Het wordt wel opgepoetst natuurlijk, nieuwe engine, nieuwe opnametechnieken, nieuwe interface, maar het moet niet te veel van de oude spellen afwijken dat de fans het niet meer herkennen.

1UP: Have you been playing adventure games since Overseer, and will any of the changes in design influence how Project Fedora is made?
Chris: I think to a certain extent that will affect it, but one thing I'm finding is when we go out and we've been talking to people, and the people who have been backing the project, they really have an idea of what they want.
Chris: I've talked on programs before and I've said we're going to make it a little slicker, and that was almost a mistake. What I meant by that was saying we're going to make the interface easier to use. You look back 15, 20 years, the interface was a little clunky, so we wanted to make sure that the mechanics don't get in the way of the game, and so much has improved that way that we want to make sure we build that in, but in many regards they absolutely want a classic Tex mystery, and so there are design philosophies and concepts that I think make puzzle better and more intuitive and a little more fair to the player, and I do think those things needs to be incorporated, but I want people to understand that we are re-creating Tex's world and we are technically improving things that make it easier to play, but that the game they knew and loved through the series is going to be the heart of what the experience will be.
Liefhebber, verzamelaar en beta-tester van adventuregames.
Op woensdag 19 januari 2011 09:49 schreef Rossdale het volgende: Liz is gewoon een wandelende gamesencyclopedie :P