 |
https://soundcloud.com/qdance/x-qlusive-legends-blackbox-2
 |
FCsuarez | woensdag 26 november 2014 @ 13:15 |
quote: Happerig weer voor chileentjes hoor. ga hem lekker weer verkopen voor 640K en van de winst ga ik een vies smerig pace team maken. |
PrideoftheSouth | woensdag 26 november 2014 @ 13:19 |
quote: Op woensdag 26 november 2014 13:15 schreef FCsuarez het volgende:[..] Happerig weer voor chileentjes hoor. ga hem lekker weer verkopen voor 640K en van de winst ga ik een vies smerig pace team maken. Boohhh Sjon, deugnietje ben je ook  |
FCsuarez | woensdag 26 november 2014 @ 13:22 |
quote: Had ik al verteld dat het een 4312 gaat worden met als instelling van de laatste 7 stay back voorste 3 volle bak op de counter natuurlijk. Zat voor de voorste 3 te denken aan, Ibarbo, 7 chem cuadrado en IF callejon  |
DarkSonic2 | woensdag 26 november 2014 @ 13:24 |
quote: Op woensdag 26 november 2014 13:22 schreef FCsuarez het volgende:[..] Had ik al verteld dat het een 4312 gaat worden met als instelling van de laatste 7 stay back voorste 3 volle bak op de counter natuurlijk. Zat voor de voorste 3 te denken aan, Ibarbo, 7 chem cuadrado en IF callejon 
 |
PrideoftheSouth | woensdag 26 november 2014 @ 13:25 |
quote: Op woensdag 26 november 2014 13:22 schreef FCsuarez het volgende:[..] Had ik al verteld dat het een 4312 gaat worden met als instelling van de laatste 7 stay back voorste 3 volle bak op de counter natuurlijk. Zat voor de voorste 3 te denken aan, Ibarbo, 7 chem cuadrado en IF callejon  Ik heb nog wel een IF Callejonnetje voor je liggen. En voor echte badasses als jij wil ik ook nog wel 5% van mijn prijs afdoen. Heb je hem gewoon belastingvrij  |
FCsuarez | woensdag 26 november 2014 @ 13:27 |
quote: Op woensdag 26 november 2014 13:25 schreef PrideoftheSouth het volgende:[..] Ik heb nog wel een IF Callejonnetje voor je liggen. En voor echte badasses als jij wil ik ook nog wel 5% van mijn prijs afdoen. Heb je hem gewoon belastingvrij  Denken dat ik zelf IF Callejon nog niet heb First Owner jonguhhhh |
PrideoftheSouth | woensdag 26 november 2014 @ 13:28 |
quote: Nou Sjon, daar heb je me toch mooi even tuk. Ik trek me terug in een vergadering. Doei. |
ThadCastle | woensdag 26 november 2014 @ 13:28 |

hey kutjes hier mijn kitjes |
MrvanTrapZ | woensdag 26 november 2014 @ 13:28 |
quote: Op woensdag 26 november 2014 11:59 schreef DutchSL het volgende:Vandaag komt een patch voor Unity op PS4, hopelijk lost dat wat meer problemen op dan de gemiddelde EA patch  Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). Stability & Performance Fixed numerous random crashes for both on Campaign and Co-op (90+ various low reproduced crashes) Fixed specific framerate drops Improved general Framerate on PS4 by lowering the priority of the online services thread Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas Fixed FPS drops in Sainte Chapelle Gameplay (navigation, fight, stealth) Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below: [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin. [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam [Saint-Louis] Arno remains stuck while trying to pass over a table [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame [Porte-Saint-Denis]Arno remains stuck after falling between 2 props [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent [Mission  OLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame [Cité]Arno gets stuck on the chair while trying to climb the building [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below: [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ. [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective. [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart [Cité] Arno remains stuck in a haystack near the Notre Dame Fixed Cover issues Fixed an issue where Arno could not peek while in cover and standing. Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination. Fixed an issue with right facing cover quick drop animation. Fixed various camera issues Camera will occasionally focus on nothing when performing a High Profile Cover Assassination. Fixed animation issues High Profile stop animation plays when walking then stopping in an indoor area. High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building. Arno will not enter incapacitated stance if dying while in customization menu Arno performs a Wall Eject in the wrong direction at the bottom of ladders. Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side. Arno will remain in a running animation for several second after jumping from a collision to another Climbing up angled edges is very slow. Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures. Beam Low Profile Step is too fast over greater distances in between beams. Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover. Arno can play the upper body animation of not having any grenades while climbing up Fixed some Booster issues Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward. Arno will teleport when descending from Fences and Walls The Stealth Boost counter does not work properly. Climb to Hang corner transition isn't always smooth. AI & Crowd Fixed various animation issues [Café theatre] Intendant slides quickly from between two stations NPC was observed walking in the air and, at another point, running in place Fixed various detection issues NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position. [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions Guards can be stuck in a detection loop and never attack the player Fixed various crowd stations issues [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop. [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword [Louvre][Feydeau] Missing chair from the NPC Station near a building [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them Character model issue in a crowdlife station. When remaining idle in the game for multiple hours, player will see crowd floating in the Air. Horse carts fall through world when moving 115m+ away from them [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground Low Rez crowd can be seen when walking in the Street Matchmaking, Connectivity & Replication Fixed various matchmaking issues The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session Wrong session attached to game party after having received a ghost [Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For. Storm failure error 0xB9145EA0 received after accepting invite to a coop mission [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards Client can be not pulled into host's world after accepting party and game invite Players can be stuck on "waiting for the other players" message after starting a heist following certain steps The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world One of the clients can receive Server error message on the search screen for LB050 Sometimes, other friends gamertags appear for the ones invited in toy sessions The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed. All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD. Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party. All players can get stuck on a black screen after starting the transition from freeroam to a mission. Accepting an invite towards an empty session can leave the user without in-game sound. [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission Accepting an invite to join or rejoin a player in a session can send the user in another session with other players Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world Fixed various host migration issues Performing a Host Migration while the users are on the AMD screen will split up the TOY The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen Fixed join-in-progress issues When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission [Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2 A client that joins a private session while in another private session has three loading screens Join in progress Ghost does not spawn while the user is in Versailles The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker. [Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1 [Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons Fixed various replication issues between host and clients [Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients [Crowd] Sometime the Dead Replica Body will remain in a Stand up position [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else Player sees his teammate get up before unspawning Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead. [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate. [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck [Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1 Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat Replica sees the master in an intermittent animation while the master is aiming the gun and looking around Friend widget displays wrong user after starting a second COOP session Fixed various issues in the My Club menu All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included). Same club objective will appear for all the club challenges when a save is performed Menus and HUD Fixed various menu issues and pop-up overlap issues "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen. Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages The Uplay window will appear for a very short time if the user beats a ghost's score in a rift It is possible to access the Gear Loadout while being in combat A Cockade from Tuileries district is marked collected in Vendôme district. Game crashes in the character customization menu after performing certain steps Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message The background on the progress tracker is missing when the player is in resurrection animation The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers [Friend Widget] Waiting for is not correctly place under the health bar. The progression bars on the Assassin Rank widget/helix do not register the progress The price bar for renovating a Social club is not complete Fixed Mission objectives & updates issues The Average Mission/Member count doesn't display the correct numbers [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack. After completing the game, the Francois-Thomas Germain AFS will pop up after every desync Unspent Sync Points notification pops up too often Fixed issues in customization menu After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000 Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05 A specific weapon reward cannot be equipped and it doesn't have any image or animation There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu Fixed some localization inconsistencies in the menus Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!" Placeholder text is displayed on the map when the user is not signed in with any SEN account. [Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish. [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages Typo in Wall Eject causes mistranslation Fixed some Credits issues Missing dates of first publication in the LIBTESS section of the credits Several spacing errors are present in the credits Mission tweaks (campaign, coop & side content) Fixed various low repro walkthrough breaks [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates. [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell [Mission: Confession] Arno gets stuck when interacting with the priest atop the church [Mission: Training] Roll recovery training can be very hard to complete. [Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs [Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD. [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window. [Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck Fixed various NPC navigation issues [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack. Fixed inconsistencies in some missions [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle [Mission: Ŕ LA LANTERNE!] The third wave of aggressors does not attack the duchess [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3 Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission [Mission: CATACOMB RAIDER] Mission started with very low light level for the client [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path. The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020 [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader. [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum. World & 3D Fixed various collisions and navigation mesh issues Progression & Difficulty Adjusted various community events rewards PC-Specific Fixed saves corruptions in some cases Fixed temporal blur for SLI Fixed graphical corruptions in Character Customization menu Fixed crash in Character Customization menu on controller autoswitch Alt+Enter switch window modes correctly NPC on side monitors shows correctly Minor UI improvements Die bug met dat booten in de Spaanse taal heb ik ook gehad. |
FCsuarez | woensdag 26 november 2014 @ 13:28 |
quote: Succes he, vraag je wel even of je rond 4en mag spieken naar het TOTW  |
DutchSL | woensdag 26 november 2014 @ 13:30 |
quote: Donde esta el supermercado? |
Dudeweiser | woensdag 26 november 2014 @ 13:32 |
quote: ola supermercado telebancos por aqui |
Ajacied7 | woensdag 26 november 2014 @ 13:33 |
quote: Let's get Spanish, get Spanish |
MrvanTrapZ | woensdag 26 november 2014 @ 13:33 |
quote: Let's get Spanish, get Spanish |
Tobi-wan | woensdag 26 november 2014 @ 13:37 |
Heb het nu 3 weken volgehouden.... begint toch weer een beetje te kriebelen. Een cross + volley squad...
