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  woensdag 17 november 2010 @ 15:35:20 #101
8369 speknek
Another day another slay
pi_88822038
Het ging erom dat de info die ze vrij gaan geven Mass Effect gerelateerd is.
They told me all of my cages were mental, so I got wasted like all my potential.
  woensdag 17 november 2010 @ 20:49:49 #102
158038 AQuila360
Xbox Ultimate
pi_88836555
quote:
10s.gif Op woensdag 17 november 2010 14:59 schreef speknek het volgende:
terug.

[ link | afbeelding ]
OMFG wat vet :D :D
Shaderon: i say boom boom boom now let me hear you say weehooo
SpankmasterC: Tut mir leit Herr AQuila, es soll nicht wieder passieren!
RickoKun: Hey hoi! Ik kom bij dit topiqueje checken weetjuh!
  donderdag 18 november 2010 @ 18:13:52 #104
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_88871144
quote:
Hmmmmmmmmm!
  Redactie Games donderdag 18 november 2010 @ 18:14:15 #105
140137 Wessiej
A.F.C.A.
pi_88871162
Jeuzes, kinect heeft ruimte nodig zeg :')
.....Kennedy
  donderdag 18 november 2010 @ 18:15:05 #106
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_88871191
quote:
1s.gif Op donderdag 18 november 2010 18:14 schreef Wessiej het volgende:
Jeuzes, kinect heeft ruimte nodig zeg :')
Al wat kapotgemaakt dan?
  Redactie Games donderdag 18 november 2010 @ 18:23:52 #107
140137 Wessiej
A.F.C.A.
pi_88871522
quote:
1s.gif Op donderdag 18 november 2010 18:15 schreef RickoKun het volgende:

[..]



Al wat kapotgemaakt dan?
Prob. zometeen wel.
.....Kennedy
pi_88871534
Guwange :') dat ze daar geld voor durven te vragen
pi_88882487
Brotherhood komt morgen binnen :D
pi_88887026
quote:
Rockstar has made a name for itself creating open-world sandbox games with lead characters that have little concern for the law. It's only natural, then, that people viewing the first L.A. Noire trailer assume you play a mobster up to no good in the 1940s. But that couldn't be further from the truth. In L.A. Noire, you play the seemingly incorruptible Cole Phelps, a beacon of integrity in a police department mired in scandals.

But that's not the only departure from Rockstar's traditional formula. Not only are you a good guy out after the bad guys, the city itself is not your playground. Though L.A. Noire is an open-world game (explore L.A. if you like, see the sights, admire the pedestrians), there aren't mini-games to be played or side quests to complete or pigeons to shoot. L.A. Noire is a far more linear game, that puts an emphasis on the journey, moreso than the destination, and one where the narrative and the characters take a central role, with far fewer distractions. It's different, but that's what makes it look so promising.

Phelps is a few years removed from action in World War II, a decorated hero who harbors a dark secret certain to come out during the course of L.A. Noire. Though young in his career as a cop, Phelps is the kind of media darling the beleaguered LAPD can latch onto to improve its image.That means opportunities for advancement are quick to be had, but of course that doesn't sit well with many of the other men in the department (corrupt or not). So expect the reception to get pretty cool by the time you've made your way to homicide detective.

Phelps operates within a Los Angeles that's been beautifully recreated to match the style and feel of the late '40s. This is before sports came to the West Coast, before the freeways, and at a time when Hollywood was at its glitziest and the cops were at their dirtiest. The presentation elements seem as high-caliber as every other Rockstar production, with tons of character actors filling in various roles and superb voice work driving the story forward. Though I only saw a sliver of L.A. Noire, that sliver looked pretty damned good.

You start as a beat cop (think of these as your training missions), but soon move up to traffic. No, you aren't a meter maid. Traffic means you're investigating cases involving cars. Like, when a woman mysteriously runs her car off an embankment. Just because it starts off seeming like an accident, it grows into a case about Hollywood corruption, rape and pornography . Playing a good guy means the corrosion around you stands out even more. Expect cases to get dirty, for the guilty to be disgusting, for you to be the light illuminating the darkest, dingiest corners of L.A.

