quote:
I've Played Skylanders On The PS4, And There's No Going Back
I didn't fully appreciate the next generation of consoles until last Friday, when I got the chance to play Skylanders: Swap Force for a couple hours on the PlayStation 4. 1
It's not that I consider the third installment of Activision's wildly popular toys-meets-games franchise to be the pinnacle of gaming achievement or anything. I know there are more advanced games in the pipeline for the Xbox One and PlayStation 4.
It's just that, with more than 100 hours clocked between the first two entries, Skylanders has become my baseline. I've not played enough Call of Duty to recognize how much of an improvement Ghosts on next-gen is over Black Ops 2 on current-gen, but as soon as the PlayStation 4 version of Swap Force started up, I knew I was looking at the future.
I was eager to get my hands on the game. This was my first time, sitting on the couch in a hotel room near the Atlanta airport — members of the Swap Force team were in town for a meeting — but first, there was testing to be done.
Out of my backpack I pulled several of my own Skylanders toys — I'd come prepared. I set first-generation Cynder down on the new Swap Force portal, and there she was in all her disturbingly-chesty dragon glory. Each older Skylander I placed appeared on the screen, looking more animated than ever before. Dark Spyo. Ninjini. Slam Bam.
Of all the toys I brought with me, only one did not work, and that was because it was Disney Infinity's Mr. Incredible. I had to try.
Into the game proper, I was first treated to a pre-rendered cutscene in which the series' villain, Invader Zim Kaos, unveils his plan to harness the power of Petrified Darkness to strike at the very heart of the Skylands, the well of power that keeps the floating islands of the world afloat. Then came an in-engine cutscene featuring Patrick Warburton's womanizing bobcat-creature, Flynn. I could barely tell the difference.
The in-engine cutscene was crisper, as in-engine graphics generally are as compared to pre-rendered video, but damn if it wasn't just as gorgeous as the CG work. You see screenshots like this...
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