 |
DutchSL | woensdag 26 november 2014 @ 13:37 |
Me gusta tacos y burritos Monster y Doritos. |
FCsuarez | woensdag 26 november 2014 @ 13:38 |
Pas maar op dat je niet omhoog kijkt, kunnen je pupillen droog van worden. |
DarkSonic2 | woensdag 26 november 2014 @ 13:38 |
quote:
super bancos  |
Ajacied7 | woensdag 26 november 2014 @ 13:39 |
quote:
 |
FCsuarez | woensdag 26 november 2014 @ 13:39 |
quote:
dan heb je tijd over ga leren man  |
DarkSonic2 | woensdag 26 november 2014 @ 13:40 |
quote: Dit kostte nog geen 2 minuten. En ik ga pas in 2015 leren. |
Zhano | woensdag 26 november 2014 @ 13:40 |
quote: Zegt hij  |
FCsuarez | woensdag 26 november 2014 @ 13:40 |
quote: Huh ? |
The_Yakuza | woensdag 26 november 2014 @ 13:41 |
bohhh, volgende week woensdag op gesprek voor ronde 6 voor traineeship  |
Zhano | woensdag 26 november 2014 @ 13:41 |
quote: Ik bedoel maar.. |
Zhano | woensdag 26 november 2014 @ 13:42 |
quote: Godver, moet je in de finale nog worstelen met de laatste tegenstander?  |
FCsuarez | woensdag 26 november 2014 @ 13:42 |
quote: Ja waar doel je nou eigenlijk op, dat ik tijd over heb, of moet gaan leren. |
Zhano | woensdag 26 november 2014 @ 13:43 |
quote: Beide  |
FCsuarez | woensdag 26 november 2014 @ 13:43 |
quote: punt 1 klopt heb t niet zo druk. punt 2 doe geen studie dus leren lijkt mij nutteloos. |
DarkSonic2 | woensdag 26 november 2014 @ 13:44 |
quote: Hij bedoelt dat jij ook genoeg tijd hebt.