Each desk you serve on has a set of specific cases (all based on real cases from the '40s) that must be solved in order for you to earn a promotion. Okay, so I hope you are sitting (do you read IGN standing up?), because this might come as a bit of a shock. At its core, if you really boil it down to its essence, L.A. Noire is an old-school adventure game. That's right, Rockstar made a throwback to classic PC adventure gaming. Of course, use of some cool new technology completely revolutionizes many of the old concepts of an adventure game and make for something fresh, new and full of possibility.

Investigations start with a visit to the crime scene. Here is where the adventure-game roots really show. You can search the scene, pick up objects that might be of interest, scribble clues into your notebook and try to piece together the events that led to the crime. Often you'll find evidence laid out for you at the scene when you arrive from officers who arrived earlier, and you can pick these up and examine them in detail to find clues.

You'll have the chance to search other areas during your investigation, and the objects of interest there can be less obvious. When in the "search" mode, the music changes and will continue to play until you have found everything of interest at the scene. You don't have to find it all, but the more evidence you collect, the easier it will be to narrow your suspect list. There are some assists here, including subtle piano chimes when you near a clue and easier difficulties that have your partners more or less holding your hand.

The real beauty of L.A. Noire comes next, when you start talking to witnesses and suspects. L.A. Noire uses some amazing new motion-scanning technology. I won't overload you with the details and process -- because all that really matters are the results. Every face in the game is the actual actor. There are no touch-ups, no animations added. If you talk to a woman with bruises on her face, then she had to have makeup applied before the shoot. The faces are so real, and they are all actors (more than 300 all told), that it can be a bit distracting to see familiar faces that can't quite be placed.

Rockstar has captured every shift of the actor's eye, the furrowing of a brow, the slight downturn of a mouth. What you see is exactly what you would if watching an episode of a police drama. These are actors, conveying the reliability (or lack thereof) in the smallest facial gestures, with their posture, and the inflection of their voices. And that's important, because in L.A. Noire, it's up to you to watch and judge the people you speak with to determine if they're telling the truth, hiding something, or flat-out lying.

Your notebook holds a list of questions to ask, based on evidence gathered and other interviews. It's not quite clear how the order you ask questions in changes things, but how you judge the truth definitely has an impact on the information you get and how hard it is to solve crimes.

When you ask questions, you'll need to pay attention not only to what people say, but their eyes, mouth, and body language. After responses, you have three options. You can believe them, doubt them, or outright accuse them of lying. The interface for this is remarkably ugly (a list of the same three options in the top left corner of the screen), but the results are pretty interesting. If you can tell someone is holding back, doubting them means pressing for more info. If correct, this leads to new info, and could give you a new suspect or clarify something about your investigation. Choosing incorrectly could close off a person's willingness to cooperate or, at the very least, cost you a piece of evidence.

Accusing someone isn't as simple as pointing a finger. You have to back up your words by linking it to a piece of evidence. So, for example, if a witness tells you that a girl in an accident was perfectly fine last saw her, you could show her the girl's torn panties that had been stuffed in the glove compartment. "Gotcha, bitch!" Oh, if only Cole would say that.

Rockstar assured me that even total idiots who constantly read people the wrong way and can't connect the dots will still be able to solve cases; it'll just take more legwork. The better you are as a detective, the quicker you can find the bad guys. With so many permutations of conversations, there should be replay value even in cases where you know the outcome. If there's any sandbox element to L.A. Noire, it's with the conversation system.

All this talky talk and detective work is fine and dandy (and looks really cool), but this is a Rockstar game so expect plenty of action. You'll tail unreliable witnesses, chase down suspects, and get into GTA-like shootouts where you kill an inexplicably high number of enemies. And if someone dares shoot off your hat, you can stroll over and pick it up. After putting a slug between their eyes, of course.

There are a few wrinkles to the action portions. You have a regenerative health system, but now when you take hits, the screen desaturates the color. As I'm sure you know, all cops die in black & white. There's also a contextual sprint button, so that if you're near a door while sprinting, you'll kick or shoulder-charge it open. Sprint is sort of your "don't mess with me" button. But overall, this looks a lot like the GTA IV andRed Dead Redemption system, though you won't be in combat nearly as often.






























pi_88887803
quote:
Valve has announced Portal 2 will be delayed into April.

