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  Moderator / FOK!Fotograaf donderdag 19 juli 2012 @ 13:29:25 #1
132619 crew  D_A
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pi_114411415


Titel: Diablo 3
Platform: Windows/Mac OS
Developer: Blizzard Entertainment
Release date: 15 mei 2012
Site: http://www.blizzard.com/diablo3

Guide voor het Cowlevel:
http://soe.hubpages.com/h(...)evel-Guide-Diablo-3#
Windows Authenticator:
https://code.google.com/p/winauth/

Eerdere Topics
DIABLO 3 AANGEKONDIGD!!!!
Diablo 3 #2 Waar we oneens zijn over de textures!
Diablo 3 #3: Waar we niet meer zeuren om de kleuren
Diablo 3 #4: Met een beta in Q3

Verhaal intro
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells and even the failing luminaries of the High Heavens itself.

Features

Explore a fully-realized Sanctuary the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.

Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablos past: such as the fierce Barbarian.

Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havok physics system.

Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier and cooperative gameplay more fun.

Screenshots en Media

110826_28827_ss135-hires.jpg
110826_28827_ss47-hires.jpg
110826_28827_ss128-hires.jpg
110825_28827_Female%20Wizard%20uses%20Blizzard%20against%20her%20foes.jpg

Gameplay video (800 mb stream of download)
http://www.blizzard.com/diablo3/media/

Uitgebreide preview FOK!games: http://games.fok.nl/preview/460157/1/1/50/diablo-iii.html

Alle classes zijn inmiddels bekend, namelijk de Barbarian, Witchdoctor, Demonhunter, Wizard en Monk.

Barbarian: http://www.blizzard.com/diablo3/characters/barbarian.xml
Witchdokter: http://www.blizzard.com/diablo3/characters/witchdoctor.xml
Wizard: http://www.blizzard.com/diablo3/characters/wizard.xml
Monk: http://www.blizzard.com/diablo3/characters/monk.xml
Demon Hunter: http://www.blizzard.com/diablo3/characters/demonhunter.xml

Cinematics:


Collector's Edition:

[ afbeelding ]

Battle.net tags:

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[b] Op Zaterdag 26 april 2008 22:35 schreef lauwert het volgende:[/b]
[i] Waar zouden we toch zijn zonder onze geliefde D_A O+ [/i]
  Moderator / FOK!Fotograaf donderdag 19 juli 2012 @ 13:29:48 #2
132619 crew  D_A
Ben jij van die © ?
pi_114411434
Duurde lang.

Tevens mijn huidige Bow.

[b] Op Zaterdag 26 april 2008 22:35 schreef lauwert het volgende:[/b]
[i] Waar zouden we toch zijn zonder onze geliefde D_A O+ [/i]
pi_114412132
Leuk boogje :) zal ook eens mn gear es hierin gooien, als ik eraan denk :)
pi_114413240
Aangezien nieuw topic nog maar een keer proberen.

Mocht er hier iemand van Gold willen verkopen stuur me dan ff een berichtje :)
Op donderdag 1 december 2011 13:57 schreef mootie het volgende:
Het voelt toch vreemd, Bambino niet als ts.
pi_114413376
Koop gewoon het goedkoopste op de RMAH. :)
pi_114413520
Daar vind ik het nog best duur. Op internet vind ik al goedkopere.

Maar ik dacht als er fokkers zijn die farmen, dit is misschien een makkelijke manier om het te verkopen :)
Op donderdag 1 december 2011 13:57 schreef mootie het volgende:
Het voelt toch vreemd, Bambino niet als ts.
pi_114413565
Alleen via RMAH is het toegestaan, externe goldsellers vallen buiten de tos
pi_114414418
Dan moet je het via "internet" doen. Met het risico dat je gescammed wordt. Succes.
pi_114415698
Ah is het niet toegestaan :P?

Ik dacht, er word zoveel mee geadverteerd, het zal wel mogen haha.