O dit is al gepost. |
Zhano | woensdag 26 november 2014 @ 13:44 |
quote: Wat is het meervoud van brief? |
FCsuarez | woensdag 26 november 2014 @ 13:46 |
quote: briefen. |
MrvanTrapZ | woensdag 26 november 2014 @ 13:46 |
quote: serieus? |
FCsuarez | woensdag 26 november 2014 @ 13:46 |
quote: Jatoch. |
Zhano | woensdag 26 november 2014 @ 13:47 |
Niet weten dat het briefs is  |
DarkSonic2 | woensdag 26 november 2014 @ 13:47 |
De verleden tijd van schamen is toch schaamte? Doordat de m nu in het kofschimp zit. |
FCsuarez | woensdag 26 november 2014 @ 13:47 |
quote: Je bezig houden met dit soort ongein heb je toch een tiepmiep voor  |
SgtPorkbeans | woensdag 26 november 2014 @ 13:48 |
Gegroet  |
The_Yakuza | woensdag 26 november 2014 @ 13:56 |
briefa |
FCsuarez | woensdag 26 november 2014 @ 13:58 |
quote: wat logisch is want museum -> musea |
DarkSonic2 | woensdag 26 november 2014 @ 13:59 |
Die prijzen van coins zijn best wel gestegen. Dus ik heb vannacht bijna 13 euro verdiend. |
Zhano | woensdag 26 november 2014 @ 13:59 |
Serieus bij mij op de opleiding een keer "criteria's" voorbij zien komen op een presentatie  |
FCsuarez | woensdag 26 november 2014 @ 14:01 |
quote: Jezus wat zal jij dom zijn zeg
#mensenopdommestudiesblijvendom #durfdomtezijn |
Ajacied7 | woensdag 26 november 2014 @ 14:02 |
IF FCsuarez  |
DutchSL | woensdag 26 november 2014 @ 14:03 |
Het meervoud van Fries is toch ook Frisia? Of Frisici. |
Zhano | woensdag 26 november 2014 @ 14:03 |
quote: Nou idd |
Tim86 | woensdag 26 november 2014 @ 14:05 |
quote: Fristi |
SgtPorkbeans | woensdag 26 november 2014 @ 14:06 |
Ik hoop weer op een IF Bendtner  |
Ajacied7 | woensdag 26 november 2014 @ 14:08 |
 |
Zhano | woensdag 26 november 2014 @ 14:11 |
quote: mooi man |
FCsuarez | woensdag 26 november 2014 @ 14:12 |
quote: 60 voor metselen veel te hoog. |
SgtPorkbeans | woensdag 26 november 2014 @ 14:13 |
quote: Goede stats, zou opstellen  |
LitmanenAFCA | woensdag 26 november 2014 @ 14:18 |
quote: Knap hoor, 3 hele weken  |
poker4lifee | woensdag 26 november 2014 @ 14:21 |
die unity patch zoveel doet EA in 3 jaar niet eens
m'n anderhalfuur weer weten te overleven. oftewel, weekend  |
FCsuarez | woensdag 26 november 2014 @ 14:24 |
quote: Veel werk hoor, gezichten maken nieuwe foto's stadia in elkaar klussen. |
Kiid | woensdag 26 november 2014 @ 14:24 |
quote: Nee .
Nu ik toch werk heb dan koop ik liever in het weekend voor 2 tientjes een paar 100k dan dat ik moeilijk ga zitten doen . |
poker4lifee | woensdag 26 november 2014 @ 14:25 |
quote: zeker. helemaal laptops met photoshop meenemen naar dubai en ibiza en weet ik veel waar ze het hele jaar op vakantie zijn enzo. zwaar werk |
Kiid | woensdag 26 november 2014 @ 14:25 |
quote: Wat voor patch?! |
poker4lifee | woensdag 26 november 2014 @ 14:26 |
quote: if not sarcastisch dan ff omhoog scrollen  |
Kiid | woensdag 26 november 2014 @ 14:27 |
quote: Ronde 6? Je hebt ook gesprekken gehad met de receptioniste en conciërge?  |
FCsuarez | woensdag 26 november 2014 @ 14:27 |
quote: Op woensdag 26 november 2014 14:24 schreef Kiid het volgende:[..] Nee  . Nu ik toch werk heb dan koop ik liever in het weekend voor 2 tientjes een paar 100k dan dat ik moeilijk ga zitten doen  . Te laat jongen, had je mooi kunnen SMLSNO'en met coins inkoop 2,- verkoop 9,- |
Kiid | woensdag 26 november 2014 @ 14:29 |
quote: Ik zie het nu op pagina 8 ja. Dat is een beste lijst, even kijken wat ik ervan merk vanavond |
Kiid | woensdag 26 november 2014 @ 14:30 |
quote: Ze zijn toch niet zoveel gestegen? |
FCsuarez | woensdag 26 november 2014 @ 14:34 |
quote: ik hoor hier aldoor mensen roepen dat de coins aan het stijgen zijn, op zich is stijgen al een raar ding natuurlijk 
kijk gewoon wat de prijs in december is. verkoop ik de handel, koop ik pes en ga ik net als maver hopen dat hij stopt op het zwarte balletje lijkt me mooi. |
Zhano | woensdag 26 november 2014 @ 14:36 |
quote: Het is dan ook de prijs die stijgt...
