Ja, en laat hem meteen bami bakkenquote:Op donderdag 19 juli 2012 15:23 schreef Monolith het volgende:
Huur gewoon een Chinees in om het spel voor je te spelen, nog makkelijker.
Hij staat erop voor 1,2 miljoen met een buy-out van 4 miljoen. Ik verwacht het er niet voor te krijgen. Zo nee, dan repost ik hem voor 1M/2,5M buy-outquote:Op donderdag 19 juli 2012 13:10 schreef jackson het volgende:
[..]
Laat even hier weten voor hoeveel je hem te koop zeg of voor hoeveel je hem verkocht hebt. Volgens mij ga je er nog wel iets voor krijgen namelijk.
Ja dat weet ik, maar ik heb ook games gespeeld waar er wel op de chat word gelet. Dan word je dus gebanned als ze zien dat je dat spammed. Daarom ging ik er van uit dat het mocht.quote:Op donderdag 19 juli 2012 15:19 schreef RealBizkit666 het volgende:
ik denk dat het bots zijn die adverteren. Of denk je dat iemand dat elke weer opnieuw in het chatscherm plakt?
quote:Dear Diablo Players,
Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.
We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.
The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.
However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.
In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.
We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.
You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.
We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.
Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.
One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.
I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.
We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.
As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.
Sincerely,
Mike Morhaime
quote:Op vrijdag 20 juli 2012 08:52 schreef RealBizkit666 het volgende:
4x maar? Wil je het echt helemaal uitspelen, dan zul je minimaal 40x dezelfde shit moeten doen.
De complete Diablo reeks was de bedoeling dat je dingen heel vaak deed herhalen. Het farmen en grinden. Waar in D2 alleen Mephisto en Baal runs gedaan werden, worden nu Butcher runs en Siegebreaker-Azmodan runs gedaan.
Klinkt goed!quote:
Nadat ik gestopt was heb ik dat ook nog eens voor een vriend van me die nog wel speelde gedaan ja.quote:Op vrijdag 20 juli 2012 09:44 schreef xSoDx het volgende:
ik had een bot op pindle draaien![]()
Volgens de stats zat ie over de 2k runs heen.. en toen krijg ik een ban
Was trouwens een hand crossbow (een 1-hander dus)quote:Op vrijdag 20 juli 2012 07:54 schreef RealBizkit666 het volgende:
En geen main stat. En een 2hander. Lijkt me inderdaad niet meer waard dan 10k.
Maar is hij dan nu wel verkocht voor 200k?quote:Op vrijdag 20 juli 2012 11:48 schreef DemonRage het volgende:
[..]
Was trouwens een hand crossbow (een 1-hander dus)
Wat heb je dan gedaan?quote:Op vrijdag 20 juli 2012 11:49 schreef Mr.Noodle het volgende:
Ik heb een paar vingers verbrand, best vervelend om te spelen..
Er is vast een gek die het er voor over heeft en als ik er 100k voor vraag bij een 2e poging dan is het nog winst.quote:Op vrijdag 20 juli 2012 11:49 schreef RealBizkit666 het volgende:
[..]
Maar is hij dan nu wel verkocht voor 200k?
Sommige championpacks 2 shot ik.quote:
Volgens mij werkt dat niet, dan is je primary en secondary attack weg..quote:Op vrijdag 20 juli 2012 13:14 schreef RealBizkit666 het volgende:
Iemand al eens een Demon Hunter build geprobeert die geen gebruik maakt van een boog, en dus ook geen boog ge-equiped heeft?
Ik wil het eens gaan proberen met deze skills:
http://eu.battle.net/d3/e(...)er#UegXVk!gUb!YbYZbc
Als iemand wat anders zou weten, dan hoor ik dat graag.![]()
Wapen en shield moet ik dan nog even zoeken.
Nee, alleen de skills die een boog nodig hebben. De andere werken gewoon.quote:Op vrijdag 20 juli 2012 13:22 schreef Mr.Noodle het volgende:
[..]
Volgens mij werkt dat niet, dan is je primary en secondary attack weg..
Ah ok,quote:Op vrijdag 20 juli 2012 13:26 schreef RealBizkit666 het volgende:
[..]
Nee, alleen de skills die een boog nodig hebben. De andere werken gewoon.
Die is makkelijk. Even de skill van je linker muisklik van de balk slepen zodat er geen skill meer is, en dan meppen.quote:Op vrijdag 20 juli 2012 13:33 schreef Mr.Noodle het volgende:
[..]
Ah ok,
Diablo punchen lijkt me dan wel weer grappig...
[ afbeelding ]
Dat wilde ik dus gaan proberenquote:Op vrijdag 20 juli 2012 13:14 schreef RealBizkit666 het volgende:
Iemand al eens een Demon Hunter build geprobeert die geen gebruik maakt van een boog, en dus ook geen boog ge-equiped heeft?
Ik wil het eens gaan proberen met deze skills:
http://eu.battle.net/d3/e(...)er#UegXVk!gUb!YbYZbc
Als iemand wat anders zou weten, dan hoor ik dat graag.![]()
Wapen en shield moet ik dan nog even zoeken.
Toen ik je naam net las, had ik dat meteen door. Jij bent vast ook aanwezig op de LAN over 1,5 maand?quote:Op vrijdag 20 juli 2012 13:42 schreef Necrodeath het volgende:
[..]
Dat wilde ik dus gaan proberen
Ben er nu een DH voor aan het levelen.
Ik ben die gast trouwens die ingame kwam en vroeg of een DH een 2h axe kan gebruiken. Blijkt overigens niet te kunnen![]()
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