En ja via internet heb je kans dat je het niet krijgt of iets dergelijks. Maar er zijn ook betrouwbare websites. Randyrun bijvoorbeeld, daar heb ik de game ook gekocht.
Op donderdag 1 december 2011 13:57 schreef mootie het volgende:
Het voelt toch vreemd, Bambino niet als ts.
pi_114415777
Bots mogen ook niet. Die zijn er ook. ;)

Dat iets gebeurd, wil niet zeggen dat het mag.
pi_114415846
Maar bots zie ik niet geadverteerd worden ingame ;)
Zo bedoelde ik het.
Op donderdag 1 december 2011 13:57 schreef mootie het volgende:
Het voelt toch vreemd, Bambino niet als ts.
pi_114416264
ik denk dat het bots zijn die adverteren. Of denk je dat iemand dat elke weer opnieuw in het chatscherm plakt? ;)
pi_114416482
Huur gewoon een Chinees in om het spel voor je te spelen, nog makkelijker. :')
Volkorenbrood: "Geen quotes meer in jullie sigs gaarne."
  donderdag 19 juli 2012 @ 15:30:23 #14
18322 jackson
Jackson Claxon
pi_114416774
quote:
0s.gif Op donderdag 19 juli 2012 15:23 schreef Monolith het volgende:
Huur gewoon een Chinees in om het spel voor je te spelen, nog makkelijker. :')
Ja, en laat hem meteen bami bakken :9
They always leave the best 'till last -- Have understanding, no questions asked -- You find yourself in what you see -- You found yourself in me....
-- YOU FOUND YOURSELF --
pi_114417117
quote:
7s.gif Op donderdag 19 juli 2012 13:10 schreef jackson het volgende:

[..]

Laat even hier weten voor hoeveel je hem te koop zeg of voor hoeveel je hem verkocht hebt. Volgens mij ga je er nog wel iets voor krijgen namelijk :).
Hij staat erop voor 1,2 miljoen met een buy-out van 4 miljoen. Ik verwacht het er niet voor te krijgen. Zo nee, dan repost ik hem voor 1M/2,5M buy-out
Waarheid is datgene dat, als je er niet meer in gelooft, tòch blijft bestaan.
pi_114417773
quote:
0s.gif Op donderdag 19 juli 2012 15:19 schreef RealBizkit666 het volgende:
ik denk dat het bots zijn die adverteren. Of denk je dat iemand dat elke weer opnieuw in het chatscherm plakt? ;)
Ja dat weet ik, maar ik heb ook games gespeeld waar er wel op de chat word gelet. Dan word je dus gebanned als ze zien dat je dat spammed. Daarom ging ik er van uit dat het mocht.
Op donderdag 1 december 2011 13:57 schreef mootie het volgende:
Het voelt toch vreemd, Bambino niet als ts.
pi_114417800
Meer mensen last van lag momenteel? Ben op laptop client aan het downloaden en probeerde op de pc een run te doen. Snelheid van de download klappert de hele tijd en door de lag is het spel nagenoeg onspeelbaar.

Het is echt de verbinding met de Blizz servers, alle andere zaken gaan gewoon razendsnel.

Eigenlijk de eerste keer dat ik echt last heb van lag....
"It's hard to argue against cynics - they always sound smarter than optimists because they have so much evidence on their side."
pi_114420947
Verkapte tvp
pi_114433395
iemand zin om nu inferno ACT 2 te doen ? random ppl doing random shit :')
pi_114436606
Ik stop net. :P
  Redactie Games donderdag 19 juli 2012 @ 23:24:13 #21
52557 crew  Mr.Noodle
Offtopic in geleuter...
pi_114441159
How do you get precisely 4 Gallons of water with a 3 Gallon and 5 Gallon Can...
  donderdag 19 juli 2012 @ 23:41:57 #22
11839 DemonRage
[ Eindhoven ]
pi_114442089
Ik kwam op de AH een hand crossbow tegen met 759 dps en 717 lph voor 10000 gold buyout.

Gelijk gekocht en er weer op gezet voor 200000 gold buyout. :+

[ Bericht 1% gewijzigd door DemonRage op 20-07-2012 11:49:28 (fixed) ]
pi_114448663
Why... zijn er echt mensen die dat kopen? Dps zoooo laag
pi_114448725
En geen main stat. En een 2hander. Lijkt me inderdaad niet meer waard dan 10k. :)
pi_114449237
Leesvoer:
quote:
Dear Diablo Players,

Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

Sincerely,

Mike Morhaime
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