#dedommenwordendommer |
MrvanTrapZ | woensdag 26 november 2014 @ 14:36 |
quote: 100% jonguh |
PrideoftheSouth | woensdag 26 november 2014 @ 14:37 |
quote: doe eens liev  |
FCsuarez | woensdag 26 november 2014 @ 14:37 |
quote: Vanwaar die haat Frieske, verkeerde been uit bed gestapt?
#proudtobestupid |
Ajacied7 | woensdag 26 november 2014 @ 14:38 |
quote: Sjon 
SPOILER lachuuu
SPOILER gr
|
Zhano | woensdag 26 november 2014 @ 14:38 |
Geen haat hoor, just pointing out the obvious... |
DutchSL | woensdag 26 november 2014 @ 14:40 |
Coins worden duurder, maar spelers goedkoper  Al zal dat ook aan de happy 24 hour liggen. |
FCsuarez | woensdag 26 november 2014 @ 14:40 |
quote: if you think it's necessary, go on. I don't care. |
FCsuarez | woensdag 26 november 2014 @ 14:41 |
quote: coins goedkoper = Spelers duurder coins duurder = Spelers
vul de vergelijking maar in  |
Tim86 | woensdag 26 november 2014 @ 14:41 |
quote: Coins duurder en spelers goedkoper is toch een logische combinatie..Hoe lager de coinprijzen, hoe hoger de spelersprijzen. |
The_Yakuza | woensdag 26 november 2014 @ 14:43 |
quote: Nee, grapjas. Er zijn meer banen dan wat een uwv heeft he |
rolls-reus | woensdag 26 november 2014 @ 14:44 |
Heb gisteren sif Tevez en alle andere investeringen verkocht heb Suarez gehouden. Hopen dat ik voor 1,4 Mil aankomend weekend een mooi team om hem heen kan bouwen |
Zhano | woensdag 26 november 2014 @ 14:44 |
quote: Hallo tiepmiep van sjon, laat m in het vervolg aub zelf zijn beans cappen yes? |
PrideoftheSouth | woensdag 26 november 2014 @ 14:46 |
quote: Ik vind een selectieprocedure met 6 ronden eigenlijk ook absurd veel.
SPOILER Maar misschien komt dat wel omdat ik nergens verder ben gekomen dan ronde 2, realiseer ik me nu 
|
Zhano | woensdag 26 november 2014 @ 14:50 |
quote: Op woensdag 26 november 2014 14:46 schreef PrideoftheSouth het volgende:[..] Ik vind een selectieprocedure met 6 ronden eigenlijk ook absurd veel. SPOILER Maar misschien komt dat wel omdat ik nergens verder ben gekomen dan ronde 2, realiseer ik me nu 
SPOILER awww poepie toch
|
Timmy_Turner | woensdag 26 november 2014 @ 14:52 |
quote: Je had hem toch al binnen zei je? Of post je gewoon alle rondes die je overleeft en pakt daar even de felicitaties op  |
PrideoftheSouth | woensdag 26 november 2014 @ 14:53 |
quote: Geeft niet hoor. Ik had vroeger gewoon niet zoveel talent  Dat is later allemaal gekomen  |
FCsuarez | woensdag 26 november 2014 @ 14:53 |
quote: Omdat ? taal is de graatmeter van intelligentie ? |
PrideoftheSouth | woensdag 26 november 2014 @ 14:54 |
quote: Nu doe je het er echt om he?  |
DarkSonic2 | woensdag 26 november 2014 @ 14:56 |
bohh |
PrideoftheSouth | woensdag 26 november 2014 @ 14:57 |
quote: Godver DS2, mooi pack  |
FCsuarez | woensdag 26 november 2014 @ 14:57 |
quote: JA WAT, er zit in een IQ test geen enkele werkwoord vervoeging hoor. |
Kiid | woensdag 26 november 2014 @ 14:57 |
quote: What are the odds  |
DutchSL | woensdag 26 november 2014 @ 14:58 |
Hoax, hij heeft toch geen duplicate Oscar die is veel te goud. |
rolls-reus | woensdag 26 november 2014 @ 14:59 |
quote: Als het niet fake is  |
DarkSonic2 | woensdag 26 november 2014 @ 14:59 |
quote: Dat is niet mijn pack maar een pack van Nep. |
FCsuarez | woensdag 26 november 2014 @ 14:59 |
quote: 2 rare players in een 5K pack.. ook best raar |