The week of April 18 to be exact.

According to Valve, the delay marks not only the “the shortest delay in Valve’s proud tradition of delays”, but it represents “the approaching convergence of Valve Time and Real Time”.

“Though this convergence spells doom for humanity, it will not affect the new Portal 2 release date,” says Valve.

Always cryptic. Always funny. Always delayed.

At least it’s still coming.

Portal 2 was originally slated for release on Mac, PC, PS3, and Xbox 360 on February 9.
  vrijdag 19 november 2010 @ 08:42:04 #112
87936 Rossdale
#MaximumAttack
pi_88891175
quote:
:9~ Must have!
Please sir. When moon? When Mustang?
pi_88891476
quote:
1s.gif Op vrijdag 19 november 2010 00:17 schreef Cyberia18 het volgende:
Iets met ''LA Noire wordt een old-school adventure''
Day 1 !!!!!!!!!
Let's drop some acid and go to a titty bar.
pi_88891588
L.A. Noire lijkt me echt super tof.

Nieuwe 360 Slim gekocht van de week trouwens. Mooi dingetje!
pi_88896668
quote:
7s.gif Op vrijdag 19 november 2010 09:07 schreef Spaulding het volgende:

Nieuwe 360 Slim gekocht van de week trouwens. Mooi dingetje!
de 360 zoals die had moeten zijn vanaf het begin :D
Opdonderdag 17 juni 2010 17:54 schreef Morthill het volgende
mijn tenen doen altijd pijn, krijg je als je regelmatig als vrouw door het leven gaat :X
pi_88945686
Kun je zo'n xbox nou op zowat alle tv's aansluiten of wat? Denk dat ik er ook 1 ga kopen voor tijdens die koude wintermaanden :')
  zaterdag 20 november 2010 @ 16:44:30 #117
159199 Rickocum
LOLZ! BACKWARD PWNAGE V3
pi_88946089
quote:
1s.gif Op zaterdag 20 november 2010 16:29 schreef Wilma_Nanninga het volgende:
Kun je zo'n xbox nou op zowat alle tv's aansluiten of wat? Denk dat ik er ook 1 ga kopen voor tijdens die koude wintermaanden :')
Als je tv een scart ingang heeft, of een hdmi aansluiting heeft dan zou dat wel moeten lukken, dacht deze boi zo
  zaterdag 20 november 2010 @ 19:45:25 #118
215849 MrMonkeyman
( ͡° ͜&#
pi_88952566
Hey, ik zag dat er nu weer een actie was waardoor je 400 punten gratis kon krijgen (je moet dan wel eerst 1600 uitgeven aan bepaalde content).

Wat ik me afvroeg: wanneer krijgen we eigenlijk de 800 punten van de vorige actie?
( ͡° ͜ʖ ͡°)
pi_88955541
Doen jullie ook wel eens mee aan beta-testen voor games?
pi_88955583
Die 800 van oktober zou je eind november krijgen, ik heb de mijne een paar dagen geleden teruggekregen :)
  zaterdag 20 november 2010 @ 22:23:55 #121
215849 MrMonkeyman
( ͡° ͜&#
pi_88958244
Ok, hoe kreeg jij die punten toen?
( ͡° ͜ʖ ͡°)
pi_88962564
quote:
1s.gif Op zaterdag 20 november 2010 22:23 schreef MrMonkeyman het volgende:
Ok, hoe kreeg jij die punten toen?
Die worden gewoon automatisch bijgeschreven aan je tegoed misschien?
  Redactie Games zondag 21 november 2010 @ 00:59:23 #123
140137 Wessiej
A.F.C.A.
pi_88963252
Dance Central _O_
.....Kennedy
pi_88963284
Iemand die nog een uitnodiging wil voor beta testen van een nieuw FPS game? Stuur maar PM
  zondag 21 november 2010 @ 01:04:50 #125
112068 MMaRsu
I need some paprika
pi_88963372
PM gestuurd! Ben wel benieuwd!
welcome to my submarine lair. It's long, hard and full of seamen!
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