PrideoftheSouth | woensdag 26 november 2014 @ 15:00 |
quote: Hier packs posten van random FUT-spelers Waarom doe je dat nou?  |
LitmanenAFCA | woensdag 26 november 2014 @ 15:01 |
quote: Uhhh  |
DarkSonic2 | woensdag 26 november 2014 @ 15:02 |
quote: Omdat hij IF Serero in een pack kreeg. En hij beweert dat je golds in bronze packs kan krijgen, dit is zeker niet waar  |
LitmanenAFCA | woensdag 26 november 2014 @ 15:03 |
quote: Je kan ook golds in silver packs krijgen dus waarom geen golds in bronze packs? Zal vast niet vaak voorkomen maar lijkt me dat het gewoon kan. |
PrideoftheSouth | woensdag 26 november 2014 @ 15:04 |
quote: Als jij hem had gekregen had ik het leuk voor je gevonden. Nu Nep hem krijgt kan ik niet anders dan mijn schouders ophalen. En duizenden bronze packs geopend, geen enkele gold card gezien. |
Tim86 | woensdag 26 november 2014 @ 15:04 |
quote: Vroegah kon dat wel in ieder geval. Of het tegenwoordig nog zo is zou ik niet weten. |
FCsuarez | woensdag 26 november 2014 @ 15:04 |
quote: Wellus gehad theory confirmed |
ThadCastle | woensdag 26 november 2014 @ 15:05 |
homeland heeft tietjes > breaking bad |
DarkSonic2 | woensdag 26 november 2014 @ 15:05 |
quote: Er was 1 of andere glitch dat er een error was bij het openen van een gold pack en als je daarna een bronze pack opende kreeg je een gold. |
MrvanTrapZ | woensdag 26 november 2014 @ 15:05 |
0n1R8W1E6z5g3KvVvTBkL2pk7m1U7mk/ESAB-46 |
DarkSonic2 | woensdag 26 november 2014 @ 15:05 |
quote: Nou, dan had ik in al die bronze packs die ik door de jaren heen heb geopend ook wel een gold moeten krijgen. |
MrvanTrapZ | woensdag 26 november 2014 @ 15:06 |
quote: Op woensdag 26 november 2014 15:05 schreef DarkSonic2 het volgende:[..] Er was 1 of andere glitch dat er een error was bij het openen van een gold pack en als je daarna een bronze pack opende kreeg je een gold. Dat is geen glitch want als je dan nog een keer een goldpack koopt krijg je 24 items in 1 pack. Had ik ook van het weekend. En de doekoe gaat er wel vanaf  |
Tim86 | woensdag 26 november 2014 @ 15:07 |
quote: Misschien is een gold speler in een bronze pack net zo rare als een Ronaldo in een gold pack..weet jij veel. |
MrvanTrapZ | woensdag 26 november 2014 @ 15:07 |
quote: Nee want als DS2 zegt dat het niet zo is dan is dat niet zo. |
FCsuarez | woensdag 26 november 2014 @ 15:07 |
quote: WIL je beweren dat ik hier sta te LIEGEN? een of andere discard italiaan in een 400c pack. |
PrideoftheSouth | woensdag 26 november 2014 @ 15:08 |
quote: Ha! Nog steeds verlies Sjon  |
DarkSonic2 | woensdag 26 november 2014 @ 15:09 |
quote: Ja, ik heb even onderzoek gedaan en in FUT12 kon het wel doordat er packs waren met 8 rares (of packs met 3 rares waar je er 1 kreeg) |
Ajacied7 | woensdag 26 november 2014 @ 15:09 |
quote: Ik geloof je nog steeds niet  |
MrvanTrapZ | woensdag 26 november 2014 @ 15:10 |
ZzwOt1VM7lwfwdrfmIYGt1VM6k4ot1VM=kPo6IPp=8Zi6WXX/TIGO-3FX |
Tim86 | woensdag 26 november 2014 @ 15:10 |
Trapz aan het seizuren? |
PrideoftheSouth | woensdag 26 november 2014 @ 15:11 |
quote:
quote: Goed verhaal. |
MrvanTrapZ | woensdag 26 november 2014 @ 15:11 |
quote: Nee een paar leuke boodschappen aan het plaatsen met een encryptie van een webserver gr gr |
FCsuarez | woensdag 26 november 2014 @ 15:11 |
quote: Lastig he, iets van iemand aannemen. |